gallium: Define __func__ on MSVC.
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 6
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_VERTEX_SAMPLERS 16
62 #define PIPE_MAX_GEOMETRY_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 32
64 #define PIPE_MAX_SHADER_OUTPUTS 32
65 #define PIPE_MAX_SHADER_RESOURCES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
68
69
70 struct pipe_reference
71 {
72 int32_t count; /* atomic */
73 };
74
75
76
77 /**
78 * Primitive (point/line/tri) rasterization info
79 */
80 struct pipe_rasterizer_state
81 {
82 unsigned flatshade:1;
83 unsigned light_twoside:1;
84 unsigned front_ccw:1;
85 unsigned cull_face:2; /**< PIPE_FACE_x */
86 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
87 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
88 unsigned offset_point:1;
89 unsigned offset_line:1;
90 unsigned offset_tri:1;
91 unsigned scissor:1;
92 unsigned poly_smooth:1;
93 unsigned poly_stipple_enable:1;
94 unsigned point_smooth:1;
95 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
96 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
97 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
98 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
99 unsigned multisample:1; /* XXX maybe more ms state in future */
100 unsigned line_smooth:1;
101 unsigned line_stipple_enable:1;
102 unsigned line_stipple_factor:8; /**< [1..256] actually */
103 unsigned line_stipple_pattern:16;
104 unsigned line_last_pixel:1;
105
106 /**
107 * Use the first vertex of a primitive as the provoking vertex for
108 * flat shading.
109 */
110 unsigned flatshade_first:1;
111
112 /**
113 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
114 * for determining pixel ownership.
115 *
116 * When false, triangle rasterization uses (0,0) pixel centers for
117 * determining pixel ownership.
118 *
119 * Triangle rasterization always uses a 'top,left' rule for pixel
120 * ownership, this just alters which point we consider the pixel
121 * center for that test.
122 */
123 unsigned gl_rasterization_rules:1;
124
125 float line_width;
126 float point_size; /**< used when no per-vertex size */
127 float offset_units;
128 float offset_scale;
129 };
130
131
132 struct pipe_poly_stipple
133 {
134 unsigned stipple[32];
135 };
136
137
138 struct pipe_viewport_state
139 {
140 float scale[4];
141 float translate[4];
142 };
143
144
145 struct pipe_scissor_state
146 {
147 unsigned minx:16;
148 unsigned miny:16;
149 unsigned maxx:16;
150 unsigned maxy:16;
151 };
152
153
154 struct pipe_clip_state
155 {
156 float ucp[PIPE_MAX_CLIP_PLANES][4];
157 unsigned nr;
158 unsigned depth_clamp:1;
159 };
160
161
162 struct pipe_shader_state
163 {
164 const struct tgsi_token *tokens;
165 };
166
167
168 struct pipe_depth_state
169 {
170 unsigned enabled:1; /**< depth test enabled? */
171 unsigned writemask:1; /**< allow depth buffer writes? */
172 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
173 };
174
175
176 struct pipe_stencil_state
177 {
178 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
179 unsigned func:3; /**< PIPE_FUNC_x */
180 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
181 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
182 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
183 unsigned valuemask:8;
184 unsigned writemask:8;
185 };
186
187
188 struct pipe_alpha_state
189 {
190 unsigned enabled:1;
191 unsigned func:3; /**< PIPE_FUNC_x */
192 float ref_value; /**< reference value */
193 };
194
195
196 struct pipe_depth_stencil_alpha_state
197 {
198 struct pipe_depth_state depth;
199 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
200 struct pipe_alpha_state alpha;
201 };
202
203
204 struct pipe_rt_blend_state
205 {
206 unsigned blend_enable:1;
207
208 unsigned rgb_func:3; /**< PIPE_BLEND_x */
209 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
210 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
211
212 unsigned alpha_func:3; /**< PIPE_BLEND_x */
213 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
214 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
215
216 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
217 };
218
219 struct pipe_blend_state
220 {
221 unsigned independent_blend_enable:1;
222 unsigned logicop_enable:1;
223 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
224 unsigned dither:1;
225 unsigned alpha_to_coverage:1;
226 unsigned alpha_to_one:1;
227 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
228 };
229
230
231 struct pipe_blend_color
232 {
233 float color[4];
234 };
235
236 struct pipe_stencil_ref
237 {
238 ubyte ref_value[2];
239 };
240
241 struct pipe_framebuffer_state
242 {
243 unsigned width, height;
244
245 /** multiple color buffers for multiple render targets */
246 unsigned nr_cbufs;
247 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
248
249 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
250 };
251
252
253 /**
254 * Texture sampler state.
255 */
256 struct pipe_sampler_state
257 {
258 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
259 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
260 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
261 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
262 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
263 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
264 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
265 unsigned compare_func:3; /**< PIPE_FUNC_x */
266 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
267 unsigned max_anisotropy:6;
268 float lod_bias; /**< LOD/lambda bias */
269 float min_lod, max_lod; /**< LOD clamp range, after bias */
270 float border_color[4];
271 };
272
273
274 /**
275 * A view into a texture that can be bound to a color render target /
276 * depth stencil attachment point.
