tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 8
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_VERTEX_SAMPLERS 16
62 #define PIPE_MAX_GEOMETRY_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 32
64 #define PIPE_MAX_SHADER_OUTPUTS 32
65 #define PIPE_MAX_SHADER_RESOURCES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
68
69
70 struct pipe_reference
71 {
72 int32_t count; /* atomic */
73 };
74
75
76
77 /**
78 * Primitive (point/line/tri) rasterization info
79 */
80 struct pipe_rasterizer_state
81 {
82 unsigned flatshade:1;
83 unsigned light_twoside:1;
84 unsigned clamp_vertex_color:1;
85 unsigned clamp_fragment_color:1;
86 unsigned front_ccw:1;
87 unsigned cull_face:2; /**< PIPE_FACE_x */
88 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
89 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
90 unsigned offset_point:1;
91 unsigned offset_line:1;
92 unsigned offset_tri:1;
93 unsigned scissor:1;
94 unsigned poly_smooth:1;
95 unsigned poly_stipple_enable:1;
96 unsigned point_smooth:1;
97 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
98 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
99 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
100 unsigned multisample:1; /* XXX maybe more ms state in future */
101 unsigned line_smooth:1;
102 unsigned line_stipple_enable:1;
103 unsigned line_last_pixel:1;
104
105 /**
106 * Use the first vertex of a primitive as the provoking vertex for
107 * flat shading.
108 */
109 unsigned flatshade_first:1;
110
111 /**
112 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
113 * for determining pixel ownership.
114 *
115 * When false, triangle rasterization uses (0,0) pixel centers for
116 * determining pixel ownership.
117 *
118 * Triangle rasterization always uses a 'top,left' rule for pixel
119 * ownership, this just alters which point we consider the pixel
120 * center for that test.
121 */
122 unsigned gl_rasterization_rules:1;
123
124 /**
125 * When true, rasterization is disabled and no pixels are written.
126 * This only makes sense with the Stream Out functionality.
127 */
128 unsigned rasterizer_discard:1;
129
130 /**
131 * When false, depth clipping is disabled and the depth value will be
132 * clamped later at the per-pixel level before depth testing.
133 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
134 */
135 unsigned depth_clip:1;
136
137 /**
138 * Enable bits for clipping half-spaces.
139 * This applies to both user clip planes and shader clip distances.
140 * Note that if the bound shader exports any clip distances, these
141 * replace all user clip planes, and clip half-spaces enabled here
142 * but not written by the shader count as disabled.
143 */
144 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
145
146 unsigned line_stipple_factor:8; /**< [1..256] actually */
147 unsigned line_stipple_pattern:16;
148
149 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
150
151 float line_width;
152 float point_size; /**< used when no per-vertex size */
153 float offset_units;
154 float offset_scale;
155 float offset_clamp;
156 };
157
158
159 struct pipe_poly_stipple
160 {
161 unsigned stipple[32];
162 };
163
164
165 struct pipe_viewport_state
166 {
167 float scale[4];
168 float translate[4];
169 };
170
171
172 struct pipe_scissor_state
173 {
174 unsigned minx:16;
175 unsigned miny:16;
176 unsigned maxx:16;
177 unsigned maxy:16;
178 };
179
180
181 struct pipe_clip_state
182 {
183 float ucp[PIPE_MAX_CLIP_PLANES][4];
184 };
185
186
187 /**
188 * Stream output for vertex transform feedback.
189 */
190 struct pipe_stream_output_info
191 {
192 unsigned num_outputs;
193 /** stride for an entire vertex, only used if all output_buffers are 0 */
194 unsigned stride;
195 /**
196 * Array of stream outputs, in the order they are to be written in.
197 * Selected components are tightly packed into the output buffer.
