mesa: standardize naming Mesa3D, MESA -> Mesa
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
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27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error
45 {
46 PIPE_OK = 0,
47 PIPE_ERROR = -1, /**< Generic error */
48 PIPE_ERROR_BAD_INPUT = -2,
49 PIPE_ERROR_OUT_OF_MEMORY = -3,
50 PIPE_ERROR_RETRY = -4
51 /* TODO */
52 };
53
54 enum pipe_blendfactor {
55 PIPE_BLENDFACTOR_ONE = 1,
56 PIPE_BLENDFACTOR_SRC_COLOR,
57 PIPE_BLENDFACTOR_SRC_ALPHA,
58 PIPE_BLENDFACTOR_DST_ALPHA,
59 PIPE_BLENDFACTOR_DST_COLOR,
60 PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61 PIPE_BLENDFACTOR_CONST_COLOR,
62 PIPE_BLENDFACTOR_CONST_ALPHA,
63 PIPE_BLENDFACTOR_SRC1_COLOR,
64 PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66 PIPE_BLENDFACTOR_ZERO = 0x11,
67 PIPE_BLENDFACTOR_INV_SRC_COLOR,
68 PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69 PIPE_BLENDFACTOR_INV_DST_ALPHA,
70 PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72 PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73 PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74 PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75 PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76 };
77
78 enum pipe_blend_func {
79 PIPE_BLEND_ADD,
80 PIPE_BLEND_SUBTRACT,
81 PIPE_BLEND_REVERSE_SUBTRACT,
82 PIPE_BLEND_MIN,
83 PIPE_BLEND_MAX,
84 };
85
86 enum pipe_logicop {
87 PIPE_LOGICOP_CLEAR,
88 PIPE_LOGICOP_NOR,
89 PIPE_LOGICOP_AND_INVERTED,
90 PIPE_LOGICOP_COPY_INVERTED,
91 PIPE_LOGICOP_AND_REVERSE,
92 PIPE_LOGICOP_INVERT,
93 PIPE_LOGICOP_XOR,
94 PIPE_LOGICOP_NAND,
95 PIPE_LOGICOP_AND,
96 PIPE_LOGICOP_EQUIV,
97 PIPE_LOGICOP_NOOP,
98 PIPE_LOGICOP_OR_INVERTED,
99 PIPE_LOGICOP_COPY,
100 PIPE_LOGICOP_OR_REVERSE,
101 PIPE_LOGICOP_OR,
102 PIPE_LOGICOP_SET,
103 };
104
105 #define PIPE_MASK_R 0x1
106 #define PIPE_MASK_G 0x2
107 #define PIPE_MASK_B 0x4
108 #define PIPE_MASK_A 0x8
109 #define PIPE_MASK_RGBA 0xf
110 #define PIPE_MASK_Z 0x10
111 #define PIPE_MASK_S 0x20
112 #define PIPE_MASK_ZS 0x30
113 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116 /**
117 * Inequality functions. Used for depth test, stencil compare, alpha
118 * test, shadow compare, etc.
119 */
120 enum pipe_compare_func {
121 PIPE_FUNC_NEVER,
122 PIPE_FUNC_LESS,
123 PIPE_FUNC_EQUAL,
124 PIPE_FUNC_LEQUAL,
125 PIPE_FUNC_GREATER,
126 PIPE_FUNC_NOTEQUAL,
127 PIPE_FUNC_GEQUAL,
128 PIPE_FUNC_ALWAYS,
129 };
130
131 /** Polygon fill mode */
132 enum {
133 PIPE_POLYGON_MODE_FILL,
134 PIPE_POLYGON_MODE_LINE,
135 PIPE_POLYGON_MODE_POINT,
136 };
137
138 /** Polygon face specification, eg for culling */
139 #define PIPE_FACE_NONE 0
140 #define PIPE_FACE_FRONT 1
141 #define PIPE_FACE_BACK 2
142 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
143
144 /** Stencil ops */
145 enum pipe_stencil_op {
146 PIPE_STENCIL_OP_KEEP,
147 PIPE_STENCIL_OP_ZERO,
148 PIPE_STENCIL_OP_REPLACE,
149 PIPE_STENCIL_OP_INCR,
150 PIPE_STENCIL_OP_DECR,
151 PIPE_STENCIL_OP_INCR_WRAP,
152 PIPE_STENCIL_OP_DECR_WRAP,
153 PIPE_STENCIL_OP_INVERT,
154 };
155
156 /** Texture types.
