gallium: add access field to pipe_image_view
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 8
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 18 /* 16 public + 2 driver internal */
61 #define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
62 #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
63 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
64 #define PIPE_MAX_SHADER_BUFFERS 32
65 #define PIPE_MAX_SHADER_IMAGES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
68 #define PIPE_MAX_SO_OUTPUTS 64
69 #define PIPE_MAX_VIEWPORTS 16
70 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
71 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
72
73
74 struct pipe_reference
75 {
76 int32_t count; /* atomic */
77 };
78
79
80
81 /**
82 * Primitive (point/line/tri) rasterization info
83 */
84 struct pipe_rasterizer_state
85 {
86 unsigned flatshade:1;
87 unsigned light_twoside:1;
88 unsigned clamp_vertex_color:1;
89 unsigned clamp_fragment_color:1;
90 unsigned front_ccw:1;
91 unsigned cull_face:2; /**< PIPE_FACE_x */
92 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
93 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
94 unsigned offset_point:1;
95 unsigned offset_line:1;
96 unsigned offset_tri:1;
97 unsigned scissor:1;
98 unsigned poly_smooth:1;
99 unsigned poly_stipple_enable:1;
100 unsigned point_smooth:1;
101 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
102 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
103 unsigned point_tri_clip:1; /** large points clipped as tris or points */
104 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105 unsigned multisample:1; /* XXX maybe more ms state in future */
106 unsigned force_persample_interp:1;
107 unsigned line_smooth:1;
108 unsigned line_stipple_enable:1;
109 unsigned line_last_pixel:1;
110
111 /**
112 * Use the first vertex of a primitive as the provoking vertex for
113 * flat shading.
114 */
115 unsigned flatshade_first:1;
116
117 unsigned half_pixel_center:1;
118 unsigned bottom_edge_rule:1;
119
120 /**
121 * When true, rasterization is disabled and no pixels are written.
122 * This only makes sense with the Stream Out functionality.
123 */
124 unsigned rasterizer_discard:1;
125
126 /**
127 * When false, depth clipping is disabled and the depth value will be
128 * clamped later at the per-pixel level before depth testing.
129 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
130 */
131 unsigned depth_clip:1;
132
133 /**
134 * When true clip space in the z axis goes from [0..1] (D3D). When false
135 * [-1, 1] (GL).
136 *
137 * NOTE: D3D will always use depth clamping.
138 */
139 unsigned clip_halfz:1;
140
141 /**
142 * Enable bits for clipping half-spaces.
143 * This applies to both user clip planes and shader clip distances.
144 * Note that if the bound shader exports any clip distances, these
145 * replace all user clip planes, and clip half-spaces enabled here
146 * but not written by the shader count as disabled.
147 */
148 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
149
150 unsigned line_stipple_factor:8; /**< [1..256] actually */
151 unsigned line_stipple_pattern:16;
152
153 uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */
154
155 float line_width;
156 float point_size; /**< used when no per-vertex size */
157 float offset_units;
158 float offset_scale;
159 float offset_clamp;
160 };
161
162
163 struct pipe_poly_stipple
164 {
165 unsigned stipple[32];
166 };
167
168
169 struct pipe_viewport_state
170 {
171 float scale[3];
172 float translate[3];
173 };
174
175
176 struct pipe_scissor_state
177 {
178 unsigned minx:16;
179 unsigned miny:16;
180 unsigned maxx:16;
181 unsigned maxy:16;
182 };
183
184
185 struct pipe_clip_state
186 {
187 float ucp[PIPE_MAX_CLIP_PLANES][4];
188 };
189
190
191 /**
192 * Stream output for vertex transform feedback.
193 */
194 struct pipe_stream_output_info
195 {
196 unsigned num_outputs;
197 /** stride for an entire vertex for each buffer in dwords */
198 unsigned stride[PIPE_MAX_SO_BUFFERS];
199
200 /**
201 * Array of stream outputs, in the order they are to be written in.
202 * Selected components are tightly packed into the output buffer.
