eacf9bbe68b27efdaf6de8bd1faf6d2b330a6c8d
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
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27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 8
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 32
61 #define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
62 #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
63 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
64 #define PIPE_MAX_SHADER_BUFFERS 32
65 #define PIPE_MAX_SHADER_IMAGES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
68 #define PIPE_MAX_SO_OUTPUTS 64
69 #define PIPE_MAX_VIEWPORTS 16
70 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
71 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
72
73
74 struct pipe_reference
75 {
76 int32_t count; /* atomic */
77 };
78
79
80
81 /**
82 * Primitive (point/line/tri) rasterization info
83 */
84 struct pipe_rasterizer_state
85 {
86 unsigned flatshade:1;
87 unsigned light_twoside:1;
88 unsigned clamp_vertex_color:1;
89 unsigned clamp_fragment_color:1;
90 unsigned front_ccw:1;
91 unsigned cull_face:2; /**< PIPE_FACE_x */
92 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
93 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
94 unsigned offset_point:1;
95 unsigned offset_line:1;
96 unsigned offset_tri:1;
97 unsigned scissor:1;
98 unsigned poly_smooth:1;
99 unsigned poly_stipple_enable:1;
100 unsigned point_smooth:1;
101 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
102 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
103 unsigned point_tri_clip:1; /** large points clipped as tris or points */
104 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105 unsigned multisample:1; /* XXX maybe more ms state in future */
106 unsigned force_persample_interp:1;
107 unsigned line_smooth:1;
108 unsigned line_stipple_enable:1;
109 unsigned line_last_pixel:1;
110
111 /**
112 * Use the first vertex of a primitive as the provoking vertex for
113 * flat shading.
114 */
115 unsigned flatshade_first:1;
116
117 unsigned half_pixel_center:1;
118 unsigned bottom_edge_rule:1;
119
120 /**
121 * When true, rasterization is disabled and no pixels are written.
122 * This only makes sense with the Stream Out functionality.
123 */
124 unsigned rasterizer_discard:1;
125
126 /**
127 * When false, depth clipping is disabled and the depth value will be
128 * clamped later at the per-pixel level before depth testing.
129 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
130 */
131 unsigned depth_clip:1;
132
133 /**
134 * When true clip space in the z axis goes from [0..1] (D3D). When false
135 * [-1, 1] (GL).
136 *
137 * NOTE: D3D will always use depth clamping.
138 */
139 unsigned clip_halfz:1;
140
141 /**
142 * Enable bits for clipping half-spaces.
143 * This applies to both user clip planes and shader clip distances.
144 * Note that if the bound shader exports any clip distances, these
145 * replace all user clip planes, and clip half-spaces enabled here
146 * but not written by the shader count as disabled.
147 */
148 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
149
150 unsigned line_stipple_factor:8; /**< [1..256] actually */
151 unsigned line_stipple_pattern:16;
152
153 uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */
154
155 float line_width;
156 float point_size; /**< used when no per-vertex size */
157 float offset_units;
158 float offset_scale;
159 float offset_clamp;
160 };
161
162
163 struct pipe_poly_stipple
164 {
165 unsigned stipple[32];
166 };
167
168
169 struct pipe_viewport_state
170 {
171 float scale[3];
172 float translate[3];
173 };
174
175
176 struct pipe_scissor_state
177 {
178 unsigned minx:16;
179 unsigned miny:16;
180 unsigned maxx:16;
181 unsigned maxy:16;
182 };
183
184
185 struct pipe_clip_state
186 {
187 float ucp[PIPE_MAX_CLIP_PLANES][4];
188 };
189
190
191 /**
192 * Stream output for vertex transform feedback.
193 */
194 struct pipe_stream_output_info
195 {
196 unsigned num_outputs;
197 /** stride for an entire vertex for each buffer in dwords */
198 unsigned stride[PIPE_MAX_SO_BUFFERS];
199
200 /**
201 * Array of stream outputs, in the order they are to be written in.
202 * Selected components are tightly packed into the output buffer.
