Make the pipe headers C++ friendly.
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38 #ifndef PIPE_STATE_H
39 #define PIPE_STATE_H
40
41 #include "p_compiler.h"
42 #include "p_defines.h"
43 #include "p_format.h"
44
45
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
49
50
51 /**
52 * Implementation limits
53 */
54 #define PIPE_MAX_SAMPLERS 8
55 #define PIPE_MAX_CLIP_PLANES 6
56 #define PIPE_MAX_CONSTANT 32
57 #define PIPE_ATTRIB_MAX 32
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_TEXTURE_LEVELS 16
60 #define PIPE_MAX_FEEDBACK_ATTRIBS 16
61 #define PIPE_MAX_SHADER_INPUTS 16
62 #define PIPE_MAX_SHADER_OUTPUTS 16
63
64
65 /* fwd decls */
66 struct pipe_surface;
67 struct pipe_winsys;
68
69
70
71 /**
72 * The driver will certainly subclass this to include actual memory
73 * management information.
74 */
75 struct pipe_buffer
76 {
77 unsigned alignment;
78 unsigned usage;
79 unsigned size;
80
81 /** Reference count */
82 unsigned refcount;
83 };
84
85
86 /**
87 * Primitive (point/line/tri) rasterization info
88 */
89 struct pipe_rasterizer_state
90 {
91 unsigned flatshade:1;
92 unsigned light_twoside:1;
93 unsigned front_winding:2; /**< PIPE_WINDING_x */
94 unsigned cull_mode:2; /**< PIPE_WINDING_x */
95 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
96 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
97 unsigned offset_cw:1;
98 unsigned offset_ccw:1;
99 unsigned scissor:1;
100 unsigned poly_smooth:1;
101 unsigned poly_stipple_enable:1;
102 unsigned point_smooth:1;
103 unsigned point_sprite:1;
104 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105 unsigned multisample:1; /* XXX maybe more ms state in future */
106 unsigned line_smooth:1;
107 unsigned line_stipple_enable:1;
108 unsigned line_stipple_factor:8; /**< [1..256] actually */
109 unsigned line_stipple_pattern:16;
110 unsigned bypass_clipping:1;
111 unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
112
113 float line_width;
114 float point_size; /**< used when no per-vertex size */
115 float offset_units;
116 float offset_scale;
117 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
118 };
119
120
121 struct pipe_poly_stipple
122 {
123 unsigned stipple[32];
124 };
125
126
127 struct pipe_viewport_state
128 {
129 float scale[4];
130 float translate[4];
131 };
132
133
134 struct pipe_scissor_state
135 {
136 unsigned minx:16;
137 unsigned miny:16;
138 unsigned maxx:16;
139 unsigned maxy:16;
140 };
141
142
143 struct pipe_clip_state
144 {
145 float ucp[PIPE_MAX_CLIP_PLANES][4];
146 unsigned nr;
147 };
148
149
150 /**
151 * Constants for vertex/fragment shaders
152 */
153 struct pipe_constant_buffer
154 {
155 struct pipe_buffer *buffer;
156 unsigned size; /** in bytes */
157 };
158
159
160 struct pipe_shader_state
161 {
162 const struct tgsi_token *tokens;
163 ubyte num_inputs;
164 ubyte num_outputs;
165 ubyte input_map[PIPE_MAX_SHADER_INPUTS]; /* XXX this may be temporary */
166 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
167 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
168 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
169 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
170 };
171
172
173 struct pipe_depth_stencil_alpha_state
174 {
175 struct {
176 unsigned enabled:1; /**< depth test enabled? */
177 unsigned writemask:1; /**< allow depth buffer writes? */
178 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
179 unsigned occlusion_count:1; /**< do occlusion counting? */
180 } depth;
181 struct {
182 unsigned enabled:1;
183 unsigned func:3; /**< PIPE_FUNC_x */
184 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
185 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
186 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
187 ubyte ref_value;
188 ubyte value_mask;
189 ubyte write_mask;
190 } stencil[2]; /**< [0] = front, [1] = back */
191 struct {
192 unsigned enabled:1;
193 unsigned func:3; /**< PIPE_FUNC_x */
194 float ref; /**< reference value */
195 } alpha;
196 };
197
198
199 struct pipe_blend_state
200 {
201 unsigned blend_enable:1;
202
203 unsigned rgb_func:3; /**< PIPE_BLEND_x */
204 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
205 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
206
207 unsigned alpha_func:3; /**< PIPE_BLEND_x */
208 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
209 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
210
211 unsigned logicop_enable:1;
212 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
213
214 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
215 unsigned dither:1;
216 };
217
218
219 struct pipe_blend_color
220 {
221 float color[4];
222 };
223
224
225 struct pipe_framebuffer_state
226 {
227 /** multiple colorbuffers for multiple render targets */
228 unsigned num_cbufs;
229 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
230
231 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
232 };
233
234
235 /**
236 * Texture sampler state.
