1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 * Abstract graphics pipe state objects.
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
43 #include "p_compiler.h"
44 #include "p_defines.h"
56 * Implementation limits
58 #define PIPE_MAX_ATTRIBS 32
59 #define PIPE_MAX_CLIP_PLANES 6
60 #define PIPE_MAX_COLOR_BUFS 8
61 #define PIPE_MAX_CONSTANT 32
62 #define PIPE_MAX_SAMPLERS 16
63 #define PIPE_MAX_VERTEX_SAMPLERS 16
64 #define PIPE_MAX_SHADER_INPUTS 16
65 #define PIPE_MAX_SHADER_OUTPUTS 16
66 #define PIPE_MAX_TEXTURE_LEVELS 16
70 * The driver will certainly subclass this to include actual memory
71 * management information.
75 struct pipe_reference reference
;
77 struct pipe_screen
*screen
;
84 * Primitive (point/line/tri) rasterization info
86 struct pipe_rasterizer_state
89 unsigned light_twoside
:1;
90 unsigned front_winding
:2; /**< PIPE_WINDING_x */
91 unsigned cull_mode
:2; /**< PIPE_WINDING_x */
92 unsigned fill_cw
:2; /**< PIPE_POLYGON_MODE_x */
93 unsigned fill_ccw
:2; /**< PIPE_POLYGON_MODE_x */
95 unsigned offset_ccw
:1;
97 unsigned poly_smooth
:1;
98 unsigned poly_stipple_enable
:1;
99 unsigned point_smooth
:1;
100 unsigned point_sprite
:1;
101 unsigned point_size_per_vertex
:1; /**< size computed in vertex shader */
102 unsigned multisample
:1; /* XXX maybe more ms state in future */
103 unsigned line_smooth
:1;
104 unsigned line_stipple_enable
:1;
105 unsigned line_stipple_factor
:8; /**< [1..256] actually */
106 unsigned line_stipple_pattern
:16;
107 unsigned line_last_pixel
:1;
110 * Vertex coordinates are pre-transformed to screen space. Skip
111 * the vertex shader, clipping and viewport processing. Note that
112 * a vertex shader is still needed though, to indicate the mapping
113 * from vertex elements to fragment shader input semantics.
115 * XXX: considered for removal.
117 unsigned bypass_vs_clip_and_viewport
:1;
120 * Use the first vertex of a primitive as the provoking vertex for
123 unsigned flatshade_first
:1;
126 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
127 * for determining pixel ownership.
129 * When false, triangle rasterization uses (0,0) pixel centers for
130 * determining pixel ownership.
132 * Triangle rasterization always uses a 'top,left' rule for pixel
133 * ownership, this just alters which point we consider the pixel
134 * center for that test.
136 unsigned gl_rasterization_rules
:1;
139 float point_size
; /**< used when no per-vertex size */
140 float point_size_min
; /* XXX - temporary, will go away */
141 float point_size_max
; /* XXX - temporary, will go away */
144 ubyte sprite_coord_mode
[PIPE_MAX_SHADER_OUTPUTS
]; /**< PIPE_SPRITE_COORD_ */
148 struct pipe_poly_stipple
150 unsigned stipple
[32];
154 struct pipe_viewport_state
161 struct pipe_scissor_state
170 struct pipe_clip_state
172 float ucp
[PIPE_MAX_CLIP_PLANES
][4];
178 * Constants for vertex/fragment shaders
180 struct pipe_constant_buffer
182 struct pipe_buffer
*buffer
;
186 struct pipe_shader_state
188 const struct tgsi_token
*tokens
;
192 struct pipe_depth_state
194 unsigned enabled
:1; /**< depth test enabled? */
195 unsigned writemask
:1; /**< allow depth buffer writes? */
196 unsigned func
:3; /**< depth test func (PIPE_FUNC_x) */
200 struct pipe_stencil_state
202 unsigned enabled
:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
203 unsigned func
:3; /**< PIPE_FUNC_x */
204 unsigned fail_op
:3; /**< PIPE_STENCIL_OP_x */
205 unsigned zpass_op
:3; /**< PIPE_STENCIL_OP_x */
206 unsigned zfail_op
:3; /**< PIPE_STENCIL_OP_x */
213 struct pipe_alpha_state
216 unsigned func
:3; /**< PIPE_FUNC_x */
217 float ref_value
; /**< reference value */
221 struct pipe_depth_stencil_alpha_state
223 struct pipe_depth_state depth
;
224 struct pipe_stencil_state stencil
[2]; /**< [0] = front, [1] = back */
225 struct pipe_alpha_state alpha
;
229 struct pipe_blend_state
231 unsigned blend_enable
:1;
233 unsigned rgb_func
:3; /**< PIPE_BLEND_x */
234 unsigned rgb_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
235 unsigned rgb_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
237 unsigned alpha_func
:3; /**< PIPE_BLEND_x */
238 unsigned alpha_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
239 unsigned alpha_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
241 unsigned logicop_enable
:1;
242 unsigned logicop_func
:4; /**< PIPE_LOGICOP_x */
244 unsigned colormask
:4; /**< bitmask of PIPE_MASK_R/G/B/A */
249 struct pipe_blend_color
255 struct pipe_framebuffer_state
257 unsigned width
, height
;
259 /** multiple colorbuffers for multiple render targets */
261 struct pipe_surface
*cbufs
[PIPE_MAX_COLOR_BUFS
];
263 struct pipe_surface
*zsbuf
; /**< Z/stencil buffer */
268 * Texture sampler state.
