1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
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14 * The above copyright notice and this permission notice (including the
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18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 * Abstract graphics pipe state objects.
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
43 #include "p_compiler.h"
44 #include "p_defines.h"
54 * Implementation limits
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 8
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_SHADER_INPUTS 32
62 #define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
63 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
64 #define PIPE_MAX_SHADER_RESOURCES 32
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66 #define PIPE_MAX_SO_BUFFERS 4
71 int32_t count
; /* atomic */
77 * Primitive (point/line/tri) rasterization info
79 struct pipe_rasterizer_state
82 unsigned light_twoside
:1;
83 unsigned clamp_vertex_color
:1;
84 unsigned clamp_fragment_color
:1;
86 unsigned cull_face
:2; /**< PIPE_FACE_x */
87 unsigned fill_front
:2; /**< PIPE_POLYGON_MODE_x */
88 unsigned fill_back
:2; /**< PIPE_POLYGON_MODE_x */
89 unsigned offset_point
:1;
90 unsigned offset_line
:1;
91 unsigned offset_tri
:1;
93 unsigned poly_smooth
:1;
94 unsigned poly_stipple_enable
:1;
95 unsigned point_smooth
:1;
96 unsigned sprite_coord_mode
:1; /**< PIPE_SPRITE_COORD_ */
97 unsigned point_quad_rasterization
:1; /** points rasterized as quads or points */
98 unsigned point_size_per_vertex
:1; /**< size computed in vertex shader */
99 unsigned multisample
:1; /* XXX maybe more ms state in future */
100 unsigned line_smooth
:1;
101 unsigned line_stipple_enable
:1;
102 unsigned line_last_pixel
:1;
105 * Use the first vertex of a primitive as the provoking vertex for
108 unsigned flatshade_first
:1;
111 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
112 * for determining pixel ownership.
114 * When false, triangle rasterization uses (0,0) pixel centers for
115 * determining pixel ownership.
117 * Triangle rasterization always uses a 'top,left' rule for pixel
118 * ownership, this just alters which point we consider the pixel
119 * center for that test.
121 unsigned gl_rasterization_rules
:1;
124 * When true, rasterization is disabled and no pixels are written.
125 * This only makes sense with the Stream Out functionality.
127 unsigned rasterizer_discard
:1;
130 * When false, depth clipping is disabled and the depth value will be
131 * clamped later at the per-pixel level before depth testing.
132 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
134 unsigned depth_clip
:1;
137 * When true clip space in the z axis goes from [0..1] (D3D). When false
140 unsigned clip_halfz
:1;
143 * Enable bits for clipping half-spaces.
144 * This applies to both user clip planes and shader clip distances.
145 * Note that if the bound shader exports any clip distances, these
146 * replace all user clip planes, and clip half-spaces enabled here
147 * but not written by the shader count as disabled.
149 unsigned clip_plane_enable
:PIPE_MAX_CLIP_PLANES
;
151 unsigned line_stipple_factor
:8; /**< [1..256] actually */
152 unsigned line_stipple_pattern
:16;
154 uint32_t sprite_coord_enable
; /* referring to 32 TEXCOORD/GENERIC inputs */
157 float point_size
; /**< used when no per-vertex size */
164 struct pipe_poly_stipple
166 unsigned stipple
[32];
170 struct pipe_viewport_state
177 struct pipe_scissor_state
186 struct pipe_clip_state
188 float ucp
[PIPE_MAX_CLIP_PLANES
][4];
193 * Stream output for vertex transform feedback.
195 struct pipe_stream_output_info
197 unsigned num_outputs
;
198 /** stride for an entire vertex for each buffer in dwords */
199 unsigned stride
[PIPE_MAX_SO_BUFFERS
];
202 * Array of stream outputs, in the order they are to be written in.
203 * Selected components are tightly packed into the output buffer.