237 */
238 struct pipe_sampler_state
239 {
240 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
241 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
242 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
243 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
244 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
245 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
246 unsigned compare:1; /**< shadow/depth compare enabled? */
247 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
248 unsigned compare_func:3; /**< PIPE_FUNC_x */
249 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
250 float shadow_ambient; /**< shadow test fail color/intensity */
251 float lod_bias; /**< LOD/lambda bias */
252 float min_lod, max_lod; /**< LOD clamp range, after bias */
253 float border_color[4];
254 float max_anisotropy;
255 };
256
257
258 /**
259 * 2D surface. This is basically a view into a memory buffer.
260 * May be a renderbuffer, texture mipmap level, etc.
261 */
262 struct pipe_surface
263 {
264 struct pipe_buffer *buffer; /**< surface's buffer/memory */
265 enum pipe_format format; /**< PIPE_FORMAT_x */
266 unsigned status; /**< PIPE_SURFACE_STATUS_x */
267 unsigned clear_value; /**< XXX may be temporary */
268 unsigned cpp; /**< bytes per pixel */
269 unsigned width;
270 unsigned height;
271 unsigned pitch; /**< in pixels */
272 unsigned offset; /**< offset from start of buffer, in bytes */
273 unsigned refcount;
274 struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
275 };
276
277
278 /**
279 * Texture. Represents one or several texture images on one or several mipmap
280 * levels.
281 */
282 struct pipe_texture
283 {
284 /* Effectively the key:
285 */
286 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
287 enum pipe_format format; /**< PIPE_FORMAT_x */
288
289 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
290 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
291 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
292
293 unsigned cpp:8;
294 unsigned last_level:8; /**< Index of last mipmap level present/defined */
295 unsigned compressed:1;
296
297 /* These are also refcounted:
298 */
299 unsigned refcount;
300 };
301
302
303 /**
304 * A vertex buffer. Typically, all the vertex data/attributes for
305 * drawing something will be in one buffer. But it's also possible, for
306 * example, to put colors in one buffer and texcoords in another.
307 */
308 struct pipe_vertex_buffer
309 {
310 unsigned pitch; /**< stride to same attrib in next vertex, in bytes */
311 unsigned max_index; /**< number of vertices in this buffer */
312 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
313 struct pipe_buffer *buffer; /**< the actual buffer */
314 };
315
316
317 /**
318 * Information to describe a vertex attribute (position, color, etc)
319 */
320 struct pipe_vertex_element
321 {
322 /** Offset of this attribute, in bytes, from the start of the vertex */
323 unsigned src_offset;
324
325 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
326 * this attribute live in?
327 */
328 unsigned vertex_buffer_index:8;
329 unsigned nr_components:8;
330
331 enum pipe_format src_format; /**< PIPE_FORMAT_* */
332 };
333
334
335 #ifdef __cplusplus
336 }
337 #endif
338
339 #endif