gallium: fix some comments in p_state.h
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 8
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_VERTEX_SAMPLERS 16
62 #define PIPE_MAX_GEOMETRY_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 32
64 #define PIPE_MAX_SHADER_OUTPUTS 32
65 #define PIPE_MAX_SHADER_RESOURCES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
68
69
70 struct pipe_reference
71 {
72 int32_t count; /* atomic */
73 };
74
75
76
77 /**
78 * Primitive (point/line/tri) rasterization info
79 */
80 struct pipe_rasterizer_state
81 {
82 unsigned flatshade:1;
83 unsigned light_twoside:1;
84 unsigned clamp_vertex_color:1;
85 unsigned clamp_fragment_color:1;
86 unsigned front_ccw:1;
87 unsigned cull_face:2; /**< PIPE_FACE_x */
88 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
89 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
90 unsigned offset_point:1;
91 unsigned offset_line:1;
92 unsigned offset_tri:1;
93 unsigned scissor:1;
94 unsigned poly_smooth:1;
95 unsigned poly_stipple_enable:1;
96 unsigned point_smooth:1;
97 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
98 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
99 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
100 unsigned multisample:1; /* XXX maybe more ms state in future */
101 unsigned line_smooth:1;
102 unsigned line_stipple_enable:1;
103 unsigned line_last_pixel:1;
104
105 /**
106 * Use the first vertex of a primitive as the provoking vertex for
107 * flat shading.
108 */
109 unsigned flatshade_first:1;
110
111 /**
112 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
113 * for determining pixel ownership.
114 *
115 * When false, triangle rasterization uses (0,0) pixel centers for
116 * determining pixel ownership.
117 *
118 * Triangle rasterization always uses a 'top,left' rule for pixel
119 * ownership, this just alters which point we consider the pixel
120 * center for that test.
121 */
122 unsigned gl_rasterization_rules:1;
123
124 /**
125 * When true, rasterization is disabled and no pixels are written.
126 * This only makes sense with the Stream Out functionality.
127 */
128 unsigned rasterizer_discard:1;
129
130 /**
131 * When false, depth clipping is disabled and the depth value will be
132 * clamped later at the per-pixel level before depth testing.
133 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
134 */
135 unsigned depth_clip:1;
136
137 /**
138 * Enable bits for clipping half-spaces.
139 * This applies to both user clip planes and shader clip distances.
140 * Note that if the bound shader exports any clip distances, these
141 * replace all user clip planes, and clip half-spaces enabled here
142 * but not written by the shader count as disabled.
143 */
144 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
145
146 unsigned line_stipple_factor:8; /**< [1..256] actually */
147 unsigned line_stipple_pattern:16;
148
149 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
150
151 float line_width;
152 float point_size; /**< used when no per-vertex size */
153 float offset_units;
154 float offset_scale;
155 float offset_clamp;
156 };
157
158
159 struct pipe_poly_stipple
160 {
161 unsigned stipple[32];
162 };
163
164
165 struct pipe_viewport_state
166 {
167 float scale[4];
168 float translate[4];
169 };
170
171
172 struct pipe_scissor_state
173 {
174 unsigned minx:16;
175 unsigned miny:16;
176 unsigned maxx:16;
177 unsigned maxy:16;
178 };
179
180
181 struct pipe_clip_state
182 {
183 float ucp[PIPE_MAX_CLIP_PLANES][4];
184 };
185
186
187 /**
188 * Stream output for vertex transform feedback.
189 */
190 struct pipe_stream_output_info
191 {
192 unsigned num_outputs;
193 /** stride for an entire vertex for each buffer in dwords */
194 unsigned stride[PIPE_MAX_SO_BUFFERS];
195
196 /**
197 * Array of stream outputs, in the order they are to be written in.
198 * Selected components are tightly packed into the output buffer.
