ab49cabb80098b8587562a0b68ae322315b12d6a
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 8
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_SHADER_INPUTS 32
62 #define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
63 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
64 #define PIPE_MAX_SHADER_RESOURCES 32
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66 #define PIPE_MAX_SO_BUFFERS 4
67
68
69 struct pipe_reference
70 {
71 int32_t count; /* atomic */
72 };
73
74
75
76 /**
77 * Primitive (point/line/tri) rasterization info
78 */
79 struct pipe_rasterizer_state
80 {
81 unsigned flatshade:1;
82 unsigned light_twoside:1;
83 unsigned clamp_vertex_color:1;
84 unsigned clamp_fragment_color:1;
85 unsigned front_ccw:1;
86 unsigned cull_face:2; /**< PIPE_FACE_x */
87 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
88 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
89 unsigned offset_point:1;
90 unsigned offset_line:1;
91 unsigned offset_tri:1;
92 unsigned scissor:1;
93 unsigned poly_smooth:1;
94 unsigned poly_stipple_enable:1;
95 unsigned point_smooth:1;
96 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
97 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
98 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
99 unsigned multisample:1; /* XXX maybe more ms state in future */
100 unsigned line_smooth:1;
101 unsigned line_stipple_enable:1;
102 unsigned line_last_pixel:1;
103
104 /**
105 * Use the first vertex of a primitive as the provoking vertex for
106 * flat shading.
107 */
108 unsigned flatshade_first:1;
109
110 /**
111 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
112 * for determining pixel ownership.
113 *
114 * When false, triangle rasterization uses (0,0) pixel centers for
115 * determining pixel ownership.
116 *
117 * Triangle rasterization always uses a 'top,left' rule for pixel
118 * ownership, this just alters which point we consider the pixel
119 * center for that test.
120 */
121 unsigned gl_rasterization_rules:1;
122
123 /**
124 * When true, rasterization is disabled and no pixels are written.
125 * This only makes sense with the Stream Out functionality.
126 */
127 unsigned rasterizer_discard:1;
128
129 /**
130 * When false, depth clipping is disabled and the depth value will be
131 * clamped later at the per-pixel level before depth testing.
132 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
133 */
134 unsigned depth_clip:1;
135
136 /**
137 * Enable bits for clipping half-spaces.
138 * This applies to both user clip planes and shader clip distances.
139 * Note that if the bound shader exports any clip distances, these
140 * replace all user clip planes, and clip half-spaces enabled here
141 * but not written by the shader count as disabled.
142 */
143 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
144
145 unsigned line_stipple_factor:8; /**< [1..256] actually */
146 unsigned line_stipple_pattern:16;
147
148 unsigned sprite_coord_enable; /* bitfield referring to 32 GENERIC inputs */
149
150 float line_width;
151 float point_size; /**< used when no per-vertex size */
152 float offset_units;
153 float offset_scale;
154 float offset_clamp;
155 };
156
157
158 struct pipe_poly_stipple
159 {
160 unsigned stipple[32];
161 };
162
163
164 struct pipe_viewport_state
165 {
166 float scale[4];
167 float translate[4];
168 };
169
170
171 struct pipe_scissor_state
172 {
173 unsigned minx:16;
174 unsigned miny:16;
175 unsigned maxx:16;
176 unsigned maxy:16;
177 };
178
179
180 struct pipe_clip_state
181 {
182 float ucp[PIPE_MAX_CLIP_PLANES][4];
183 };
184
185
186 /**
187 * Stream output for vertex transform feedback.
188 */
189 struct pipe_stream_output_info
190 {
191 unsigned num_outputs;
192 /** stride for an entire vertex for each buffer in dwords */
193 unsigned stride[PIPE_MAX_SO_BUFFERS];
194
195 /**
196 * Array of stream outputs, in the order they are to be written in.
197 * Selected components are tightly packed into the output buffer.