270 struct pipe_sampler_state
272 unsigned wrap_s
:3; /**< PIPE_TEX_WRAP_x */
273 unsigned wrap_t
:3; /**< PIPE_TEX_WRAP_x */
274 unsigned wrap_r
:3; /**< PIPE_TEX_WRAP_x */
275 unsigned min_img_filter
:2; /**< PIPE_TEX_FILTER_x */
276 unsigned min_mip_filter
:2; /**< PIPE_TEX_MIPFILTER_x */
277 unsigned mag_img_filter
:2; /**< PIPE_TEX_FILTER_x */
278 unsigned compare_mode
:1; /**< PIPE_TEX_COMPARE_x */
279 unsigned compare_func
:3; /**< PIPE_FUNC_x */
280 unsigned normalized_coords
:1; /**< Are coords normalized to [0,1]? */
281 unsigned prefilter
:4; /**< Wierd sampling state exposed by some api's */
282 float lod_bias
; /**< LOD/lambda bias */
283 float min_lod
, max_lod
; /**< LOD clamp range, after bias */
284 float border_color
[4];
285 float max_anisotropy
;
290 * 2D surface. This is basically a view into a memory buffer.
291 * May be a renderbuffer, texture mipmap level, etc.
295 struct pipe_reference reference
;
296 enum pipe_format format
; /**< PIPE_FORMAT_x */
297 unsigned width
; /**< logical width in pixels */
298 unsigned height
; /**< logical height in pixels */
299 unsigned layout
; /**< PIPE_SURFACE_LAYOUT_x */
300 unsigned offset
; /**< offset from start of buffer, in bytes */
301 unsigned usage
; /**< PIPE_BUFFER_USAGE_* */
304 struct pipe_texture
*texture
; /**< texture into which this is a view */
311 * Transfer object. For data transfer to/from a texture.
315 unsigned x
; /**< x offset from start of texture image */
316 unsigned y
; /**< y offset from start of texture image */
317 unsigned width
; /**< logical width in pixels */
318 unsigned height
; /**< logical height in pixels */
319 unsigned stride
; /**< stride in bytes between rows of blocks */
320 enum pipe_transfer_usage usage
; /**< PIPE_TRANSFER_* */
322 struct pipe_texture
*texture
; /**< texture to transfer to/from */
334 struct pipe_reference reference
;
336 enum pipe_texture_target target
; /**< PIPE_TEXTURE_x */
337 enum pipe_format format
; /**< PIPE_FORMAT_x */
343 unsigned last_level
:8; /**< Index of last mipmap level present/defined */
345 unsigned nr_samples
:8; /**< for multisampled surfaces, nr of samples */
347 unsigned tex_usage
; /* PIPE_TEXTURE_USAGE_* */
349 struct pipe_screen
*screen
; /**< screen that this texture belongs to */
354 * A vertex buffer. Typically, all the vertex data/attributes for
355 * drawing something will be in one buffer. But it's also possible, for
356 * example, to put colors in one buffer and texcoords in another.
358 struct pipe_vertex_buffer
360 unsigned stride
; /**< stride to same attrib in next vertex, in bytes */
361 unsigned max_index
; /**< number of vertices in this buffer */
362 unsigned buffer_offset
; /**< offset to start of data in buffer, in bytes */
363 struct pipe_buffer
*buffer
; /**< the actual buffer */
368 * Information to describe a vertex attribute (position, color, etc)
370 struct pipe_vertex_element
372 /** Offset of this attribute, in bytes, from the start of the vertex */
375 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
376 * this attribute live in?
378 unsigned vertex_buffer_index
:8;
379 unsigned nr_components
:8;
381 enum pipe_format src_format
; /**< PIPE_FORMAT_* */
385 /* Reference counting helper functions */
387 pipe_buffer_reference(struct pipe_buffer
**ptr
, struct pipe_buffer
*buf
)
389 struct pipe_buffer
*old_buf
= *ptr
;
391 if (pipe_reference(&(*ptr
)->reference
, &buf
->reference
))
392 old_buf
->screen
->buffer_destroy(old_buf
);
397 pipe_surface_reference(struct pipe_surface
**ptr
, struct pipe_surface
*surf
)
399 struct pipe_surface
*old_surf
= *ptr
;
401 if (pipe_reference(&(*ptr
)->reference
, &surf
->reference
))
402 old_surf
->texture
->screen
->tex_surface_destroy(old_surf
);
407 pipe_texture_reference(struct pipe_texture
**ptr
, struct pipe_texture
*tex
)
409 struct pipe_texture
*old_tex
= *ptr
;
411 if (pipe_reference(&(*ptr
)->reference
, &tex
->reference
))
412 old_tex
->screen
->texture_destroy(old_tex
);