Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 * 1. Want compact representations, so we use bitfields.
34 * 2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38 #ifndef PIPE_STATE_H
39 #define PIPE_STATE_H
40
41 #include "p_compiler.h"
42 #include "p_defines.h"
43 #include "p_format.h"
44
45
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
49
50
51 /**
52 * Implementation limits
53 */
54 #define PIPE_MAX_ATTRIBS 32
55 #define PIPE_MAX_CLIP_PLANES 6
56 #define PIPE_MAX_COLOR_BUFS 8
57 #define PIPE_MAX_CONSTANT 32
58 #define PIPE_MAX_SAMPLERS 16
59 #define PIPE_MAX_SHADER_INPUTS 16
60 #define PIPE_MAX_SHADER_OUTPUTS 16
61 #define PIPE_MAX_TEXTURE_LEVELS 16
62
63
64 /* fwd decls */
65 struct pipe_screen;
66 struct pipe_surface;
67 struct pipe_winsys;
68
69
70
71 /**
72 * The driver will certainly subclass this to include actual memory
73 * management information.
74 */
75 struct pipe_buffer
76 {
77 unsigned alignment;
78 unsigned usage;
79 unsigned size;
80
81 /** Reference count */
82 unsigned refcount;
83 };
84
85
86 /**
87 * Primitive (point/line/tri) rasterization info
88 */
89 struct pipe_rasterizer_state
90 {
91 unsigned flatshade:1;
92 unsigned light_twoside:1;
93 unsigned front_winding:2; /**< PIPE_WINDING_x */
94 unsigned cull_mode:2; /**< PIPE_WINDING_x */
95 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
96 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
97 unsigned offset_cw:1;
98 unsigned offset_ccw:1;
99 unsigned scissor:1;
100 unsigned poly_smooth:1;
101 unsigned poly_stipple_enable:1;
102 unsigned point_smooth:1;
103 unsigned point_sprite:1;
104 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105 unsigned multisample:1; /* XXX maybe more ms state in future */
106 unsigned line_smooth:1;
107 unsigned line_stipple_enable:1;
108 unsigned line_stipple_factor:8; /**< [1..256] actually */
109 unsigned line_stipple_pattern:16;
110 unsigned line_last_pixel:1;
111 unsigned bypass_clipping:1;
112 unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is
113 still needed though, to indicate inputs/outputs */
114 unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
115 unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
116 unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
117
118 float line_width;
119 float point_size; /**< used when no per-vertex size */
120 float point_size_min; /* XXX - temporary, will go away */
121 float point_size_max; /* XXX - temporary, will go away */
122 float offset_units;
123 float offset_scale;
124 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
125 };
126
127
128 struct pipe_poly_stipple
129 {
130 unsigned stipple[32];
131 };
132
133
134 struct pipe_viewport_state
135 {
136 float scale[4];
137 float translate[4];
138 };
139
140
141 struct pipe_scissor_state
142 {
143 unsigned minx:16;
144 unsigned miny:16;
145 unsigned maxx:16;
146 unsigned maxy:16;
147 };
148
149
150 struct pipe_clip_state
151 {
152 float ucp[PIPE_MAX_CLIP_PLANES][4];
153 unsigned nr;
154 };
155
156
157 /**
158 * Constants for vertex/fragment shaders
159 */
160 struct pipe_constant_buffer
161 {
162 struct pipe_buffer *buffer;
163 unsigned size; /** in bytes (XXX: redundant!) */
164 };
165
166
167 struct pipe_shader_state
168 {
169 const struct tgsi_token *tokens;
170 };
171
172
173 struct pipe_depth_state {
174 unsigned enabled:1; /**< depth test enabled? */
175 unsigned writemask:1; /**< allow depth buffer writes? */
176 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
177 unsigned occlusion_count:1; /**< do occlusion counting? */
178 };
179
180
181 struct pipe_stencil_state {
182 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
183 unsigned func:3; /**< PIPE_FUNC_x */
184 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
185 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
186 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
187 ubyte ref_value;
188 ubyte value_mask;
189 ubyte write_mask;
190 };
191
192
193 struct pipe_alpha_state {
194 unsigned enabled:1;
195 unsigned func:3; /**< PIPE_FUNC_x */
196 float ref; /**< reference value */
197 };
198
199
200 struct pipe_depth_stencil_alpha_state
201 {
202 struct pipe_depth_state depth;
203 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
204 struct pipe_alpha_state alpha;
205 };
206
207
208 struct pipe_blend_state
209 {
210 unsigned blend_enable:1;
211
212 unsigned rgb_func:3; /**< PIPE_BLEND_x */
213 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
214 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
215
216 unsigned alpha_func:3; /**< PIPE_BLEND_x */
217 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
218 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
219
220 unsigned logicop_enable:1;
221 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
222
223 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
224 unsigned dither:1;
225 };
226
227
228 struct pipe_blend_color
229 {
230 float color[4];
231 };
232
233
234 struct pipe_framebuffer_state
235 {
236 unsigned width, height;
237
238 /** multiple colorbuffers for multiple render targets */
239 unsigned num_cbufs;
240 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
241
242 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
243 };
244
245
246 /**
247 * Texture sampler state.
