gallium: remove forward struct decl
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_refcnt.h"
47 #include "p_screen.h"
48
49
50 #ifdef __cplusplus
51 extern "C" {
52 #endif
53
54
55 /**
56 * Implementation limits
57 */
58 #define PIPE_MAX_ATTRIBS 32
59 #define PIPE_MAX_CLIP_PLANES 6
60 #define PIPE_MAX_COLOR_BUFS 8
61 #define PIPE_MAX_CONSTANT 32
62 #define PIPE_MAX_SAMPLERS 16
63 #define PIPE_MAX_VERTEX_SAMPLERS 16
64 #define PIPE_MAX_SHADER_INPUTS 16
65 #define PIPE_MAX_SHADER_OUTPUTS 16
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67
68
69 /**
70 * The driver will certainly subclass this to include actual memory
71 * management information.
72 */
73 struct pipe_buffer
74 {
75 struct pipe_reference reference;
76 unsigned size;
77 struct pipe_screen *screen;
78 unsigned alignment;
79 unsigned usage;
80 };
81
82
83 /**
84 * Primitive (point/line/tri) rasterization info
85 */
86 struct pipe_rasterizer_state
87 {
88 unsigned flatshade:1;
89 unsigned light_twoside:1;
90 unsigned front_winding:2; /**< PIPE_WINDING_x */
91 unsigned cull_mode:2; /**< PIPE_WINDING_x */
92 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
93 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
94 unsigned offset_cw:1;
95 unsigned offset_ccw:1;
96 unsigned scissor:1;
97 unsigned poly_smooth:1;
98 unsigned poly_stipple_enable:1;
99 unsigned point_smooth:1;
100 unsigned point_sprite:1;
101 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
102 unsigned multisample:1; /* XXX maybe more ms state in future */
103 unsigned line_smooth:1;
104 unsigned line_stipple_enable:1;
105 unsigned line_stipple_factor:8; /**< [1..256] actually */
106 unsigned line_stipple_pattern:16;
107 unsigned line_last_pixel:1;
108
109 /**
110 * Vertex coordinates are pre-transformed to screen space. Skip
111 * the vertex shader, clipping and viewport processing. Note that
112 * a vertex shader is still needed though, to indicate the mapping
113 * from vertex elements to fragment shader input semantics.
114 *
115 * XXX: considered for removal.
116 */
117 unsigned bypass_vs_clip_and_viewport:1;
118
119 /**
120 * Use the first vertex of a primitive as the provoking vertex for
121 * flat shading.
122 */
123 unsigned flatshade_first:1;
124
125 /**
126 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
127 * for determining pixel ownership.
128 *
129 * When false, triangle rasterization uses (0,0) pixel centers for
130 * determining pixel ownership.
131 *
132 * Triangle rasterization always uses a 'top,left' rule for pixel
133 * ownership, this just alters which point we consider the pixel
134 * center for that test.
135 */
136 unsigned gl_rasterization_rules:1;
137
138 float line_width;
139 float point_size; /**< used when no per-vertex size */
140 float point_size_min; /* XXX - temporary, will go away */
141 float point_size_max; /* XXX - temporary, will go away */
142 float offset_units;
143 float offset_scale;
144 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
145 };
146
147
148 struct pipe_poly_stipple
149 {
150 unsigned stipple[32];
151 };
152
153
154 struct pipe_viewport_state
155 {
156 float scale[4];
157 float translate[4];
158 };
159
160
161 struct pipe_scissor_state
162 {
163 unsigned minx:16;
164 unsigned miny:16;
165 unsigned maxx:16;
166 unsigned maxy:16;
167 };
168
169
170 struct pipe_clip_state
171 {
172 float ucp[PIPE_MAX_CLIP_PLANES][4];
173 unsigned nr;
174 };
175
176
177 /**
178 * Constants for vertex/fragment shaders
179 */
180 struct pipe_constant_buffer
181 {
182 struct pipe_buffer *buffer;
183 };
184
185
186 struct pipe_shader_state
187 {
188 const struct tgsi_token *tokens;
189 };
190
191
192 struct pipe_depth_state
193 {
194 unsigned enabled:1; /**< depth test enabled? */
195 unsigned writemask:1; /**< allow depth buffer writes? */
196 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
197 };
198
199
200 struct pipe_stencil_state
201 {
202 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
203 unsigned func:3; /**< PIPE_FUNC_x */
204 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
205 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
206 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
207 ubyte ref_value;
208 ubyte valuemask;
209 ubyte writemask;
210 };
211
212
213 struct pipe_alpha_state
214 {
215 unsigned enabled:1;
216 unsigned func:3; /**< PIPE_FUNC_x */
217 float ref_value; /**< reference value */
218 };
219
220
221 struct pipe_depth_stencil_alpha_state
222 {
223 struct pipe_depth_state depth;
224 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
225 struct pipe_alpha_state alpha;
226 };
227
228
229 struct pipe_blend_state
230 {
231 unsigned blend_enable:1;
232
233 unsigned rgb_func:3; /**< PIPE_BLEND_x */
234 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
235 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
236
237 unsigned alpha_func:3; /**< PIPE_BLEND_x */
238 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
239 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
240
241 unsigned logicop_enable:1;
242 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
243
244 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
245 unsigned dither:1;
246 };
247
248
249 struct pipe_blend_color
250 {
251 float color[4];
252 };
253
254
255 struct pipe_framebuffer_state
256 {
257 unsigned width, height;
258
259 /** multiple colorbuffers for multiple render targets */
260 unsigned nr_cbufs;
261 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
262
263 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
264 };
265
266
267 /**
268 * Texture sampler state.