157 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
158 */
159 enum pipe_texture_target
160 {
161 PIPE_BUFFER,
162 PIPE_TEXTURE_1D,
163 PIPE_TEXTURE_2D,
164 PIPE_TEXTURE_3D,
165 PIPE_TEXTURE_CUBE,
166 PIPE_TEXTURE_RECT,
167 PIPE_TEXTURE_1D_ARRAY,
168 PIPE_TEXTURE_2D_ARRAY,
169 PIPE_TEXTURE_CUBE_ARRAY,
170 PIPE_MAX_TEXTURE_TYPES,
171 };
172
173 enum pipe_tex_face {
174 PIPE_TEX_FACE_POS_X,
175 PIPE_TEX_FACE_NEG_X,
176 PIPE_TEX_FACE_POS_Y,
177 PIPE_TEX_FACE_NEG_Y,
178 PIPE_TEX_FACE_POS_Z,
179 PIPE_TEX_FACE_NEG_Z,
180 PIPE_TEX_FACE_MAX,
181 };
182
183 enum pipe_tex_wrap {
184 PIPE_TEX_WRAP_REPEAT,
185 PIPE_TEX_WRAP_CLAMP,
186 PIPE_TEX_WRAP_CLAMP_TO_EDGE,
187 PIPE_TEX_WRAP_CLAMP_TO_BORDER,
188 PIPE_TEX_WRAP_MIRROR_REPEAT,
189 PIPE_TEX_WRAP_MIRROR_CLAMP,
190 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
191 PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
192 };
193
194 /** Between mipmaps, ie mipfilter */
195 enum pipe_tex_mipfilter {
196 PIPE_TEX_MIPFILTER_NEAREST,
197 PIPE_TEX_MIPFILTER_LINEAR,
198 PIPE_TEX_MIPFILTER_NONE,
199 };
200
201 /** Within a mipmap, ie min/mag filter */
202 enum pipe_tex_filter {
203 PIPE_TEX_FILTER_NEAREST,
204 PIPE_TEX_FILTER_LINEAR,
205 };
206
207 enum pipe_tex_compare {
208 PIPE_TEX_COMPARE_NONE,
209 PIPE_TEX_COMPARE_R_TO_TEXTURE,
210 };
211
212 /**
213 * Clear buffer bits
214 */
215 #define PIPE_CLEAR_DEPTH (1 << 0)
216 #define PIPE_CLEAR_STENCIL (1 << 1)
217 #define PIPE_CLEAR_COLOR0 (1 << 2)
218 #define PIPE_CLEAR_COLOR1 (1 << 3)
219 #define PIPE_CLEAR_COLOR2 (1 << 4)
220 #define PIPE_CLEAR_COLOR3 (1 << 5)
221 #define PIPE_CLEAR_COLOR4 (1 << 6)
222 #define PIPE_CLEAR_COLOR5 (1 << 7)
223 #define PIPE_CLEAR_COLOR6 (1 << 8)
224 #define PIPE_CLEAR_COLOR7 (1 << 9)
225 /** Combined flags */
226 /** All color buffers currently bound */
227 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
228 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
229 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
230 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
231 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
232
233 /**
234 * Transfer object usage flags
235 */
236 enum pipe_transfer_usage
237 {
238 /**
239 * Resource contents read back (or accessed directly) at transfer
240 * create time.
241 */
242 PIPE_TRANSFER_READ = (1 << 0),
243
244 /**
245 * Resource contents will be written back at transfer_unmap
246 * time (or modified as a result of being accessed directly).
247 */
248 PIPE_TRANSFER_WRITE = (1 << 1),
249
250 /**
251 * Read/modify/write
252 */
253 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
254
255 /**
256 * The transfer should map the texture storage directly. The driver may
257 * return NULL if that isn't possible, and the state tracker needs to cope
258 * with that and use an alternative path without this flag.
