86ef255cd2e6b784bc0bee576aa38a7e4593b190
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 6
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_VERTEX_SAMPLERS 16
62 #define PIPE_MAX_GEOMETRY_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 32
64 #define PIPE_MAX_SHADER_OUTPUTS 32
65 #define PIPE_MAX_SHADER_RESOURCES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
68
69
70 struct pipe_reference
71 {
72 int32_t count; /* atomic */
73 };
74
75
76
77 /**
78 * Primitive (point/line/tri) rasterization info
79 */
80 struct pipe_rasterizer_state
81 {
82 unsigned flatshade:1;
83 unsigned light_twoside:1;
84 unsigned clamp_vertex_color:1;
85 unsigned clamp_fragment_color:1;
86 unsigned front_ccw:1;
87 unsigned cull_face:2; /**< PIPE_FACE_x */
88 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
89 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
90 unsigned offset_point:1;
91 unsigned offset_line:1;
92 unsigned offset_tri:1;
93 unsigned scissor:1;
94 unsigned poly_smooth:1;
95 unsigned poly_stipple_enable:1;
96 unsigned point_smooth:1;
97 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
98 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
99 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
100 unsigned multisample:1; /* XXX maybe more ms state in future */
101 unsigned line_smooth:1;
102 unsigned line_stipple_enable:1;
103 unsigned line_last_pixel:1;
104
105 /**
106 * Use the first vertex of a primitive as the provoking vertex for
107 * flat shading.
108 */
109 unsigned flatshade_first:1;
110
111 /**
112 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
113 * for determining pixel ownership.
114 *
115 * When false, triangle rasterization uses (0,0) pixel centers for
116 * determining pixel ownership.
117 *
118 * Triangle rasterization always uses a 'top,left' rule for pixel
119 * ownership, this just alters which point we consider the pixel
120 * center for that test.
121 */
122 unsigned gl_rasterization_rules:1;
123
124 unsigned line_stipple_factor:8; /**< [1..256] actually */
125 unsigned line_stipple_pattern:16;
126
127 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
128
129 float line_width;
130 float point_size; /**< used when no per-vertex size */
131 float offset_units;
132 float offset_scale;
133 };
134
135
136 struct pipe_poly_stipple
137 {
138 unsigned stipple[32];
139 };
140
141
142 struct pipe_viewport_state
143 {
144 float scale[4];
145 float translate[4];
146 };
147
148
149 struct pipe_scissor_state
150 {
151 unsigned minx:16;
152 unsigned miny:16;
153 unsigned maxx:16;
154 unsigned maxy:16;
155 };
156
157
158 struct pipe_clip_state
159 {
160 float ucp[PIPE_MAX_CLIP_PLANES][4];
161 unsigned nr;
162 unsigned depth_clamp:1;
163 };
164
165
166 struct pipe_shader_state
167 {
168 const struct tgsi_token *tokens;
169 };
170
171
172 struct pipe_depth_state
173 {
174 unsigned enabled:1; /**< depth test enabled? */
175 unsigned writemask:1; /**< allow depth buffer writes? */
176 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
177 };
178
179
180 struct pipe_stencil_state
181 {
182 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
183 unsigned func:3; /**< PIPE_FUNC_x */
184 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
185 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
186 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
187 unsigned valuemask:8;
188 unsigned writemask:8;
189 };
190
191
192 struct pipe_alpha_state
193 {
194 unsigned enabled:1;
195 unsigned func:3; /**< PIPE_FUNC_x */
196 float ref_value; /**< reference value */
197 };
198
199
200 struct pipe_depth_stencil_alpha_state
201 {
202 struct pipe_depth_state depth;
203 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
204 struct pipe_alpha_state alpha;
205 };
206
207
208 struct pipe_rt_blend_state
209 {
210 unsigned blend_enable:1;
211
212 unsigned rgb_func:3; /**< PIPE_BLEND_x */
213 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
214 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
215
216 unsigned alpha_func:3; /**< PIPE_BLEND_x */
217 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
218 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
219
220 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
221 };
222
223 struct pipe_blend_state
224 {
225 unsigned independent_blend_enable:1;
226 unsigned logicop_enable:1;
227 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
228 unsigned dither:1;
229 unsigned alpha_to_coverage:1;
230 unsigned alpha_to_one:1;
231 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
232 };
233
234
235 struct pipe_blend_color
236 {
237 float color[4];
238 };
239
240 struct pipe_stencil_ref
241 {
242 ubyte ref_value[2];
243 };
244
245 struct pipe_framebuffer_state
246 {
247 unsigned width, height;
248
249 /** multiple color buffers for multiple render targets */
250 unsigned nr_cbufs;
251 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
252
253 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
254 };
255
256
257 /**
258 * Texture sampler state.
259 */
260 struct pipe_sampler_state
261 {
262 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
263 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
264 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
265 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
266 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
267 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
268 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
269 unsigned compare_func:3; /**< PIPE_FUNC_x */
270 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
271 unsigned max_anisotropy:6;
272 unsigned seamless_cube_map:1;
273 float lod_bias; /**< LOD/lambda bias */
274 float min_lod, max_lod; /**< LOD clamp range, after bias */
275 float border_color[4];
276 };
277
278
279 /**
280 * A view into a texture that can be bound to a color render target /
281 * depth stencil attachment point.
