gallium: Basic compute interface.
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error {
45 PIPE_OK = 0,
46 PIPE_ERROR = -1, /**< Generic error */
47 PIPE_ERROR_BAD_INPUT = -2,
48 PIPE_ERROR_OUT_OF_MEMORY = -3,
49 PIPE_ERROR_RETRY = -4
50 /* TODO */
51 };
52
53
54 #define PIPE_BLENDFACTOR_ONE 0x1
55 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
56 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
57 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
58 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
59 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
60 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
61 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
62 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
63 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
64 #define PIPE_BLENDFACTOR_ZERO 0x11
65 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
66 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
67 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
68 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
69 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
70 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
71 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
72 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
73
74 #define PIPE_BLEND_ADD 0
75 #define PIPE_BLEND_SUBTRACT 1
76 #define PIPE_BLEND_REVERSE_SUBTRACT 2
77 #define PIPE_BLEND_MIN 3
78 #define PIPE_BLEND_MAX 4
79
80 #define PIPE_LOGICOP_CLEAR 0
81 #define PIPE_LOGICOP_NOR 1
82 #define PIPE_LOGICOP_AND_INVERTED 2
83 #define PIPE_LOGICOP_COPY_INVERTED 3
84 #define PIPE_LOGICOP_AND_REVERSE 4
85 #define PIPE_LOGICOP_INVERT 5
86 #define PIPE_LOGICOP_XOR 6
87 #define PIPE_LOGICOP_NAND 7
88 #define PIPE_LOGICOP_AND 8
89 #define PIPE_LOGICOP_EQUIV 9
90 #define PIPE_LOGICOP_NOOP 10
91 #define PIPE_LOGICOP_OR_INVERTED 11
92 #define PIPE_LOGICOP_COPY 12
93 #define PIPE_LOGICOP_OR_REVERSE 13
94 #define PIPE_LOGICOP_OR 14
95 #define PIPE_LOGICOP_SET 15
96
97 #define PIPE_MASK_R 0x1
98 #define PIPE_MASK_G 0x2
99 #define PIPE_MASK_B 0x4
100 #define PIPE_MASK_A 0x8
101 #define PIPE_MASK_RGBA 0xf
102 #define PIPE_MASK_Z 0x10
103 #define PIPE_MASK_S 0x20
104 #define PIPE_MASK_ZS 0x30
105
106
107 /**
108 * Inequality functions. Used for depth test, stencil compare, alpha
109 * test, shadow compare, etc.
110 */
111 #define PIPE_FUNC_NEVER 0
112 #define PIPE_FUNC_LESS 1
113 #define PIPE_FUNC_EQUAL 2
114 #define PIPE_FUNC_LEQUAL 3
115 #define PIPE_FUNC_GREATER 4
116 #define PIPE_FUNC_NOTEQUAL 5
117 #define PIPE_FUNC_GEQUAL 6
118 #define PIPE_FUNC_ALWAYS 7
119
120 /** Polygon fill mode */
121 #define PIPE_POLYGON_MODE_FILL 0
122 #define PIPE_POLYGON_MODE_LINE 1
123 #define PIPE_POLYGON_MODE_POINT 2
124
125 /** Polygon face specification, eg for culling */
126 #define PIPE_FACE_NONE 0
127 #define PIPE_FACE_FRONT 1
128 #define PIPE_FACE_BACK 2
129 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
130
131 /** Stencil ops */
132 #define PIPE_STENCIL_OP_KEEP 0
133 #define PIPE_STENCIL_OP_ZERO 1
134 #define PIPE_STENCIL_OP_REPLACE 2
135 #define PIPE_STENCIL_OP_INCR 3
136 #define PIPE_STENCIL_OP_DECR 4
137 #define PIPE_STENCIL_OP_INCR_WRAP 5
138 #define PIPE_STENCIL_OP_DECR_WRAP 6
139 #define PIPE_STENCIL_OP_INVERT 7
140
141 /** Texture types.
