Merge remote branch 'main/master' into radeon-rewrite
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_refcnt.h"
47 #include "p_screen.h"
48
49
50 #ifdef __cplusplus
51 extern "C" {
52 #endif
53
54
55 /**
56 * Implementation limits
57 */
58 #define PIPE_MAX_ATTRIBS 32
59 #define PIPE_MAX_CLIP_PLANES 6
60 #define PIPE_MAX_COLOR_BUFS 8
61 #define PIPE_MAX_CONSTANT 32
62 #define PIPE_MAX_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 16
64 #define PIPE_MAX_SHADER_OUTPUTS 16
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66
67
68 /* fwd decls */
69 struct pipe_surface;
70
71
72 /**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76 struct pipe_buffer
77 {
78 struct pipe_reference reference;
79 struct pipe_screen *screen;
80 unsigned alignment;
81 unsigned usage;
82 unsigned size;
83 };
84
85
86 /**
87 * Primitive (point/line/tri) rasterization info
88 */
89 struct pipe_rasterizer_state
90 {
91 unsigned flatshade:1;
92 unsigned light_twoside:1;
93 unsigned front_winding:2; /**< PIPE_WINDING_x */
94 unsigned cull_mode:2; /**< PIPE_WINDING_x */
95 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
96 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
97 unsigned offset_cw:1;
98 unsigned offset_ccw:1;
99 unsigned scissor:1;
100 unsigned poly_smooth:1;
101 unsigned poly_stipple_enable:1;
102 unsigned point_smooth:1;
103 unsigned point_sprite:1;
104 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105 unsigned multisample:1; /* XXX maybe more ms state in future */
106 unsigned line_smooth:1;
107 unsigned line_stipple_enable:1;
108 unsigned line_stipple_factor:8; /**< [1..256] actually */
109 unsigned line_stipple_pattern:16;
110 unsigned line_last_pixel:1;
111
112 /**
113 * Vertex coordinates are pre-transformed to screen space. Skip
114 * the vertex shader, clipping and viewport processing. Note that
115 * a vertex shader is still needed though, to indicate the mapping
116 * from vertex elements to fragment shader input semantics.
117 */
118 unsigned bypass_vs_clip_and_viewport:1;
119
120 unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
121 unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
122 unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
123
124 float line_width;
125 float point_size; /**< used when no per-vertex size */
126 float point_size_min; /* XXX - temporary, will go away */
127 float point_size_max; /* XXX - temporary, will go away */
128 float offset_units;
129 float offset_scale;
130 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
131 };
132
133
134 struct pipe_poly_stipple
135 {
136 unsigned stipple[32];
137 };
138
139
140 struct pipe_viewport_state
141 {
142 float scale[4];
143 float translate[4];
144 };
145
146
147 struct pipe_scissor_state
148 {
149 unsigned minx:16;
150 unsigned miny:16;
151 unsigned maxx:16;
152 unsigned maxy:16;
153 };
154
155
156 struct pipe_clip_state
157 {
158 float ucp[PIPE_MAX_CLIP_PLANES][4];
159 unsigned nr;
160 };
161
162
163 /**
164 * Constants for vertex/fragment shaders
165 */
166 struct pipe_constant_buffer
167 {
168 struct pipe_buffer *buffer;
169 };
170
171
172 struct pipe_shader_state
173 {
174 const struct tgsi_token *tokens;
175 };
176
177
178 struct pipe_depth_state
179 {
180 unsigned enabled:1; /**< depth test enabled? */
181 unsigned writemask:1; /**< allow depth buffer writes? */
182 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
183 unsigned occlusion_count:1; /**< do occlusion counting? */
184 };
185
186
187 struct pipe_stencil_state
188 {
189 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
190 unsigned func:3; /**< PIPE_FUNC_x */
191 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
192 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
193 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
194 ubyte ref_value;
195 ubyte valuemask;
196 ubyte writemask;
197 };
198
199
200 struct pipe_alpha_state
201 {
202 unsigned enabled:1;
203 unsigned func:3; /**< PIPE_FUNC_x */
204 float ref_value; /**< reference value */
205 };
206
207
208 struct pipe_depth_stencil_alpha_state
209 {
210 struct pipe_depth_state depth;
211 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
212 struct pipe_alpha_state alpha;
213 };
214
215
216 struct pipe_blend_state
217 {
218 unsigned blend_enable:1;
219
220 unsigned rgb_func:3; /**< PIPE_BLEND_x */
221 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
222 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
223
224 unsigned alpha_func:3; /**< PIPE_BLEND_x */
225 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
226 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
227
228 unsigned logicop_enable:1;
229 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
230
231 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
232 unsigned dither:1;
233 };
234
235
236 struct pipe_blend_color
237 {
238 float color[4];
239 };
240
241
242 struct pipe_framebuffer_state
243 {
244 unsigned width, height;
245
246 /** multiple colorbuffers for multiple render targets */
247 unsigned nr_cbufs;
248 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
249
250 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
251 };
252
253
254 /**
255 * Texture sampler state.
