gallium: add winsys interface for viewport changes to support DRI2
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 6
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_SHADER_INPUTS 16
62 #define PIPE_MAX_SHADER_OUTPUTS 16
63 #define PIPE_MAX_TEXTURE_LEVELS 16
64
65
66 /* fwd decls */
67 struct pipe_screen;
68 struct pipe_surface;
69
70
71
72 /**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76 struct pipe_buffer
77 {
78 unsigned alignment;
79 unsigned usage;
80 unsigned size;
81
82 /** Reference count */
83 unsigned refcount;
84 };
85
86
87 /**
88 * Primitive (point/line/tri) rasterization info
89 */
90 struct pipe_rasterizer_state
91 {
92 unsigned flatshade:1;
93 unsigned light_twoside:1;
94 unsigned front_winding:2; /**< PIPE_WINDING_x */
95 unsigned cull_mode:2; /**< PIPE_WINDING_x */
96 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
97 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
98 unsigned offset_cw:1;
99 unsigned offset_ccw:1;
100 unsigned scissor:1;
101 unsigned poly_smooth:1;
102 unsigned poly_stipple_enable:1;
103 unsigned point_smooth:1;
104 unsigned point_sprite:1;
105 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
106 unsigned multisample:1; /* XXX maybe more ms state in future */
107 unsigned line_smooth:1;
108 unsigned line_stipple_enable:1;
109 unsigned line_stipple_factor:8; /**< [1..256] actually */
110 unsigned line_stipple_pattern:16;
111 unsigned line_last_pixel:1;
112 unsigned bypass_clipping:1;
113 unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is
114 still needed though, to indicate inputs/outputs */
115 unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
116 unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
117 unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
118
119 float line_width;
120 float point_size; /**< used when no per-vertex size */
121 float point_size_min; /* XXX - temporary, will go away */
122 float point_size_max; /* XXX - temporary, will go away */
123 float offset_units;
124 float offset_scale;
125 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
126 };
127
128
129 struct pipe_poly_stipple
130 {
131 unsigned stipple[32];
132 };
133
134
135 struct pipe_viewport_state
136 {
137 float scale[4];
138 float translate[4];
139 };
140
141
142 struct pipe_scissor_state
143 {
144 unsigned minx:16;
145 unsigned miny:16;
146 unsigned maxx:16;
147 unsigned maxy:16;
148 };
149
150
151 struct pipe_clip_state
152 {
153 float ucp[PIPE_MAX_CLIP_PLANES][4];
154 unsigned nr;
155 };
156
157
158 /**
159 * Constants for vertex/fragment shaders
160 */
161 struct pipe_constant_buffer
162 {
163 struct pipe_buffer *buffer;
164 };
165
166
167 struct pipe_shader_state
168 {
169 const struct tgsi_token *tokens;
170 };
171
172
173 struct pipe_depth_state
174 {
175 unsigned enabled:1; /**< depth test enabled? */
176 unsigned writemask:1; /**< allow depth buffer writes? */
177 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
178 unsigned occlusion_count:1; /**< do occlusion counting? */
179 };
180
181
182 struct pipe_stencil_state
183 {
184 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
185 unsigned func:3; /**< PIPE_FUNC_x */
186 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
187 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
188 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
189 ubyte ref_value;
190 ubyte valuemask;
191 ubyte writemask;
192 };
193
194
195 struct pipe_alpha_state
196 {
197 unsigned enabled:1;
198 unsigned func:3; /**< PIPE_FUNC_x */
199 float ref_value; /**< reference value */
200 };
201
202
203 struct pipe_depth_stencil_alpha_state
204 {
205 struct pipe_depth_state depth;
206 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
207 struct pipe_alpha_state alpha;
208 };
209
210
211 struct pipe_blend_state
212 {
213 unsigned blend_enable:1;
214
215 unsigned rgb_func:3; /**< PIPE_BLEND_x */
216 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
217 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
218
219 unsigned alpha_func:3; /**< PIPE_BLEND_x */
220 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
221 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
222
223 unsigned logicop_enable:1;
224 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
225
226 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
227 unsigned dither:1;
228 };
229
230
231 struct pipe_blend_color
232 {
233 float color[4];
234 };
235
236
237 struct pipe_framebuffer_state
238 {
239 unsigned width, height;
240
241 /** multiple colorbuffers for multiple render targets */
242 unsigned nr_cbufs;
243 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
244
245 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
246 };
247
248
249 /**
250 * Texture sampler state.