259 *
260 * E.g. the state tracker could have a simpler path which maps textures and
261 * does read/modify/write cycles on them directly, and a more complicated
262 * path which uses minimal read and write transfers.
263 */
264 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
265
266 /**
267 * Discards the memory within the mapped region.
268 *
269 * It should not be used with PIPE_TRANSFER_READ.
270 *
271 * See also:
272 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
273 */
274 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
275
276 /**
277 * Fail if the resource cannot be mapped immediately.
278 *
279 * See also:
280 * - Direct3D's D3DLOCK_DONOTWAIT flag.
281 * - Mesa's MESA_MAP_NOWAIT_BIT flag.
282 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
283 */
284 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
285
286 /**
287 * Do not attempt to synchronize pending operations on the resource when mapping.
288 *
289 * It should not be used with PIPE_TRANSFER_READ.
290 *
291 * See also:
292 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
293 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
294 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
295 */
296 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
297
298 /**
299 * Written ranges will be notified later with
300 * pipe_context::transfer_flush_region.
301 *
302 * It should not be used with PIPE_TRANSFER_READ.
303 *
304 * See also:
305 * - pipe_context::transfer_flush_region
306 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
307 */
308 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
309
310 /**
311 * Discards all memory backing the resource.
312 *
313 * It should not be used with PIPE_TRANSFER_READ.
314 *
315 * This is equivalent to:
316 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
317 * - BufferData(NULL) on a GL buffer
318 * - Direct3D's D3DLOCK_DISCARD flag.
319 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
320 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
321 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
322 */
323 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
324
325 /**
326 * Allows the resource to be used for rendering while mapped.
327 *
328 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
329 * the resource.
330 *
331 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
332 * must be called to ensure the device can see what the CPU has written.
333 */
334 PIPE_TRANSFER_PERSISTENT = (1 << 13),
335
336 /**
337 * If PERSISTENT is set, this ensures any writes done by the device are
338 * immediately visible to the CPU and vice versa.
339 *
340 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
341 * the resource.
342 */
343 PIPE_TRANSFER_COHERENT = (1 << 14)
344 };
345
346 /**
347 * Flags for the flush function.
348 */
349 enum pipe_flush_flags
350 {
351 PIPE_FLUSH_END_OF_FRAME = (1 << 0),
352 PIPE_FLUSH_DEFERRED = (1 << 1),
353 };
354
355 /**
356 * Flags for pipe_context::dump_debug_state.
357 */
358 #define PIPE_DEBUG_DEVICE_IS_HUNG (1 << 0)
359
360 /**
361 * Create a compute-only context. Use in pipe_screen::context_create.
362 * This disables draw, blit, and clear*, render_condition, and other graphics
363 * functions. Interop with other graphics contexts is still allowed.
364 * This allows scheduling jobs on a compute-only hardware command queue that
365 * can run in parallel with graphics without stalling it.
366 */
367 #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
368
369 /**
370 * Gather debug information and expect that pipe_context::dump_debug_state
371 * will be called. Use in pipe_screen::context_create.
372 */
373 #define PIPE_CONTEXT_DEBUG (1 << 1)
374
375 /**
376 * Whether out-of-bounds shader loads must return zero and out-of-bounds
377 * shader stores must be dropped.
378 */
379 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
380
381 /**
382 * Flags for pipe_context::memory_barrier.
383 */
384 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
385 #define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
386 #define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
387 #define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
388 #define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
389 #define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
390 #define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
391 #define PIPE_BARRIER_TEXTURE (1 << 7)
392 #define PIPE_BARRIER_IMAGE (1 << 8)
393 #define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
394 #define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
395 #define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
396 #define PIPE_BARRIER_ALL ((1 << 12) - 1)
397
398 /**
399 * Resource binding flags -- state tracker must specify in advance all
400 * the ways a resource might be used.