256 */
257 struct pipe_sampler_state
258 {
259 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
260 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
261 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
262 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
263 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
264 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
265 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
266 unsigned compare_func:3; /**< PIPE_FUNC_x */
267 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
268 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
269 float shadow_ambient; /**< shadow test fail color/intensity */
270 float lod_bias; /**< LOD/lambda bias */
271 float min_lod, max_lod; /**< LOD clamp range, after bias */
272 float border_color[4];
273 float max_anisotropy;
274 };
275
276
277 /**
278 * 2D surface. This is basically a view into a memory buffer.
279 * May be a renderbuffer, texture mipmap level, etc.
280 */
281 struct pipe_surface
282 {
283 struct pipe_reference reference;
284 enum pipe_format format; /**< PIPE_FORMAT_x */
285 unsigned status; /**< PIPE_SURFACE_STATUS_x */
286 unsigned clear_value; /**< XXX may be temporary */
287 unsigned width; /**< logical width in pixels */
288 unsigned height; /**< logical height in pixels */
289 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
290 unsigned offset; /**< offset from start of buffer, in bytes */
291 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
292
293 struct pipe_texture *texture; /**< texture into which this is a view */
294 unsigned face;
295 unsigned level;
296 unsigned zslice;
297 };
298
299
300 /**
301 * Transfer object. For data transfer to/from a texture.
302 */
303 struct pipe_transfer
304 {
305 enum pipe_format format; /**< PIPE_FORMAT_x */
306 unsigned x; /**< x offset from start of texture image */
307 unsigned y; /**< y offset from start of texture image */
308 unsigned width; /**< logical width in pixels */
309 unsigned height; /**< logical height in pixels */
310 struct pipe_format_block block;
311 unsigned nblocksx; /**< allocated width in blocks */
312 unsigned nblocksy; /**< allocated height in blocks */
313 unsigned stride; /**< stride in bytes between rows of blocks */
314 unsigned usage; /**< PIPE_TRANSFER_* */
315
316 struct pipe_texture *texture; /**< texture to transfer to/from */
317 unsigned face;
318 unsigned level;
319 unsigned zslice;
320 };
321
322
323 /**
324 * Texture object.
325 */
326 struct pipe_texture
327 {
328 struct pipe_reference reference;
329
330 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
331 enum pipe_format format; /**< PIPE_FORMAT_x */
332
333 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
334 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
335 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
336
337 struct pipe_format_block block;
338 unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
339 unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
340
341 unsigned last_level:8; /**< Index of last mipmap level present/defined */
342 unsigned compressed:1;
343
344 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
345
346 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
347
348 struct pipe_screen *screen; /**< screen that this texture belongs to */
349 };
350
351
352 /**
353 * A vertex buffer. Typically, all the vertex data/attributes for
354 * drawing something will be in one buffer. But it's also possible, for
355 * example, to put colors in one buffer and texcoords in another.
356 */
357 struct pipe_vertex_buffer
358 {
359 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
360 unsigned max_index; /**< number of vertices in this buffer */
361 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
362 struct pipe_buffer *buffer; /**< the actual buffer */
363 };
364
365
366 /**
367 * Information to describe a vertex attribute (position, color, etc)
368 */
369 struct pipe_vertex_element
370 {
371 /** Offset of this attribute, in bytes, from the start of the vertex */
372 unsigned src_offset;
373
374 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
375 * this attribute live in?
376 */
377 unsigned vertex_buffer_index:8;
378 unsigned nr_components:8;
379
380 enum pipe_format src_format; /**< PIPE_FORMAT_* */
381 };
382
383
384 /* Reference counting helper functions */
385 static INLINE void
386 pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
387 {
388 struct pipe_buffer *old_buf = *ptr;
389
390 if (pipe_reference((struct pipe_reference **)ptr, &buf->reference))
391 old_buf->screen->buffer_destroy(old_buf);
392 }
393
394 static INLINE void
395 pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
396 {
397 struct pipe_surface *old_surf = *ptr;
398
399 if (pipe_reference((struct pipe_reference **)ptr, &surf->reference))
400 old_surf->texture->screen->tex_surface_destroy(old_surf);
401 }
402
403 static INLINE void
404 pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
405 {
406 struct pipe_texture *old_tex = *ptr;
407
408 if (pipe_reference((struct pipe_reference **)ptr, &tex->reference))
409 old_tex->screen->texture_destroy(old_tex);
410 }
411
412
413 #ifdef __cplusplus
414 }
415 #endif
416
417 #endif