203 */
204 struct {
205 unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
206 unsigned start_component:2; /** 0 to 3 */
207 unsigned num_components:3; /** 1 to 4 */
208 unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
209 unsigned dst_offset:16; /**< offset into the buffer in dwords */
210 unsigned stream:2; /**< 0 to 3 */
211 } output[PIPE_MAX_SO_OUTPUTS];
212 };
213
214
215 struct pipe_shader_state
216 {
217 const struct tgsi_token *tokens;
218 struct pipe_stream_output_info stream_output;
219 };
220
221
222 struct pipe_depth_state
223 {
224 unsigned enabled:1; /**< depth test enabled? */
225 unsigned writemask:1; /**< allow depth buffer writes? */
226 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
227 unsigned bounds_test:1; /**< depth bounds test enabled? */
228 float bounds_min; /**< minimum depth bound */
229 float bounds_max; /**< maximum depth bound */
230 };
231
232
233 struct pipe_stencil_state
234 {
235 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
236 unsigned func:3; /**< PIPE_FUNC_x */
237 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
238 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
239 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
240 unsigned valuemask:8;
241 unsigned writemask:8;
242 };
243
244
245 struct pipe_alpha_state
246 {
247 unsigned enabled:1;
248 unsigned func:3; /**< PIPE_FUNC_x */
249 float ref_value; /**< reference value */
250 };
251
252
253 struct pipe_depth_stencil_alpha_state
254 {
255 struct pipe_depth_state depth;
256 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
257 struct pipe_alpha_state alpha;
258 };
259
260
261 struct pipe_rt_blend_state
262 {
263 unsigned blend_enable:1;
264
265 unsigned rgb_func:3; /**< PIPE_BLEND_x */
266 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
267 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
268
269 unsigned alpha_func:3; /**< PIPE_BLEND_x */
270 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
271 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
272
273 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
274 };
275
276
277 struct pipe_blend_state
278 {
279 unsigned independent_blend_enable:1;
280 unsigned logicop_enable:1;
281 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
282 unsigned dither:1;
283 unsigned alpha_to_coverage:1;
284 unsigned alpha_to_one:1;
285 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
286 };
287
288
289 struct pipe_blend_color
290 {
291 float color[4];
292 };
293
294
295 struct pipe_stencil_ref
296 {
297 ubyte ref_value[2];
298 };
299
300
301 struct pipe_framebuffer_state
302 {
303 unsigned width, height;
304
305 /** multiple color buffers for multiple render targets */
306 unsigned nr_cbufs;
307 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
308
309 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
310 };
311
312
313 /**
314 * Texture sampler state.
315 */
316 struct pipe_sampler_state
317 {
318 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
319 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
320 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
321 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
322 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
323 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
324 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
325 unsigned compare_func:3; /**< PIPE_FUNC_x */
326 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
327 unsigned max_anisotropy:6;
328 unsigned seamless_cube_map:1;
329 float lod_bias; /**< LOD/lambda bias */
330 float min_lod, max_lod; /**< LOD clamp range, after bias */
331 union pipe_color_union border_color;
332 };
333
334
335 /**
336 * A view into a texture that can be bound to a color render target /
337 * depth stencil attachment point.
338 */
339 struct pipe_surface
340 {
341 struct pipe_reference reference;
342 struct pipe_resource *texture; /**< resource into which this is a view */
343 struct pipe_context *context; /**< context this surface belongs to */
344 enum pipe_format format;
345
346 /* XXX width/height should be removed */
347 unsigned width; /**< logical width in pixels */
348 unsigned height; /**< logical height in pixels */
349
350 unsigned writable:1; /**< writable shader resource */
351
352 union {
353 struct {
354 unsigned level;
355 unsigned first_layer:16;
356 unsigned last_layer:16;
357 } tex;
358 struct {
359 unsigned first_element;
360 unsigned last_element;
361 } buf;
362 } u;
363 };
364
365
366 /**
367 * A view into a texture that can be bound to a shader stage.
