e7ee8c97ed73e076c982d69c804446914bc579e9
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38 #ifndef PIPE_STATE_H
39 #define PIPE_STATE_H
40
41 #include "p_compiler.h"
42 #include "p_defines.h"
43 #include "p_format.h"
44
45
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
49
50
51 /**
52 * Implementation limits
53 */
54 #define PIPE_MAX_ATTRIBS 32
55 #define PIPE_MAX_CLIP_PLANES 6
56 #define PIPE_MAX_COLOR_BUFS 8
57 #define PIPE_MAX_CONSTANT 32
58 #define PIPE_MAX_SAMPLERS 16
59 #define PIPE_MAX_SHADER_INPUTS 16
60 #define PIPE_MAX_SHADER_OUTPUTS 16
61 #define PIPE_MAX_TEXTURE_LEVELS 16
62
63
64 /* fwd decls */
65 struct pipe_screen;
66 struct pipe_surface;
67 struct pipe_winsys;
68
69
70
71 /**
72 * The driver will certainly subclass this to include actual memory
73 * management information.
74 */
75 struct pipe_buffer
76 {
77 unsigned alignment;
78 unsigned usage;
79 unsigned size;
80
81 /** Reference count */
82 unsigned refcount;
83 };
84
85
86 /**
87 * Primitive (point/line/tri) rasterization info
88 */
89 struct pipe_rasterizer_state
90 {
91 unsigned flatshade:1;
92 unsigned light_twoside:1;
93 unsigned front_winding:2; /**< PIPE_WINDING_x */
94 unsigned cull_mode:2; /**< PIPE_WINDING_x */
95 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
96 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
97 unsigned offset_cw:1;
98 unsigned offset_ccw:1;
99 unsigned scissor:1;
100 unsigned poly_smooth:1;
101 unsigned poly_stipple_enable:1;
102 unsigned point_smooth:1;
103 unsigned point_sprite:1;
104 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105 unsigned multisample:1; /* XXX maybe more ms state in future */
106 unsigned line_smooth:1;
107 unsigned line_stipple_enable:1;
108 unsigned line_stipple_factor:8; /**< [1..256] actually */
109 unsigned line_stipple_pattern:16;
110 unsigned line_last_pixel:1;
111 unsigned bypass_clipping:1;
112 unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is
113 still needed though, to indicate inputs/outputs */
114 unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
115 unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
116 unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
117
118 float line_width;
119 float point_size; /**< used when no per-vertex size */
120 float point_size_min; /* XXX - temporary, will go away */
121 float point_size_max; /* XXX - temporary, will go away */
122 float offset_units;
123 float offset_scale;
124 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
125 };
126
127
128 struct pipe_poly_stipple
129 {
130 unsigned stipple[32];
131 };
132
133
134 struct pipe_viewport_state
135 {
136 float scale[4];
137 float translate[4];
138 };
139
140
141 struct pipe_scissor_state
142 {
143 unsigned minx:16;
144 unsigned miny:16;
145 unsigned maxx:16;
146 unsigned maxy:16;
147 };
148
149
150 struct pipe_clip_state
151 {
152 float ucp[PIPE_MAX_CLIP_PLANES][4];
153 unsigned nr;
154 };
155
156
157 /**
158 * Constants for vertex/fragment shaders
159 */
160 struct pipe_constant_buffer
161 {
162 struct pipe_buffer *buffer;
163 unsigned size; /** in bytes (XXX: redundant!) */
164 };
165
166
167 struct pipe_shader_state
168 {
169 const struct tgsi_token *tokens;
170 };
171
172
173 struct pipe_depth_stencil_alpha_state
174 {
175 struct {
176 unsigned enabled:1; /**< depth test enabled? */
177 unsigned writemask:1; /**< allow depth buffer writes? */
178 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
179 unsigned occlusion_count:1; /**< do occlusion counting? */
180 } depth;
181 struct {
182 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
183 unsigned func:3; /**< PIPE_FUNC_x */
184 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
185 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
186 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
187 ubyte ref_value;
188 ubyte value_mask;
189 ubyte write_mask;
190 } stencil[2]; /**< [0] = front, [1] = back */
191 struct {
192 unsigned enabled:1;
193 unsigned func:3; /**< PIPE_FUNC_x */
194 float ref; /**< reference value */
195 } alpha;
196 };
197
198
199 struct pipe_blend_state
200 {
201 unsigned blend_enable:1;
202
203 unsigned rgb_func:3; /**< PIPE_BLEND_x */
204 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
205 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
206
207 unsigned alpha_func:3; /**< PIPE_BLEND_x */
208 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
209 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
210
211 unsigned logicop_enable:1;
212 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
213
214 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
215 unsigned dither:1;
216 };
217
218
219 struct pipe_blend_color
220 {
221 float color[4];
222 };
223
224
225 struct pipe_framebuffer_state
226 {
227 unsigned width, height;
228
229 /** multiple colorbuffers for multiple render targets */
230 unsigned num_cbufs;
231 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
232
233 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
234 };
235
236
237 /**
238 * Texture sampler state.