199 */
200 struct {
201 unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
202 unsigned start_component:2; /** 0 to 3 */
203 unsigned num_components:3; /** 1 to 4 */
204 unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
205 unsigned dst_offset:16; /**< offset into the buffer in dwords */
206 } output[PIPE_MAX_SHADER_OUTPUTS];
207 };
208
209
210 struct pipe_shader_state
211 {
212 const struct tgsi_token *tokens;
213 struct pipe_stream_output_info stream_output;
214 };
215
216
217 struct pipe_depth_state
218 {
219 unsigned enabled:1; /**< depth test enabled? */
220 unsigned writemask:1; /**< allow depth buffer writes? */
221 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
222 };
223
224
225 struct pipe_stencil_state
226 {
227 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
228 unsigned func:3; /**< PIPE_FUNC_x */
229 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
230 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
231 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
232 unsigned valuemask:8;
233 unsigned writemask:8;
234 };
235
236
237 struct pipe_alpha_state
238 {
239 unsigned enabled:1;
240 unsigned func:3; /**< PIPE_FUNC_x */
241 float ref_value; /**< reference value */
242 };
243
244
245 struct pipe_depth_stencil_alpha_state
246 {
247 struct pipe_depth_state depth;
248 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
249 struct pipe_alpha_state alpha;
250 };
251
252
253 struct pipe_rt_blend_state
254 {
255 unsigned blend_enable:1;
256
257 unsigned rgb_func:3; /**< PIPE_BLEND_x */
258 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
259 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
260
261 unsigned alpha_func:3; /**< PIPE_BLEND_x */
262 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
263 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
264
265 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
266 };
267
268 struct pipe_blend_state
269 {
270 unsigned independent_blend_enable:1;
271 unsigned logicop_enable:1;
272 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
273 unsigned dither:1;
274 unsigned alpha_to_coverage:1;
275 unsigned alpha_to_one:1;
276 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
277 };
278
279
280 struct pipe_blend_color
281 {
282 float color[4];
283 };
284
285 struct pipe_stencil_ref
286 {
287 ubyte ref_value[2];
288 };
289
290 struct pipe_framebuffer_state
291 {
292 unsigned width, height;
293
294 /** multiple color buffers for multiple render targets */
295 unsigned nr_cbufs;
296 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
297
298 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
299 };
300
301
302 /**
303 * Texture sampler state.
304 */
305 struct pipe_sampler_state
306 {
307 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
308 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
309 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
310 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
311 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
312 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
313 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
314 unsigned compare_func:3; /**< PIPE_FUNC_x */
315 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
316 unsigned max_anisotropy:6;
317 unsigned seamless_cube_map:1;
318 float lod_bias; /**< LOD/lambda bias */
319 float min_lod, max_lod; /**< LOD clamp range, after bias */
320 union pipe_color_union border_color;
321 };
322
323
324 /**
325 * A view into a texture that can be bound to a color render target /
326 * depth stencil attachment point.
327 */
328 struct pipe_surface
329 {
330 struct pipe_reference reference;
331 struct pipe_resource *texture; /**< resource into which this is a view */
332 struct pipe_context *context; /**< context this surface belongs to */
333 enum pipe_format format;
334
335 /* XXX width/height should be removed */
336 unsigned width; /**< logical width in pixels */
337 unsigned height; /**< logical height in pixels */
338
339 unsigned usage; /**< bitmask of PIPE_BIND_x */
340
341 union {
342 struct {
343 unsigned level;
344 unsigned first_layer:16;
345 unsigned last_layer:16;
346 } tex;
347 struct {
348 unsigned first_element;
349 unsigned last_element;
350 } buf;
351 } u;
352 };
353
354
355 /**
356 * A view into a texture that can be bound to a shader stage.
357 */
358 struct pipe_sampler_view
359 {
360 struct pipe_reference reference;
361 enum pipe_format format; /**< typed PIPE_FORMAT_x */
362 struct pipe_resource *texture; /**< texture into which this is a view */
363 struct pipe_context *context; /**< context this view belongs to */
364 union {
365 struct {
366 unsigned first_layer:16; /**< first layer to use for array textures */
367 unsigned last_layer:16; /**< last layer to use for array textures */
368 unsigned first_level:8; /**< first mipmap level to use */
369 unsigned last_level:8; /**< last mipmap level to use */
370 } tex;
371 struct {
372 unsigned first_element;
373 unsigned last_element;
374 } buf;
375 } u;
376 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
377 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
378 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
379 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
380 };
381
382
383 /**
384 * Subregion of 1D/2D/3D image resource.
