gallium: API cleanup, remove pointless pipe_constant_buffer
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_refcnt.h"
47 #include "p_screen.h"
48
49
50 #ifdef __cplusplus
51 extern "C" {
52 #endif
53
54
55 /**
56 * Implementation limits
57 */
58 #define PIPE_MAX_ATTRIBS 32
59 #define PIPE_MAX_CLIP_PLANES 6
60 #define PIPE_MAX_COLOR_BUFS 8
61 #define PIPE_MAX_CONSTANT 32
62 #define PIPE_MAX_SAMPLERS 16
63 #define PIPE_MAX_VERTEX_SAMPLERS 16
64 #define PIPE_MAX_SHADER_INPUTS 16
65 #define PIPE_MAX_SHADER_OUTPUTS 16
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67
68
69 /* fwd decls */
70 struct pipe_surface;
71
72
73 /**
74 * The driver will certainly subclass this to include actual memory
75 * management information.
76 */
77 struct pipe_buffer
78 {
79 struct pipe_reference reference;
80 unsigned size;
81 struct pipe_screen *screen;
82 unsigned alignment;
83 unsigned usage;
84 };
85
86
87 /**
88 * Primitive (point/line/tri) rasterization info
89 */
90 struct pipe_rasterizer_state
91 {
92 unsigned flatshade:1;
93 unsigned light_twoside:1;
94 unsigned front_winding:2; /**< PIPE_WINDING_x */
95 unsigned cull_mode:2; /**< PIPE_WINDING_x */
96 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
97 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
98 unsigned offset_cw:1;
99 unsigned offset_ccw:1;
100 unsigned scissor:1;
101 unsigned poly_smooth:1;
102 unsigned poly_stipple_enable:1;
103 unsigned point_smooth:1;
104 unsigned point_sprite:1;
105 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
106 unsigned multisample:1; /* XXX maybe more ms state in future */
107 unsigned line_smooth:1;
108 unsigned line_stipple_enable:1;
109 unsigned line_stipple_factor:8; /**< [1..256] actually */
110 unsigned line_stipple_pattern:16;
111 unsigned line_last_pixel:1;
112
113 /**
114 * Vertex coordinates are pre-transformed to screen space. Skip
115 * the vertex shader, clipping and viewport processing. Note that
116 * a vertex shader is still needed though, to indicate the mapping
117 * from vertex elements to fragment shader input semantics.
118 *
119 * XXX: considered for removal.
120 */
121 unsigned bypass_vs_clip_and_viewport:1;
122
123 /**
124 * Use the first vertex of a primitive as the provoking vertex for
125 * flat shading.
126 */
127 unsigned flatshade_first:1;
128
129 /**
130 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
131 * for determining pixel ownership.
132 *
133 * When false, triangle rasterization uses (0,0) pixel centers for
134 * determining pixel ownership.
135 *
136 * Triangle rasterization always uses a 'top,left' rule for pixel
137 * ownership, this just alters which point we consider the pixel
138 * center for that test.
139 */
140 unsigned gl_rasterization_rules:1;
141
142 float line_width;
143 float point_size; /**< used when no per-vertex size */
144 float point_size_min; /* XXX - temporary, will go away */
145 float point_size_max; /* XXX - temporary, will go away */
146 float offset_units;
147 float offset_scale;
148 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
149 };
150
151
152 struct pipe_poly_stipple
153 {
154 unsigned stipple[32];
155 };
156
157
158 struct pipe_viewport_state
159 {
160 float scale[4];
161 float translate[4];
162 };
163
164
165 struct pipe_scissor_state
166 {
167 unsigned minx:16;
168 unsigned miny:16;
169 unsigned maxx:16;
170 unsigned maxy:16;
171 };
172
173
174 struct pipe_clip_state
175 {
176 float ucp[PIPE_MAX_CLIP_PLANES][4];
177 unsigned nr;
178 };
179
180
181 struct pipe_shader_state
182 {
183 const struct tgsi_token *tokens;
184 };
185
186
187 struct pipe_depth_state
188 {
189 unsigned enabled:1; /**< depth test enabled? */
190 unsigned writemask:1; /**< allow depth buffer writes? */
191 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
192 };
193
194
195 struct pipe_stencil_state
196 {
197 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
198 unsigned func:3; /**< PIPE_FUNC_x */
199 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
200 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
201 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
202 ubyte ref_value;
203 ubyte valuemask;
204 ubyte writemask;
205 };
206
207
208 struct pipe_alpha_state
209 {
210 unsigned enabled:1;
211 unsigned func:3; /**< PIPE_FUNC_x */
212 float ref_value; /**< reference value */
213 };
214
215
216 struct pipe_depth_stencil_alpha_state
217 {
218 struct pipe_depth_state depth;
219 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
220 struct pipe_alpha_state alpha;
221 };
222
223
224 struct pipe_blend_state
225 {
226 unsigned blend_enable:1;
227
228 unsigned rgb_func:3; /**< PIPE_BLEND_x */
229 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
230 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
231
232 unsigned alpha_func:3; /**< PIPE_BLEND_x */
233 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
234 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
235
236 unsigned logicop_enable:1;
237 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
238
239 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
240 unsigned dither:1;
241 };
242
243
244 struct pipe_blend_color
245 {
246 float color[4];
247 };
248
249
250 struct pipe_framebuffer_state
251 {
252 unsigned width, height;
253
254 /** multiple colorbuffers for multiple render targets */
255 unsigned nr_cbufs;
256 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
257
258 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
259 };
260
261
262 /**
263 * Texture sampler state.
