gallium + mesa/st: Add PIPE_CAP_NIR_ATOMICS_AS_DEREF and use it
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 * 3. enum bitfields need to be at least one bit extra in size so the most
38 * significant bit is zero. MSVC treats enums as signed so if the high
39 * bit is set, the value will be interpreted as a negative number.
40 * That causes trouble in various places.
41 */
42
43
44 #ifndef PIPE_STATE_H
45 #define PIPE_STATE_H
46
47 #include "p_compiler.h"
48 #include "p_defines.h"
49 #include "p_format.h"
50
51
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55
56
57 /**
58 * Implementation limits
59 */
60 #define PIPE_MAX_ATTRIBS 32
61 #define PIPE_MAX_CLIP_PLANES 8
62 #define PIPE_MAX_COLOR_BUFS 8
63 #define PIPE_MAX_CONSTANT_BUFFERS 32
64 #define PIPE_MAX_SAMPLERS 32
65 #define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
66 #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
67 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
68 #define PIPE_MAX_SHADER_BUFFERS 32
69 #define PIPE_MAX_SHADER_IMAGES 32
70 #define PIPE_MAX_TEXTURE_LEVELS 16
71 #define PIPE_MAX_SO_BUFFERS 4
72 #define PIPE_MAX_SO_OUTPUTS 64
73 #define PIPE_MAX_VIEWPORTS 16
74 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
76 #define PIPE_MAX_WINDOW_RECTANGLES 8
77 #define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
78
79 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
80 #define PIPE_MAX_VERTEX_STREAMS 4
81
82 struct pipe_reference
83 {
84 int32_t count; /* atomic */
85 };
86
87
88
89 /**
90 * Primitive (point/line/tri) rasterization info
91 */
92 struct pipe_rasterizer_state
93 {
94 unsigned flatshade:1;
95 unsigned light_twoside:1;
96 unsigned clamp_vertex_color:1;
97 unsigned clamp_fragment_color:1;
98 unsigned front_ccw:1;
99 unsigned cull_face:2; /**< PIPE_FACE_x */
100 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
101 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
102 unsigned offset_point:1;
103 unsigned offset_line:1;
104 unsigned offset_tri:1;
105 unsigned scissor:1;
106 unsigned poly_smooth:1;
107 unsigned poly_stipple_enable:1;
108 unsigned point_smooth:1;
109 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
110 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
111 unsigned point_tri_clip:1; /** large points clipped as tris or points */
112 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
113 unsigned multisample:1; /* XXX maybe more ms state in future */
114 unsigned force_persample_interp:1;
115 unsigned line_smooth:1;
116 unsigned line_stipple_enable:1;
117 unsigned line_last_pixel:1;
118 unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
119
120 /**
121 * Use the first vertex of a primitive as the provoking vertex for
122 * flat shading.
123 */
124 unsigned flatshade_first:1;
125
126 unsigned half_pixel_center:1;
127 unsigned bottom_edge_rule:1;
128
129 /*
130 * Conservative rasterization subpixel precision bias in bits
131 */
132 unsigned subpixel_precision_x:4;
133 unsigned subpixel_precision_y:4;
134
135 /**
136 * When true, rasterization is disabled and no pixels are written.
137 * This only makes sense with the Stream Out functionality.
138 */
139 unsigned rasterizer_discard:1;
140
141 /**
142 * Exposed by PIPE_CAP_TILE_RASTER_ORDER. When true,
143 * tile_raster_order_increasing_* indicate the order that the rasterizer
144 * should render tiles, to meet the requirements of
145 * GL_MESA_tile_raster_order.
146 */
147 unsigned tile_raster_order_fixed:1;
148 unsigned tile_raster_order_increasing_x:1;
149 unsigned tile_raster_order_increasing_y:1;
150
151 /**
152 * When false, depth clipping is disabled and the depth value will be
153 * clamped later at the per-pixel level before depth testing.
154 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
155 *
156 * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
157 * is equal to depth_clip_far.