203 */
204 struct {
205 unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
206 unsigned start_component:2; /** 0 to 3 */
207 unsigned num_components:3; /** 1 to 4 */
208 unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
209 unsigned dst_offset:16; /**< offset into the buffer in dwords */
210 unsigned stream:2; /**< 0 to 3 */
211 } output[PIPE_MAX_SO_OUTPUTS];
212 };
213
214 /**
215 * The 'type' parameter identifies whether the shader state contains TGSI
216 * tokens, etc. If the driver returns 'PIPE_SHADER_IR_TGSI' for the
217 * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
218 * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid. If the driver
219 * requests a different 'pipe_shader_ir' type, then it must check the 'type'
220 * enum to see if it is getting TGSI tokens or its preferred IR.
221 *
222 * TODO pipe_compute_state should probably get similar treatment to handle
223 * multiple IR's in a cleaner way..
224 *
225 * NOTE: since it is expected that the consumer will want to perform
226 * additional passes on the nir_shader, the driver takes ownership of
227 * the nir_shader. If state trackers need to hang on to the IR (for
228 * example, variant management), it should use nir_shader_clone().
229 */
230 struct pipe_shader_state
231 {
232 enum pipe_shader_ir type;
233 /* TODO move tokens into union. */
234 const struct tgsi_token *tokens;
235 union {
236 void *llvm;
237 void *native;
238 void *nir;
239 } ir;
240 struct pipe_stream_output_info stream_output;
241 };
242
243 static inline void
244 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
245 const struct tgsi_token *tokens)
246 {
247 state->type = PIPE_SHADER_IR_TGSI;
248 state->tokens = tokens;
249 memset(&state->stream_output, 0, sizeof(state->stream_output));
250 }
251
252 struct pipe_depth_state
253 {
254 unsigned enabled:1; /**< depth test enabled? */
255 unsigned writemask:1; /**< allow depth buffer writes? */
256 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
257 unsigned bounds_test:1; /**< depth bounds test enabled? */
258 float bounds_min; /**< minimum depth bound */
259 float bounds_max; /**< maximum depth bound */
260 };
261
262
263 struct pipe_stencil_state
264 {
265 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
266 unsigned func:3; /**< PIPE_FUNC_x */
267 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
268 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
269 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
270 unsigned valuemask:8;
271 unsigned writemask:8;
272 };
273
274
275 struct pipe_alpha_state
276 {
277 unsigned enabled:1;
278 unsigned func:3; /**< PIPE_FUNC_x */
279 float ref_value; /**< reference value */
280 };
281
282
283 struct pipe_depth_stencil_alpha_state
284 {
285 struct pipe_depth_state depth;
286 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
287 struct pipe_alpha_state alpha;
288 };
289
290
291 struct pipe_rt_blend_state
292 {
293 unsigned blend_enable:1;
294
295 unsigned rgb_func:3; /**< PIPE_BLEND_x */
296 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
297 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
298
299 unsigned alpha_func:3; /**< PIPE_BLEND_x */
300 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
301 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
302
303 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
304 };
305
306
307 struct pipe_blend_state
308 {
309 unsigned independent_blend_enable:1;
310 unsigned logicop_enable:1;
311 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
312 unsigned dither:1;
313 unsigned alpha_to_coverage:1;
314 unsigned alpha_to_one:1;
315 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
316 };
317
318
319 struct pipe_blend_color
320 {
321 float color[4];
322 };
323
324
325 struct pipe_stencil_ref
326 {
327 ubyte ref_value[2];
328 };
329
330
331 /**
332 * Note that pipe_surfaces are "texture views for rendering"
333 * and so in the case of ARB_framebuffer_no_attachment there
334 * is no pipe_surface state available such that we may
335 * extract the number of samples and layers.
336 */
337 struct pipe_framebuffer_state
338 {
339 unsigned width, height;
340 unsigned samples; /**< Number of samples in a no-attachment framebuffer */
341 unsigned layers; /**< Number of layers in a no-attachment framebuffer */
342
343 /** multiple color buffers for multiple render targets */
344 unsigned nr_cbufs;
345 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
346
347 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
348 };
349
350
351 /**
352 * Texture sampler state.
353 */
354 struct pipe_sampler_state
355 {
356 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
357 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
358 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
359 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
360 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
361 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
362 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
363 unsigned compare_func:3; /**< PIPE_FUNC_x */
364 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
365 unsigned max_anisotropy:6;
366 unsigned seamless_cube_map:1;
367 float lod_bias; /**< LOD/lambda bias */
368 float min_lod, max_lod; /**< LOD clamp range, after bias */
369 union pipe_color_union border_color;
370 };
371
372
373 /**
374 * A view into a texture that can be bound to a color render target /
375 * depth stencil attachment point.
