0c1f509a1597e9688e680e76343f978fde870c85
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 6
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_VERTEX_SAMPLERS 16
62 #define PIPE_MAX_GEOMETRY_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 32
64 #define PIPE_MAX_SHADER_OUTPUTS 32
65 #define PIPE_MAX_SHADER_RESOURCES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
68
69
70 struct pipe_reference
71 {
72 int32_t count; /* atomic */
73 };
74
75
76
77 /**
78 * Primitive (point/line/tri) rasterization info
79 */
80 struct pipe_rasterizer_state
81 {
82 unsigned flatshade:1;
83 unsigned light_twoside:1;
84 unsigned clamp_vertex_color:1;
85 unsigned clamp_fragment_color:1;
86 unsigned front_ccw:1;
87 unsigned cull_face:2; /**< PIPE_FACE_x */
88 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
89 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
90 unsigned offset_point:1;
91 unsigned offset_line:1;
92 unsigned offset_tri:1;
93 unsigned scissor:1;
94 unsigned poly_smooth:1;
95 unsigned poly_stipple_enable:1;
96 unsigned point_smooth:1;
97 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
98 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
99 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
100 unsigned multisample:1; /* XXX maybe more ms state in future */
101 unsigned line_smooth:1;
102 unsigned line_stipple_enable:1;
103 unsigned line_last_pixel:1;
104
105 /**
106 * Use the first vertex of a primitive as the provoking vertex for
107 * flat shading.
108 */
109 unsigned flatshade_first:1;
110
111 /**
112 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
113 * for determining pixel ownership.
114 *
115 * When false, triangle rasterization uses (0,0) pixel centers for
116 * determining pixel ownership.
117 *
118 * Triangle rasterization always uses a 'top,left' rule for pixel
119 * ownership, this just alters which point we consider the pixel
120 * center for that test.
121 */
122 unsigned gl_rasterization_rules:1;
123
124 unsigned line_stipple_factor:8; /**< [1..256] actually */
125 unsigned line_stipple_pattern:16;
126
127 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
128
129 float line_width;
130 float point_size; /**< used when no per-vertex size */
131 float offset_units;
132 float offset_scale;
133 };
134
135
136 struct pipe_poly_stipple
137 {
138 unsigned stipple[32];
139 };
140
141
142 struct pipe_viewport_state
143 {
144 float scale[4];
145 float translate[4];
146 };
147
148
149 struct pipe_scissor_state
150 {
151 unsigned minx:16;
152 unsigned miny:16;
153 unsigned maxx:16;
154 unsigned maxy:16;
155 };
156
157
158 struct pipe_clip_state
159 {
160 float ucp[PIPE_MAX_CLIP_PLANES][4];
161 unsigned nr;
162 unsigned depth_clamp:1;
163 };
164
165
166 struct pipe_shader_state
167 {
168 const struct tgsi_token *tokens;
169 };
170
171
172 struct pipe_depth_state
173 {
174 unsigned enabled:1; /**< depth test enabled? */
175 unsigned writemask:1; /**< allow depth buffer writes? */
176 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
177 };
178
179
180 struct pipe_stencil_state
181 {
182 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
183 unsigned func:3; /**< PIPE_FUNC_x */
184 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
185 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
186 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
187 unsigned valuemask:8;
188 unsigned writemask:8;
189 };
190
191
192 struct pipe_alpha_state
193 {
194 unsigned enabled:1;
195 unsigned func:3; /**< PIPE_FUNC_x */
196 float ref_value; /**< reference value */
197 };
198
199
200 struct pipe_depth_stencil_alpha_state
201 {
202 struct pipe_depth_state depth;
203 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
204 struct pipe_alpha_state alpha;
205 };
206
207
208 struct pipe_rt_blend_state
209 {
210 unsigned blend_enable:1;
211
212 unsigned rgb_func:3; /**< PIPE_BLEND_x */
213 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
214 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
215
216 unsigned alpha_func:3; /**< PIPE_BLEND_x */
217 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
218 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
219
220 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
221 };
222
223 struct pipe_blend_state
224 {
225 unsigned independent_blend_enable:1;
226 unsigned logicop_enable:1;
227 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
228 unsigned dither:1;
229 unsigned alpha_to_coverage:1;
230 unsigned alpha_to_one:1;
231 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
232 };
233
234
235 struct pipe_blend_color
236 {
237 float color[4];
238 };
239
240 struct pipe_stencil_ref
241 {
242 ubyte ref_value[2];
243 };
244
245 struct pipe_framebuffer_state
246 {
247 unsigned width, height;
248
249 /** multiple color buffers for multiple render targets */
250 unsigned nr_cbufs;
251 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
252
253 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
254 };
255
256
257 /**
258 * Texture sampler state.
259 */
260 struct pipe_sampler_state
261 {
262 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
263 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
264 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
265 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
266 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
267 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
268 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
269 unsigned compare_func:3; /**< PIPE_FUNC_x */
270 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
271 unsigned max_anisotropy:6;
272 float lod_bias; /**< LOD/lambda bias */
273 float min_lod, max_lod; /**< LOD clamp range, after bias */
274 float border_color[4];
275 };
276
277
278 /**
279 * A view into a texture that can be bound to a color render target /
280 * depth stencil attachment point.