206 unsigned register_index
:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
207 unsigned start_component
:2; /** 0 to 3 */
208 unsigned num_components
:3; /** 1 to 4 */
209 unsigned output_buffer
:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
210 unsigned dst_offset
:16; /**< offset into the buffer in dwords */
211 } output
[PIPE_MAX_SHADER_OUTPUTS
];
215 struct pipe_shader_state
217 const struct tgsi_token
*tokens
;
218 struct pipe_stream_output_info stream_output
;
222 struct pipe_depth_state
224 unsigned enabled
:1; /**< depth test enabled? */
225 unsigned writemask
:1; /**< allow depth buffer writes? */
226 unsigned func
:3; /**< depth test func (PIPE_FUNC_x) */
230 struct pipe_stencil_state
232 unsigned enabled
:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
233 unsigned func
:3; /**< PIPE_FUNC_x */
234 unsigned fail_op
:3; /**< PIPE_STENCIL_OP_x */
235 unsigned zpass_op
:3; /**< PIPE_STENCIL_OP_x */
236 unsigned zfail_op
:3; /**< PIPE_STENCIL_OP_x */
237 unsigned valuemask
:8;
238 unsigned writemask
:8;
242 struct pipe_alpha_state
245 unsigned func
:3; /**< PIPE_FUNC_x */
246 float ref_value
; /**< reference value */
250 struct pipe_depth_stencil_alpha_state
252 struct pipe_depth_state depth
;
253 struct pipe_stencil_state stencil
[2]; /**< [0] = front, [1] = back */
254 struct pipe_alpha_state alpha
;
258 struct pipe_rt_blend_state
260 unsigned blend_enable
:1;
262 unsigned rgb_func
:3; /**< PIPE_BLEND_x */
263 unsigned rgb_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
264 unsigned rgb_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
266 unsigned alpha_func
:3; /**< PIPE_BLEND_x */
267 unsigned alpha_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
268 unsigned alpha_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
270 unsigned colormask
:4; /**< bitmask of PIPE_MASK_R/G/B/A */
273 struct pipe_blend_state
275 unsigned independent_blend_enable
:1;
276 unsigned logicop_enable
:1;
277 unsigned logicop_func
:4; /**< PIPE_LOGICOP_x */
279 unsigned alpha_to_coverage
:1;
280 unsigned alpha_to_one
:1;
281 struct pipe_rt_blend_state rt
[PIPE_MAX_COLOR_BUFS
];
285 struct pipe_blend_color
290 struct pipe_stencil_ref
295 struct pipe_framebuffer_state
297 unsigned width
, height
;
299 /** multiple color buffers for multiple render targets */
301 struct pipe_surface
*cbufs
[PIPE_MAX_COLOR_BUFS
];
303 struct pipe_surface
*zsbuf
; /**< Z/stencil buffer */
308 * Texture sampler state.
310 struct pipe_sampler_state
312 unsigned wrap_s
:3; /**< PIPE_TEX_WRAP_x */
313 unsigned wrap_t
:3; /**< PIPE_TEX_WRAP_x */
314 unsigned wrap_r
:3; /**< PIPE_TEX_WRAP_x */
315 unsigned min_img_filter
:2; /**< PIPE_TEX_FILTER_x */
316 unsigned min_mip_filter
:2; /**< PIPE_TEX_MIPFILTER_x */
317 unsigned mag_img_filter
:2; /**< PIPE_TEX_FILTER_x */
318 unsigned compare_mode
:1; /**< PIPE_TEX_COMPARE_x */
319 unsigned compare_func
:3; /**< PIPE_FUNC_x */
320 unsigned normalized_coords
:1; /**< Are coords normalized to [0,1]? */
321 unsigned max_anisotropy
:6;
322 unsigned seamless_cube_map
:1;
323 float lod_bias
; /**< LOD/lambda bias */
324 float min_lod
, max_lod
; /**< LOD clamp range, after bias */
325 union pipe_color_union border_color
;
330 * A view into a texture that can be bound to a color render target /
331 * depth stencil attachment point.