198 */
199 struct {
200 unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
201 unsigned register_mask:4; /**< TGSI_WRITEMASK_x */
202 unsigned output_buffer:4; /**< 0 to PIPE_MAX_SO_BUFFERS */
203 } output[PIPE_MAX_SHADER_OUTPUTS];
204 };
205
206
207 struct pipe_shader_state
208 {
209 const struct tgsi_token *tokens;
210 struct pipe_stream_output_info stream_output;
211 };
212
213
214 struct pipe_depth_state
215 {
216 unsigned enabled:1; /**< depth test enabled? */
217 unsigned writemask:1; /**< allow depth buffer writes? */
218 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
219 };
220
221
222 struct pipe_stencil_state
223 {
224 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
225 unsigned func:3; /**< PIPE_FUNC_x */
226 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
227 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
228 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
229 unsigned valuemask:8;
230 unsigned writemask:8;
231 };
232
233
234 struct pipe_alpha_state
235 {
236 unsigned enabled:1;
237 unsigned func:3; /**< PIPE_FUNC_x */
238 float ref_value; /**< reference value */
239 };
240
241
242 struct pipe_depth_stencil_alpha_state
243 {
244 struct pipe_depth_state depth;
245 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
246 struct pipe_alpha_state alpha;
247 };
248
249
250 struct pipe_rt_blend_state
251 {
252 unsigned blend_enable:1;
253
254 unsigned rgb_func:3; /**< PIPE_BLEND_x */
255 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
256 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
257
258 unsigned alpha_func:3; /**< PIPE_BLEND_x */
259 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
260 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
261
262 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
263 };
264
265 struct pipe_blend_state
266 {
267 unsigned independent_blend_enable:1;
268 unsigned logicop_enable:1;
269 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
270 unsigned dither:1;
271 unsigned alpha_to_coverage:1;
272 unsigned alpha_to_one:1;
273 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
274 };
275
276
277 struct pipe_blend_color
278 {
279 float color[4];
280 };
281
282 struct pipe_stencil_ref
283 {
284 ubyte ref_value[2];
285 };
286
287 struct pipe_framebuffer_state
288 {
289 unsigned width, height;
290
291 /** multiple color buffers for multiple render targets */
292 unsigned nr_cbufs;
293 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
294
295 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
296 };
297
298
299 /**
300 * Texture sampler state.
301 */
302 struct pipe_sampler_state
303 {
304 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
305 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
306 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
307 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
308 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
309 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
310 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
311 unsigned compare_func:3; /**< PIPE_FUNC_x */
312 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
313 unsigned max_anisotropy:6;
314 unsigned seamless_cube_map:1;
315 float lod_bias; /**< LOD/lambda bias */
316 float min_lod, max_lod; /**< LOD clamp range, after bias */
317 union pipe_color_union border_color;
318 };
319
320
321 /**
322 * A view into a texture that can be bound to a color render target /
323 * depth stencil attachment point.
324 */
325 struct pipe_surface
326 {
327 struct pipe_reference reference;
328 struct pipe_resource *texture; /**< resource into which this is a view */
329 struct pipe_context *context; /**< context this view belongs to */
330 enum pipe_format format;
331
332 /* XXX width/height should be removed */
333 unsigned width; /**< logical width in pixels */
334 unsigned height; /**< logical height in pixels */
335
336 unsigned usage; /**< bitmask of PIPE_BIND_x */
337
338 union {
339 struct {
340 unsigned level;
341 unsigned first_layer:16;
342 unsigned last_layer:16;
343 } tex;
344 struct {
345 unsigned first_element;
346 unsigned last_element;
347 } buf;
348 } u;
349 };
350
351
352 /**
353 * A view into a texture that can be bound to a shader stage.
354 */
355 struct pipe_sampler_view
356 {
357 struct pipe_reference reference;
358 enum pipe_format format; /**< typed PIPE_FORMAT_x */
359 struct pipe_resource *texture; /**< texture into which this is a view */
360 struct pipe_context *context; /**< context this view belongs to */
361 union {
362 struct {
363 unsigned first_layer:16; /**< first layer to use for array textures */
364 unsigned last_layer:16; /**< last layer to use for array textures */
365 unsigned first_level:8; /**< first mipmap level to use */
366 unsigned last_level:8; /**< last mipmap level to use */
367 } tex;
368 struct {
369 unsigned first_element;
370 unsigned last_element;
371 } buf;
372 } u;
373 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
374 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
375 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
376 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
377 };
378
379
380 /**
381 * Subregion of 1D/2D/3D image resource.
382 */
383 struct pipe_box
384 {
385 unsigned x;
386 unsigned y;
387 unsigned z;
388 unsigned width;
389 unsigned height;
390 unsigned depth;
391 };
392
393
394 /**
395 * A memory object/resource such as a vertex buffer or texture.
396 */
397 struct pipe_resource
398 {
399 struct pipe_reference reference;
400 struct pipe_screen *screen; /**< screen that this texture belongs to */
401 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
402 enum pipe_format format; /**< PIPE_FORMAT_x */
403
404 unsigned width0;
405 unsigned height0;
406 unsigned depth0;
407 unsigned array_size;
408
409 unsigned last_level:8; /**< Index of last mipmap level present/defined */
410 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
411 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
412
413 unsigned bind; /**< bitmask of PIPE_BIND_x */
414 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
415 };
416
417
418 /**
419 * Transfer object. For data transfer to/from a resource.