239 */
240 struct pipe_sampler_state
241 {
242 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
243 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
244 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
245 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
246 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
247 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
248 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
249 unsigned compare_func:3; /**< PIPE_FUNC_x */
250 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
251 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
252 float shadow_ambient; /**< shadow test fail color/intensity */
253 float lod_bias; /**< LOD/lambda bias */
254 float min_lod, max_lod; /**< LOD clamp range, after bias */
255 float border_color[4];
256 float max_anisotropy;
257 };
258
259
260 /**
261 * 2D surface. This is basically a view into a memory buffer.
262 * May be a renderbuffer, texture mipmap level, etc.
263 */
264 struct pipe_surface
265 {
266 struct pipe_buffer *buffer; /**< surface's buffer/memory */
267 enum pipe_format format; /**< PIPE_FORMAT_x */
268 unsigned status; /**< PIPE_SURFACE_STATUS_x */
269 unsigned clear_value; /**< XXX may be temporary */
270 unsigned cpp; /**< bytes per pixel */
271 unsigned width;
272 unsigned height;
273 unsigned pitch; /**< in pixels */
274 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
275 unsigned offset; /**< offset from start of buffer, in bytes */
276 unsigned refcount;
277 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
278
279 struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
280
281 struct pipe_texture *texture; /**< optional texture into which this is a view */
282 unsigned face;
283 unsigned level;
284 unsigned zslice;
285 };
286
287
288 #define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
289 #define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
290 #define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
291 #define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
292 #define PIPE_TEXTURE_USAGE_SAMPLER 0x10
293
294 /**
295 * Texture object.
296 */
297 struct pipe_texture
298 {
299 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
300 enum pipe_format format; /**< PIPE_FORMAT_x */
301
302 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
303 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
304 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
305
306 unsigned cpp:8;
307 unsigned last_level:8; /**< Index of last mipmap level present/defined */
308 unsigned compressed:1;
309
310 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
311
312 /* These are also refcounted:
313 */
314 unsigned refcount;
315
316 struct pipe_screen *screen; /**< screen that this texture belongs to */
317 };
318
319
320 /**
321 * A vertex buffer. Typically, all the vertex data/attributes for
322 * drawing something will be in one buffer. But it's also possible, for
323 * example, to put colors in one buffer and texcoords in another.
324 */
325 struct pipe_vertex_buffer
326 {
327 unsigned pitch; /**< stride to same attrib in next vertex, in bytes */
328 unsigned max_index; /**< number of vertices in this buffer */
329 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
330 struct pipe_buffer *buffer; /**< the actual buffer */
331 };
332
333
334 /**
335 * Information to describe a vertex attribute (position, color, etc)
336 */
337 struct pipe_vertex_element
338 {
339 /** Offset of this attribute, in bytes, from the start of the vertex */
340 unsigned src_offset;
341
342 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
343 * this attribute live in?
344 */
345 unsigned vertex_buffer_index:8;
346 unsigned nr_components:8;
347
348 enum pipe_format src_format; /**< PIPE_FORMAT_* */
349 };
350
351
352 #ifdef __cplusplus
353 }
354 #endif
355
356 #endif