335 struct pipe_reference reference
;
336 struct pipe_resource
*texture
; /**< resource into which this is a view */
337 struct pipe_context
*context
; /**< context this surface belongs to */
338 enum pipe_format format
;
340 /* XXX width/height should be removed */
341 unsigned width
; /**< logical width in pixels */
342 unsigned height
; /**< logical height in pixels */
344 unsigned writable
:1; /**< writable shader resource */
349 unsigned first_layer
:16;
350 unsigned last_layer
:16;
353 unsigned first_element
;
354 unsigned last_element
;
361 * A view into a texture that can be bound to a shader stage.
363 struct pipe_sampler_view
365 struct pipe_reference reference
;
366 enum pipe_format format
; /**< typed PIPE_FORMAT_x */
367 struct pipe_resource
*texture
; /**< texture into which this is a view */
368 struct pipe_context
*context
; /**< context this view belongs to */
371 unsigned first_layer
:16; /**< first layer to use for array textures */
372 unsigned last_layer
:16; /**< last layer to use for array textures */
373 unsigned first_level
:8; /**< first mipmap level to use */
374 unsigned last_level
:8; /**< last mipmap level to use */
377 unsigned first_element
;
378 unsigned last_element
;
381 unsigned swizzle_r
:3; /**< PIPE_SWIZZLE_x for red component */
382 unsigned swizzle_g
:3; /**< PIPE_SWIZZLE_x for green component */
383 unsigned swizzle_b
:3; /**< PIPE_SWIZZLE_x for blue component */
384 unsigned swizzle_a
:3; /**< PIPE_SWIZZLE_x for alpha component */
389 * Subregion of 1D/2D/3D image resource.
403 * A memory object/resource such as a vertex buffer or texture.
407 struct pipe_reference reference
;
408 struct pipe_screen
*screen
; /**< screen that this texture belongs to */
409 enum pipe_texture_target target
; /**< PIPE_TEXTURE_x */
410 enum pipe_format format
; /**< PIPE_FORMAT_x */
417 unsigned last_level
:8; /**< Index of last mipmap level present/defined */
418 unsigned nr_samples
:8; /**< for multisampled surfaces, nr of samples */
419 unsigned usage
:8; /**< PIPE_USAGE_x (not a bitmask) */
421 unsigned bind
; /**< bitmask of PIPE_BIND_x */
422 unsigned flags
; /**< bitmask of PIPE_RESOURCE_FLAG_x */
427 * Transfer object. For data transfer to/from a resource.
431 struct pipe_resource
*resource
; /**< resource to transfer to/from */
432 unsigned level
; /**< texture mipmap level */
433 enum pipe_transfer_usage usage
;
434 struct pipe_box box
; /**< region of the resource to access */
435 unsigned stride
; /**< row stride in bytes */
436 unsigned layer_stride
; /**< image/layer stride in bytes */
442 * A vertex buffer. Typically, all the vertex data/attributes for
443 * drawing something will be in one buffer. But it's also possible, for
444 * example, to put colors in one buffer and texcoords in another.
446 struct pipe_vertex_buffer
448 unsigned stride
; /**< stride to same attrib in next vertex, in bytes */
449 unsigned buffer_offset
; /**< offset to start of data in buffer, in bytes */
450 struct pipe_resource
*buffer
; /**< the actual buffer */
451 const void *user_buffer
; /**< pointer to a user buffer if buffer == NULL */
456 * A constant buffer. A subrange of an existing buffer can be set
457 * as a constant buffer.
459 struct pipe_constant_buffer
{
460 struct pipe_resource
*buffer
; /**< the actual buffer */
461 unsigned buffer_offset
; /**< offset to start of data in buffer, in bytes */
462 unsigned buffer_size
; /**< how much data can be read in shader */
463 const void *user_buffer
; /**< pointer to a user buffer if buffer == NULL */
468 * A stream output target. The structure specifies the range vertices can
471 * In addition to that, the structure should internally maintain the offset
472 * into the buffer, which should be incremented everytime something is written
473 * (appended) to it. The internal offset is buffer_offset + how many bytes
474 * have been written. The internal offset can be stored on the device
475 * and the CPU actually doesn't have to query it.
