gallium: add CAPs returning PCI device location
[mesa.git] / src / gallium / include / pipe / p_defines.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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13 *
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 #ifndef PIPE_DEFINES_H
29 #define PIPE_DEFINES_H
30
31 #include "p_compiler.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 /**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44 enum pipe_error
45 {
46 PIPE_OK = 0,
47 PIPE_ERROR = -1, /**< Generic error */
48 PIPE_ERROR_BAD_INPUT = -2,
49 PIPE_ERROR_OUT_OF_MEMORY = -3,
50 PIPE_ERROR_RETRY = -4
51 /* TODO */
52 };
53
54
55 #define PIPE_BLENDFACTOR_ONE 0x1
56 #define PIPE_BLENDFACTOR_SRC_COLOR 0x2
57 #define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
58 #define PIPE_BLENDFACTOR_DST_ALPHA 0x4
59 #define PIPE_BLENDFACTOR_DST_COLOR 0x5
60 #define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
61 #define PIPE_BLENDFACTOR_CONST_COLOR 0x7
62 #define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
63 #define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
64 #define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
65 #define PIPE_BLENDFACTOR_ZERO 0x11
66 #define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
67 #define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
68 #define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
69 #define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
70 #define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
71 #define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
72 #define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
73 #define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
74
75 #define PIPE_BLEND_ADD 0
76 #define PIPE_BLEND_SUBTRACT 1
77 #define PIPE_BLEND_REVERSE_SUBTRACT 2
78 #define PIPE_BLEND_MIN 3
79 #define PIPE_BLEND_MAX 4
80
81 #define PIPE_LOGICOP_CLEAR 0
82 #define PIPE_LOGICOP_NOR 1
83 #define PIPE_LOGICOP_AND_INVERTED 2
84 #define PIPE_LOGICOP_COPY_INVERTED 3
85 #define PIPE_LOGICOP_AND_REVERSE 4
86 #define PIPE_LOGICOP_INVERT 5
87 #define PIPE_LOGICOP_XOR 6
88 #define PIPE_LOGICOP_NAND 7
89 #define PIPE_LOGICOP_AND 8
90 #define PIPE_LOGICOP_EQUIV 9
91 #define PIPE_LOGICOP_NOOP 10
92 #define PIPE_LOGICOP_OR_INVERTED 11
93 #define PIPE_LOGICOP_COPY 12
94 #define PIPE_LOGICOP_OR_REVERSE 13
95 #define PIPE_LOGICOP_OR 14
96 #define PIPE_LOGICOP_SET 15
97
98 #define PIPE_MASK_R 0x1
99 #define PIPE_MASK_G 0x2
100 #define PIPE_MASK_B 0x4
101 #define PIPE_MASK_A 0x8
102 #define PIPE_MASK_RGBA 0xf
103 #define PIPE_MASK_Z 0x10
104 #define PIPE_MASK_S 0x20
105 #define PIPE_MASK_ZS 0x30
106 #define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
107
108
109 /**
110 * Inequality functions. Used for depth test, stencil compare, alpha
111 * test, shadow compare, etc.
112 */
113 #define PIPE_FUNC_NEVER 0
114 #define PIPE_FUNC_LESS 1
115 #define PIPE_FUNC_EQUAL 2
116 #define PIPE_FUNC_LEQUAL 3
117 #define PIPE_FUNC_GREATER 4
118 #define PIPE_FUNC_NOTEQUAL 5
119 #define PIPE_FUNC_GEQUAL 6
120 #define PIPE_FUNC_ALWAYS 7
121
122 /** Polygon fill mode */
123 #define PIPE_POLYGON_MODE_FILL 0
124 #define PIPE_POLYGON_MODE_LINE 1
125 #define PIPE_POLYGON_MODE_POINT 2
126
127 /** Polygon face specification, eg for culling */
128 #define PIPE_FACE_NONE 0
129 #define PIPE_FACE_FRONT 1
130 #define PIPE_FACE_BACK 2
131 #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
132
133 /** Stencil ops */
134 #define PIPE_STENCIL_OP_KEEP 0
135 #define PIPE_STENCIL_OP_ZERO 1
136 #define PIPE_STENCIL_OP_REPLACE 2
137 #define PIPE_STENCIL_OP_INCR 3
138 #define PIPE_STENCIL_OP_DECR 4
139 #define PIPE_STENCIL_OP_INCR_WRAP 5
140 #define PIPE_STENCIL_OP_DECR_WRAP 6
141 #define PIPE_STENCIL_OP_INVERT 7
142
143 /** Texture types.
