Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 6
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_SHADER_INPUTS 16
62 #define PIPE_MAX_SHADER_OUTPUTS 16
63 #define PIPE_MAX_TEXTURE_LEVELS 16
64
65
66 /* fwd decls */
67 struct pipe_screen;
68 struct pipe_surface;
69 struct pipe_winsys;
70
71
72
73 /**
74 * The driver will certainly subclass this to include actual memory
75 * management information.
76 */
77 struct pipe_buffer
78 {
79 unsigned alignment;
80 unsigned usage;
81 unsigned size;
82
83 /** Reference count */
84 unsigned refcount;
85 };
86
87
88 /**
89 * Primitive (point/line/tri) rasterization info
90 */
91 struct pipe_rasterizer_state
92 {
93 unsigned flatshade:1;
94 unsigned light_twoside:1;
95 unsigned front_winding:2; /**< PIPE_WINDING_x */
96 unsigned cull_mode:2; /**< PIPE_WINDING_x */
97 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
98 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
99 unsigned offset_cw:1;
100 unsigned offset_ccw:1;
101 unsigned scissor:1;
102 unsigned poly_smooth:1;
103 unsigned poly_stipple_enable:1;
104 unsigned point_smooth:1;
105 unsigned point_sprite:1;
106 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
107 unsigned multisample:1; /* XXX maybe more ms state in future */
108 unsigned line_smooth:1;
109 unsigned line_stipple_enable:1;
110 unsigned line_stipple_factor:8; /**< [1..256] actually */
111 unsigned line_stipple_pattern:16;
112 unsigned line_last_pixel:1;
113 unsigned bypass_clipping:1;
114 unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is
115 still needed though, to indicate inputs/outputs */
116 unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
117 unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
118 unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
119
120 float line_width;
121 float point_size; /**< used when no per-vertex size */
122 float point_size_min; /* XXX - temporary, will go away */
123 float point_size_max; /* XXX - temporary, will go away */
124 float offset_units;
125 float offset_scale;
126 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
127 };
128
129
130 struct pipe_poly_stipple
131 {
132 unsigned stipple[32];
133 };
134
135
136 struct pipe_viewport_state
137 {
138 float scale[4];
139 float translate[4];
140 };
141
142
143 struct pipe_scissor_state
144 {
145 unsigned minx:16;
146 unsigned miny:16;
147 unsigned maxx:16;
148 unsigned maxy:16;
149 };
150
151
152 struct pipe_clip_state
153 {
154 float ucp[PIPE_MAX_CLIP_PLANES][4];
155 unsigned nr;
156 };
157
158
159 /**
160 * Constants for vertex/fragment shaders
161 */
162 struct pipe_constant_buffer
163 {
164 struct pipe_buffer *buffer;
165 unsigned size; /** in bytes (XXX: redundant!) */
166 };
167
168
169 struct pipe_shader_state
170 {
171 const struct tgsi_token *tokens;
172 };
173
174
175 struct pipe_depth_state {
176 unsigned enabled:1; /**< depth test enabled? */
177 unsigned writemask:1; /**< allow depth buffer writes? */
178 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
179 unsigned occlusion_count:1; /**< do occlusion counting? */
180 };
181
182
183 struct pipe_stencil_state {
184 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
185 unsigned func:3; /**< PIPE_FUNC_x */
186 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
187 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
188 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
189 ubyte ref_value;
190 ubyte value_mask;
191 ubyte write_mask;
192 };
193
194
195 struct pipe_alpha_state {
196 unsigned enabled:1;
197 unsigned func:3; /**< PIPE_FUNC_x */
198 float ref; /**< reference value */
199 };
200
201
202 struct pipe_depth_stencil_alpha_state
203 {
204 struct pipe_depth_state depth;
205 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
206 struct pipe_alpha_state alpha;
207 };
208
209
210 struct pipe_blend_state
211 {
212 unsigned blend_enable:1;
213
214 unsigned rgb_func:3; /**< PIPE_BLEND_x */
215 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
216 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
217
218 unsigned alpha_func:3; /**< PIPE_BLEND_x */
219 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
220 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
221
222 unsigned logicop_enable:1;
223 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
224
225 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
226 unsigned dither:1;
227 };
228
229
230 struct pipe_blend_color
231 {
232 float color[4];
233 };
234
235
236 struct pipe_framebuffer_state
237 {
238 unsigned width, height;
239
240 /** multiple colorbuffers for multiple render targets */
241 unsigned num_cbufs;
242 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
243
244 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
245 };
246
247
248 /**
249 * Texture sampler state.