269 */
270 struct pipe_sampler_state
271 {
272 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
273 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
274 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
275 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
276 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
277 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
278 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
279 unsigned compare_func:3; /**< PIPE_FUNC_x */
280 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
281 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
282 float lod_bias; /**< LOD/lambda bias */
283 float min_lod, max_lod; /**< LOD clamp range, after bias */
284 float border_color[4];
285 float max_anisotropy;
286 };
287
288
289 /**
290 * 2D surface. This is basically a view into a memory buffer.
291 * May be a renderbuffer, texture mipmap level, etc.
292 */
293 struct pipe_surface
294 {
295 struct pipe_reference reference;
296 enum pipe_format format; /**< PIPE_FORMAT_x */
297 unsigned width; /**< logical width in pixels */
298 unsigned height; /**< logical height in pixels */
299 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
300 unsigned offset; /**< offset from start of buffer, in bytes */
301 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
302
303 unsigned zslice;
304 struct pipe_texture *texture; /**< texture into which this is a view */
305 unsigned face;
306 unsigned level;
307 };
308
309
310 /**
311 * Transfer object. For data transfer to/from a texture.
312 */
313 struct pipe_transfer
314 {
315 unsigned x; /**< x offset from start of texture image */
316 unsigned y; /**< y offset from start of texture image */
317 unsigned width; /**< logical width in pixels */
318 unsigned height; /**< logical height in pixels */
319 unsigned stride; /**< stride in bytes between rows of blocks */
320 enum pipe_transfer_usage usage; /**< PIPE_TRANSFER_* */
321
322 struct pipe_texture *texture; /**< texture to transfer to/from */
323 unsigned face;
324 unsigned level;
325 unsigned zslice;
326 };
327
328
329 /**
330 * Texture object.
331 */
332 struct pipe_texture
333 {
334 struct pipe_reference reference;
335
336 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
337 enum pipe_format format; /**< PIPE_FORMAT_x */
338
339 unsigned width0;
340 unsigned height0;
341 unsigned depth0;
342
343 unsigned last_level:8; /**< Index of last mipmap level present/defined */
344
345 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
346
347 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
348
349 struct pipe_screen *screen; /**< screen that this texture belongs to */
350 };
351
352
353 /**
354 * A vertex buffer. Typically, all the vertex data/attributes for
355 * drawing something will be in one buffer. But it's also possible, for
356 * example, to put colors in one buffer and texcoords in another.
357 */
358 struct pipe_vertex_buffer
359 {
360 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
361 unsigned max_index; /**< number of vertices in this buffer */
362 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
363 struct pipe_buffer *buffer; /**< the actual buffer */
364 };
365
366
367 /**
368 * Information to describe a vertex attribute (position, color, etc)
369 */
370 struct pipe_vertex_element
371 {
372 /** Offset of this attribute, in bytes, from the start of the vertex */
373 unsigned src_offset;
374
375 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
376 * this attribute live in?
377 */
378 unsigned vertex_buffer_index:8;
379 unsigned nr_components:8;
380
381 enum pipe_format src_format; /**< PIPE_FORMAT_* */
382 };
383
384
385 /* Reference counting helper functions */
386 static INLINE void
387 pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
388 {
389 struct pipe_buffer *old_buf = *ptr;
390
391 if (pipe_reference(&(*ptr)->reference, &buf->reference))
392 old_buf->screen->buffer_destroy(old_buf);
393 *ptr = buf;
394 }
395
396 static INLINE void
397 pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
398 {
399 struct pipe_surface *old_surf = *ptr;
400
401 if (pipe_reference(&(*ptr)->reference, &surf->reference))
402 old_surf->texture->screen->tex_surface_destroy(old_surf);
403 *ptr = surf;
404 }
405
406 static INLINE void
407 pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
408 {
409 struct pipe_texture *old_tex = *ptr;
410
411 if (pipe_reference(&(*ptr)->reference, &tex->reference))
412 old_tex->screen->texture_destroy(old_tex);
413 *ptr = tex;
414 }
415
416
417 #ifdef __cplusplus
418 }
419 #endif
420
421 #endif