144 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
145 */
146 enum pipe_texture_target
147 {
148 PIPE_BUFFER = 0,
149 PIPE_TEXTURE_1D = 1,
150 PIPE_TEXTURE_2D = 2,
151 PIPE_TEXTURE_3D = 3,
152 PIPE_TEXTURE_CUBE = 4,
153 PIPE_TEXTURE_RECT = 5,
154 PIPE_TEXTURE_1D_ARRAY = 6,
155 PIPE_TEXTURE_2D_ARRAY = 7,
156 PIPE_TEXTURE_CUBE_ARRAY = 8,
157 PIPE_MAX_TEXTURE_TYPES
158 };
159
160 #define PIPE_TEX_FACE_POS_X 0
161 #define PIPE_TEX_FACE_NEG_X 1
162 #define PIPE_TEX_FACE_POS_Y 2
163 #define PIPE_TEX_FACE_NEG_Y 3
164 #define PIPE_TEX_FACE_POS_Z 4
165 #define PIPE_TEX_FACE_NEG_Z 5
166 #define PIPE_TEX_FACE_MAX 6
167
168 #define PIPE_TEX_WRAP_REPEAT 0
169 #define PIPE_TEX_WRAP_CLAMP 1
170 #define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
171 #define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
172 #define PIPE_TEX_WRAP_MIRROR_REPEAT 4
173 #define PIPE_TEX_WRAP_MIRROR_CLAMP 5
174 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
175 #define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
176
177 /** Between mipmaps, ie mipfilter */
178 #define PIPE_TEX_MIPFILTER_NEAREST 0
179 #define PIPE_TEX_MIPFILTER_LINEAR 1
180 #define PIPE_TEX_MIPFILTER_NONE 2
181
182 /** Within a mipmap, ie min/mag filter */
183 #define PIPE_TEX_FILTER_NEAREST 0
184 #define PIPE_TEX_FILTER_LINEAR 1
185
186 #define PIPE_TEX_COMPARE_NONE 0
187 #define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
188
189 /**
190 * Clear buffer bits
191 */
192 #define PIPE_CLEAR_DEPTH (1 << 0)
193 #define PIPE_CLEAR_STENCIL (1 << 1)
194 #define PIPE_CLEAR_COLOR0 (1 << 2)
195 #define PIPE_CLEAR_COLOR1 (1 << 3)
196 #define PIPE_CLEAR_COLOR2 (1 << 4)
197 #define PIPE_CLEAR_COLOR3 (1 << 5)
198 #define PIPE_CLEAR_COLOR4 (1 << 6)
199 #define PIPE_CLEAR_COLOR5 (1 << 7)
200 #define PIPE_CLEAR_COLOR6 (1 << 8)
201 #define PIPE_CLEAR_COLOR7 (1 << 9)
202 /** Combined flags */
203 /** All color buffers currently bound */
204 #define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
205 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
206 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
207 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
208 #define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
209
210 /**
211 * Transfer object usage flags
212 */
213 enum pipe_transfer_usage
214 {
215 /**
216 * Resource contents read back (or accessed directly) at transfer
217 * create time.
218 */
219 PIPE_TRANSFER_READ = (1 << 0),
220
221 /**
222 * Resource contents will be written back at transfer_unmap
223 * time (or modified as a result of being accessed directly).