420 */
421 struct pipe_transfer
422 {
423 struct pipe_resource *resource; /**< resource to transfer to/from */
424 unsigned level; /**< texture mipmap level */
425 enum pipe_transfer_usage usage;
426 struct pipe_box box; /**< region of the resource to access */
427 unsigned stride; /**< row stride in bytes */
428 unsigned layer_stride; /**< image/layer stride in bytes */
429 void *data;
430 };
431
432
433
434 /**
435 * A vertex buffer. Typically, all the vertex data/attributes for
436 * drawing something will be in one buffer. But it's also possible, for
437 * example, to put colors in one buffer and texcoords in another.
438 */
439 struct pipe_vertex_buffer
440 {
441 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
442 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
443 struct pipe_resource *buffer; /**< the actual buffer */
444 };
445
446
447 /**
448 * A stream output target. The structure specifies the range vertices can
449 * be written to.
450 *
451 * In addition to that, the structure should internally maintain the offset
452 * into the buffer, which should be incremented everytime something is written
453 * (appended) to it. The internal offset is buffer_offset + how many bytes
454 * have been written. The internal offset can be stored on the device
455 * and the CPU actually doesn't have to query it.
456 *
457 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
458 * actually been written.
459 */
460 struct pipe_stream_output_target
461 {
462 struct pipe_reference reference;
463 struct pipe_resource *buffer; /**< buffer into which this is a target view */
464 struct pipe_context *context; /**< context this view belongs to */
465
466 unsigned buffer_offset; /**< offset where data should be written, in bytes */
467 unsigned buffer_size; /**< how much data is allowed to be written */
468 };
469
470
471 /**
472 * Information to describe a vertex attribute (position, color, etc)
473 */
474 struct pipe_vertex_element
475 {
476 /** Offset of this attribute, in bytes, from the start of the vertex */
477 unsigned src_offset;
478
479 /** Instance data rate divisor. 0 means this is per-vertex data,
480 * n means per-instance data used for n consecutive instances (n > 0).
481 */
482 unsigned instance_divisor;
483
484 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
485 * this attribute live in?
486 */
487 unsigned vertex_buffer_index;
488
489 enum pipe_format src_format;
490 };
491
492
493 /**
494 * An index buffer. When an index buffer is bound, all indices to vertices
495 * will be looked up in the buffer.
496 */
497 struct pipe_index_buffer
498 {
499 unsigned index_size; /**< size of an index, in bytes */
500 unsigned offset; /**< offset to start of data in buffer, in bytes */
501 struct pipe_resource *buffer; /**< the actual buffer */
502 };
503
504
505 /**
506 * Information to describe a draw_vbo call.
507 */
508 struct pipe_draw_info
509 {
510 boolean indexed; /**< use index buffer */
511
512 unsigned mode; /**< the mode of the primitive */
513 unsigned start; /**< the index of the first vertex */
514 unsigned count; /**< number of vertices */
515
516 unsigned start_instance; /**< first instance id */
517 unsigned instance_count; /**< number of instances */
518
519 /**
520 * For indexed drawing, these fields apply after index lookup.
521 */
522 int index_bias; /**< a bias to be added to each index */
523 unsigned min_index; /**< the min index */
524 unsigned max_index; /**< the max index */
525
526 /**
527 * Primitive restart enable/index (only applies to indexed drawing)
528 */
529 boolean primitive_restart;
530 unsigned restart_index;
531
532 /**
533 * Stream output target. If not NULL, it's used to provide the 'count'
534 * parameter based on the number vertices captured by the stream output
535 * stage. (or generally, based on the number of bytes captured)
536 *
537 * Only 'mode', 'start_instance', and 'instance_count' are taken into
538 * account, all the other variables from pipe_draw_info are ignored.
539 *
540 * 'start' is implicitly 0 and 'count' is set as discussed above.
541 * The draw command is non-indexed.
542 *
543 * Note that this only provides the count. The vertex buffers must
544 * be set via set_vertex_buffers manually.
545 */
546 struct pipe_stream_output_target *count_from_stream_output;
547 };
548
549
550 /**
551 * Information to describe a resource_resolve call.
552 */
553 struct pipe_resolve_info
554 {
555 struct {
556 struct pipe_resource *res;
557 unsigned level;
558 unsigned layer;
559 int x0; /**< always left */
560 int y0; /**< always top */
561 int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
562 int y1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
563 } dst;
564
565 struct {
566 struct pipe_resource *res;
567 unsigned layer;
568 int x0;
569 int y0;
570 int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
571 int y1; /**< may be < y1 even if PIPE_CAP_SCALED_RESOLVE not supported */
572 } src;
573
574 unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */
575 };
576
577
578 #ifdef __cplusplus
579 }
580 #endif
581
582 #endif