158 */
159 unsigned depth_clip_near:1;
160 unsigned depth_clip_far:1;
161
162 /**
163 * When true clip space in the z axis goes from [0..1] (D3D). When false
164 * [-1, 1] (GL).
165 *
166 * NOTE: D3D will always use depth clamping.
167 */
168 unsigned clip_halfz:1;
169
170 /**
171 * When true do not scale offset_units and use same rules for unorm and
172 * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
173 * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
174 */
175 unsigned offset_units_unscaled:1;
176
177 /**
178 * Enable bits for clipping half-spaces.
179 * This applies to both user clip planes and shader clip distances.
180 * Note that if the bound shader exports any clip distances, these
181 * replace all user clip planes, and clip half-spaces enabled here
182 * but not written by the shader count as disabled.
183 */
184 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
185
186 unsigned line_stipple_factor:8; /**< [1..256] actually */
187 unsigned line_stipple_pattern:16;
188
189 /**
190 * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
191 * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
192 * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
193 * to emulate PCOORD.
194 */
195 uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
196
197 float line_width;
198 float point_size; /**< used when no per-vertex size */
199 float offset_units;
200 float offset_scale;
201 float offset_clamp;
202 float conservative_raster_dilate;
203 };
204
205
206 struct pipe_poly_stipple
207 {
208 unsigned stipple[32];
209 };
210
211
212 struct pipe_viewport_state
213 {
214 float scale[3];
215 float translate[3];
216 enum pipe_viewport_swizzle swizzle_x:3;
217 enum pipe_viewport_swizzle swizzle_y:3;
218 enum pipe_viewport_swizzle swizzle_z:3;
219 enum pipe_viewport_swizzle swizzle_w:3;
220 };
221
222
223 struct pipe_scissor_state
224 {
225 unsigned minx:16;
226 unsigned miny:16;
227 unsigned maxx:16;
228 unsigned maxy:16;
229 };
230
231
232 struct pipe_clip_state
233 {
234 float ucp[PIPE_MAX_CLIP_PLANES][4];
235 };
236
237 /**
238 * A single output for vertex transform feedback.
239 */
240 struct pipe_stream_output
241 {
242 unsigned register_index:6; /**< 0 to 63 (OUT index) */
243 unsigned start_component:2; /** 0 to 3 */
244 unsigned num_components:3; /** 1 to 4 */
245 unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
246 unsigned dst_offset:16; /**< offset into the buffer in dwords */
247 unsigned stream:2; /**< 0 to 3 */
248 };
249
250 /**
251 * Stream output for vertex transform feedback.
252 */
253 struct pipe_stream_output_info
254 {
255 unsigned num_outputs;
256 /** stride for an entire vertex for each buffer in dwords */
257 uint16_t stride[PIPE_MAX_SO_BUFFERS];
258
259 /**
260 * Array of stream outputs, in the order they are to be written in.
261 * Selected components are tightly packed into the output buffer.
262 */
263 struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
264 };
265
266 /**
267 * The 'type' parameter identifies whether the shader state contains TGSI
268 * tokens, etc. If the driver returns 'PIPE_SHADER_IR_TGSI' for the
269 * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
270 * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid. If the driver
271 * requests a different 'pipe_shader_ir' type, then it must check the 'type'
272 * enum to see if it is getting TGSI tokens or its preferred IR.
273 *
274 * TODO pipe_compute_state should probably get similar treatment to handle
275 * multiple IR's in a cleaner way..
276 *
277 * NOTE: since it is expected that the consumer will want to perform
278 * additional passes on the nir_shader, the driver takes ownership of
279 * the nir_shader. If gallium frontends need to hang on to the IR (for
280 * example, variant management), it should use nir_shader_clone().