224 */
225 PIPE_TRANSFER_WRITE = (1 << 1),
226
227 /**
228 * Read/modify/write
229 */
230 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
231
232 /**
233 * The transfer should map the texture storage directly. The driver may
234 * return NULL if that isn't possible, and the state tracker needs to cope
235 * with that and use an alternative path without this flag.
236 *
237 * E.g. the state tracker could have a simpler path which maps textures and
238 * does read/modify/write cycles on them directly, and a more complicated
239 * path which uses minimal read and write transfers.
240 */
241 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
242
243 /**
244 * Discards the memory within the mapped region.
245 *
246 * It should not be used with PIPE_TRANSFER_READ.
247 *
248 * See also:
249 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
250 */
251 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
252
253 /**
254 * Fail if the resource cannot be mapped immediately.
255 *
256 * See also:
257 * - Direct3D's D3DLOCK_DONOTWAIT flag.
258 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
259 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
260 */
261 PIPE_TRANSFER_DONTBLOCK = (1 << 9),
262
263 /**
264 * Do not attempt to synchronize pending operations on the resource when mapping.
265 *
266 * It should not be used with PIPE_TRANSFER_READ.
267 *
268 * See also:
269 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
270 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
271 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
272 */
273 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
274
275 /**
276 * Written ranges will be notified later with
277 * pipe_context::transfer_flush_region.
278 *
279 * It should not be used with PIPE_TRANSFER_READ.
280 *
281 * See also:
282 * - pipe_context::transfer_flush_region
283 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
284 */
285 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
286
287 /**
288 * Discards all memory backing the resource.
289 *
290 * It should not be used with PIPE_TRANSFER_READ.
291 *
292 * This is equivalent to:
293 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
294 * - BufferData(NULL) on a GL buffer
295 * - Direct3D's D3DLOCK_DISCARD flag.
296 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
297 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
298 * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
299 */
300 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
301
302 /**
303 * Allows the resource to be used for rendering while mapped.
304 *
305 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
306 * the resource.
307 *
308 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
309 * must be called to ensure the device can see what the CPU has written.
310 */
311 PIPE_TRANSFER_PERSISTENT = (1 << 13),
312
313 /**
314 * If PERSISTENT is set, this ensures any writes done by the device are
315 * immediately visible to the CPU and vice versa.
316 *
317 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
318 * the resource.
319 */
320 PIPE_TRANSFER_COHERENT = (1 << 14)
321 };
322
323 /**
324 * Flags for the flush function.
325 */
326 enum pipe_flush_flags
327 {
328 PIPE_FLUSH_END_OF_FRAME = (1 << 0)
329 };
330
331 /**
332 * Flags for pipe_context::dump_debug_state.
333 */
334 #define PIPE_DEBUG_DEVICE_IS_HUNG (1 << 0)
335
336 /**
337 * Create a compute-only context. Use in pipe_screen::context_create.
338 * This disables draw, blit, and clear*, render_condition, and other graphics
339 * functions. Interop with other graphics contexts is still allowed.
340 * This allows scheduling jobs on a compute-only hardware command queue that
341 * can run in parallel with graphics without stalling it.
342 */
343 #define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
344
345 /**
346 * Gather debug information and expect that pipe_context::dump_debug_state
347 * will be called. Use in pipe_screen::context_create.
348 */
349 #define PIPE_CONTEXT_DEBUG (1 << 1)
350
351 /**
352 * Whether out-of-bounds shader loads must return zero and out-of-bounds
353 * shader stores must be dropped.
354 */
355 #define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
356
357 /**
358 * Flags for pipe_context::memory_barrier.
359 */
360 #define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
361 #define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
362 #define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
363
364 /**
365 * Resource binding flags -- state tracker must specify in advance all
366 * the ways a resource might be used.