401 */
402 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
403 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
404 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
405 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
406 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
407 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
408 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
409 #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
410 #define PIPE_BIND_TRANSFER_WRITE (1 << 8) /* transfer_map */
411 #define PIPE_BIND_TRANSFER_READ (1 << 9) /* transfer_map */
412 #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
413 #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
414 #define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
415 #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
416 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
417 #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
418 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
419 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
420 #define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
421
422 /**
423 * The first two flags above were previously part of the amorphous
424 * TEXTURE_USAGE, most of which are now descriptions of the ways a
425 * particular texture can be bound to the gallium pipeline. The two flags
426 * below do not fit within that and probably need to be migrated to some
427 * other place.
428 *
429 * It seems like scanout is used by the Xorg state tracker to ask for
430 * a texture suitable for actual scanout (hence the name), which
431 * implies extra layout constraints on some hardware. It may also
432 * have some special meaning regarding mouse cursor images.
433 *
434 * The shared flag is quite underspecified, but certainly isn't a
435 * binding flag - it seems more like a message to the winsys to create
436 * a shareable allocation.
437 *
438 * The third flag has been added to be able to force textures to be created
439 * in linear mode (no tiling).
440 */
441 #define PIPE_BIND_SCANOUT (1 << 19) /* */
442 #define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
443 #define PIPE_BIND_LINEAR (1 << 21)
444
445
446 /**
447 * Flags for the driver about resource behaviour:
448 */
449 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
450 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
451 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
452 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
453
454 /**
455 * Hint about the expected lifecycle of a resource.
456 * Sorted according to GPU vs CPU access.
457 */
458 enum pipe_resource_usage {
459 PIPE_USAGE_DEFAULT, /* fast GPU access */
460 PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
461 PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
462 PIPE_USAGE_STREAM, /* uploaded data is used once */
463 PIPE_USAGE_STAGING, /* fast CPU access */
464 };
465
466 /**
467 * Shaders
468 */
469 enum pipe_shader_type {
470 PIPE_SHADER_VERTEX,
471 PIPE_SHADER_FRAGMENT,
472 PIPE_SHADER_GEOMETRY,
473 PIPE_SHADER_TESS_CTRL,
474 PIPE_SHADER_TESS_EVAL,
475 PIPE_SHADER_COMPUTE,
476 PIPE_SHADER_TYPES,
477 };
478
479 /**
480 * Primitive types:
481 */
482 enum pipe_prim_type {
483 PIPE_PRIM_POINTS,
484 PIPE_PRIM_LINES,
485 PIPE_PRIM_LINE_LOOP,
486 PIPE_PRIM_LINE_STRIP,
487 PIPE_PRIM_TRIANGLES,
488 PIPE_PRIM_TRIANGLE_STRIP,
489 PIPE_PRIM_TRIANGLE_FAN,
490 PIPE_PRIM_QUADS,
491 PIPE_PRIM_QUAD_STRIP,
492 PIPE_PRIM_POLYGON,
493 PIPE_PRIM_LINES_ADJACENCY,
494 PIPE_PRIM_LINE_STRIP_ADJACENCY,
495 PIPE_PRIM_TRIANGLES_ADJACENCY,
496 PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
497 PIPE_PRIM_PATCHES,
498 PIPE_PRIM_MAX,
499 };
500
501 /**
502 * Tessellator spacing types
503 */
504 enum pipe_tess_spacing {
505 PIPE_TESS_SPACING_FRACTIONAL_ODD,
506 PIPE_TESS_SPACING_FRACTIONAL_EVEN,
507 PIPE_TESS_SPACING_EQUAL,
508 };
509
510 /**
511 * Query object types
512 */
513 enum pipe_query_type {
514 PIPE_QUERY_OCCLUSION_COUNTER,
515 PIPE_QUERY_OCCLUSION_PREDICATE,
516 PIPE_QUERY_TIMESTAMP,
517 PIPE_QUERY_TIMESTAMP_DISJOINT,
518 PIPE_QUERY_TIME_ELAPSED,
519 PIPE_QUERY_PRIMITIVES_GENERATED,
520 PIPE_QUERY_PRIMITIVES_EMITTED,
521 PIPE_QUERY_SO_STATISTICS,
522 PIPE_QUERY_SO_OVERFLOW_PREDICATE,
523 PIPE_QUERY_GPU_FINISHED,
524 PIPE_QUERY_PIPELINE_STATISTICS,
525 PIPE_QUERY_TYPES,