142 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
143 enum pipe_texture_target {
144 PIPE_BUFFER = 0,
145 PIPE_TEXTURE_1D = 1,
146 PIPE_TEXTURE_2D = 2,
147 PIPE_TEXTURE_3D = 3,
148 PIPE_TEXTURE_CUBE = 4,
149 PIPE_TEXTURE_RECT = 5,
150 PIPE_TEXTURE_1D_ARRAY = 6,
151 PIPE_TEXTURE_2D_ARRAY = 7,
152 PIPE_MAX_TEXTURE_TYPES
153 };
154
155 #define PIPE_TEX_FACE_POS_X 0
156 #define PIPE_TEX_FACE_NEG_X 1
157 #define PIPE_TEX_FACE_POS_Y 2
158 #define PIPE_TEX_FACE_NEG_Y 3
159 #define PIPE_TEX_FACE_POS_Z 4
160 #define PIPE_TEX_FACE_NEG_Z 5
161 #define PIPE_TEX_FACE_MAX 6
162
163 #define PIPE_TEX_WRAP_REPEAT 0
164 #define PIPE_TEX_WRAP_CLAMP 1
165 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
166 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
167 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
168 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
169 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
170 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
171
172 /* Between mipmaps, ie mipfilter
173 */
174 #define PIPE_TEX_MIPFILTER_NEAREST 0
175 #define PIPE_TEX_MIPFILTER_LINEAR 1
176 #define PIPE_TEX_MIPFILTER_NONE 2
177
178 /* Within a mipmap, ie min/mag filter
179 */
180 #define PIPE_TEX_FILTER_NEAREST 0
181 #define PIPE_TEX_FILTER_LINEAR 1
182
183 #define PIPE_TEX_COMPARE_NONE 0
184 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
185
186 /**
187 * Clear buffer bits
188 */
189 /** All color buffers currently bound */
190 #define PIPE_CLEAR_COLOR (1 << 0)
191 #define PIPE_CLEAR_DEPTH (1 << 1)
192 #define PIPE_CLEAR_STENCIL (1 << 2)
193 /** Depth/stencil combined */
194 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
195
196 /**
197 * Transfer object usage flags
198 */
199 enum pipe_transfer_usage {
200 /**
201 * Resource contents read back (or accessed directly) at transfer
202 * create time.
203 */
204 PIPE_TRANSFER_READ = (1 << 0),
205
206 /**
207 * Resource contents will be written back at transfer_destroy
208 * time (or modified as a result of being accessed directly).
209 */
210 PIPE_TRANSFER_WRITE = (1 << 1),
211
212 /**
213 * Read/modify/write
214 */
215 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
216
217 /**
218 * The transfer should map the texture storage directly. The driver may
219 * return NULL if that isn't possible, and the state tracker needs to cope
220 * with that and use an alternative path without this flag.
221 *
222 * E.g. the state tracker could have a simpler path which maps textures and
223 * does read/modify/write cycles on them directly, and a more complicated
224 * path which uses minimal read and write transfers.
225 */
226 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
227
228 /**
229 * Discards the memory within the mapped region.
230 *
231 * It should not be used with PIPE_TRANSFER_READ.
232 *
233 * See also:
234 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
235 */
236 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
237
238 /**
239 * Fail if the resource cannot be mapped immediately.
240 *
241 * See also:
242 * - Direct3D's D3DLOCK_DONOTWAIT flag.
243 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
244 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
245 */
246 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
247
248 /**
249 * Do not attempt to synchronize pending operations on the resource when mapping.
250 *
251 * It should not be used with PIPE_TRANSFER_READ.
252 *
253 * See also:
254 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
255 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
256 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
257 */
258 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
259
260 /**
261 * Written ranges will be notified later with
262 * pipe_context::transfer_flush_region.
263 *
264 * It should not be used with PIPE_TRANSFER_READ.