251 */
252 struct pipe_sampler_state
253 {
254 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
255 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
256 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
257 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
258 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
259 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
260 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
261 unsigned compare_func:3; /**< PIPE_FUNC_x */
262 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
263 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
264 float shadow_ambient; /**< shadow test fail color/intensity */
265 float lod_bias; /**< LOD/lambda bias */
266 float min_lod, max_lod; /**< LOD clamp range, after bias */
267 float border_color[4];
268 float max_anisotropy;
269 };
270
271
272 /**
273 * 2D surface. This is basically a view into a memory buffer.
274 * May be a renderbuffer, texture mipmap level, etc.
275 */
276 struct pipe_surface
277 {
278 enum pipe_format format; /**< PIPE_FORMAT_x */
279 unsigned status; /**< PIPE_SURFACE_STATUS_x */
280 unsigned clear_value; /**< XXX may be temporary */
281 unsigned width; /**< logical width in pixels */
282 unsigned height; /**< logical height in pixels */
283 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
284 unsigned offset; /**< offset from start of buffer, in bytes */
285 unsigned refcount;
286 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
287
288 struct pipe_texture *texture; /**< texture into which this is a view */
289 unsigned face;
290 unsigned level;
291 unsigned zslice;
292 };
293
294
295 /**
296 * Transfer object. For data transfer to/from a texture.
297 */
298 struct pipe_transfer
299 {
300 enum pipe_format format; /**< PIPE_FORMAT_x */
301 unsigned x; /**< x offset from start of texture image */
302 unsigned y; /**< y offset from start of texture image */
303 unsigned width; /**< logical width in pixels */
304 unsigned height; /**< logical height in pixels */
305 struct pipe_format_block block;
306 unsigned nblocksx; /**< allocated width in blocks */
307 unsigned nblocksy; /**< allocated height in blocks */
308 unsigned stride; /**< stride in bytes between rows of blocks */
309 unsigned refcount;
310 unsigned usage; /**< PIPE_TRANSFER_* */
311
312 struct pipe_texture *texture; /**< texture to transfer to/from */
313 unsigned face;
314 unsigned level;
315 unsigned zslice;
316 };
317
318
319 /**
320 * Texture object.
321 */
322 struct pipe_texture
323 {
324 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
325 enum pipe_format format; /**< PIPE_FORMAT_x */
326
327 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
328 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
329 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
330
331 struct pipe_format_block block;
332 unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
333 unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
334
335 unsigned last_level:8; /**< Index of last mipmap level present/defined */
336 unsigned compressed:1;
337
338 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
339
340 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
341
342 /* These are also refcounted:
343 */
344 unsigned refcount;
345
346 struct pipe_screen *screen; /**< screen that this texture belongs to */
347 };
348
349
350 /**
351 * A vertex buffer. Typically, all the vertex data/attributes for
352 * drawing something will be in one buffer. But it's also possible, for
353 * example, to put colors in one buffer and texcoords in another.
354 */
355 struct pipe_vertex_buffer
356 {
357 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
358 unsigned max_index; /**< number of vertices in this buffer */
359 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
360 struct pipe_buffer *buffer; /**< the actual buffer */
361 };
362
363
364 /**
365 * Information to describe a vertex attribute (position, color, etc)
366 */
367 struct pipe_vertex_element
368 {
369 /** Offset of this attribute, in bytes, from the start of the vertex */
370 unsigned src_offset;
371
372 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
373 * this attribute live in?
374 */
375 unsigned vertex_buffer_index:8;
376 unsigned nr_components:8;
377
378 enum pipe_format src_format; /**< PIPE_FORMAT_* */
379 };
380
381
382 #ifdef __cplusplus
383 }
384 #endif
385
386 #endif