526 /* start of driver queries, see pipe_screen::get_driver_query_info */
527 PIPE_QUERY_DRIVER_SPECIFIC = 256,
528 };
529
530 /**
531 * Conditional rendering modes
532 */
533 enum pipe_render_cond_flag {
534 PIPE_RENDER_COND_WAIT,
535 PIPE_RENDER_COND_NO_WAIT,
536 PIPE_RENDER_COND_BY_REGION_WAIT,
537 PIPE_RENDER_COND_BY_REGION_NO_WAIT,
538 };
539
540 /**
541 * Point sprite coord modes
542 */
543 enum pipe_sprite_coord_mode {
544 PIPE_SPRITE_COORD_UPPER_LEFT,
545 PIPE_SPRITE_COORD_LOWER_LEFT,
546 };
547
548 /**
549 * Texture & format swizzles
550 */
551 enum pipe_swizzle {
552 PIPE_SWIZZLE_X,
553 PIPE_SWIZZLE_Y,
554 PIPE_SWIZZLE_Z,
555 PIPE_SWIZZLE_W,
556 PIPE_SWIZZLE_0,
557 PIPE_SWIZZLE_1,
558 PIPE_SWIZZLE_NONE,
559 PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
560 };
561
562 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
563
564
565 /**
566 * Device reset status.
567 */
568 enum pipe_reset_status
569 {
570 PIPE_NO_RESET,
571 PIPE_GUILTY_CONTEXT_RESET,
572 PIPE_INNOCENT_CONTEXT_RESET,
573 PIPE_UNKNOWN_CONTEXT_RESET,
574 };
575
576
577 /**
578 * resource_get_handle flags.
579 */
580 /* Requires pipe_context::flush_resource before external use. */
581 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
582 /* Expected external use of the resource: */
583 #define PIPE_HANDLE_USAGE_READ (1 << 1)
584 #define PIPE_HANDLE_USAGE_WRITE (1 << 2)
585 #define PIPE_HANDLE_USAGE_READ_WRITE (PIPE_HANDLE_USAGE_READ | \
586 PIPE_HANDLE_USAGE_WRITE)
587
588 /**
589 * pipe_image_view access flags.
590 */
591 #define PIPE_IMAGE_ACCESS_READ (1 << 0)
592 #define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
593 #define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
594 PIPE_IMAGE_ACCESS_WRITE)
595
596 /**
597 * Implementation capabilities/limits which are queried through
598 * pipe_screen::get_param()
599 */
600 enum pipe_cap
601 {
602 PIPE_CAP_NPOT_TEXTURES,
603 PIPE_CAP_TWO_SIDED_STENCIL,
604 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
605 PIPE_CAP_ANISOTROPIC_FILTER,
606 PIPE_CAP_POINT_SPRITE,
607 PIPE_CAP_MAX_RENDER_TARGETS,
608 PIPE_CAP_OCCLUSION_QUERY,
609 PIPE_CAP_QUERY_TIME_ELAPSED,
610 PIPE_CAP_TEXTURE_SHADOW_MAP,
611 PIPE_CAP_TEXTURE_SWIZZLE,
612 PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
613 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
614 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
615 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
616 PIPE_CAP_BLEND_EQUATION_SEPARATE,
617 PIPE_CAP_SM3,
618 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
619 PIPE_CAP_PRIMITIVE_RESTART,
620 /** blend enables and write masks per rendertarget */
621 PIPE_CAP_INDEP_BLEND_ENABLE,
622 /** different blend funcs per rendertarget */
623 PIPE_CAP_INDEP_BLEND_FUNC,
624 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
625 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
626 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
627 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
628 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
629 PIPE_CAP_DEPTH_CLIP_DISABLE,
630 PIPE_CAP_SHADER_STENCIL_EXPORT,
631 PIPE_CAP_TGSI_INSTANCEID,
632 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
633 PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
634 PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
635 PIPE_CAP_SEAMLESS_CUBE_MAP,
636 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
637 PIPE_CAP_MIN_TEXEL_OFFSET,
638 PIPE_CAP_MAX_TEXEL_OFFSET,
639 PIPE_CAP_CONDITIONAL_RENDER,
640 PIPE_CAP_TEXTURE_BARRIER,
641 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
642 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
643 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
644 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
645 PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
646 PIPE_CAP_VERTEX_COLOR_CLAMPED,
647 PIPE_CAP_GLSL_FEATURE_LEVEL,
648 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
649 PIPE_CAP_USER_VERTEX_BUFFERS,
650 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
651 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
652 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
653 PIPE_CAP_COMPUTE,
654 PIPE_CAP_USER_INDEX_BUFFERS,
655 PIPE_CAP_USER_CONSTANT_BUFFERS,
656 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
657 PIPE_CAP_START_INSTANCE,
658 PIPE_CAP_QUERY_TIMESTAMP,
659 PIPE_CAP_TEXTURE_MULTISAMPLE,