376 */
377 struct pipe_surface
378 {
379 struct pipe_reference reference;
380 struct pipe_resource *texture; /**< resource into which this is a view */
381 struct pipe_context *context; /**< context this surface belongs to */
382 enum pipe_format format;
383
384 /* XXX width/height should be removed */
385 unsigned width; /**< logical width in pixels */
386 unsigned height; /**< logical height in pixels */
387
388 unsigned writable:1; /**< writable shader resource */
389
390 union {
391 struct {
392 unsigned level;
393 unsigned first_layer:16;
394 unsigned last_layer:16;
395 } tex;
396 struct {
397 unsigned first_element;
398 unsigned last_element;
399 } buf;
400 } u;
401 };
402
403
404 /**
405 * A view into a texture that can be bound to a shader stage.
406 */
407 struct pipe_sampler_view
408 {
409 struct pipe_reference reference;
410 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
411 enum pipe_format format; /**< typed PIPE_FORMAT_x */
412 struct pipe_resource *texture; /**< texture into which this is a view */
413 struct pipe_context *context; /**< context this view belongs to */
414 union {
415 struct {
416 unsigned first_layer:16; /**< first layer to use for array textures */
417 unsigned last_layer:16; /**< last layer to use for array textures */
418 unsigned first_level:8; /**< first mipmap level to use */
419 unsigned last_level:8; /**< last mipmap level to use */
420 } tex;
421 struct {
422 unsigned first_element;
423 unsigned last_element;
424 } buf;
425 } u;
426 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
427 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
428 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
429 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
430 };
431
432
433 /**
434 * A description of a buffer or texture image that can be bound to a shader
435 * stage.
436 */
437 struct pipe_image_view
438 {
439 struct pipe_resource *resource; /**< resource into which this is a view */
440 enum pipe_format format; /**< typed PIPE_FORMAT_x */
441 unsigned access; /**< PIPE_IMAGE_ACCESS_x */
442
443 union {
444 struct {
445 unsigned first_layer:16; /**< first layer to use for array textures */
446 unsigned last_layer:16; /**< last layer to use for array textures */
447 unsigned level:8; /**< mipmap level to use */
448 } tex;
449 struct {
450 unsigned first_element;
451 unsigned last_element;
452 } buf;
453 } u;
454 };
455
456
457 /**
458 * Subregion of 1D/2D/3D image resource.
459 */
460 struct pipe_box
461 {
462 int x;
463 int y;
464 int z;
465 int width;
466 int height;
467 int depth;
468 };
469
470
471 /**
472 * A memory object/resource such as a vertex buffer or texture.
473 */
474 struct pipe_resource
475 {
476 struct pipe_reference reference;
477 struct pipe_screen *screen; /**< screen that this texture belongs to */
478 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
479 enum pipe_format format; /**< PIPE_FORMAT_x */
480
481 unsigned width0;
482 unsigned height0;
483 unsigned depth0;
484 unsigned array_size;
485
486 unsigned last_level:8; /**< Index of last mipmap level present/defined */
487 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
488 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
489
490 unsigned bind; /**< bitmask of PIPE_BIND_x */
491 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
492 };
493
494
495 /**
496 * Transfer object. For data transfer to/from a resource.
497 */
498 struct pipe_transfer
499 {
500 struct pipe_resource *resource; /**< resource to transfer to/from */
501 unsigned level; /**< texture mipmap level */
502 enum pipe_transfer_usage usage;
503 struct pipe_box box; /**< region of the resource to access */
504 unsigned stride; /**< row stride in bytes */
505 unsigned layer_stride; /**< image/layer stride in bytes */
506 };
507
508
509
510 /**
511 * A vertex buffer. Typically, all the vertex data/attributes for
512 * drawing something will be in one buffer. But it's also possible, for
513 * example, to put colors in one buffer and texcoords in another.
514 */
515 struct pipe_vertex_buffer
516 {
517 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
518 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
519 struct pipe_resource *buffer; /**< the actual buffer */
520 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
521 };
522
523
524 /**
525 * A constant buffer. A subrange of an existing buffer can be set
526 * as a constant buffer.