281 */
282 struct pipe_shader_state
283 {
284 enum pipe_shader_ir type;
285 /* TODO move tokens into union. */
286 const struct tgsi_token *tokens;
287 union {
288 void *native;
289 void *nir;
290 } ir;
291 struct pipe_stream_output_info stream_output;
292 };
293
294 static inline void
295 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
296 const struct tgsi_token *tokens)
297 {
298 state->type = PIPE_SHADER_IR_TGSI;
299 state->tokens = tokens;
300 memset(&state->stream_output, 0, sizeof(state->stream_output));
301 }
302
303 struct pipe_depth_state
304 {
305 unsigned enabled:1; /**< depth test enabled? */
306 unsigned writemask:1; /**< allow depth buffer writes? */
307 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
308 unsigned bounds_test:1; /**< depth bounds test enabled? */
309 float bounds_min; /**< minimum depth bound */
310 float bounds_max; /**< maximum depth bound */
311 };
312
313
314 struct pipe_stencil_state
315 {
316 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
317 unsigned func:3; /**< PIPE_FUNC_x */
318 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
319 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
320 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
321 unsigned valuemask:8;
322 unsigned writemask:8;
323 };
324
325
326 struct pipe_alpha_state
327 {
328 unsigned enabled:1;
329 unsigned func:3; /**< PIPE_FUNC_x */
330 float ref_value; /**< reference value */
331 };
332
333
334 struct pipe_depth_stencil_alpha_state
335 {
336 struct pipe_depth_state depth;
337 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
338 struct pipe_alpha_state alpha;
339 };
340
341
342 struct pipe_rt_blend_state
343 {
344 unsigned blend_enable:1;
345
346 unsigned rgb_func:3; /**< PIPE_BLEND_x */
347 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
348 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
349
350 unsigned alpha_func:3; /**< PIPE_BLEND_x */
351 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
352 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
353
354 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
355 };
356
357
358 struct pipe_blend_state
359 {
360 unsigned independent_blend_enable:1;
361 unsigned logicop_enable:1;
362 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
363 unsigned dither:1;
364 unsigned alpha_to_coverage:1;
365 unsigned alpha_to_coverage_dither:1;
366 unsigned alpha_to_one:1;
367 unsigned max_rt:3; /* index of max rt, Ie. # of cbufs minus 1 */
368 unsigned advanced_blend_func:4;
369 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
370 };
371
372
373 struct pipe_blend_color
374 {
375 float color[4];
376 };
377
378
379 struct pipe_stencil_ref
380 {
381 ubyte ref_value[2];
382 };
383
384
385 /**
386 * Note that pipe_surfaces are "texture views for rendering"
387 * and so in the case of ARB_framebuffer_no_attachment there
388 * is no pipe_surface state available such that we may
389 * extract the number of samples and layers.
390 */
391 struct pipe_framebuffer_state
392 {
393 uint16_t width, height;
394 uint16_t layers; /**< Number of layers in a no-attachment framebuffer */
395 ubyte samples; /**< Number of samples in a no-attachment framebuffer */
396
397 /** multiple color buffers for multiple render targets */
398 ubyte nr_cbufs;
399 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
400
401 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
402 };
403
404
405 /**
406 * Texture sampler state.
407 */
408 struct pipe_sampler_state
409 {
410 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
411 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
412 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
413 unsigned min_img_filter:1; /**< PIPE_TEX_FILTER_x */
414 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
415 unsigned mag_img_filter:1; /**< PIPE_TEX_FILTER_x */
416 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
417 unsigned compare_func:3; /**< PIPE_FUNC_x */
418 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
419 unsigned max_anisotropy:5;
420 unsigned seamless_cube_map:1;
421 float lod_bias; /**< LOD/lambda bias */
422 float min_lod, max_lod; /**< LOD clamp range, after bias */
423 union pipe_color_union border_color;
424 };
425
426 union pipe_surface_desc {
427 struct {
428 unsigned level;
429 unsigned first_layer:16;
430 unsigned last_layer:16;
431 } tex;
432 struct {
433 unsigned first_element;
434 unsigned last_element;
435 } buf;
436 };
437
438 /**
439 * A view into a texture that can be bound to a color render target /
440 * depth stencil attachment point.