660 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
661 PIPE_CAP_CUBE_MAP_ARRAY,
662 PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
663 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
664 PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
665 PIPE_CAP_TGSI_TEXCOORD,
666 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
667 PIPE_CAP_QUERY_PIPELINE_STATISTICS,
668 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
669 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
670 PIPE_CAP_MAX_VIEWPORTS,
671 PIPE_CAP_ENDIANNESS,
672 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
673 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
674 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
675 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
676 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
677 PIPE_CAP_TEXTURE_GATHER_SM5,
678 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
679 PIPE_CAP_FAKE_SW_MSAA,
680 PIPE_CAP_TEXTURE_QUERY_LOD,
681 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
682 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
683 PIPE_CAP_SAMPLE_SHADING,
684 PIPE_CAP_TEXTURE_GATHER_OFFSETS,
685 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
686 PIPE_CAP_MAX_VERTEX_STREAMS,
687 PIPE_CAP_DRAW_INDIRECT,
688 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
689 PIPE_CAP_VENDOR_ID,
690 PIPE_CAP_DEVICE_ID,
691 PIPE_CAP_ACCELERATED,
692 PIPE_CAP_VIDEO_MEMORY,
693 PIPE_CAP_UMA,
694 PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
695 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
696 PIPE_CAP_SAMPLER_VIEW_TARGET,
697 PIPE_CAP_CLIP_HALFZ,
698 PIPE_CAP_VERTEXID_NOBASE,
699 PIPE_CAP_POLYGON_OFFSET_CLAMP,
700 PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
701 PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
702 PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
703 PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
704 PIPE_CAP_TEXTURE_FLOAT_LINEAR,
705 PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
706 PIPE_CAP_DEPTH_BOUNDS_TEST,
707 PIPE_CAP_TGSI_TXQS,
708 PIPE_CAP_FORCE_PERSAMPLE_INTERP,
709 PIPE_CAP_SHAREABLE_SHADERS,
710 PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
711 PIPE_CAP_CLEAR_TEXTURE,
712 PIPE_CAP_DRAW_PARAMETERS,
713 PIPE_CAP_TGSI_PACK_HALF_FLOAT,
714 PIPE_CAP_MULTI_DRAW_INDIRECT,
715 PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
716 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
717 PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
718 PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
719 PIPE_CAP_INVALIDATE_BUFFER,
720 PIPE_CAP_GENERATE_MIPMAP,
721 PIPE_CAP_STRING_MARKER,
722 PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
723 PIPE_CAP_QUERY_BUFFER_OBJECT,
724 PIPE_CAP_QUERY_MEMORY_INFO,
725 PIPE_CAP_PCI_GROUP,
726 PIPE_CAP_PCI_BUS,
727 PIPE_CAP_PCI_DEVICE,
728 PIPE_CAP_PCI_FUNCTION,
729 PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
730 PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
731 PIPE_CAP_CULL_DISTANCE,
732 PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
733 PIPE_CAP_TGSI_VOTE,
734 PIPE_CAP_MAX_WINDOW_RECTANGLES,
735 PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
736 PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
737 };
738
739 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
740 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
741
742 enum pipe_endian
743 {
744 PIPE_ENDIAN_LITTLE = 0,
745 PIPE_ENDIAN_BIG = 1,
746 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
747 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
748 #elif defined(PIPE_ARCH_BIG_ENDIAN)
749 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
750 #endif
751 };
752
753 /**
754 * Implementation limits which are queried through
755 * pipe_screen::get_paramf()
756 */
757 enum pipe_capf
758 {
759 PIPE_CAPF_MAX_LINE_WIDTH,
760 PIPE_CAPF_MAX_LINE_WIDTH_AA,
761 PIPE_CAPF_MAX_POINT_WIDTH,
762 PIPE_CAPF_MAX_POINT_WIDTH_AA,
763 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
764 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
765 PIPE_CAPF_GUARD_BAND_LEFT,
766 PIPE_CAPF_GUARD_BAND_TOP,
767 PIPE_CAPF_GUARD_BAND_RIGHT,
768 PIPE_CAPF_GUARD_BAND_BOTTOM
769 };
770
771 /** Shader caps not specific to any single stage */
772 enum pipe_shader_cap
773 {
774 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