367 */
368 #define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
369 #define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
370 #define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
371 #define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
372 #define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
373 #define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
374 #define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
375 #define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
376 #define PIPE_BIND_TRANSFER_WRITE (1 << 8) /* transfer_map */
377 #define PIPE_BIND_TRANSFER_READ (1 << 9) /* transfer_map */
378 #define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
379 #define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
380 #define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
381 #define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
382 #define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
383 #define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
384 #define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
385 #define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
386 #define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
387
388 /**
389 * The first two flags above were previously part of the amorphous
390 * TEXTURE_USAGE, most of which are now descriptions of the ways a
391 * particular texture can be bound to the gallium pipeline. The two flags
392 * below do not fit within that and probably need to be migrated to some
393 * other place.
394 *
395 * It seems like scanout is used by the Xorg state tracker to ask for
396 * a texture suitable for actual scanout (hence the name), which
397 * implies extra layout constraints on some hardware. It may also
398 * have some special meaning regarding mouse cursor images.
399 *
400 * The shared flag is quite underspecified, but certainly isn't a
401 * binding flag - it seems more like a message to the winsys to create
402 * a shareable allocation.
403 *
404 * The third flag has been added to be able to force textures to be created
405 * in linear mode (no tiling).
406 */
407 #define PIPE_BIND_SCANOUT (1 << 19) /* */
408 #define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
409 #define PIPE_BIND_LINEAR (1 << 21)
410
411
412 /**
413 * Flags for the driver about resource behaviour:
414 */
415 #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
416 #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
417 #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
418 #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
419
420 /**
421 * Hint about the expected lifecycle of a resource.
422 * Sorted according to GPU vs CPU access.
423 */
424 #define PIPE_USAGE_DEFAULT 0 /* fast GPU access */
425 #define PIPE_USAGE_IMMUTABLE 1 /* fast GPU access, immutable */
426 #define PIPE_USAGE_DYNAMIC 2 /* uploaded data is used multiple times */
427 #define PIPE_USAGE_STREAM 3 /* uploaded data is used once */
428 #define PIPE_USAGE_STAGING 4 /* fast CPU access */
429
430
431 /**
432 * Shaders
433 */
434 #define PIPE_SHADER_VERTEX 0
435 #define PIPE_SHADER_FRAGMENT 1
436 #define PIPE_SHADER_GEOMETRY 2
437 #define PIPE_SHADER_TESS_CTRL 3
438 #define PIPE_SHADER_TESS_EVAL 4
439 #define PIPE_SHADER_COMPUTE 5
440 #define PIPE_SHADER_TYPES 6
441
442
443 /**
444 * Primitive types:
445 */
446 #define PIPE_PRIM_POINTS 0
447 #define PIPE_PRIM_LINES 1
448 #define PIPE_PRIM_LINE_LOOP 2
449 #define PIPE_PRIM_LINE_STRIP 3
450 #define PIPE_PRIM_TRIANGLES 4
451 #define PIPE_PRIM_TRIANGLE_STRIP 5
452 #define PIPE_PRIM_TRIANGLE_FAN 6
453 #define PIPE_PRIM_QUADS 7
454 #define PIPE_PRIM_QUAD_STRIP 8
455 #define PIPE_PRIM_POLYGON 9
456 #define PIPE_PRIM_LINES_ADJACENCY 10
457 #define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
458 #define PIPE_PRIM_TRIANGLES_ADJACENCY 12
459 #define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
460 #define PIPE_PRIM_PATCHES 14
461 #define PIPE_PRIM_MAX 15
462
463
464 /**
465 * Tessellator spacing types
466 */
467 #define PIPE_TESS_SPACING_FRACTIONAL_ODD 0
468 #define PIPE_TESS_SPACING_FRACTIONAL_EVEN 1
469 #define PIPE_TESS_SPACING_EQUAL 2
470
471 /**
472 * Query object types
473 */
474 #define PIPE_QUERY_OCCLUSION_COUNTER 0