368 */
369 struct pipe_sampler_view
370 {
371 struct pipe_reference reference;
372 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
373 enum pipe_format format; /**< typed PIPE_FORMAT_x */
374 struct pipe_resource *texture; /**< texture into which this is a view */
375 struct pipe_context *context; /**< context this view belongs to */
376 union {
377 struct {
378 unsigned first_layer:16; /**< first layer to use for array textures */
379 unsigned last_layer:16; /**< last layer to use for array textures */
380 unsigned first_level:8; /**< first mipmap level to use */
381 unsigned last_level:8; /**< last mipmap level to use */
382 } tex;
383 struct {
384 unsigned first_element;
385 unsigned last_element;
386 } buf;
387 } u;
388 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
389 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
390 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
391 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
392 };
393
394
395 /**
396 * A description of a buffer or texture image that can be bound to a shader
397 * stage.
398 */
399 struct pipe_image_view
400 {
401 struct pipe_resource *resource; /**< resource into which this is a view */
402 enum pipe_format format; /**< typed PIPE_FORMAT_x */
403 unsigned access; /**< PIPE_IMAGE_ACCESS_x */
404
405 union {
406 struct {
407 unsigned first_layer:16; /**< first layer to use for array textures */
408 unsigned last_layer:16; /**< last layer to use for array textures */
409 unsigned level:8; /**< mipmap level to use */
410 } tex;
411 struct {
412 unsigned first_element;
413 unsigned last_element;
414 } buf;
415 } u;
416 };
417
418
419 /**
420 * Subregion of 1D/2D/3D image resource.
421 */
422 struct pipe_box
423 {
424 int x;
425 int y;
426 int z;
427 int width;
428 int height;
429 int depth;
430 };
431
432
433 /**
434 * A memory object/resource such as a vertex buffer or texture.
435 */
436 struct pipe_resource
437 {
438 struct pipe_reference reference;
439 struct pipe_screen *screen; /**< screen that this texture belongs to */
440 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
441 enum pipe_format format; /**< PIPE_FORMAT_x */
442
443 unsigned width0;
444 unsigned height0;
445 unsigned depth0;
446 unsigned array_size;
447
448 unsigned last_level:8; /**< Index of last mipmap level present/defined */
449 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
450 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
451
452 unsigned bind; /**< bitmask of PIPE_BIND_x */
453 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
454 };
455
456
457 /**
458 * Transfer object. For data transfer to/from a resource.
459 */
460 struct pipe_transfer
461 {
462 struct pipe_resource *resource; /**< resource to transfer to/from */
463 unsigned level; /**< texture mipmap level */
464 enum pipe_transfer_usage usage;
465 struct pipe_box box; /**< region of the resource to access */
466 unsigned stride; /**< row stride in bytes */
467 unsigned layer_stride; /**< image/layer stride in bytes */
468 };
469
470
471
472 /**
473 * A vertex buffer. Typically, all the vertex data/attributes for
474 * drawing something will be in one buffer. But it's also possible, for
475 * example, to put colors in one buffer and texcoords in another.
476 */
477 struct pipe_vertex_buffer
478 {
479 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
480 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
481 struct pipe_resource *buffer; /**< the actual buffer */
482 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
483 };
484
485
486 /**
487 * A constant buffer. A subrange of an existing buffer can be set
488 * as a constant buffer.
489 */
490 struct pipe_constant_buffer
491 {
492 struct pipe_resource *buffer; /**< the actual buffer */
493 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
494 unsigned buffer_size; /**< how much data can be read in shader */
495 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
496 };
497
498
499 /**
500 * An untyped shader buffer supporting loads, stores, and atomics.
501 */
502 struct pipe_shader_buffer {
503 struct pipe_resource *buffer; /**< the actual buffer */
504 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
505 unsigned buffer_size; /**< how much data can be read in shader */
506 };
507
508
509 /**
510 * A stream output target. The structure specifies the range vertices can
511 * be written to.