281 */
282 struct pipe_surface
283 {
284 struct pipe_reference reference;
285 struct pipe_resource *texture; /**< resource into which this is a view */
286 struct pipe_context *context; /**< context this view belongs to */
287 enum pipe_format format;
288
289 /* XXX width/height should be removed */
290 unsigned width; /**< logical width in pixels */
291 unsigned height; /**< logical height in pixels */
292
293 unsigned usage; /**< bitmask of PIPE_BIND_x */
294
295 union {
296 struct {
297 unsigned level;
298 unsigned first_layer:16;
299 unsigned last_layer:16;
300 } tex;
301 struct {
302 unsigned first_element;
303 unsigned last_element;
304 } buf;
305 } u;
306 };
307
308
309 /**
310 * A view into a texture that can be bound to a shader stage.
311 */
312 struct pipe_sampler_view
313 {
314 struct pipe_reference reference;
315 enum pipe_format format; /**< typed PIPE_FORMAT_x */
316 struct pipe_resource *texture; /**< texture into which this is a view */
317 struct pipe_context *context; /**< context this view belongs to */
318 union {
319 struct {
320 unsigned first_layer:16; /**< first layer to use for array textures */
321 unsigned last_layer:16; /**< last layer to use for array textures */
322 unsigned first_level:8; /**< first mipmap level to use */
323 unsigned last_level:8; /**< last mipmap level to use */
324 } tex;
325 struct {
326 unsigned first_element;
327 unsigned last_element;
328 } buf;
329 } u;
330 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
331 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
332 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
333 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
334 };
335
336
337 /**
338 * Subregion of 1D/2D/3D image resource.
339 */
340 struct pipe_box
341 {
342 unsigned x;
343 unsigned y;
344 unsigned z;
345 unsigned width;
346 unsigned height;
347 unsigned depth;
348 };
349
350
351 /**
352 * A memory object/resource such as a vertex buffer or texture.
353 */
354 struct pipe_resource
355 {
356 struct pipe_reference reference;
357 struct pipe_screen *screen; /**< screen that this texture belongs to */
358 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
359 enum pipe_format format; /**< PIPE_FORMAT_x */
360
361 unsigned width0;
362 unsigned height0;
363 unsigned depth0;
364 unsigned array_size;
365
366 unsigned last_level:8; /**< Index of last mipmap level present/defined */
367 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
368 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
369
370 unsigned bind; /**< bitmask of PIPE_BIND_x */
371 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
372 };
373
374 struct pipe_stream_output_state
375 {
376 /**< number of the output buffer to insert each element into */
377 int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
378 /**< which register to grab each output from */
379 int register_index[PIPE_MAX_SHADER_OUTPUTS];
380 /**< TGSI_WRITEMASK signifying which components to output */
381 ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
382 /**< number of outputs */
383 int num_outputs;
384
385 /**< stride for an entire vertex, only used if all output_buffers
386 * are 0 */
387 unsigned stride;
388 };
389
390
391 /**
392 * Transfer object. For data transfer to/from a resource.
393 */
394 struct pipe_transfer
395 {
396 struct pipe_resource *resource; /**< resource to transfer to/from */
397 unsigned level; /**< texture mipmap level */
398 enum pipe_transfer_usage usage;
399 struct pipe_box box; /**< region of the resource to access */
400 unsigned stride; /**< row stride in bytes */
401 unsigned layer_stride; /**< image/layer stride in bytes */
402 void *data;
403 };
404
405
406
407 /**
408 * A vertex buffer. Typically, all the vertex data/attributes for
409 * drawing something will be in one buffer. But it's also possible, for
410 * example, to put colors in one buffer and texcoords in another.
411 */
412 struct pipe_vertex_buffer
413 {
414 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
415 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
416 struct pipe_resource *buffer; /**< the actual buffer */
417 };
418
419
420 /**
421 * Information to describe a vertex attribute (position, color, etc)
422 */
423 struct pipe_vertex_element
424 {
425 /** Offset of this attribute, in bytes, from the start of the vertex */
426 unsigned src_offset;
427
428 /** Instance data rate divisor. 0 means this is per-vertex data,
429 * n means per-instance data used for n consecutive instances (n > 0).
430 */
431 unsigned instance_divisor;
432
433 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
434 * this attribute live in?
435 */
436 unsigned vertex_buffer_index;
437
438 enum pipe_format src_format;
439 };
440
441
442 /**
443 * An index buffer. When an index buffer is bound, all indices to vertices
444 * will be looked up in the buffer.
445 */
446 struct pipe_index_buffer
447 {
448 unsigned index_size; /**< size of an index, in bytes */
449 unsigned offset; /**< offset to start of data in buffer, in bytes */
450 struct pipe_resource *buffer; /**< the actual buffer */
451 };
452
453
454 /**
455 * Information to describe a draw_vbo call.
456 */
457 struct pipe_draw_info
458 {
459 boolean indexed; /**< use index buffer */
460
461 unsigned mode; /**< the mode of the primitive */
462 unsigned start; /**< the index of the first vertex */
463 unsigned count; /**< number of vertices */
464
465 unsigned start_instance; /**< first instance id */
466 unsigned instance_count; /**< number of instances */
467
468 /**
469 * For indexed drawing, these fields apply after index lookup.
470 */
471 int index_bias; /**< a bias to be added to each index */
472 unsigned min_index; /**< the min index */
473 unsigned max_index; /**< the max index */
474
475 /**
476 * Primitive restart enable/index (only applies to indexed drawing)
477 */
478 boolean primitive_restart;
479 unsigned restart_index;
480 };
481
482
483 #ifdef __cplusplus
484 }
485 #endif
486
487 #endif