475 #define PIPE_QUERY_OCCLUSION_PREDICATE 1
476 #define PIPE_QUERY_TIMESTAMP 2
477 #define PIPE_QUERY_TIMESTAMP_DISJOINT 3
478 #define PIPE_QUERY_TIME_ELAPSED 4
479 #define PIPE_QUERY_PRIMITIVES_GENERATED 5
480 #define PIPE_QUERY_PRIMITIVES_EMITTED 6
481 #define PIPE_QUERY_SO_STATISTICS 7
482 #define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
483 #define PIPE_QUERY_GPU_FINISHED 9
484 #define PIPE_QUERY_PIPELINE_STATISTICS 10
485 #define PIPE_QUERY_TYPES 11
486 /* start of driver queries, see pipe_screen::get_driver_query_info */
487 #define PIPE_QUERY_DRIVER_SPECIFIC 256
488
489
490 /**
491 * Conditional rendering modes
492 */
493 #define PIPE_RENDER_COND_WAIT 0
494 #define PIPE_RENDER_COND_NO_WAIT 1
495 #define PIPE_RENDER_COND_BY_REGION_WAIT 2
496 #define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
497
498
499 /**
500 * Point sprite coord modes
501 */
502 #define PIPE_SPRITE_COORD_UPPER_LEFT 0
503 #define PIPE_SPRITE_COORD_LOWER_LEFT 1
504
505
506 /**
507 * Texture swizzles
508 */
509 #define PIPE_SWIZZLE_RED 0
510 #define PIPE_SWIZZLE_GREEN 1
511 #define PIPE_SWIZZLE_BLUE 2
512 #define PIPE_SWIZZLE_ALPHA 3
513 #define PIPE_SWIZZLE_ZERO 4
514 #define PIPE_SWIZZLE_ONE 5
515
516
517 #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
518
519
520 /**
521 * Device reset status.
522 */
523 enum pipe_reset_status
524 {
525 PIPE_NO_RESET = 0,
526 PIPE_GUILTY_CONTEXT_RESET = 1,
527 PIPE_INNOCENT_CONTEXT_RESET = 2,
528 PIPE_UNKNOWN_CONTEXT_RESET = 3
529 };
530
531
532 /**
533 * resource_get_handle flags.
534 */
535 /* Requires pipe_context::flush_resource before external use. */
536 #define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
537 /* Expected external use of the resource: */
538 #define PIPE_HANDLE_USAGE_READ (1 << 1)
539 #define PIPE_HANDLE_USAGE_WRITE (1 << 2)
540 #define PIPE_HANDLE_USAGE_READ_WRITE (PIPE_HANDLE_USAGE_READ | \
541 PIPE_HANDLE_USAGE_WRITE)
542
543 /**
544 * Implementation capabilities/limits which are queried through
545 * pipe_screen::get_param()
546 */
547 enum pipe_cap
548 {
549 PIPE_CAP_NPOT_TEXTURES,
550 PIPE_CAP_TWO_SIDED_STENCIL,
551 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
552 PIPE_CAP_ANISOTROPIC_FILTER,
553 PIPE_CAP_POINT_SPRITE,
554 PIPE_CAP_MAX_RENDER_TARGETS,
555 PIPE_CAP_OCCLUSION_QUERY,
556 PIPE_CAP_QUERY_TIME_ELAPSED,
557 PIPE_CAP_TEXTURE_SHADOW_MAP,
558 PIPE_CAP_TEXTURE_SWIZZLE,
559 PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
560 PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
561 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
562 PIPE_CAP_TEXTURE_MIRROR_CLAMP,
563 PIPE_CAP_BLEND_EQUATION_SEPARATE,
564 PIPE_CAP_SM3,
565 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
566 PIPE_CAP_PRIMITIVE_RESTART,
567 /** blend enables and write masks per rendertarget */
568 PIPE_CAP_INDEP_BLEND_ENABLE,
569 /** different blend funcs per rendertarget */
570 PIPE_CAP_INDEP_BLEND_FUNC,
571 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
572 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
573 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
574 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
575 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
576 PIPE_CAP_DEPTH_CLIP_DISABLE,
577 PIPE_CAP_SHADER_STENCIL_EXPORT,
578 PIPE_CAP_TGSI_INSTANCEID,
579 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
580 PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
581 PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
582 PIPE_CAP_SEAMLESS_CUBE_MAP,
583 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
584 PIPE_CAP_MIN_TEXEL_OFFSET,
585 PIPE_CAP_MAX_TEXEL_OFFSET,
586 PIPE_CAP_CONDITIONAL_RENDER,
587 PIPE_CAP_TEXTURE_BARRIER,
588 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
589 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
590 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
591 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
592 PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
593 PIPE_CAP_VERTEX_COLOR_CLAMPED,
594 PIPE_CAP_GLSL_FEATURE_LEVEL,
595 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
596 PIPE_CAP_USER_VERTEX_BUFFERS,
597 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