441 */
442 struct pipe_surface
443 {
444 struct pipe_reference reference;
445 enum pipe_format format:16;
446 unsigned writable:1; /**< writable shader resource */
447 struct pipe_resource *texture; /**< resource into which this is a view */
448 struct pipe_context *context; /**< context this surface belongs to */
449
450 /* XXX width/height should be removed */
451 uint16_t width; /**< logical width in pixels */
452 uint16_t height; /**< logical height in pixels */
453
454 /**
455 * Number of samples for the surface. This will be 0 if rendering
456 * should use the resource's nr_samples, or another value if the resource
457 * is bound using FramebufferTexture2DMultisampleEXT.
458 */
459 unsigned nr_samples:8;
460
461 union pipe_surface_desc u;
462 };
463
464
465 /**
466 * A view into a texture that can be bound to a shader stage.
467 */
468 struct pipe_sampler_view
469 {
470 struct pipe_reference reference;
471 enum pipe_format format:15; /**< typed PIPE_FORMAT_x */
472 enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
473 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
474 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
475 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
476 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
477 struct pipe_resource *texture; /**< texture into which this is a view */
478 struct pipe_context *context; /**< context this view belongs to */
479 union {
480 struct {
481 unsigned first_layer:16; /**< first layer to use for array textures */
482 unsigned last_layer:16; /**< last layer to use for array textures */
483 unsigned first_level:8; /**< first mipmap level to use */
484 unsigned last_level:8; /**< last mipmap level to use */
485 } tex;
486 struct {
487 unsigned offset; /**< offset in bytes */
488 unsigned size; /**< size of the readable sub-range in bytes */
489 } buf;
490 } u;
491 };
492
493
494 /**
495 * A description of a buffer or texture image that can be bound to a shader
496 * stage.
497 */
498 struct pipe_image_view
499 {
500 struct pipe_resource *resource; /**< resource into which this is a view */
501 enum pipe_format format; /**< typed PIPE_FORMAT_x */
502 uint16_t access; /**< PIPE_IMAGE_ACCESS_x */
503 uint16_t shader_access; /**< PIPE_IMAGE_ACCESS_x */
504
505 union {
506 struct {
507 unsigned first_layer:16; /**< first layer to use for array textures */
508 unsigned last_layer:16; /**< last layer to use for array textures */
509 unsigned level:8; /**< mipmap level to use */
510 } tex;
511 struct {
512 unsigned offset; /**< offset in bytes */
513 unsigned size; /**< size of the accessible sub-range in bytes */
514 } buf;
515 } u;
516 };
517
518
519 /**
520 * Subregion of 1D/2D/3D image resource.
521 */
522 struct pipe_box
523 {
524 /* Fields only used by textures use int16_t instead of int.
525 * x and width are used by buffers, so they need the full 32-bit range.
526 */
527 int x;
528 int16_t y;
529 int16_t z;
530 int width;
531 int16_t height;
532 int16_t depth;
533 };
534
535
536 /**
537 * A memory object/resource such as a vertex buffer or texture.
538 */
539 struct pipe_resource
540 {
541 struct pipe_reference reference;
542
543 unsigned width0; /**< Used by both buffers and textures. */
544 uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
545 uint16_t depth0;
546 uint16_t array_size;
547
548 enum pipe_format format:16; /**< PIPE_FORMAT_x */
549 enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
550 unsigned last_level:8; /**< Index of last mipmap level present/defined */
551
552 /** Number of samples determining quality, driving rasterizer, shading,
553 * and framebuffer.
554 */
555 unsigned nr_samples:8;
556
557 /** Multiple samples within a pixel can have the same value.
558 * nr_storage_samples determines how many slots for different values
559 * there are per pixel. Only color buffers can set this lower than
560 * nr_samples.
561 */
562 unsigned nr_storage_samples:8;
563
564 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
565 unsigned bind; /**< bitmask of PIPE_BIND_x */
566 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
567
568 /**
569 * For planar images, ie. YUV EGLImage external, etc, pointer to the
570 * next plane.