198 */
199 struct {
200 unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
201 unsigned start_component:2; /** 0 to 3 */
202 unsigned num_components:3; /** 1 to 4 */
203 unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
204 unsigned dst_offset:16; /**< offset into the buffer in dwords */
205 } output[PIPE_MAX_SHADER_OUTPUTS];
206 };
207
208
209 struct pipe_shader_state
210 {
211 const struct tgsi_token *tokens;
212 struct pipe_stream_output_info stream_output;
213 };
214
215
216 struct pipe_depth_state
217 {
218 unsigned enabled:1; /**< depth test enabled? */
219 unsigned writemask:1; /**< allow depth buffer writes? */
220 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
221 };
222
223
224 struct pipe_stencil_state
225 {
226 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
227 unsigned func:3; /**< PIPE_FUNC_x */
228 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
229 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
230 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
231 unsigned valuemask:8;
232 unsigned writemask:8;
233 };
234
235
236 struct pipe_alpha_state
237 {
238 unsigned enabled:1;
239 unsigned func:3; /**< PIPE_FUNC_x */
240 float ref_value; /**< reference value */
241 };
242
243
244 struct pipe_depth_stencil_alpha_state
245 {
246 struct pipe_depth_state depth;
247 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
248 struct pipe_alpha_state alpha;
249 };
250
251
252 struct pipe_rt_blend_state
253 {
254 unsigned blend_enable:1;
255
256 unsigned rgb_func:3; /**< PIPE_BLEND_x */
257 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
258 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
259
260 unsigned alpha_func:3; /**< PIPE_BLEND_x */
261 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
262 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
263
264 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
265 };
266
267 struct pipe_blend_state
268 {
269 unsigned independent_blend_enable:1;
270 unsigned logicop_enable:1;
271 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
272 unsigned dither:1;
273 unsigned alpha_to_coverage:1;
274 unsigned alpha_to_one:1;
275 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
276 };
277
278
279 struct pipe_blend_color
280 {
281 float color[4];
282 };
283
284 struct pipe_stencil_ref
285 {
286 ubyte ref_value[2];
287 };
288
289 struct pipe_framebuffer_state
290 {
291 unsigned width, height;
292
293 /** multiple color buffers for multiple render targets */
294 unsigned nr_cbufs;
295 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
296
297 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
298 };
299
300
301 /**
302 * Texture sampler state.
303 */
304 struct pipe_sampler_state
305 {
306 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
307 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
308 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
309 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
310 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
311 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
312 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
313 unsigned compare_func:3; /**< PIPE_FUNC_x */
314 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
315 unsigned max_anisotropy:6;
316 unsigned seamless_cube_map:1;
317 float lod_bias; /**< LOD/lambda bias */
318 float min_lod, max_lod; /**< LOD clamp range, after bias */
319 union pipe_color_union border_color;
320 };
321
322
323 /**
324 * A view into a texture that can be bound to a color render target /
325 * depth stencil attachment point.
326 */
327 struct pipe_surface
328 {
329 struct pipe_reference reference;
330 struct pipe_resource *texture; /**< resource into which this is a view */
331 struct pipe_context *context; /**< context this surface belongs to */
332 enum pipe_format format;
333
334 /* XXX width/height should be removed */
335 unsigned width; /**< logical width in pixels */
336 unsigned height; /**< logical height in pixels */
337
338 unsigned writable:1; /**< writable shader resource */
339
340 union {
341 struct {
342 unsigned level;
343 unsigned first_layer:16;
344 unsigned last_layer:16;
345 } tex;
346 struct {
347 unsigned first_element;
348 unsigned last_element;
349 } buf;
350 } u;
351 };
352
353
354 /**
355 * A view into a texture that can be bound to a shader stage.
356 */
357 struct pipe_sampler_view
358 {
359 struct pipe_reference reference;
360 enum pipe_format format; /**< typed PIPE_FORMAT_x */
361 struct pipe_resource *texture; /**< texture into which this is a view */
362 struct pipe_context *context; /**< context this view belongs to */
363 union {
364 struct {
365 unsigned first_layer:16; /**< first layer to use for array textures */
366 unsigned last_layer:16; /**< last layer to use for array textures */
367 unsigned first_level:8; /**< first mipmap level to use */
368 unsigned last_level:8; /**< last mipmap level to use */
369 } tex;
370 struct {
371 unsigned first_element;
372 unsigned last_element;
373 } buf;
374 } u;
375 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
376 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
377 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
378 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
379 };
380
381
382 /**
383 * Subregion of 1D/2D/3D image resource.
384 */
385 struct pipe_box
386 {
387 int x;
388 int y;
389 int z;
390 int width;
391 int height;
392 int depth;
393 };
394
395
396 /**
397 * A memory object/resource such as a vertex buffer or texture.
398 */
399 struct pipe_resource
400 {
401 struct pipe_reference reference;
402 struct pipe_screen *screen; /**< screen that this texture belongs to */
403 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
404 enum pipe_format format; /**< PIPE_FORMAT_x */
405
406 unsigned width0;
407 unsigned height0;
408 unsigned depth0;
409 unsigned array_size;
410
411 unsigned last_level:8; /**< Index of last mipmap level present/defined */
412 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
413 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
414
415 unsigned bind; /**< bitmask of PIPE_BIND_x */
416 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
417 };
418
419
420 /**
421 * Transfer object. For data transfer to/from a resource.
422 */
423 struct pipe_transfer
424 {
425 struct pipe_resource *resource; /**< resource to transfer to/from */
426 unsigned level; /**< texture mipmap level */
427 enum pipe_transfer_usage usage;
428 struct pipe_box box; /**< region of the resource to access */
429 unsigned stride; /**< row stride in bytes */
430 unsigned layer_stride; /**< image/layer stride in bytes */
431 };
432
433
434
435 /**
436 * A vertex buffer. Typically, all the vertex data/attributes for
437 * drawing something will be in one buffer. But it's also possible, for
438 * example, to put colors in one buffer and texcoords in another.