598 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
599 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
600 PIPE_CAP_COMPUTE,
601 PIPE_CAP_USER_INDEX_BUFFERS,
602 PIPE_CAP_USER_CONSTANT_BUFFERS,
603 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
604 PIPE_CAP_START_INSTANCE,
605 PIPE_CAP_QUERY_TIMESTAMP,
606 PIPE_CAP_TEXTURE_MULTISAMPLE,
607 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
608 PIPE_CAP_CUBE_MAP_ARRAY,
609 PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
610 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
611 PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
612 PIPE_CAP_TGSI_TEXCOORD,
613 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
614 PIPE_CAP_QUERY_PIPELINE_STATISTICS,
615 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
616 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
617 PIPE_CAP_MAX_VIEWPORTS,
618 PIPE_CAP_ENDIANNESS,
619 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
620 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
621 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
622 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
623 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
624 PIPE_CAP_TEXTURE_GATHER_SM5,
625 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
626 PIPE_CAP_FAKE_SW_MSAA,
627 PIPE_CAP_TEXTURE_QUERY_LOD,
628 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
629 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
630 PIPE_CAP_SAMPLE_SHADING,
631 PIPE_CAP_TEXTURE_GATHER_OFFSETS,
632 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
633 PIPE_CAP_MAX_VERTEX_STREAMS,
634 PIPE_CAP_DRAW_INDIRECT,
635 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
636 PIPE_CAP_VENDOR_ID,
637 PIPE_CAP_DEVICE_ID,
638 PIPE_CAP_ACCELERATED,
639 PIPE_CAP_VIDEO_MEMORY,
640 PIPE_CAP_UMA,
641 PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
642 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
643 PIPE_CAP_SAMPLER_VIEW_TARGET,
644 PIPE_CAP_CLIP_HALFZ,
645 PIPE_CAP_VERTEXID_NOBASE,
646 PIPE_CAP_POLYGON_OFFSET_CLAMP,
647 PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
648 PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
649 PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
650 PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
651 PIPE_CAP_TEXTURE_FLOAT_LINEAR,
652 PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
653 PIPE_CAP_DEPTH_BOUNDS_TEST,
654 PIPE_CAP_TGSI_TXQS,
655 PIPE_CAP_FORCE_PERSAMPLE_INTERP,
656 PIPE_CAP_SHAREABLE_SHADERS,
657 PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
658 PIPE_CAP_CLEAR_TEXTURE,
659 PIPE_CAP_DRAW_PARAMETERS,
660 PIPE_CAP_TGSI_PACK_HALF_FLOAT,
661 PIPE_CAP_MULTI_DRAW_INDIRECT,
662 PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
663 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
664 PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
665 PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
666 PIPE_CAP_INVALIDATE_BUFFER,
667 PIPE_CAP_GENERATE_MIPMAP,
668 PIPE_CAP_STRING_MARKER,
669 PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
670 PIPE_CAP_QUERY_BUFFER_OBJECT,
671 PIPE_CAP_QUERY_MEMORY_INFO,
672 PIPE_CAP_PCI_GROUP,
673 PIPE_CAP_PCI_BUS,
674 PIPE_CAP_PCI_DEVICE,
675 PIPE_CAP_PCI_FUNCTION,
676 };
677
678 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
679 #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
680
681 enum pipe_endian
682 {
683 PIPE_ENDIAN_LITTLE = 0,
684 PIPE_ENDIAN_BIG = 1,
685 #if defined(PIPE_ARCH_LITTLE_ENDIAN)
686 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
687 #elif defined(PIPE_ARCH_BIG_ENDIAN)
688 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
689 #endif
690 };
691
692 /**
693 * Implementation limits which are queried through
694 * pipe_screen::get_paramf()
695 */
696 enum pipe_capf
697 {
698 PIPE_CAPF_MAX_LINE_WIDTH,
699 PIPE_CAPF_MAX_LINE_WIDTH_AA,
700 PIPE_CAPF_MAX_POINT_WIDTH,
701 PIPE_CAPF_MAX_POINT_WIDTH_AA,
702 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
703 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
704 PIPE_CAPF_GUARD_BAND_LEFT,
705 PIPE_CAPF_GUARD_BAND_TOP,
706 PIPE_CAPF_GUARD_BAND_RIGHT,
707 PIPE_CAPF_GUARD_BAND_BOTTOM
708 };
709
710 /** Shader caps not specific to any single stage */