248 */
249 struct pipe_sampler_state
250 {
251 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
252 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
253 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
254 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
255 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
256 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
257 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
258 unsigned compare_func:3; /**< PIPE_FUNC_x */
259 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
260 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
261 float shadow_ambient; /**< shadow test fail color/intensity */
262 float lod_bias; /**< LOD/lambda bias */
263 float min_lod, max_lod; /**< LOD clamp range, after bias */
264 float border_color[4];
265 float max_anisotropy;
266 };
267
268
269 /**
270 * 2D surface. This is basically a view into a memory buffer.
271 * May be a renderbuffer, texture mipmap level, etc.
272 */
273 struct pipe_surface
274 {
275 struct pipe_buffer *buffer; /**< surface's buffer/memory */
276 enum pipe_format format; /**< PIPE_FORMAT_x */
277 unsigned status; /**< PIPE_SURFACE_STATUS_x */
278 unsigned clear_value; /**< XXX may be temporary */
279 unsigned width; /**< logical width in pixels */
280 unsigned height; /**< logical height in pixels */
281 struct pipe_format_block block;
282 unsigned nblocksx; /**< allocated width in blocks */
283 unsigned nblocksy; /**< allocated height in blocks */
284 unsigned stride; /**< stride in bytes between rows of blocks */
285 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
286 unsigned offset; /**< offset from start of buffer, in bytes */
287 unsigned refcount;
288 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
289
290 struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
291
292 struct pipe_texture *texture; /**< optional texture into which this is a view */
293 unsigned face;
294 unsigned level;
295 unsigned zslice;
296 };
297
298
299 /**
300 * Texture object.
301 */
302 struct pipe_texture
303 {
304 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
305 enum pipe_format format; /**< PIPE_FORMAT_x */
306
307 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
308 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
309 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
310
311 struct pipe_format_block block;
312 unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
313 unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
314
315 unsigned last_level:8; /**< Index of last mipmap level present/defined */
316 unsigned compressed:1;
317
318 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
319
320 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
321
322 /* These are also refcounted:
323 */
324 unsigned refcount;
325
326 struct pipe_screen *screen; /**< screen that this texture belongs to */
327 };
328
329
330 /**
331 * A vertex buffer. Typically, all the vertex data/attributes for
332 * drawing something will be in one buffer. But it's also possible, for
333 * example, to put colors in one buffer and texcoords in another.
334 */
335 struct pipe_vertex_buffer
336 {
337 unsigned pitch; /**< stride to same attrib in next vertex, in bytes */
338 unsigned max_index; /**< number of vertices in this buffer */
339 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
340 struct pipe_buffer *buffer; /**< the actual buffer */
341 };
342
343
344 /**
345 * Information to describe a vertex attribute (position, color, etc)
346 */
347 struct pipe_vertex_element
348 {
349 /** Offset of this attribute, in bytes, from the start of the vertex */
350 unsigned src_offset;
351
352 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
353 * this attribute live in?
354 */
355 unsigned vertex_buffer_index:8;
356 unsigned nr_components:8;
357
358 enum pipe_format src_format; /**< PIPE_FORMAT_* */
359 };
360
361
362 #ifdef __cplusplus
363 }
364 #endif
365
366 #endif