775 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
776 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
777 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
778 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
779 PIPE_SHADER_CAP_MAX_INPUTS,
780 PIPE_SHADER_CAP_MAX_OUTPUTS,
781 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
782 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
783 PIPE_SHADER_CAP_MAX_TEMPS,
784 PIPE_SHADER_CAP_MAX_PREDS,
785 /* boolean caps */
786 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
787 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
788 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
789 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
790 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
791 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
792 PIPE_SHADER_CAP_INTEGERS,
793 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
794 PIPE_SHADER_CAP_PREFERRED_IR,
795 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
796 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
797 PIPE_SHADER_CAP_DOUBLES,
798 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
799 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
800 PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
801 PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
802 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
803 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
804 PIPE_SHADER_CAP_SUPPORTED_IRS,
805 PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
806 };
807
808 /**
809 * Shader intermediate representation.
810 *
811 * Note that if the driver requests something other than TGSI, it must
812 * always be prepared to receive TGSI in addition to its preferred IR.
813 * If the driver requests TGSI as its preferred IR, it will *always*
814 * get TGSI.
815 *
816 * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
817 * state trackers that only understand TGSI.
818 */
819 enum pipe_shader_ir
820 {
821 PIPE_SHADER_IR_TGSI = 0,
822 PIPE_SHADER_IR_LLVM,
823 PIPE_SHADER_IR_NATIVE,
824 PIPE_SHADER_IR_NIR,
825 };
826
827 /**
828 * Compute-specific implementation capability. They can be queried
829 * using pipe_screen::get_compute_param.
830 */
831 enum pipe_compute_cap
832 {
833 PIPE_COMPUTE_CAP_IR_TARGET,
834 PIPE_COMPUTE_CAP_GRID_DIMENSION,
835 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
836 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
837 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
838 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
839 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
840 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
841 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
842 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
843 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
844 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
845 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
846 PIPE_COMPUTE_CAP_SUBGROUP_SIZE
847 };
848
849 /**
850 * Composite query types
851 */
852
853 /**
854 * Query result for PIPE_QUERY_SO_STATISTICS.
855 */
856 struct pipe_query_data_so_statistics
857 {
858 uint64_t num_primitives_written;
859 uint64_t primitives_storage_needed;
860 };
861
862 /**
863 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
864 */
865 struct pipe_query_data_timestamp_disjoint
866 {
867 uint64_t frequency;
868 boolean disjoint;
869 };
870
871 /**
872 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
873 */
874 struct pipe_query_data_pipeline_statistics
875 {
876 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
877 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
878 uint64_t vs_invocations; /**< Num vertex shader invocations. */
879 uint64_t gs_invocations; /**< Num geometry shader invocations. */
880 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
881 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
882 uint64_t c_primitives; /**< Num primitives that were rendered. */
883 uint64_t ps_invocations; /**< Num pixel shader invocations. */
884 uint64_t hs_invocations; /**< Num hull shader invocations. */
885 uint64_t ds_invocations; /**< Num domain shader invocations. */
886 uint64_t cs_invocations; /**< Num compute shader invocations. */
887 };
888
889 /**
890 * For batch queries.