512 *
513 * In addition to that, the structure should internally maintain the offset
514 * into the buffer, which should be incremented everytime something is written
515 * (appended) to it. The internal offset is buffer_offset + how many bytes
516 * have been written. The internal offset can be stored on the device
517 * and the CPU actually doesn't have to query it.
518 *
519 * Note that the buffer_size variable is actually specifying the available
520 * space in the buffer, not the size of the attached buffer.
521 * In other words in majority of cases buffer_size would simply be
522 * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
523 * of the buffer left, after accounting for buffer offset, for stream output
524 * to write to.
525 *
526 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
527 * actually been written.
528 */
529 struct pipe_stream_output_target
530 {
531 struct pipe_reference reference;
532 struct pipe_resource *buffer; /**< the output buffer */
533 struct pipe_context *context; /**< context this SO target belongs to */
534
535 unsigned buffer_offset; /**< offset where data should be written, in bytes */
536 unsigned buffer_size; /**< how much data is allowed to be written */
537 };
538
539
540 /**
541 * Information to describe a vertex attribute (position, color, etc)
542 */
543 struct pipe_vertex_element
544 {
545 /** Offset of this attribute, in bytes, from the start of the vertex */
546 unsigned src_offset;
547
548 /** Instance data rate divisor. 0 means this is per-vertex data,
549 * n means per-instance data used for n consecutive instances (n > 0).
550 */
551 unsigned instance_divisor;
552
553 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
554 * this attribute live in?
555 */
556 unsigned vertex_buffer_index;
557
558 enum pipe_format src_format;
559 };
560
561
562 /**
563 * An index buffer. When an index buffer is bound, all indices to vertices
564 * will be looked up in the buffer.
565 */
566 struct pipe_index_buffer
567 {
568 unsigned index_size; /**< size of an index, in bytes */
569 unsigned offset; /**< offset to start of data in buffer, in bytes */
570 struct pipe_resource *buffer; /**< the actual buffer */
571 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
572 };
573
574
575 /**
576 * Information to describe a draw_vbo call.
577 */
578 struct pipe_draw_info
579 {
580 boolean indexed; /**< use index buffer */
581
582 unsigned mode; /**< the mode of the primitive */
583 unsigned start; /**< the index of the first vertex */
584 unsigned count; /**< number of vertices */
585
586 unsigned start_instance; /**< first instance id */
587 unsigned instance_count; /**< number of instances */
588
589 unsigned drawid; /**< id of this draw in a multidraw */
590
591 unsigned vertices_per_patch; /**< the number of vertices per patch */
592
593 /**
594 * For indexed drawing, these fields apply after index lookup.
595 */
596 int index_bias; /**< a bias to be added to each index */
597 unsigned min_index; /**< the min index */
598 unsigned max_index; /**< the max index */
599
600 /**
601 * Primitive restart enable/index (only applies to indexed drawing)
602 */
603 boolean primitive_restart;
604 unsigned restart_index;
605
606 /**
607 * Stream output target. If not NULL, it's used to provide the 'count'
608 * parameter based on the number vertices captured by the stream output
609 * stage. (or generally, based on the number of bytes captured)
610 *
611 * Only 'mode', 'start_instance', and 'instance_count' are taken into
612 * account, all the other variables from pipe_draw_info are ignored.
613 *
614 * 'start' is implicitly 0 and 'count' is set as discussed above.
615 * The draw command is non-indexed.
616 *
617 * Note that this only provides the count. The vertex buffers must
618 * be set via set_vertex_buffers manually.
619 */
620 struct pipe_stream_output_target *count_from_stream_output;
621
622 /* Indirect draw parameters resource: If not NULL, most values are taken
623 * from this buffer instead, which is laid out as follows:
624 *
625 * if indexed is TRUE:
626 * struct {
627 * uint32_t count;
628 * uint32_t instance_count;
629 * uint32_t start;
630 * int32_t index_bias;
631 * uint32_t start_instance;
632 * };
633 * otherwise:
634 * struct {
635 * uint32_t count;
636 * uint32_t instance_count;
637 * uint32_t start;
638 * uint32_t start_instance;
639 * };
640 */
641 struct pipe_resource *indirect;
642 unsigned indirect_offset; /**< must be 4 byte aligned */
643 unsigned indirect_stride; /**< must be 4 byte aligned */
644 unsigned indirect_count; /**< number of indirect draws */
645
646 /* Indirect draw count resource: If not NULL, contains a 32-bit value which
647 * is to be used as the real indirect_count. In that case indirect_count
648 * becomes the maximum possible value.
