gallium: Remove some little-used fields from struct pipe_surface.
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 #include "p_refcnt.h"
47 #include "p_screen.h"
48
49
50 #ifdef __cplusplus
51 extern "C" {
52 #endif
53
54
55 /**
56 * Implementation limits
57 */
58 #define PIPE_MAX_ATTRIBS 32
59 #define PIPE_MAX_CLIP_PLANES 6
60 #define PIPE_MAX_COLOR_BUFS 8
61 #define PIPE_MAX_CONSTANT 32
62 #define PIPE_MAX_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 16
64 #define PIPE_MAX_SHADER_OUTPUTS 16
65 #define PIPE_MAX_TEXTURE_LEVELS 16
66
67
68 /* fwd decls */
69 struct pipe_surface;
70
71
72 /**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76 struct pipe_buffer
77 {
78 struct pipe_reference reference;
79 struct pipe_screen *screen;
80 unsigned alignment;
81 unsigned usage;
82 unsigned size;
83 };
84
85
86 /**
87 * Primitive (point/line/tri) rasterization info
88 */
89 struct pipe_rasterizer_state
90 {
91 unsigned flatshade:1;
92 unsigned light_twoside:1;
93 unsigned front_winding:2; /**< PIPE_WINDING_x */
94 unsigned cull_mode:2; /**< PIPE_WINDING_x */
95 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
96 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
97 unsigned offset_cw:1;
98 unsigned offset_ccw:1;
99 unsigned scissor:1;
100 unsigned poly_smooth:1;
101 unsigned poly_stipple_enable:1;
102 unsigned point_smooth:1;
103 unsigned point_sprite:1;
104 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105 unsigned multisample:1; /* XXX maybe more ms state in future */
106 unsigned line_smooth:1;
107 unsigned line_stipple_enable:1;
108 unsigned line_stipple_factor:8; /**< [1..256] actually */
109 unsigned line_stipple_pattern:16;
110 unsigned line_last_pixel:1;
111
112 /**
113 * Vertex coordinates are pre-transformed to screen space. Skip
114 * the vertex shader, clipping and viewport processing. Note that
115 * a vertex shader is still needed though, to indicate the mapping
116 * from vertex elements to fragment shader input semantics.
117 */
118 unsigned bypass_vs_clip_and_viewport:1;
119
120 unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
121 unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
122
123 float line_width;
124 float point_size; /**< used when no per-vertex size */
125 float point_size_min; /* XXX - temporary, will go away */
126 float point_size_max; /* XXX - temporary, will go away */
127 float offset_units;
128 float offset_scale;
129 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
130 };
131
132
133 struct pipe_poly_stipple
134 {
135 unsigned stipple[32];
136 };
137
138
139 struct pipe_viewport_state
140 {
141 float scale[4];
142 float translate[4];
143 };
144
145
146 struct pipe_scissor_state
147 {
148 unsigned minx:16;
149 unsigned miny:16;
150 unsigned maxx:16;
151 unsigned maxy:16;
152 };
153
154
155 struct pipe_clip_state
156 {
157 float ucp[PIPE_MAX_CLIP_PLANES][4];
158 unsigned nr;
159 };
160
161
162 /**
163 * Constants for vertex/fragment shaders
164 */
165 struct pipe_constant_buffer
166 {
167 struct pipe_buffer *buffer;
168 };
169
170
171 struct pipe_shader_state
172 {
173 const struct tgsi_token *tokens;
174 };
175
176
177 struct pipe_depth_state
178 {
179 unsigned enabled:1; /**< depth test enabled? */
180 unsigned writemask:1; /**< allow depth buffer writes? */
181 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
182 unsigned occlusion_count:1; /**< do occlusion counting? */
183 };
184
185
186 struct pipe_stencil_state
187 {
188 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
189 unsigned func:3; /**< PIPE_FUNC_x */
190 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
191 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
192 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
193 ubyte ref_value;
194 ubyte valuemask;
195 ubyte writemask;
196 };
197
198
199 struct pipe_alpha_state
200 {
201 unsigned enabled:1;
202 unsigned func:3; /**< PIPE_FUNC_x */
203 float ref_value; /**< reference value */
204 };
205
206
207 struct pipe_depth_stencil_alpha_state
208 {
209 struct pipe_depth_state depth;
210 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
211 struct pipe_alpha_state alpha;
212 };
213
214
215 struct pipe_blend_state
216 {
217 unsigned blend_enable:1;
218
219 unsigned rgb_func:3; /**< PIPE_BLEND_x */
220 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
221 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
222
223 unsigned alpha_func:3; /**< PIPE_BLEND_x */
224 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
225 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
226
227 unsigned logicop_enable:1;
228 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
229
230 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
231 unsigned dither:1;
232 };
233
234
235 struct pipe_blend_color
236 {
237 float color[4];
238 };
239
240
241 struct pipe_framebuffer_state
242 {
243 unsigned width, height;
244
245 /** multiple colorbuffers for multiple render targets */
246 unsigned nr_cbufs;
247 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
248
249 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
250 };
251
252
253 /**
254 * Texture sampler state.