891 */
892 union pipe_numeric_type_union
893 {
894 uint64_t u64;
895 uint32_t u32;
896 float f;
897 };
898
899 /**
900 * Query result (returned by pipe_context::get_query_result).
901 */
902 union pipe_query_result
903 {
904 /* PIPE_QUERY_OCCLUSION_PREDICATE */
905 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
906 /* PIPE_QUERY_GPU_FINISHED */
907 boolean b;
908
909 /* PIPE_QUERY_OCCLUSION_COUNTER */
910 /* PIPE_QUERY_TIMESTAMP */
911 /* PIPE_QUERY_TIME_ELAPSED */
912 /* PIPE_QUERY_PRIMITIVES_GENERATED */
913 /* PIPE_QUERY_PRIMITIVES_EMITTED */
914 /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
915 /* PIPE_DRIVER_QUERY_TYPE_BYTES */
916 /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
917 /* PIPE_DRIVER_QUERY_TYPE_HZ */
918 uint64_t u64;
919
920 /* PIPE_DRIVER_QUERY_TYPE_UINT */
921 uint32_t u32;
922
923 /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
924 /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
925 float f;
926
927 /* PIPE_QUERY_SO_STATISTICS */
928 struct pipe_query_data_so_statistics so_statistics;
929
930 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
931 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
932
933 /* PIPE_QUERY_PIPELINE_STATISTICS */
934 struct pipe_query_data_pipeline_statistics pipeline_statistics;
935
936 /* batch queries (variable length) */
937 union pipe_numeric_type_union batch[1];
938 };
939
940 enum pipe_query_value_type
941 {
942 PIPE_QUERY_TYPE_I32,
943 PIPE_QUERY_TYPE_U32,
944 PIPE_QUERY_TYPE_I64,
945 PIPE_QUERY_TYPE_U64,
946 };
947
948 union pipe_color_union
949 {
950 float f[4];
951 int i[4];
952 unsigned int ui[4];
953 };
954
955 enum pipe_driver_query_type
956 {
957 PIPE_DRIVER_QUERY_TYPE_UINT64,
958 PIPE_DRIVER_QUERY_TYPE_UINT,
959 PIPE_DRIVER_QUERY_TYPE_FLOAT,
960 PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
961 PIPE_DRIVER_QUERY_TYPE_BYTES,
962 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
963 PIPE_DRIVER_QUERY_TYPE_HZ,
964 };
965
966 /* Whether an average value per frame or a cumulative value should be
967 * displayed.
968 */
969 enum pipe_driver_query_result_type
970 {
971 PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
972 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
973 };
974
975 /**
976 * Some hardware requires some hardware-specific queries to be submitted
977 * as batched queries. The corresponding query objects are created using
978 * create_batch_query, and at most one such query may be active at
979 * any time.
980 */
981 #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
982
983 /* Do not list this query in the HUD. */
984 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
985
986 struct pipe_driver_query_info
987 {
988 const char *name;
989 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
990 union pipe_numeric_type_union max_value; /* max value that can be returned */
991 enum pipe_driver_query_type type;
992 enum pipe_driver_query_result_type result_type;
993 unsigned group_id;
994 unsigned flags;
995 };
996
997 struct pipe_driver_query_group_info
998 {
999 const char *name;
1000 unsigned max_active_queries;
1001 unsigned num_queries;
1002 };
1003
1004 enum pipe_debug_type
1005 {
1006 PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
1007 PIPE_DEBUG_TYPE_ERROR,
1008 PIPE_DEBUG_TYPE_SHADER_INFO,
1009 PIPE_DEBUG_TYPE_PERF_INFO,
1010 PIPE_DEBUG_TYPE_INFO,
1011 PIPE_DEBUG_TYPE_FALLBACK,
1012 PIPE_DEBUG_TYPE_CONFORMANCE,
1013 };
1014
1015
1016 #ifdef __cplusplus
1017 }
1018 #endif
1019
1020 #endif