265 *
266 * See also:
267 * - pipe_context::transfer_flush_region
268 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
269 */
270 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
271
272 /**
273 * Discards all memory backing the resource.
274 *
275 * It should not be used with PIPE_TRANSFER_READ.
276 *
277 * This is equivalent to:
278 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
279 * - BufferData(NULL) on a GL buffer
280 * - Direct3D's D3DLOCK_DISCARD flag.
281 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
282 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
283 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
284 */
285 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12)
286
287 };
288
289
290 /*
291 * Resource binding flags -- state tracker must specify in advance all
292 * the ways a resource might be used.
293 */
294 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
295 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
296 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
297 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
298 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
299 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
300 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
301 #define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
302 #define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
303 #define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
304 #define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
305 #define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
306 #define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
307 #define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
308
309 /* The first two flags above were previously part of the amorphous
310 * TEXTURE_USAGE, most of which are now descriptions of the ways a
311 * particular texture can be bound to the gallium pipeline. The two flags
312 * below do not fit within that and probably need to be migrated to some
313 * other place.
314 *
315 * It seems like scanout is used by the Xorg state tracker to ask for
316 * a texture suitable for actual scanout (hence the name), which
317 * implies extra layout constraints on some hardware. It may also
318 * have some special meaning regarding mouse cursor images.
319 *
320 * The shared flag is quite underspecified, but certainly isn't a
321 * binding flag - it seems more like a message to the winsys to create
322 * a shareable allocation.
323 */
324 #define PIPE_BIND_SCANOUT (1 << 14) /* */
325 #define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
326
327
328 /* Flags for the driver about resource behaviour:
329 */
330 #define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
331 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
332 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
333
334 /* Hint about the expected lifecycle of a resource.
335 */
336 #define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
337 #define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
338 #define PIPE_USAGE_STATIC 2 /* same as immutable?? */
339 #define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
340 #define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
341 #define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
342
343
344 /**
345 * Shaders
346 */
347 #define PIPE_SHADER_VERTEX 0
348 #define PIPE_SHADER_FRAGMENT 1
349 #define PIPE_SHADER_GEOMETRY 2
350 #define PIPE_SHADER_COMPUTE 3
351 #define PIPE_SHADER_TYPES 4
352
353
354 /**
355 * Primitive types:
356 */
357 #define PIPE_PRIM_POINTS 0
358 #define PIPE_PRIM_LINES 1
359 #define PIPE_PRIM_LINE_LOOP 2
360 #define PIPE_PRIM_LINE_STRIP 3
361 #define PIPE_PRIM_TRIANGLES 4
362 #define PIPE_PRIM_TRIANGLE_STRIP 5
363 #define PIPE_PRIM_TRIANGLE_FAN 6
364 #define PIPE_PRIM_QUADS 7
365 #define PIPE_PRIM_QUAD_STRIP 8
366 #define PIPE_PRIM_POLYGON 9
367 #define PIPE_PRIM_LINES_ADJACENCY 10
368 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
369 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12
370 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
371 #define PIPE_PRIM_MAX 14
372
373
374 /**
375 * Query object types
376 */
377 #define PIPE_QUERY_OCCLUSION_COUNTER 0
378 #define PIPE_QUERY_OCCLUSION_PREDICATE 1