277 */
278 struct pipe_surface
279 {
280 struct pipe_reference reference;
281 struct pipe_resource *texture; /**< resource into which this is a view */
282 struct pipe_context *context; /**< context this view belongs to */
283 enum pipe_format format;
284
285 /* XXX width/height should be removed */
286 unsigned width; /**< logical width in pixels */
287 unsigned height; /**< logical height in pixels */
288
289 unsigned usage; /**< bitmask of PIPE_BIND_x */
290
291 union {
292 struct {
293 unsigned level;
294 unsigned first_layer:16;
295 unsigned last_layer:16;
296 } tex;
297 struct {
298 unsigned first_element;
299 unsigned last_element;
300 } buf;
301 } u;
302 };
303
304
305 /**
306 * A view into a texture that can be bound to a shader stage.
307 */
308 struct pipe_sampler_view
309 {
310 struct pipe_reference reference;
311 enum pipe_format format; /**< typed PIPE_FORMAT_x */
312 struct pipe_resource *texture; /**< texture into which this is a view */
313 struct pipe_context *context; /**< context this view belongs to */
314 union {
315 struct {
316 unsigned first_layer:16; /**< first layer to use for array textures */
317 unsigned last_layer:16; /**< last layer to use for array textures */
318 unsigned first_level:8; /**< first mipmap level to use */
319 unsigned last_level:8; /**< last mipmap level to use */
320 } tex;
321 struct {
322 unsigned first_element;
323 unsigned last_element;
324 } buf;
325 } u;
326 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
327 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
328 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
329 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
330 };
331
332
333 /**
334 * Subregion of 1D/2D/3D image resource.
335 */
336 struct pipe_box
337 {
338 unsigned x;
339 unsigned y;
340 unsigned z;
341 unsigned width;
342 unsigned height;
343 unsigned depth;
344 };
345
346
347 /**
348 * A memory object/resource such as a vertex buffer or texture.
349 */
350 struct pipe_resource
351 {
352 struct pipe_reference reference;
353 struct pipe_screen *screen; /**< screen that this texture belongs to */
354 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
355 enum pipe_format format; /**< PIPE_FORMAT_x */
356
357 unsigned width0;
358 unsigned height0;
359 unsigned depth0;
360 unsigned array_size;
361
362 unsigned last_level:8; /**< Index of last mipmap level present/defined */
363 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
364 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
365
366 unsigned bind; /**< bitmask of PIPE_BIND_x */
367 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
368 };
369
370 struct pipe_stream_output_state
371 {
372 /**< number of the output buffer to insert each element into */
373 int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
374 /**< which register to grab each output from */
375 int register_index[PIPE_MAX_SHADER_OUTPUTS];
376 /**< TGSI_WRITEMASK signifying which components to output */
377 ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
378 /**< number of outputs */
379 int num_outputs;
380
381 /**< stride for an entire vertex, only used if all output_buffers
382 * are 0 */
383 unsigned stride;
384 };
385
386
387 /**
388 * Transfer object. For data transfer to/from a resource.
389 */
390 struct pipe_transfer
391 {
392 struct pipe_resource *resource; /**< resource to transfer to/from */
393 unsigned level; /**< texture mipmap level */
394 enum pipe_transfer_usage usage;
395 struct pipe_box box; /**< region of the resource to access */
396 unsigned stride; /**< row stride in bytes */
397 unsigned layer_stride; /**< image/layer stride in bytes */
398 void *data;
399 };
400
401
402
403 /**
404 * A vertex buffer. Typically, all the vertex data/attributes for
405 * drawing something will be in one buffer. But it's also possible, for
406 * example, to put colors in one buffer and texcoords in another.
407 */
408 struct pipe_vertex_buffer
409 {
410 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
411 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
412 struct pipe_resource *buffer; /**< the actual buffer */
413 };
414
415
416 /**
417 * Information to describe a vertex attribute (position, color, etc)
418 */
419 struct pipe_vertex_element
420 {
421 /** Offset of this attribute, in bytes, from the start of the vertex */
422 unsigned src_offset;
423
424 /** Instance data rate divisor. 0 means this is per-vertex data,
425 * n means per-instance data used for n consecutive instances (n > 0).
426 */
427 unsigned instance_divisor;
428
429 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
430 * this attribute live in?
431 */
432 unsigned vertex_buffer_index;
433
434 enum pipe_format src_format;
435 };
436
437
438 /**
439 * An index buffer. When an index buffer is bound, all indices to vertices
440 * will be looked up in the buffer.
441 */
442 struct pipe_index_buffer
443 {
444 unsigned index_size; /**< size of an index, in bytes */
445 unsigned offset; /**< offset to start of data in buffer, in bytes */
446 struct pipe_resource *buffer; /**< the actual buffer */
447 };
448
449
450 /**
451 * Information to describe a draw_vbo call.
452 */
453 struct pipe_draw_info
454 {
455 boolean indexed; /**< use index buffer */
456
457 unsigned mode; /**< the mode of the primitive */
458 unsigned start; /**< the index of the first vertex */
459 unsigned count; /**< number of vertices */
460
461 unsigned start_instance; /**< first instance id */
462 unsigned instance_count; /**< number of instances */
463
464 /**
465 * For indexed drawing, these fields apply after index lookup.
466 */
467 int index_bias; /**< a bias to be added to each index */
468 unsigned min_index; /**< the min index */
469 unsigned max_index; /**< the max index */
470
471 /**
472 * Primitive restart enable/index (only applies to indexed drawing)
473 */
474 boolean primitive_restart;
475 unsigned restart_index;
476 };
477
478
479 #ifdef __cplusplus
480 }
481 #endif
482
483 #endif