Merge remote branch 'origin/master' into HEAD
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_refcnt.h"
47 #include "p_screen.h"
48
49
50 #ifdef __cplusplus
51 extern "C" {
52 #endif
53
54
55 /**
56 * Implementation limits
57 */
58 #define PIPE_MAX_ATTRIBS 32
59 #define PIPE_MAX_CLIP_PLANES 6
60 #define PIPE_MAX_COLOR_BUFS 8
61 #define PIPE_MAX_CONSTANT 32
62 #define PIPE_MAX_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 16
64 #define PIPE_MAX_SHADER_OUTPUTS 16
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66
67
68 /* fwd decls */
69 struct pipe_surface;
70
71
72 /**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76 struct pipe_buffer
77 {
78 struct pipe_reference reference;
79 struct pipe_screen *screen;
80 unsigned alignment;
81 unsigned usage;
82 unsigned size;
83 };
84
85
86 /**
87 * Primitive (point/line/tri) rasterization info
88 */
89 struct pipe_rasterizer_state
90 {
91 unsigned flatshade:1;
92 unsigned light_twoside:1;
93 unsigned front_winding:2; /**< PIPE_WINDING_x */
94 unsigned cull_mode:2; /**< PIPE_WINDING_x */
95 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
96 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
97 unsigned offset_cw:1;
98 unsigned offset_ccw:1;
99 unsigned scissor:1;
100 unsigned poly_smooth:1;
101 unsigned poly_stipple_enable:1;
102 unsigned point_smooth:1;
103 unsigned point_sprite:1;
104 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105 unsigned multisample:1; /* XXX maybe more ms state in future */
106 unsigned line_smooth:1;
107 unsigned line_stipple_enable:1;
108 unsigned line_stipple_factor:8; /**< [1..256] actually */
109 unsigned line_stipple_pattern:16;
110 unsigned line_last_pixel:1;
111
112 /**
113 * Vertex coordinates are pre-transformed to screen space. Skip
114 * the vertex shader, clipping and viewport processing. Note that
115 * a vertex shader is still needed though, to indicate the mapping
116 * from vertex elements to fragment shader input semantics.
117 */
118 unsigned bypass_vs_clip_and_viewport:1;
119
120 unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
121 unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
122
123 float line_width;
124 float point_size; /**< used when no per-vertex size */
125 float point_size_min; /* XXX - temporary, will go away */
126 float point_size_max; /* XXX - temporary, will go away */
127 float offset_units;
128 float offset_scale;
129 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
130 };
131
132
133 struct pipe_poly_stipple
134 {
135 unsigned stipple[32];
136 };
137
138
139 struct pipe_viewport_state
140 {
141 float scale[4];
142 float translate[4];
143 };
144
145
146 struct pipe_scissor_state
147 {
148 unsigned minx:16;
149 unsigned miny:16;
150 unsigned maxx:16;
151 unsigned maxy:16;
152 };
153
154
155 struct pipe_clip_state
156 {
157 float ucp[PIPE_MAX_CLIP_PLANES][4];
158 unsigned nr;
159 };
160
161
162 /**
163 * Constants for vertex/fragment shaders
164 */
165 struct pipe_constant_buffer
166 {
167 struct pipe_buffer *buffer;
168 };
169
170
171 struct pipe_shader_state
172 {
173 const struct tgsi_token *tokens;
174 };
175
176
177 struct pipe_depth_state
178 {
179 unsigned enabled:1; /**< depth test enabled? */
180 unsigned writemask:1; /**< allow depth buffer writes? */
181 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
182 unsigned occlusion_count:1; /**< do occlusion counting? */
183 };
184
185
186 struct pipe_stencil_state
187 {
188 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
189 unsigned func:3; /**< PIPE_FUNC_x */
190 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
191 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
192 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
193 ubyte ref_value;
194 ubyte valuemask;
195 ubyte writemask;
196 };
197
198
199 struct pipe_alpha_state
200 {
201 unsigned enabled:1;
202 unsigned func:3; /**< PIPE_FUNC_x */
203 float ref_value; /**< reference value */
204 };
205
206
207 struct pipe_depth_stencil_alpha_state
208 {
209 struct pipe_depth_state depth;
210 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
211 struct pipe_alpha_state alpha;
212 };
213
214
215 struct pipe_blend_state
216 {
217 unsigned blend_enable:1;
218
219 unsigned rgb_func:3; /**< PIPE_BLEND_x */
220 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
221 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
222
223 unsigned alpha_func:3; /**< PIPE_BLEND_x */
224 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
225 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
226
227 unsigned logicop_enable:1;
228 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
229
230 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
231 unsigned dither:1;
232 };
233
234
235 struct pipe_blend_color
236 {
237 float color[4];
238 };
239
240
241 struct pipe_framebuffer_state
242 {
243 unsigned width, height;
244
245 /** multiple colorbuffers for multiple render targets */
246 unsigned nr_cbufs;
247 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
248
249 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
250 };
251
252
253 /**
254 * Texture sampler state.