255 */
256 struct pipe_sampler_state
257 {
258 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
259 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
260 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
261 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
262 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
263 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
264 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
265 unsigned compare_func:3; /**< PIPE_FUNC_x */
266 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
267 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
268 float shadow_ambient; /**< shadow test fail color/intensity */
269 float lod_bias; /**< LOD/lambda bias */
270 float min_lod, max_lod; /**< LOD clamp range, after bias */
271 float border_color[4];
272 float max_anisotropy;
273 };
274
275
276 /**
277 * 2D surface. This is basically a view into a memory buffer.
278 * May be a renderbuffer, texture mipmap level, etc.
279 */
280 struct pipe_surface
281 {
282 struct pipe_reference reference;
283 enum pipe_format format; /**< PIPE_FORMAT_x */
284 unsigned width; /**< logical width in pixels */
285 unsigned height; /**< logical height in pixels */
286 unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
287 unsigned offset; /**< offset from start of buffer, in bytes */
288 unsigned usage; /**< PIPE_BUFFER_USAGE_* */
289
290 struct pipe_texture *texture; /**< texture into which this is a view */
291 unsigned face;
292 unsigned level;
293 unsigned zslice;
294 };
295
296
297 /**
298 * Transfer object. For data transfer to/from a texture.
299 */
300 struct pipe_transfer
301 {
302 enum pipe_format format; /**< PIPE_FORMAT_x */
303 unsigned x; /**< x offset from start of texture image */
304 unsigned y; /**< y offset from start of texture image */
305 unsigned width; /**< logical width in pixels */
306 unsigned height; /**< logical height in pixels */
307 struct pipe_format_block block;
308 unsigned nblocksx; /**< allocated width in blocks */
309 unsigned nblocksy; /**< allocated height in blocks */
310 unsigned stride; /**< stride in bytes between rows of blocks */
311 unsigned usage; /**< PIPE_TRANSFER_* */
312
313 struct pipe_texture *texture; /**< texture to transfer to/from */
314 unsigned face;
315 unsigned level;
316 unsigned zslice;
317 };
318
319
320 /**
321 * Texture object.
322 */
323 struct pipe_texture
324 {
325 struct pipe_reference reference;
326
327 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
328 enum pipe_format format; /**< PIPE_FORMAT_x */
329
330 unsigned width[PIPE_MAX_TEXTURE_LEVELS];
331 unsigned height[PIPE_MAX_TEXTURE_LEVELS];
332 unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
333
334 struct pipe_format_block block;
335 unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
336 unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
337
338 unsigned last_level:8; /**< Index of last mipmap level present/defined */
339 unsigned compressed:1;
340
341 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
342
343 unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
344
345 struct pipe_screen *screen; /**< screen that this texture belongs to */
346 };
347
348
349 /**
350 * A vertex buffer. Typically, all the vertex data/attributes for
351 * drawing something will be in one buffer. But it's also possible, for
352 * example, to put colors in one buffer and texcoords in another.
353 */
354 struct pipe_vertex_buffer
355 {
356 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
357 unsigned max_index; /**< number of vertices in this buffer */
358 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
359 struct pipe_buffer *buffer; /**< the actual buffer */
360 };
361
362
363 /**
364 * Information to describe a vertex attribute (position, color, etc)
365 */
366 struct pipe_vertex_element
367 {
368 /** Offset of this attribute, in bytes, from the start of the vertex */
369 unsigned src_offset;
370
371 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
372 * this attribute live in?
373 */
374 unsigned vertex_buffer_index:8;
375 unsigned nr_components:8;
376
377 enum pipe_format src_format; /**< PIPE_FORMAT_* */
378 };
379
380
381 /* Reference counting helper functions */
382 static INLINE void
383 pipe_buffer_reference(struct pipe_buffer **ptr, struct pipe_buffer *buf)
384 {
385 struct pipe_buffer *old_buf = *ptr;
386
387 if (pipe_reference((struct pipe_reference **)ptr, &buf->reference))
388 old_buf->screen->buffer_destroy(old_buf);
389 }
390
391 static INLINE void
392 pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
393 {
394 struct pipe_surface *old_surf = *ptr;
395
396 if (pipe_reference((struct pipe_reference **)ptr, &surf->reference))
397 old_surf->texture->screen->tex_surface_destroy(old_surf);
398 }
399
400 static INLINE void
401 pipe_texture_reference(struct pipe_texture **ptr, struct pipe_texture *tex)
402 {
403 struct pipe_texture *old_tex = *ptr;
404
405 if (pipe_reference((struct pipe_reference **)ptr, &tex->reference))
406 old_tex->screen->texture_destroy(old_tex);
407 }
408
409
410 #ifdef __cplusplus
411 }
412 #endif
413
414 #endif