527 */
528 struct pipe_constant_buffer
529 {
530 struct pipe_resource *buffer; /**< the actual buffer */
531 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
532 unsigned buffer_size; /**< how much data can be read in shader */
533 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
534 };
535
536
537 /**
538 * An untyped shader buffer supporting loads, stores, and atomics.
539 */
540 struct pipe_shader_buffer {
541 struct pipe_resource *buffer; /**< the actual buffer */
542 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
543 unsigned buffer_size; /**< how much data can be read in shader */
544 };
545
546
547 /**
548 * A stream output target. The structure specifies the range vertices can
549 * be written to.
550 *
551 * In addition to that, the structure should internally maintain the offset
552 * into the buffer, which should be incremented everytime something is written
553 * (appended) to it. The internal offset is buffer_offset + how many bytes
554 * have been written. The internal offset can be stored on the device
555 * and the CPU actually doesn't have to query it.
556 *
557 * Note that the buffer_size variable is actually specifying the available
558 * space in the buffer, not the size of the attached buffer.
559 * In other words in majority of cases buffer_size would simply be
560 * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
561 * of the buffer left, after accounting for buffer offset, for stream output
562 * to write to.
563 *
564 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
565 * actually been written.
566 */
567 struct pipe_stream_output_target
568 {
569 struct pipe_reference reference;
570 struct pipe_resource *buffer; /**< the output buffer */
571 struct pipe_context *context; /**< context this SO target belongs to */
572
573 unsigned buffer_offset; /**< offset where data should be written, in bytes */
574 unsigned buffer_size; /**< how much data is allowed to be written */
575 };
576
577
578 /**
579 * Information to describe a vertex attribute (position, color, etc)
580 */
581 struct pipe_vertex_element
582 {
583 /** Offset of this attribute, in bytes, from the start of the vertex */
584 unsigned src_offset;
585
586 /** Instance data rate divisor. 0 means this is per-vertex data,
587 * n means per-instance data used for n consecutive instances (n > 0).
588 */
589 unsigned instance_divisor;
590
591 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
592 * this attribute live in?
593 */
594 unsigned vertex_buffer_index;
595
596 enum pipe_format src_format;
597 };
598
599
600 /**
601 * An index buffer. When an index buffer is bound, all indices to vertices
602 * will be looked up in the buffer.
603 */
604 struct pipe_index_buffer
605 {
606 unsigned index_size; /**< size of an index, in bytes */
607 unsigned offset; /**< offset to start of data in buffer, in bytes */
608 struct pipe_resource *buffer; /**< the actual buffer */
609 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
610 };
611
612
613 /**
614 * Information to describe a draw_vbo call.
615 */
616 struct pipe_draw_info
617 {
618 boolean indexed; /**< use index buffer */
619
620 unsigned mode; /**< the mode of the primitive */
621 unsigned start; /**< the index of the first vertex */
622 unsigned count; /**< number of vertices */
623
624 unsigned start_instance; /**< first instance id */
625 unsigned instance_count; /**< number of instances */
626
627 unsigned drawid; /**< id of this draw in a multidraw */
628
629 unsigned vertices_per_patch; /**< the number of vertices per patch */
630
631 /**
632 * For indexed drawing, these fields apply after index lookup.
633 */
634 int index_bias; /**< a bias to be added to each index */
635 unsigned min_index; /**< the min index */
636 unsigned max_index; /**< the max index */
637
638 /**
639 * Primitive restart enable/index (only applies to indexed drawing)
640 */
641 boolean primitive_restart;
642 unsigned restart_index;
643
644 /**
645 * Stream output target. If not NULL, it's used to provide the 'count'
646 * parameter based on the number vertices captured by the stream output
647 * stage. (or generally, based on the number of bytes captured)
648 *
649 * Only 'mode', 'start_instance', and 'instance_count' are taken into
650 * account, all the other variables from pipe_draw_info are ignored.
651 *
652 * 'start' is implicitly 0 and 'count' is set as discussed above.
653 * The draw command is non-indexed.
654 *
655 * Note that this only provides the count. The vertex buffers must
656 * be set via set_vertex_buffers manually.