439 */
440 struct pipe_vertex_buffer
441 {
442 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
443 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
444 struct pipe_resource *buffer; /**< the actual buffer */
445 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
446 };
447
448
449 /**
450 * A constant buffer. A subrange of an existing buffer can be set
451 * as a constant buffer.
452 */
453 struct pipe_constant_buffer {
454 struct pipe_resource *buffer; /**< the actual buffer */
455 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
456 unsigned buffer_size; /**< how much data can be read in shader */
457 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
458 };
459
460
461 /**
462 * A stream output target. The structure specifies the range vertices can
463 * be written to.
464 *
465 * In addition to that, the structure should internally maintain the offset
466 * into the buffer, which should be incremented everytime something is written
467 * (appended) to it. The internal offset is buffer_offset + how many bytes
468 * have been written. The internal offset can be stored on the device
469 * and the CPU actually doesn't have to query it.
470 *
471 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
472 * actually been written.
473 */
474 struct pipe_stream_output_target
475 {
476 struct pipe_reference reference;
477 struct pipe_resource *buffer; /**< the output buffer */
478 struct pipe_context *context; /**< context this SO target belongs to */
479
480 unsigned buffer_offset; /**< offset where data should be written, in bytes */
481 unsigned buffer_size; /**< how much data is allowed to be written */
482 };
483
484
485 /**
486 * Information to describe a vertex attribute (position, color, etc)
487 */
488 struct pipe_vertex_element
489 {
490 /** Offset of this attribute, in bytes, from the start of the vertex */
491 unsigned src_offset;
492
493 /** Instance data rate divisor. 0 means this is per-vertex data,
494 * n means per-instance data used for n consecutive instances (n > 0).
495 */
496 unsigned instance_divisor;
497
498 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
499 * this attribute live in?
500 */
501 unsigned vertex_buffer_index;
502
503 enum pipe_format src_format;
504 };
505
506
507 /**
508 * An index buffer. When an index buffer is bound, all indices to vertices
509 * will be looked up in the buffer.
510 */
511 struct pipe_index_buffer
512 {
513 unsigned index_size; /**< size of an index, in bytes */
514 unsigned offset; /**< offset to start of data in buffer, in bytes */
515 struct pipe_resource *buffer; /**< the actual buffer */
516 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
517 };
518
519
520 /**
521 * Information to describe a draw_vbo call.
522 */
523 struct pipe_draw_info
524 {
525 boolean indexed; /**< use index buffer */
526
527 unsigned mode; /**< the mode of the primitive */
528 unsigned start; /**< the index of the first vertex */
529 unsigned count; /**< number of vertices */
530
531 unsigned start_instance; /**< first instance id */
532 unsigned instance_count; /**< number of instances */
533
534 /**
535 * For indexed drawing, these fields apply after index lookup.
536 */
537 int index_bias; /**< a bias to be added to each index */
538 unsigned min_index; /**< the min index */
539 unsigned max_index; /**< the max index */
540
541 /**
542 * Primitive restart enable/index (only applies to indexed drawing)
543 */
544 boolean primitive_restart;
545 unsigned restart_index;
546
547 /**
548 * Stream output target. If not NULL, it's used to provide the 'count'
549 * parameter based on the number vertices captured by the stream output
550 * stage. (or generally, based on the number of bytes captured)
551 *
552 * Only 'mode', 'start_instance', and 'instance_count' are taken into
553 * account, all the other variables from pipe_draw_info are ignored.
554 *
555 * 'start' is implicitly 0 and 'count' is set as discussed above.
556 * The draw command is non-indexed.
557 *
558 * Note that this only provides the count. The vertex buffers must
559 * be set via set_vertex_buffers manually.
560 */
561 struct pipe_stream_output_target *count_from_stream_output;
562 };
563
564
565 /**
566 * Information to describe a blit call.
567 */
568 struct pipe_blit_info
569 {
570 struct {
571 struct pipe_resource *resource;
572 unsigned level;
573 struct pipe_box box; /**< negative width, height only legal for src */
574 /* For pipe_surface-like format casting: */
575 enum pipe_format format; /**< must be supported for sampling (src)
576 or rendering (dst), ZS is always supported */
577 } dst, src;
578
579 unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
580 unsigned filter; /**< PIPE_TEX_FILTER_* */
581
582 boolean scissor_enable;
583 struct pipe_scissor_state scissor;
584 };
585
586
587 /**
588 * Structure used as a header for serialized LLVM programs.
589 */
590 struct pipe_llvm_program_header
591 {
592 uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
593 };
594
595 struct pipe_compute_state
596 {
597 const void *prog; /**< Compute program to be executed. */
598 unsigned req_local_mem; /**< Required size of the LOCAL resource. */
599 unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
600 unsigned req_input_mem; /**< Required size of the INPUT resource. */
601 };
602
603 #ifdef __cplusplus
604 }
605 #endif
606
607 #endif