250 */
251 struct pipe_sampler_state
252 {
253 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
254 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
255 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
256 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
257 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
258 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
259 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
260 unsigned compare_func:3; /**< PIPE_FUNC_x */
261 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
262 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
263 float shadow_ambient; /**< shadow test fail color/intensity */
264 float lod_bias; /**< LOD/lambda bias */
265 float min_lod, max_lod; /**< LOD clamp range, after bias */
266 float border_color[4];
267 float max_anisotropy;
268 };
269
270
271 /**
272 * 2D surface. This is basically a view into a memory buffer.
273 * May be a renderbuffer, texture mipmap level, etc.
274 */
275 struct pipe_surface
276 {
277 struct pipe_buffer *buffer; /**< surface's buffer/memory */
278 enum pipe_format format; /**< PIPE_FORMAT_x */
279 unsigned status; /**< PIPE_SURFACE_STATUS_x */
280 unsigned clear_value; /**< XXX may be temporary */
281 unsigned width; /**< logical width in pixels */
282 unsigned height; /**< logical height in pixels */
283 struct pipe_format_block block;
284 unsigned nblocksx; /**< allocated width in blocks */
285 unsigned nblocksy; /**< allocated height in blocks */
286 unsigned stride; /**< stride in bytes between rows of blocks */
287 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
288 unsigned offset; /**< offset from start of buffer, in bytes */
289 unsigned refcount;
290 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
291
292 struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
293
294 struct pipe_texture *texture; /**< optional texture into which this is a view */
295 unsigned face;
296 unsigned level;
297 unsigned zslice;
298 };
299
300
301 /**
302 * Texture object.
303 */
304 struct pipe_texture
305 {
306 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
307 enum pipe_format format; /**< PIPE_FORMAT_x */
308
309 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
310 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
311 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
312
313 struct pipe_format_block block;
314 unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
315 unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
316
317 unsigned last_level:8; /**< Index of last mipmap level present/defined */
318 unsigned compressed:1;
319
320 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
321
322 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
323
324 /* These are also refcounted:
325 */
326 unsigned refcount;
327
328 struct pipe_screen *screen; /**< screen that this texture belongs to */
329 };
330
331
332 /**
333 * A vertex buffer. Typically, all the vertex data/attributes for
334 * drawing something will be in one buffer. But it's also possible, for
335 * example, to put colors in one buffer and texcoords in another.
336 */
337 struct pipe_vertex_buffer
338 {
339 unsigned pitch; /**< stride to same attrib in next vertex, in bytes */
340 unsigned max_index; /**< number of vertices in this buffer */
341 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
342 struct pipe_buffer *buffer; /**< the actual buffer */
343 };
344
345
346 /**
347 * Information to describe a vertex attribute (position, color, etc)
348 */
349 struct pipe_vertex_element
350 {
351 /** Offset of this attribute, in bytes, from the start of the vertex */
352 unsigned src_offset;
353
354 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
355 * this attribute live in?
356 */
357 unsigned vertex_buffer_index:8;
358 unsigned nr_components:8;
359
360 enum pipe_format src_format; /**< PIPE_FORMAT_* */
361 };
362
363
364 #ifdef __cplusplus
365 }
366 #endif
367
368 #endif