711 enum pipe_shader_cap
712 {
713 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
714 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
715 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
716 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
717 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
718 PIPE_SHADER_CAP_MAX_INPUTS,
719 PIPE_SHADER_CAP_MAX_OUTPUTS,
720 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
721 PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
722 PIPE_SHADER_CAP_MAX_TEMPS,
723 PIPE_SHADER_CAP_MAX_PREDS,
724 /* boolean caps */
725 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
726 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
727 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
728 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
729 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
730 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
731 PIPE_SHADER_CAP_INTEGERS,
732 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
733 PIPE_SHADER_CAP_PREFERRED_IR,
734 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
735 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
736 PIPE_SHADER_CAP_DOUBLES,
737 PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
738 PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
739 PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
740 PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
741 PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
742 PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
743 PIPE_SHADER_CAP_SUPPORTED_IRS,
744 PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
745 };
746
747 /**
748 * Shader intermediate representation.
749 */
750 enum pipe_shader_ir
751 {
752 PIPE_SHADER_IR_TGSI,
753 PIPE_SHADER_IR_LLVM,
754 PIPE_SHADER_IR_NATIVE
755 };
756
757 /**
758 * Compute-specific implementation capability. They can be queried
759 * using pipe_screen::get_compute_param.
760 */
761 enum pipe_compute_cap
762 {
763 PIPE_COMPUTE_CAP_IR_TARGET,
764 PIPE_COMPUTE_CAP_GRID_DIMENSION,
765 PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
766 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
767 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
768 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
769 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
770 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
771 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
772 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
773 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
774 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
775 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
776 PIPE_COMPUTE_CAP_SUBGROUP_SIZE
777 };
778
779 /**
780 * Composite query types
781 */
782
783 /**
784 * Query result for PIPE_QUERY_SO_STATISTICS.
785 */
786 struct pipe_query_data_so_statistics
787 {
788 uint64_t num_primitives_written;
789 uint64_t primitives_storage_needed;
790 };
791
792 /**
793 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
794 */
795 struct pipe_query_data_timestamp_disjoint
796 {
797 uint64_t frequency;
798 boolean disjoint;
799 };
800
801 /**
802 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
803 */
804 struct pipe_query_data_pipeline_statistics
805 {
806 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
807 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
808 uint64_t vs_invocations; /**< Num vertex shader invocations. */
809 uint64_t gs_invocations; /**< Num geometry shader invocations. */
810 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
811 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
812 uint64_t c_primitives; /**< Num primitives that were rendered. */
813 uint64_t ps_invocations; /**< Num pixel shader invocations. */
814 uint64_t hs_invocations; /**< Num hull shader invocations. */
815 uint64_t ds_invocations; /**< Num domain shader invocations. */
816 uint64_t cs_invocations; /**< Num compute shader invocations. */
817 };
818
819 /**
820 * For batch queries.
821 */
822 union pipe_numeric_type_union
823 {
824 uint64_t u64;
825 uint32_t u32;
826 float f;
827 };
828
829 /**
830 * Query result (returned by pipe_context::get_query_result).
