gallium: standardize on stride instead of pitch in the interface
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 6
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_SHADER_INPUTS 16
62 #define PIPE_MAX_SHADER_OUTPUTS 16
63 #define PIPE_MAX_TEXTURE_LEVELS 16
64
65
66 /* fwd decls */
67 struct pipe_screen;
68 struct pipe_surface;
69 struct pipe_winsys;
70
71
72
73 /**
74 * The driver will certainly subclass this to include actual memory
75 * management information.
76 */
77 struct pipe_buffer
78 {
79 unsigned alignment;
80 unsigned usage;
81 unsigned size;
82
83 /** Reference count */
84 unsigned refcount;
85 };
86
87
88 /**
89 * Primitive (point/line/tri) rasterization info
90 */
91 struct pipe_rasterizer_state
92 {
93 unsigned flatshade:1;
94 unsigned light_twoside:1;
95 unsigned front_winding:2; /**< PIPE_WINDING_x */
96 unsigned cull_mode:2; /**< PIPE_WINDING_x */
97 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
98 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
99 unsigned offset_cw:1;
100 unsigned offset_ccw:1;
101 unsigned scissor:1;
102 unsigned poly_smooth:1;
103 unsigned poly_stipple_enable:1;
104 unsigned point_smooth:1;
105 unsigned point_sprite:1;
106 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
107 unsigned multisample:1; /* XXX maybe more ms state in future */
108 unsigned line_smooth:1;
109 unsigned line_stipple_enable:1;
110 unsigned line_stipple_factor:8; /**< [1..256] actually */
111 unsigned line_stipple_pattern:16;
112 unsigned line_last_pixel:1;
113 unsigned bypass_clipping:1;
114 unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is
115 still needed though, to indicate inputs/outputs */
116 unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
117 unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
118 unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
119
120 float line_width;
121 float point_size; /**< used when no per-vertex size */
122 float point_size_min; /* XXX - temporary, will go away */
123 float point_size_max; /* XXX - temporary, will go away */
124 float offset_units;
125 float offset_scale;
126 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
127 };
128
129
130 struct pipe_poly_stipple
131 {
132 unsigned stipple[32];
133 };
134
135
136 struct pipe_viewport_state
137 {
138 float scale[4];
139 float translate[4];
140 };
141
142
143 struct pipe_scissor_state
144 {
145 unsigned minx:16;
146 unsigned miny:16;
147 unsigned maxx:16;
148 unsigned maxy:16;
149 };
150
151
152 struct pipe_clip_state
153 {
154 float ucp[PIPE_MAX_CLIP_PLANES][4];
155 unsigned nr;
156 };
157
158
159 /**
160 * Constants for vertex/fragment shaders
161 */
162 struct pipe_constant_buffer
163 {
164 struct pipe_buffer *buffer;
165 unsigned size; /** in bytes (XXX: redundant!) */
166 };
167
168
169 struct pipe_shader_state
170 {
171 const struct tgsi_token *tokens;
172 };
173
174
175 struct pipe_depth_state
176 {
177 unsigned enabled:1; /**< depth test enabled? */
178 unsigned writemask:1; /**< allow depth buffer writes? */
179 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
180 unsigned occlusion_count:1; /**< do occlusion counting? */
181 };
182
183
184 struct pipe_stencil_state
185 {
186 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
187 unsigned func:3; /**< PIPE_FUNC_x */
188 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
189 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
190 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
191 ubyte ref_value;
192 ubyte value_mask;
193 ubyte write_mask;
194 };
195
196
197 struct pipe_alpha_state
198 {
199 unsigned enabled:1;
200 unsigned func:3; /**< PIPE_FUNC_x */
201 float ref; /**< reference value */
202 };
203
204
205 struct pipe_depth_stencil_alpha_state
206 {
207 struct pipe_depth_state depth;
208 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
209 struct pipe_alpha_state alpha;
210 };
211
212
213 struct pipe_blend_state
214 {
215 unsigned blend_enable:1;
216
217 unsigned rgb_func:3; /**< PIPE_BLEND_x */
218 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
219 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
220
221 unsigned alpha_func:3; /**< PIPE_BLEND_x */
222 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
223 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
224
225 unsigned logicop_enable:1;
226 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
227
228 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
229 unsigned dither:1;
230 };
231
232
233 struct pipe_blend_color
234 {
235 float color[4];
236 };
237
238
239 struct pipe_framebuffer_state
240 {
241 unsigned width, height;
242
243 /** multiple colorbuffers for multiple render targets */
244 unsigned num_cbufs;
245 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
246
247 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
248 };
249
250
251 /**
252 * Texture sampler state.