379 #define PIPE_QUERY_TIMESTAMP 2
380 #define PIPE_QUERY_TIMESTAMP_DISJOINT 3
381 #define PIPE_QUERY_TIME_ELAPSED 4
382 #define PIPE_QUERY_PRIMITIVES_GENERATED 5
383 #define PIPE_QUERY_PRIMITIVES_EMITTED 6
384 #define PIPE_QUERY_SO_STATISTICS 7
385 #define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
386 #define PIPE_QUERY_GPU_FINISHED 9
387 #define PIPE_QUERY_PIPELINE_STATISTICS 10
388 #define PIPE_QUERY_TYPES 11
389
390
391 /**
392 * Conditional rendering modes
393 */
394 #define PIPE_RENDER_COND_WAIT 0
395 #define PIPE_RENDER_COND_NO_WAIT 1
396 #define PIPE_RENDER_COND_BY_REGION_WAIT 2
397 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
398
399
400 /**
401 * Point sprite coord modes
402 */
403 #define PIPE_SPRITE_COORD_UPPER_LEFT 0
404 #define PIPE_SPRITE_COORD_LOWER_LEFT 1
405
406
407 /**
408 * Texture swizzles
409 */
410 #define PIPE_SWIZZLE_RED 0
411 #define PIPE_SWIZZLE_GREEN 1
412 #define PIPE_SWIZZLE_BLUE 2
413 #define PIPE_SWIZZLE_ALPHA 3
414 #define PIPE_SWIZZLE_ZERO 4
415 #define PIPE_SWIZZLE_ONE 5
416
417
418 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
419
420 /**
421 * Implementation capabilities/limits which are queried through
422 * pipe_screen::get_param()
423 */
424 enum pipe_cap {
425 PIPE_CAP_NPOT_TEXTURES = 1,
426 PIPE_CAP_TWO_SIDED_STENCIL = 2,
427 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS = 4,
428 PIPE_CAP_ANISOTROPIC_FILTER = 5,
429 PIPE_CAP_POINT_SPRITE = 6,
430 PIPE_CAP_MAX_RENDER_TARGETS = 7,
431 PIPE_CAP_OCCLUSION_QUERY = 8,
432 PIPE_CAP_TIMER_QUERY = 9,
433 PIPE_CAP_TEXTURE_SHADOW_MAP = 10,
434 PIPE_CAP_TEXTURE_SWIZZLE = 11,
435 PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
436 PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
437 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
438 PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
439 PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
440 PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
441 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
442 PIPE_CAP_PRIMITIVE_RESTART = 31,
443 /** Maximum texture image units accessible from vertex and fragment shaders
444 * combined */
445 PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
446 /** blend enables and write masks per rendertarget */
447 PIPE_CAP_INDEP_BLEND_ENABLE = 33,
448 /** different blend funcs per rendertarget */
449 PIPE_CAP_INDEP_BLEND_FUNC = 34,
450 PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
451 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36,
452 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
453 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
454 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
455 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
456 PIPE_CAP_DEPTH_CLIP_DISABLE = 41,
457 PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
458 PIPE_CAP_TGSI_INSTANCEID = 43,
459 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
460 PIPE_CAP_FRAGMENT_COLOR_CLAMPED = 45,
461 PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
462 PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
463 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
464 PIPE_CAP_SCALED_RESOLVE = 49,
465 PIPE_CAP_MIN_TEXEL_OFFSET = 50,
466 PIPE_CAP_MAX_TEXEL_OFFSET = 51,
467 PIPE_CAP_CONDITIONAL_RENDER = 52,
468 PIPE_CAP_TEXTURE_BARRIER = 53,
469 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55,
470 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56,
471 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57,
472 PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 58, /* temporary */
473 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59, /* temporary */
474 PIPE_CAP_VERTEX_COLOR_UNCLAMPED = 60,
475 PIPE_CAP_VERTEX_COLOR_CLAMPED = 61,
476 PIPE_CAP_GLSL_FEATURE_LEVEL = 62,
477 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 63,
478 PIPE_CAP_USER_VERTEX_BUFFERS = 64,
479 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY = 65,
480 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY = 66,
481 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY = 67,
482 PIPE_CAP_COMPUTE = 68
483 };
484
485 /**
486 * Implementation limits which are queried through
487 * pipe_screen::get_paramf()
488 */
489 enum pipe_capf
490 {
491 PIPE_CAPF_MAX_LINE_WIDTH = 15,