571 */
572 struct pipe_resource *next;
573 /* The screen pointer should be last for optimal structure packing. */
574 struct pipe_screen *screen; /**< screen that this texture belongs to */
575 };
576
577
578 /**
579 * Transfer object. For data transfer to/from a resource.
580 */
581 struct pipe_transfer
582 {
583 struct pipe_resource *resource; /**< resource to transfer to/from */
584 unsigned level; /**< texture mipmap level */
585 enum pipe_transfer_usage usage;
586 struct pipe_box box; /**< region of the resource to access */
587 unsigned stride; /**< row stride in bytes */
588 unsigned layer_stride; /**< image/layer stride in bytes */
589 };
590
591
592 /**
593 * A vertex buffer. Typically, all the vertex data/attributes for
594 * drawing something will be in one buffer. But it's also possible, for
595 * example, to put colors in one buffer and texcoords in another.
596 */
597 struct pipe_vertex_buffer
598 {
599 uint16_t stride; /**< stride to same attrib in next vertex, in bytes */
600 bool is_user_buffer;
601 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
602
603 union {
604 struct pipe_resource *resource; /**< the actual buffer */
605 const void *user; /**< pointer to a user buffer */
606 } buffer;
607 };
608
609
610 /**
611 * A constant buffer. A subrange of an existing buffer can be set
612 * as a constant buffer.
613 */
614 struct pipe_constant_buffer
615 {
616 struct pipe_resource *buffer; /**< the actual buffer */
617 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
618 unsigned buffer_size; /**< how much data can be read in shader */
619 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
620 };
621
622
623 /**
624 * An untyped shader buffer supporting loads, stores, and atomics.
625 */
626 struct pipe_shader_buffer {
627 struct pipe_resource *buffer; /**< the actual buffer */
628 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
629 unsigned buffer_size; /**< how much data can be read in shader */
630 };
631
632
633 /**
634 * A stream output target. The structure specifies the range vertices can
635 * be written to.
636 *
637 * In addition to that, the structure should internally maintain the offset
638 * into the buffer, which should be incremented everytime something is written
639 * (appended) to it. The internal offset is buffer_offset + how many bytes
640 * have been written. The internal offset can be stored on the device
641 * and the CPU actually doesn't have to query it.
642 *
643 * Note that the buffer_size variable is actually specifying the available
644 * space in the buffer, not the size of the attached buffer.
645 * In other words in majority of cases buffer_size would simply be
646 * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
647 * of the buffer left, after accounting for buffer offset, for stream output
648 * to write to.
649 *
650 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
651 * actually been written.
652 */
653 struct pipe_stream_output_target
654 {
655 struct pipe_reference reference;
656 struct pipe_resource *buffer; /**< the output buffer */
657 struct pipe_context *context; /**< context this SO target belongs to */
658
659 unsigned buffer_offset; /**< offset where data should be written, in bytes */
660 unsigned buffer_size; /**< how much data is allowed to be written */
661 };
662
663
664 /**
665 * Information to describe a vertex attribute (position, color, etc)
666 */
667 struct pipe_vertex_element
668 {
669 /** Offset of this attribute, in bytes, from the start of the vertex */
670 unsigned src_offset:16;
671
672 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
673 * this attribute live in?
674 */
675 unsigned vertex_buffer_index:5;
676
677 enum pipe_format src_format:11;
678
679 /** Instance data rate divisor. 0 means this is per-vertex data,
680 * n means per-instance data used for n consecutive instances (n > 0).
681 */
682 unsigned instance_divisor;
683 };
684
685
686 struct pipe_draw_indirect_info
687 {
688 unsigned offset; /**< must be 4 byte aligned */
689 unsigned stride; /**< must be 4 byte aligned */
690 unsigned draw_count; /**< number of indirect draws */
691 unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
692
693 /* Indirect draw parameters resource is laid out as follows:
694 *
695 * if using indexed drawing:
696 * struct {
697 * uint32_t count;
698 * uint32_t instance_count;
699 * uint32_t start;
700 * int32_t index_bias;
701 * uint32_t start_instance;
702 * };
703 * otherwise:
704 * struct {
705 * uint32_t count;
706 * uint32_t instance_count;
707 * uint32_t start;
708 * uint32_t start_instance;
709 * };
710 */
711 struct pipe_resource *buffer;
712
713 /* Indirect draw count resource: If not NULL, contains a 32-bit value which
714 * is to be used as the real draw_count.