253 */
254 struct pipe_sampler_state
255 {
256 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
257 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
258 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
259 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
260 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
261 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
262 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
263 unsigned compare_func:3; /**< PIPE_FUNC_x */
264 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
265 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
266 float shadow_ambient; /**< shadow test fail color/intensity */
267 float lod_bias; /**< LOD/lambda bias */
268 float min_lod, max_lod; /**< LOD clamp range, after bias */
269 float border_color[4];
270 float max_anisotropy;
271 };
272
273
274 /**
275 * 2D surface. This is basically a view into a memory buffer.
276 * May be a renderbuffer, texture mipmap level, etc.
277 */
278 struct pipe_surface
279 {
280 struct pipe_buffer *buffer; /**< surface's buffer/memory */
281 enum pipe_format format; /**< PIPE_FORMAT_x */
282 unsigned status; /**< PIPE_SURFACE_STATUS_x */
283 unsigned clear_value; /**< XXX may be temporary */
284 unsigned width; /**< logical width in pixels */
285 unsigned height; /**< logical height in pixels */
286 struct pipe_format_block block;
287 unsigned nblocksx; /**< allocated width in blocks */
288 unsigned nblocksy; /**< allocated height in blocks */
289 unsigned stride; /**< stride in bytes between rows of blocks */
290 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
291 unsigned offset; /**< offset from start of buffer, in bytes */
292 unsigned refcount;
293 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
294
295 struct pipe_texture *texture; /**< texture into which this is a view */
296 unsigned face;
297 unsigned level;
298 unsigned zslice;
299 };
300
301
302 /**
303 * Texture object.
304 */
305 struct pipe_texture
306 {
307 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
308 enum pipe_format format; /**< PIPE_FORMAT_x */
309
310 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
311 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
312 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
313
314 struct pipe_format_block block;
315 unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
316 unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
317
318 unsigned last_level:8; /**< Index of last mipmap level present/defined */
319 unsigned compressed:1;
320
321 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
322
323 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
324
325 /* These are also refcounted:
326 */
327 unsigned refcount;
328
329 struct pipe_screen *screen; /**< screen that this texture belongs to */
330 };
331
332
333 /**
334 * A vertex buffer. Typically, all the vertex data/attributes for
335 * drawing something will be in one buffer. But it's also possible, for
336 * example, to put colors in one buffer and texcoords in another.
337 */
338 struct pipe_vertex_buffer
339 {
340 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
341 unsigned max_index; /**< number of vertices in this buffer */
342 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
343 struct pipe_buffer *buffer; /**< the actual buffer */
344 };
345
346
347 /**
348 * Information to describe a vertex attribute (position, color, etc)
349 */
350 struct pipe_vertex_element
351 {
352 /** Offset of this attribute, in bytes, from the start of the vertex */
353 unsigned src_offset;
354
355 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
356 * this attribute live in?
357 */
358 unsigned vertex_buffer_index:8;
359 unsigned nr_components:8;
360
361 enum pipe_format src_format; /**< PIPE_FORMAT_* */
362 };
363
364
365 #ifdef __cplusplus
366 }
367 #endif
368
369 #endif