282 */
283 struct pipe_surface
284 {
285 struct pipe_reference reference;
286 struct pipe_resource *texture; /**< resource into which this is a view */
287 struct pipe_context *context; /**< context this view belongs to */
288 enum pipe_format format;
289
290 /* XXX width/height should be removed */
291 unsigned width; /**< logical width in pixels */
292 unsigned height; /**< logical height in pixels */
293
294 unsigned usage; /**< bitmask of PIPE_BIND_x */
295
296 union {
297 struct {
298 unsigned level;
299 unsigned first_layer:16;
300 unsigned last_layer:16;
301 } tex;
302 struct {
303 unsigned first_element;
304 unsigned last_element;
305 } buf;
306 } u;
307 };
308
309
310 /**
311 * A view into a texture that can be bound to a shader stage.
312 */
313 struct pipe_sampler_view
314 {
315 struct pipe_reference reference;
316 enum pipe_format format; /**< typed PIPE_FORMAT_x */
317 struct pipe_resource *texture; /**< texture into which this is a view */
318 struct pipe_context *context; /**< context this view belongs to */
319 union {
320 struct {
321 unsigned first_layer:16; /**< first layer to use for array textures */
322 unsigned last_layer:16; /**< last layer to use for array textures */
323 unsigned first_level:8; /**< first mipmap level to use */
324 unsigned last_level:8; /**< last mipmap level to use */
325 } tex;
326 struct {
327 unsigned first_element;
328 unsigned last_element;
329 } buf;
330 } u;
331 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
332 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
333 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
334 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
335 };
336
337
338 /**
339 * Subregion of 1D/2D/3D image resource.
340 */
341 struct pipe_box
342 {
343 unsigned x;
344 unsigned y;
345 unsigned z;
346 unsigned width;
347 unsigned height;
348 unsigned depth;
349 };
350
351
352 /**
353 * A memory object/resource such as a vertex buffer or texture.
354 */
355 struct pipe_resource
356 {
357 struct pipe_reference reference;
358 struct pipe_screen *screen; /**< screen that this texture belongs to */
359 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
360 enum pipe_format format; /**< PIPE_FORMAT_x */
361
362 unsigned width0;
363 unsigned height0;
364 unsigned depth0;
365 unsigned array_size;
366
367 unsigned last_level:8; /**< Index of last mipmap level present/defined */
368 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
369 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
370
371 unsigned bind; /**< bitmask of PIPE_BIND_x */
372 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
373 };
374
375 struct pipe_stream_output_state
376 {
377 /**< number of the output buffer to insert each element into */
378 int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
379 /**< which register to grab each output from */
380 int register_index[PIPE_MAX_SHADER_OUTPUTS];
381 /**< TGSI_WRITEMASK signifying which components to output */
382 ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
383 /**< number of outputs */
384 int num_outputs;
385
386 /**< stride for an entire vertex, only used if all output_buffers
387 * are 0 */
388 unsigned stride;
389 };
390
391
392 /**
393 * Transfer object. For data transfer to/from a resource.
394 */
395 struct pipe_transfer
396 {
397 struct pipe_resource *resource; /**< resource to transfer to/from */
398 unsigned level; /**< texture mipmap level */
399 enum pipe_transfer_usage usage;
400 struct pipe_box box; /**< region of the resource to access */
401 unsigned stride; /**< row stride in bytes */
402 unsigned layer_stride; /**< image/layer stride in bytes */
403 void *data;
404 };
405
406
407
408 /**
409 * A vertex buffer. Typically, all the vertex data/attributes for
410 * drawing something will be in one buffer. But it's also possible, for
411 * example, to put colors in one buffer and texcoords in another.
412 */
413 struct pipe_vertex_buffer
414 {
415 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
416 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
417 struct pipe_resource *buffer; /**< the actual buffer */
418 };
419
420
421 /**
422 * Information to describe a vertex attribute (position, color, etc)
423 */
424 struct pipe_vertex_element
425 {
426 /** Offset of this attribute, in bytes, from the start of the vertex */
427 unsigned src_offset;
428
429 /** Instance data rate divisor. 0 means this is per-vertex data,
430 * n means per-instance data used for n consecutive instances (n > 0).
431 */
432 unsigned instance_divisor;
433
434 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
435 * this attribute live in?
436 */
437 unsigned vertex_buffer_index;
438
439 enum pipe_format src_format;
440 };
441
442
443 /**
444 * An index buffer. When an index buffer is bound, all indices to vertices
445 * will be looked up in the buffer.
446 */
447 struct pipe_index_buffer
448 {
449 unsigned index_size; /**< size of an index, in bytes */
450 unsigned offset; /**< offset to start of data in buffer, in bytes */
451 struct pipe_resource *buffer; /**< the actual buffer */
452 };
453
454
455 /**
456 * Information to describe a draw_vbo call.
457 */
458 struct pipe_draw_info
459 {
460 boolean indexed; /**< use index buffer */
461
462 unsigned mode; /**< the mode of the primitive */
463 unsigned start; /**< the index of the first vertex */
464 unsigned count; /**< number of vertices */
465
466 unsigned start_instance; /**< first instance id */
467 unsigned instance_count; /**< number of instances */
468
469 /**
470 * For indexed drawing, these fields apply after index lookup.
471 */
472 int index_bias; /**< a bias to be added to each index */
473 unsigned min_index; /**< the min index */
474 unsigned max_index; /**< the max index */
475
476 /**
477 * Primitive restart enable/index (only applies to indexed drawing)
478 */
479 boolean primitive_restart;
480 unsigned restart_index;
481 };
482
483
484 #ifdef __cplusplus
485 }
486 #endif
487
488 #endif