715 */
716 struct pipe_resource *indirect_draw_count;
717 };
718
719
720 /**
721 * Information to describe a draw_vbo call.
722 */
723 struct pipe_draw_info
724 {
725 ubyte index_size; /**< if 0, the draw is not indexed. */
726 enum pipe_prim_type mode:8; /**< the mode of the primitive */
727 unsigned primitive_restart:1;
728 unsigned has_user_indices:1; /**< if true, use index.user_buffer */
729 ubyte vertices_per_patch; /**< the number of vertices per patch */
730
731 /**
732 * Direct draws: start is the index of the first vertex
733 * Non-indexed indirect draws: not used
734 * Indexed indirect draws: start is added to the indirect start.
735 */
736 unsigned start;
737 unsigned count; /**< number of vertices */
738
739 unsigned start_instance; /**< first instance id */
740 unsigned instance_count; /**< number of instances */
741
742 unsigned drawid; /**< id of this draw in a multidraw */
743
744 /**
745 * For indexed drawing, these fields apply after index lookup.
746 */
747 int index_bias; /**< a bias to be added to each index */
748 unsigned min_index; /**< the min index */
749 unsigned max_index; /**< the max index */
750
751 /**
752 * Primitive restart enable/index (only applies to indexed drawing)
753 */
754 unsigned restart_index;
755
756 /* Pointers must be at the end for an optimal structure layout on 64-bit. */
757
758 /**
759 * An index buffer. When an index buffer is bound, all indices to vertices
760 * will be looked up from the buffer.
761 *
762 * If has_user_indices, use index.user, else use index.resource.
763 */
764 union {
765 struct pipe_resource *resource; /**< real buffer */
766 const void *user; /**< pointer to a user buffer */
767 } index;
768
769 struct pipe_draw_indirect_info *indirect; /**< Indirect draw. */
770
771 /**
772 * Stream output target. If not NULL, it's used to provide the 'count'
773 * parameter based on the number vertices captured by the stream output
774 * stage. (or generally, based on the number of bytes captured)
775 *
776 * Only 'mode', 'start_instance', and 'instance_count' are taken into
777 * account, all the other variables from pipe_draw_info are ignored.
778 *
779 * 'start' is implicitly 0 and 'count' is set as discussed above.
780 * The draw command is non-indexed.
781 *
782 * Note that this only provides the count. The vertex buffers must
783 * be set via set_vertex_buffers manually.
784 */
785 struct pipe_stream_output_target *count_from_stream_output;
786 };
787
788
789 /**
790 * Information to describe a blit call.
791 */
792 struct pipe_blit_info
793 {
794 struct {
795 struct pipe_resource *resource;
796 unsigned level;
797 struct pipe_box box; /**< negative width, height only legal for src */
798 /* For pipe_surface-like format casting: */
799 enum pipe_format format; /**< must be supported for sampling (src)
800 or rendering (dst), ZS is always supported */
801 } dst, src;
802
803 unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
804 unsigned filter; /**< PIPE_TEX_FILTER_* */
805
806 bool scissor_enable;
807 struct pipe_scissor_state scissor;
808
809 /* Window rectangles can either be inclusive or exclusive. */
810 bool window_rectangle_include;
811 unsigned num_window_rectangles;
812 struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
813
814 bool render_condition_enable; /**< whether the blit should honor the
815 current render condition */
816 bool alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
817 };
818
819 /**
820 * Information to describe a launch_grid call.
821 */
822 struct pipe_grid_info
823 {
824 /**
825 * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
826 * value will be the index of the kernel in the opencl.kernels metadata
827 * list.