255 */
256 struct pipe_sampler_state
257 {
258 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
259 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
260 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
261 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
262 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
263 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
264 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
265 unsigned compare_func:3; /**< PIPE_FUNC_x */
266 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
267 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
268 float shadow_ambient; /**< shadow test fail color/intensity */
269 float lod_bias; /**< LOD/lambda bias */
270 float min_lod, max_lod; /**< LOD clamp range, after bias */
271 float border_color[4];
272 float max_anisotropy;
273 };
274
275
276 /**
277 * 2D surface. This is basically a view into a memory buffer.
278 * May be a renderbuffer, texture mipmap level, etc.
279 */
280 struct pipe_surface
281 {
282 struct pipe_reference reference;
283 enum pipe_format format; /**< PIPE_FORMAT_x */
284 unsigned status; /**< PIPE_SURFACE_STATUS_x */
285 unsigned clear_value; /**< XXX may be temporary */
286 unsigned width; /**< logical width in pixels */
287 unsigned height; /**< logical height in pixels */
288 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
289 unsigned offset; /**< offset from start of buffer, in bytes */
290 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
291
292 struct pipe_texture *texture; /**< texture into which this is a view */
293 unsigned face;
294 unsigned level;
295 unsigned zslice;
296 };
297
298
299 /**
300 * Transfer object. For data transfer to/from a texture.
301 */
302 struct pipe_transfer
303 {
304 enum pipe_format format; /**< PIPE_FORMAT_x */
305 unsigned x; /**< x offset from start of texture image */
306 unsigned y; /**< y offset from start of texture image */
307 unsigned width; /**< logical width in pixels */
308 unsigned height; /**< logical height in pixels */
309 struct pipe_format_block block;
310 unsigned nblocksx; /**< allocated width in blocks */
311 unsigned nblocksy; /**< allocated height in blocks */
312 unsigned stride; /**< stride in bytes between rows of blocks */
313 unsigned usage; /**< PIPE_TRANSFER_* */
314
315 struct pipe_texture *texture; /**< texture to transfer to/from */
316 unsigned face;
317 unsigned level;
318 unsigned zslice;
319 };
320
321
322 /**
323 * Texture object.
324 */
325 struct pipe_texture
326 {
327 struct pipe_reference reference;
328
329 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
330 enum pipe_format format; /**< PIPE_FORMAT_x */
331
332 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
333 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
334 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
335
336 struct pipe_format_block block;
337 unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
338 unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
339
340 unsigned last_level:8; /**< Index of last mipmap level present/defined */
341 unsigned compressed:1;
342
343 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
344
345 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
346
347 struct pipe_screen *screen; /**< screen that this texture belongs to */
348 };
349
350
351 /**
352 * A vertex buffer. Typically, all the vertex data/attributes for
353 * drawing something will be in one buffer. But it's also possible, for
354 * example, to put colors in one buffer and texcoords in another.
355 */
356 struct pipe_vertex_buffer
357 {
358 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
359 unsigned max_index; /**< number of vertices in this buffer */
360 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
361 struct pipe_buffer *buffer; /**< the actual buffer */
362 };
363
364
365 /**
366 * Information to describe a vertex attribute (position, color, etc)
367 */
368 struct pipe_vertex_element
369 {
370 /** Offset of this attribute, in bytes, from the start of the vertex */
371 unsigned src_offset;
372
373 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
374 * this attribute live in?
375 */
376 unsigned vertex_buffer_index:8;
377 unsigned nr_components:8;
378
379 enum pipe_format src_format; /**< PIPE_FORMAT_* */
380 };
381
382
383 /* Reference counting helper functions */
384 static INLINE void
385 pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
386 {
387 struct pipe_buffer *old_buf = *ptr;
388
389 if (pipe_reference((struct pipe_reference **)ptr, &buf->reference))
390 old_buf->screen->buffer_destroy(old_buf);
391 }
392
393 static INLINE void
394 pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
395 {
396 struct pipe_surface *old_surf = *ptr;
397
398 if (pipe_reference((struct pipe_reference **)ptr, &surf->reference))
399 old_surf->texture->screen->tex_surface_destroy(old_surf);
400 }
401
402 static INLINE void
403 pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
404 {
405 struct pipe_texture *old_tex = *ptr;
406
407 if (pipe_reference((struct pipe_reference **)ptr, &tex->reference))
408 old_tex->screen->texture_destroy(old_tex);
409 }
410
411
412 #ifdef __cplusplus
413 }
414 #endif
415
416 #endif