831 */
832 union pipe_query_result
833 {
834 /* PIPE_QUERY_OCCLUSION_PREDICATE */
835 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
836 /* PIPE_QUERY_GPU_FINISHED */
837 boolean b;
838
839 /* PIPE_QUERY_OCCLUSION_COUNTER */
840 /* PIPE_QUERY_TIMESTAMP */
841 /* PIPE_QUERY_TIME_ELAPSED */
842 /* PIPE_QUERY_PRIMITIVES_GENERATED */
843 /* PIPE_QUERY_PRIMITIVES_EMITTED */
844 /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
845 /* PIPE_DRIVER_QUERY_TYPE_BYTES */
846 /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
847 /* PIPE_DRIVER_QUERY_TYPE_HZ */
848 uint64_t u64;
849
850 /* PIPE_DRIVER_QUERY_TYPE_UINT */
851 uint32_t u32;
852
853 /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
854 /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
855 float f;
856
857 /* PIPE_QUERY_SO_STATISTICS */
858 struct pipe_query_data_so_statistics so_statistics;
859
860 /* PIPE_QUERY_TIMESTAMP_DISJOINT */
861 struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
862
863 /* PIPE_QUERY_PIPELINE_STATISTICS */
864 struct pipe_query_data_pipeline_statistics pipeline_statistics;
865
866 /* batch queries (variable length) */
867 union pipe_numeric_type_union batch[1];
868 };
869
870 enum pipe_query_value_type
871 {
872 PIPE_QUERY_TYPE_I32,
873 PIPE_QUERY_TYPE_U32,
874 PIPE_QUERY_TYPE_I64,
875 PIPE_QUERY_TYPE_U64,
876 };
877
878 union pipe_color_union
879 {
880 float f[4];
881 int i[4];
882 unsigned int ui[4];
883 };
884
885 enum pipe_driver_query_type
886 {
887 PIPE_DRIVER_QUERY_TYPE_UINT64 = 0,
888 PIPE_DRIVER_QUERY_TYPE_UINT = 1,
889 PIPE_DRIVER_QUERY_TYPE_FLOAT = 2,
890 PIPE_DRIVER_QUERY_TYPE_PERCENTAGE = 3,
891 PIPE_DRIVER_QUERY_TYPE_BYTES = 4,
892 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS = 5,
893 PIPE_DRIVER_QUERY_TYPE_HZ = 6,
894 };
895
896 /* Whether an average value per frame or a cumulative value should be
897 * displayed.
898 */
899 enum pipe_driver_query_result_type
900 {
901 PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE = 0,
902 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE = 1,
903 };
904
905 /**
906 * Some hardware requires some hardware-specific queries to be submitted
907 * as batched queries. The corresponding query objects are created using
908 * create_batch_query, and at most one such query may be active at
909 * any time.
910 */
911 #define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
912
913 /* Do not list this query in the HUD. */
914 #define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
915
916 struct pipe_driver_query_info
917 {
918 const char *name;
919 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
920 union pipe_numeric_type_union max_value; /* max value that can be returned */
921 enum pipe_driver_query_type type;
922 enum pipe_driver_query_result_type result_type;
923 unsigned group_id;
924 unsigned flags;
925 };
926
927 struct pipe_driver_query_group_info
928 {
929 const char *name;
930 unsigned max_active_queries;
931 unsigned num_queries;
932 };
933
934 enum pipe_debug_type
935 {
936 PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
937 PIPE_DEBUG_TYPE_ERROR,
938 PIPE_DEBUG_TYPE_SHADER_INFO,
939 PIPE_DEBUG_TYPE_PERF_INFO,
940 PIPE_DEBUG_TYPE_INFO,
941 PIPE_DEBUG_TYPE_FALLBACK,
942 PIPE_DEBUG_TYPE_CONFORMANCE,
943 };
944
945
946 #ifdef __cplusplus
947 }
948 #endif
949
950 #endif