264 */
265 struct pipe_sampler_state
266 {
267 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
268 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
269 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
270 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
271 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
272 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
273 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
274 unsigned compare_func:3; /**< PIPE_FUNC_x */
275 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
276 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
277 float lod_bias; /**< LOD/lambda bias */
278 float min_lod, max_lod; /**< LOD clamp range, after bias */
279 float border_color[4];
280 float max_anisotropy;
281 };
282
283
284 /**
285 * 2D surface. This is basically a view into a memory buffer.
286 * May be a renderbuffer, texture mipmap level, etc.
287 */
288 struct pipe_surface
289 {
290 struct pipe_reference reference;
291 enum pipe_format format; /**< PIPE_FORMAT_x */
292 unsigned width; /**< logical width in pixels */
293 unsigned height; /**< logical height in pixels */
294 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
295 unsigned offset; /**< offset from start of buffer, in bytes */
296 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
297
298 unsigned zslice;
299 struct pipe_texture *texture; /**< texture into which this is a view */
300 unsigned face;
301 unsigned level;
302 };
303
304
305 /**
306 * Transfer object. For data transfer to/from a texture.
307 */
308 struct pipe_transfer
309 {
310 unsigned x; /**< x offset from start of texture image */
311 unsigned y; /**< y offset from start of texture image */
312 unsigned width; /**< logical width in pixels */
313 unsigned height; /**< logical height in pixels */
314 unsigned stride; /**< stride in bytes between rows of blocks */
315 enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_* */
316
317 struct pipe_texture *texture; /**< texture to transfer to/from */
318 unsigned face;
319 unsigned level;
320 unsigned zslice;
321 };
322
323
324 /**
325 * Texture object.
326 */
327 struct pipe_texture
328 {
329 struct pipe_reference reference;
330
331 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
332 enum pipe_format format; /**< PIPE_FORMAT_x */
333
334 unsigned width0;
335 unsigned height0;
336 unsigned depth0;
337
338 unsigned last_level:8; /**< Index of last mipmap level present/defined */
339
340 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
341
342 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
343
344 struct pipe_screen *screen; /**< screen that this texture belongs to */
345 };
346
347
348 /**
349 * A vertex buffer. Typically, all the vertex data/attributes for
350 * drawing something will be in one buffer. But it's also possible, for
351 * example, to put colors in one buffer and texcoords in another.
352 */
353 struct pipe_vertex_buffer
354 {
355 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
356 unsigned max_index; /**< number of vertices in this buffer */
357 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
358 struct pipe_buffer *buffer; /**< the actual buffer */
359 };
360
361
362 /**
363 * Information to describe a vertex attribute (position, color, etc)
364 */
365 struct pipe_vertex_element
366 {
367 /** Offset of this attribute, in bytes, from the start of the vertex */
368 unsigned src_offset;
369
370 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
371 * this attribute live in?
372 */
373 unsigned vertex_buffer_index:8;
374 unsigned nr_components:8;
375
376 enum pipe_format src_format; /**< PIPE_FORMAT_* */
377 };
378
379
380 /* Reference counting helper functions */
381 static INLINE void
382 pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
383 {
384 struct pipe_buffer *old_buf = *ptr;
385
386 if (pipe_reference(&(*ptr)->reference, &buf->reference))
387 old_buf->screen->buffer_destroy(old_buf);
388 *ptr = buf;
389 }
390
391 static INLINE void
392 pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
393 {
394 struct pipe_surface *old_surf = *ptr;
395
396 if (pipe_reference(&(*ptr)->reference, &surf->reference))
397 old_surf->texture->screen->tex_surface_destroy(old_surf);
398 *ptr = surf;
399 }
400
401 static INLINE void
402 pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
403 {
404 struct pipe_texture *old_tex = *ptr;
405
406 if (pipe_reference(&(*ptr)->reference, &tex->reference))
407 old_tex->screen->texture_destroy(old_tex);
408 *ptr = tex;
409 }
410
411
412 #ifdef __cplusplus
413 }
414 #endif
415
416 #endif