657 */
658 struct pipe_stream_output_target *count_from_stream_output;
659
660 /* Indirect draw parameters resource: If not NULL, most values are taken
661 * from this buffer instead, which is laid out as follows:
662 *
663 * if indexed is TRUE:
664 * struct {
665 * uint32_t count;
666 * uint32_t instance_count;
667 * uint32_t start;
668 * int32_t index_bias;
669 * uint32_t start_instance;
670 * };
671 * otherwise:
672 * struct {
673 * uint32_t count;
674 * uint32_t instance_count;
675 * uint32_t start;
676 * uint32_t start_instance;
677 * };
678 */
679 struct pipe_resource *indirect;
680 unsigned indirect_offset; /**< must be 4 byte aligned */
681 unsigned indirect_stride; /**< must be 4 byte aligned */
682 unsigned indirect_count; /**< number of indirect draws */
683
684 /* Indirect draw count resource: If not NULL, contains a 32-bit value which
685 * is to be used as the real indirect_count. In that case indirect_count
686 * becomes the maximum possible value.
687 */
688 struct pipe_resource *indirect_params;
689 unsigned indirect_params_offset; /**< must be 4 byte aligned */
690 };
691
692
693 /**
694 * Information to describe a blit call.
695 */
696 struct pipe_blit_info
697 {
698 struct {
699 struct pipe_resource *resource;
700 unsigned level;
701 struct pipe_box box; /**< negative width, height only legal for src */
702 /* For pipe_surface-like format casting: */
703 enum pipe_format format; /**< must be supported for sampling (src)
704 or rendering (dst), ZS is always supported */
705 } dst, src;
706
707 unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
708 unsigned filter; /**< PIPE_TEX_FILTER_* */
709
710 boolean scissor_enable;
711 struct pipe_scissor_state scissor;
712
713 boolean render_condition_enable; /**< whether the blit should honor the
714 current render condition */
715 boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
716 };
717
718 /**
719 * Information to describe a launch_grid call.
720 */
721 struct pipe_grid_info
722 {
723 /**
724 * For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR, this value
725 * will be the index of the kernel in the opencl.kernels metadata list.
726 */
727 uint32_t pc;
728
729 /**
730 * Will be used to initialize the INPUT resource, and it should point to a
731 * buffer of at least pipe_compute_state::req_input_mem bytes.
732 */
733 void *input;
734
735 /**
736 * Determine the layout of the working block (in thread units) to be used.
737 */
738 uint block[3];
739
740 /**
741 * Determine the layout of the grid (in block units) to be used.
742 */
743 uint grid[3];
744
745 /* Indirect compute parameters resource: If not NULL, block sizes are taken
746 * from this buffer instead, which is laid out as follows:
747 *
748 * struct {
749 * uint32_t num_blocks_x;
750 * uint32_t num_blocks_y;
751 * uint32_t num_blocks_z;
752 * };
753 */
754 struct pipe_resource *indirect;
755 unsigned indirect_offset; /**< must be 4 byte aligned */
756 };
757
758 /**
759 * Structure used as a header for serialized LLVM programs.
760 */
761 struct pipe_llvm_program_header
762 {
763 uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
764 };
765
766 struct pipe_compute_state
767 {
768 enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
769 const void *prog; /**< Compute program to be executed. */
770 unsigned req_local_mem; /**< Required size of the LOCAL resource. */
771 unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
772 unsigned req_input_mem; /**< Required size of the INPUT resource. */
773 };
774
775 /**
776 * Structure that contains a callback for debug messages from the driver back
777 * to the state tracker.
778 */
779 struct pipe_debug_callback
780 {
781 /**
782 * Callback for the driver to report debug/performance/etc information back
783 * to the state tracker.
784 *
785 * \param data user-supplied data pointer
786 * \param id message type identifier, if pointed value is 0, then a
787 * new id is assigned
788 * \param type PIPE_DEBUG_TYPE_*
789 * \param format printf-style format string
790 * \param args args for format string
791 */
792 void (*debug_message)(void *data,
793 unsigned *id,
794 enum pipe_debug_type type,
795 const char *fmt,
796 va_list args);
797 void *data;
798 };
799
800 /**
801 * Information about memory usage. All sizes are in kilobytes.
802 */
803 struct pipe_memory_info
804 {
805 unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
806 unsigned avail_device_memory; /**< free device memory at the moment */
807 unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
808 unsigned avail_staging_memory; /**< free staging memory at the moment */
809 unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
810 unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
811 };
812
813 #ifdef __cplusplus
814 }
815 #endif
816
817 #endif