649 */
650 struct pipe_resource *indirect_params;
651 unsigned indirect_params_offset; /**< must be 4 byte aligned */
652 };
653
654
655 /**
656 * Information to describe a blit call.
657 */
658 struct pipe_blit_info
659 {
660 struct {
661 struct pipe_resource *resource;
662 unsigned level;
663 struct pipe_box box; /**< negative width, height only legal for src */
664 /* For pipe_surface-like format casting: */
665 enum pipe_format format; /**< must be supported for sampling (src)
666 or rendering (dst), ZS is always supported */
667 } dst, src;
668
669 unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
670 unsigned filter; /**< PIPE_TEX_FILTER_* */
671
672 boolean scissor_enable;
673 struct pipe_scissor_state scissor;
674
675 boolean render_condition_enable; /**< whether the blit should honor the
676 current render condition */
677 boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
678 };
679
680 /**
681 * Information to describe a launch_grid call.
682 */
683 struct pipe_grid_info
684 {
685 /**
686 * For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR, this value
687 * will be the index of the kernel in the opencl.kernels metadata list.
688 */
689 uint32_t pc;
690
691 /**
692 * Will be used to initialize the INPUT resource, and it should point to a
693 * buffer of at least pipe_compute_state::req_input_mem bytes.
694 */
695 void *input;
696
697 /**
698 * Determine the layout of the working block (in thread units) to be used.
699 */
700 uint block[3];
701
702 /**
703 * Determine the layout of the grid (in block units) to be used.
704 */
705 uint grid[3];
706
707 /* Indirect compute parameters resource: If not NULL, block sizes are taken
708 * from this buffer instead, which is laid out as follows:
709 *
710 * struct {
711 * uint32_t num_blocks_x;
712 * uint32_t num_blocks_y;
713 * uint32_t num_blocks_z;
714 * };
715 */
716 struct pipe_resource *indirect;
717 unsigned indirect_offset; /**< must be 4 byte aligned */
718 };
719
720 /**
721 * Structure used as a header for serialized LLVM programs.
722 */
723 struct pipe_llvm_program_header
724 {
725 uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
726 };
727
728 struct pipe_compute_state
729 {
730 const void *prog; /**< Compute program to be executed. */
731 unsigned req_local_mem; /**< Required size of the LOCAL resource. */
732 unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
733 unsigned req_input_mem; /**< Required size of the INPUT resource. */
734 };
735
736 /**
737 * Structure that contains a callback for debug messages from the driver back
738 * to the state tracker.
739 */
740 struct pipe_debug_callback
741 {
742 /**
743 * Callback for the driver to report debug/performance/etc information back
744 * to the state tracker.
745 *
746 * \param data user-supplied data pointer
747 * \param id message type identifier, if pointed value is 0, then a
748 * new id is assigned
749 * \param type PIPE_DEBUG_TYPE_*
750 * \param format printf-style format string
751 * \param args args for format string
752 */
753 void (*debug_message)(void *data,
754 unsigned *id,
755 enum pipe_debug_type type,
756 const char *fmt,
757 va_list args);
758 void *data;
759 };
760
761 /**
762 * Information about memory usage. All sizes are in kilobytes.
763 */
764 struct pipe_memory_info
765 {
766 unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
767 unsigned avail_device_memory; /**< free device memory at the moment */
768 unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
769 unsigned avail_staging_memory; /**< free staging memory at the moment */
770 unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
771 unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
772 };
773
774 #ifdef __cplusplus
775 }
776 #endif
777
778 #endif