492 PIPE_CAPF_MAX_LINE_WIDTH_AA = 16,
493 PIPE_CAPF_MAX_POINT_WIDTH = 17,
494 PIPE_CAPF_MAX_POINT_WIDTH_AA = 18,
495 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19,
496 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20,
497 PIPE_CAPF_GUARD_BAND_LEFT = 21,
498 PIPE_CAPF_GUARD_BAND_TOP = 22,
499 PIPE_CAPF_GUARD_BAND_RIGHT = 23,
500 PIPE_CAPF_GUARD_BAND_BOTTOM = 24
501 };
502
503 /* Shader caps not specific to any single stage */
504 enum pipe_shader_cap
505 {
506 PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */
507 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1,
508 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2,
509 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3,
510 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4,
511 PIPE_SHADER_CAP_MAX_INPUTS = 5,
512 PIPE_SHADER_CAP_MAX_CONSTS = 6,
513 PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7,
514 PIPE_SHADER_CAP_MAX_TEMPS = 8,
515 PIPE_SHADER_CAP_MAX_ADDRS = 9,
516 PIPE_SHADER_CAP_MAX_PREDS = 10,
517 /* boolean caps */
518 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11,
519 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12,
520 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13,
521 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
522 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
523 PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
524 PIPE_SHADER_CAP_INTEGERS = 17,
525 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18
526 };
527
528 /**
529 * Compute-specific implementation capability. They can be queried
530 * using pipe_screen::get_compute_param.
531 */
532 enum pipe_compute_cap
533 {
534 PIPE_COMPUTE_CAP_GRID_DIMENSION,
535 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
536 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
537 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
538 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
539 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
540 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
541 };
542
543 /**
544 * Composite query types
545 */
546
547 /**
548 * Query result for PIPE_QUERY_SO_STATISTICS.
549 */
550 struct pipe_query_data_so_statistics
551 {
552 uint64_t num_primitives_written;
553 uint64_t primitives_storage_needed;
554 };
555
556 /**
557 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
558 */
559 struct pipe_query_data_timestamp_disjoint
560 {
561 uint64_t frequency;
562 boolean disjoint;
563 };
564
565 /**
566 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
567 */
568 struct pipe_query_data_pipeline_statistics
569 {
570 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
571 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
572 uint64_t vs_invocations; /**< Num vertex shader invocations. */
573 uint64_t gs_invocations; /**< Num geometry shader invocations. */
574 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
575 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
576 uint64_t c_primitives; /**< Num primitives that were rendered. */
577 uint64_t ps_invocations; /**< Num pixel shader invocations. */
578 uint64_t hs_invocations; /**< Num hull shader invocations. */
579 uint64_t ds_invocations; /**< Num domain shader invocations. */
580 uint64_t cs_invocations; /**< Num compute shader invocations. */
581 };
582
583 /**
584 * Query result (returned by pipe_context::get_query_result).
585 */
586 union pipe_query_result
587 {
588 /* PIPE_QUERY_OCCLUSION_PREDICATE */
589 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
590 /* PIPE_QUERY_GPU_FINISHED */
591 boolean b;
592
593 /* PIPE_QUERY_OCCLUSION_COUNTER */
594 /* PIPE_QUERY_TIMESTAMP */
595 /* PIPE_QUERY_TIME_ELAPSED */
596 /* PIPE_QUERY_PRIMITIVES_GENERATED */
597 /* PIPE_QUERY_PRIMITIVES_EMITTED */
598 uint64_t u64;
599
600 /* PIPE_QUERY_SO_STATISTICS */
601 struct pipe_query_data_so_statistics so_statistics;
602
603 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
604 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
605
606 /* PIPE_QUERY_PIPELINE_STATISTICS */
607 struct pipe_query_data_pipeline_statistics pipeline_statistics;
608 };
609
610 union pipe_color_union
611 {
612 float f[4];
613 int i[4];
614 unsigned int ui[4];
615 };
616
617 #ifdef __cplusplus
618 }
619 #endif
620
621 #endif