828 */
829 uint32_t pc;
830
831 /**
832 * Will be used to initialize the INPUT resource, and it should point to a
833 * buffer of at least pipe_compute_state::req_input_mem bytes.
834 */
835 void *input;
836
837 /**
838 * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
839 * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
840 * 1 for non-used dimensions.
841 */
842 uint work_dim;
843
844 /**
845 * Determine the layout of the working block (in thread units) to be used.
846 */
847 uint block[3];
848
849 /**
850 * last_block allows disabling threads at the farthermost grid boundary.
851 * Full blocks as specified by "block" are launched, but the threads
852 * outside of "last_block" dimensions are disabled.
853 *
854 * If a block touches the grid boundary in the i-th axis, threads with
855 * THREAD_ID[i] >= last_block[i] are disabled.
856 *
857 * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
858 * meaning no effect.
859 *
860 * It's equivalent to doing this at the beginning of the compute shader:
861 *
862 * for (i = 0; i < 3; i++) {
863 * if (block_id[i] == grid[i] - 1 &&
864 * last_block[i] && thread_id[i] >= last_block[i])
865 * return;
866 * }
867 */
868 uint last_block[3];
869
870 /**
871 * Determine the layout of the grid (in block units) to be used.
872 */
873 uint grid[3];
874
875 /* Indirect compute parameters resource: If not NULL, block sizes are taken
876 * from this buffer instead, which is laid out as follows:
877 *
878 * struct {
879 * uint32_t num_blocks_x;
880 * uint32_t num_blocks_y;
881 * uint32_t num_blocks_z;
882 * };
883 */
884 struct pipe_resource *indirect;
885 unsigned indirect_offset; /**< must be 4 byte aligned */
886 };
887
888 /**
889 * Structure used as a header for serialized compute programs.
890 */
891 struct pipe_binary_program_header
892 {
893 uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
894 char blob[];
895 };
896
897 struct pipe_compute_state
898 {
899 enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
900 const void *prog; /**< Compute program to be executed. */
901 unsigned req_local_mem; /**< Required size of the LOCAL resource. */
902 unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
903 unsigned req_input_mem; /**< Required size of the INPUT resource. */
904 };
905
906 /**
907 * Structure that contains a callback for debug messages from the driver back
908 * to the gallium frontend.
909 */
910 struct pipe_debug_callback
911 {
912 /**
913 * When set to \c true, the callback may be called asynchronously from a
914 * driver-created thread.
915 */
916 bool async;
917
918 /**
919 * Callback for the driver to report debug/performance/etc information back
920 * to the gallium frontend.
921 *
922 * \param data user-supplied data pointer
923 * \param id message type identifier, if pointed value is 0, then a
924 * new id is assigned
925 * \param type PIPE_DEBUG_TYPE_*
926 * \param format printf-style format string
927 * \param args args for format string
928 */
929 void (*debug_message)(void *data,
930 unsigned *id,
931 enum pipe_debug_type type,
932 const char *fmt,
933 va_list args);
934 void *data;
935 };
936
937 /**
938 * Structure that contains a callback for device reset messages from the driver
939 * back to the gallium frontend.
940 *
941 * The callback must not be called from driver-created threads.
942 */
943 struct pipe_device_reset_callback
944 {
945 /**
946 * Callback for the driver to report when a device reset is detected.
947 *
948 * \param data user-supplied data pointer
949 * \param status PIPE_*_RESET
950 */
951 void (*reset)(void *data, enum pipe_reset_status status);
952
953 void *data;
954 };
955
956 /**
957 * Information about memory usage. All sizes are in kilobytes.
958 */
959 struct pipe_memory_info
960 {
961 unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
962 unsigned avail_device_memory; /**< free device memory at the moment */
963 unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
964 unsigned avail_staging_memory; /**< free staging memory at the moment */
965 unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
966 unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
967 };
968
969 /**
970 * Structure that contains information about external memory
971 */
972 struct pipe_memory_object
973 {
974 bool dedicated;
975 };
976
977 #ifdef __cplusplus
978 }
979 #endif
980
981 #endif