477 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
478 * actually been written.
480 struct pipe_stream_output_target
482 struct pipe_reference reference
;
483 struct pipe_resource
*buffer
; /**< the output buffer */
484 struct pipe_context
*context
; /**< context this SO target belongs to */
486 unsigned buffer_offset
; /**< offset where data should be written, in bytes */
487 unsigned buffer_size
; /**< how much data is allowed to be written */
492 * Information to describe a vertex attribute (position, color, etc)
494 struct pipe_vertex_element
496 /** Offset of this attribute, in bytes, from the start of the vertex */
499 /** Instance data rate divisor. 0 means this is per-vertex data,
500 * n means per-instance data used for n consecutive instances (n > 0).
502 unsigned instance_divisor
;
504 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
505 * this attribute live in?
507 unsigned vertex_buffer_index
;
509 enum pipe_format src_format
;
514 * An index buffer. When an index buffer is bound, all indices to vertices
515 * will be looked up in the buffer.
517 struct pipe_index_buffer
519 unsigned index_size
; /**< size of an index, in bytes */
520 unsigned offset
; /**< offset to start of data in buffer, in bytes */
521 struct pipe_resource
*buffer
; /**< the actual buffer */
522 const void *user_buffer
; /**< pointer to a user buffer if buffer == NULL */
527 * Information to describe a draw_vbo call.
529 struct pipe_draw_info
531 boolean indexed
; /**< use index buffer */
533 unsigned mode
; /**< the mode of the primitive */
534 unsigned start
; /**< the index of the first vertex */
535 unsigned count
; /**< number of vertices */
537 unsigned start_instance
; /**< first instance id */
538 unsigned instance_count
; /**< number of instances */
541 * For indexed drawing, these fields apply after index lookup.
543 int index_bias
; /**< a bias to be added to each index */
544 unsigned min_index
; /**< the min index */
545 unsigned max_index
; /**< the max index */
548 * Primitive restart enable/index (only applies to indexed drawing)
550 boolean primitive_restart
;
551 unsigned restart_index
;
554 * Stream output target. If not NULL, it's used to provide the 'count'
555 * parameter based on the number vertices captured by the stream output
556 * stage. (or generally, based on the number of bytes captured)
558 * Only 'mode', 'start_instance', and 'instance_count' are taken into
559 * account, all the other variables from pipe_draw_info are ignored.
561 * 'start' is implicitly 0 and 'count' is set as discussed above.
562 * The draw command is non-indexed.
564 * Note that this only provides the count. The vertex buffers must
565 * be set via set_vertex_buffers manually.
567 struct pipe_stream_output_target
*count_from_stream_output
;
572 * Information to describe a blit call.
574 struct pipe_blit_info
577 struct pipe_resource
*resource
;
579 struct pipe_box box
; /**< negative width, height only legal for src */
580 /* For pipe_surface-like format casting: */
581 enum pipe_format format
; /**< must be supported for sampling (src)
582 or rendering (dst), ZS is always supported */
585 unsigned mask
; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
586 unsigned filter
; /**< PIPE_TEX_FILTER_* */
588 boolean scissor_enable
;
589 struct pipe_scissor_state scissor
;
594 * Structure used as a header for serialized LLVM programs.
596 struct pipe_llvm_program_header
598 uint32_t num_bytes
; /**< Number of bytes in the LLVM bytecode program. */
601 struct pipe_compute_state
603 const void *prog
; /**< Compute program to be executed. */
604 unsigned req_local_mem
; /**< Required size of the LOCAL resource. */
605 unsigned req_private_mem
; /**< Required size of the PRIVATE resource. */
606 unsigned req_input_mem
; /**< Required size of the INPUT resource. */