385 */
386 struct pipe_box
387 {
388 unsigned x;
389 unsigned y;
390 unsigned z;
391 unsigned width;
392 unsigned height;
393 unsigned depth;
394 };
395
396
397 /**
398 * A memory object/resource such as a vertex buffer or texture.
399 */
400 struct pipe_resource
401 {
402 struct pipe_reference reference;
403 struct pipe_screen *screen; /**< screen that this texture belongs to */
404 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
405 enum pipe_format format; /**< PIPE_FORMAT_x */
406
407 unsigned width0;
408 unsigned height0;
409 unsigned depth0;
410 unsigned array_size;
411
412 unsigned last_level:8; /**< Index of last mipmap level present/defined */
413 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
414 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
415
416 unsigned bind; /**< bitmask of PIPE_BIND_x */
417 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
418 };
419
420
421 /**
422 * Transfer object. For data transfer to/from a resource.
423 */
424 struct pipe_transfer
425 {
426 struct pipe_resource *resource; /**< resource to transfer to/from */
427 unsigned level; /**< texture mipmap level */
428 enum pipe_transfer_usage usage;
429 struct pipe_box box; /**< region of the resource to access */
430 unsigned stride; /**< row stride in bytes */
431 unsigned layer_stride; /**< image/layer stride in bytes */
432 void *data;
433 };
434
435
436
437 /**
438 * A vertex buffer. Typically, all the vertex data/attributes for
439 * drawing something will be in one buffer. But it's also possible, for
440 * example, to put colors in one buffer and texcoords in another.
441 */
442 struct pipe_vertex_buffer
443 {
444 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
445 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
446 struct pipe_resource *buffer; /**< the actual buffer */
447 };
448
449
450 /**
451 * A stream output target. The structure specifies the range vertices can
452 * be written to.
453 *
454 * In addition to that, the structure should internally maintain the offset
455 * into the buffer, which should be incremented everytime something is written
456 * (appended) to it. The internal offset is buffer_offset + how many bytes
457 * have been written. The internal offset can be stored on the device
458 * and the CPU actually doesn't have to query it.
459 *
460 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
461 * actually been written.
462 */
463 struct pipe_stream_output_target
464 {
465 struct pipe_reference reference;
466 struct pipe_resource *buffer; /**< the output buffer */
467 struct pipe_context *context; /**< context this SO target belongs to */
468
469 unsigned buffer_offset; /**< offset where data should be written, in bytes */
470 unsigned buffer_size; /**< how much data is allowed to be written */
471 };
472
473
474 /**
475 * Information to describe a vertex attribute (position, color, etc)
476 */
477 struct pipe_vertex_element
478 {
479 /** Offset of this attribute, in bytes, from the start of the vertex */
480 unsigned src_offset;
481
482 /** Instance data rate divisor. 0 means this is per-vertex data,
483 * n means per-instance data used for n consecutive instances (n > 0).
484 */
485 unsigned instance_divisor;
486
487 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
488 * this attribute live in?
489 */
490 unsigned vertex_buffer_index;
491
492 enum pipe_format src_format;
493 };
494
495
496 /**
497 * An index buffer. When an index buffer is bound, all indices to vertices
498 * will be looked up in the buffer.
499 */
500 struct pipe_index_buffer
501 {
502 unsigned index_size; /**< size of an index, in bytes */
503 unsigned offset; /**< offset to start of data in buffer, in bytes */
504 struct pipe_resource *buffer; /**< the actual buffer */
505 };
506
507
508 /**
509 * Information to describe a draw_vbo call.
510 */
511 struct pipe_draw_info
512 {
513 boolean indexed; /**< use index buffer */
514
515 unsigned mode; /**< the mode of the primitive */
516 unsigned start; /**< the index of the first vertex */
517 unsigned count; /**< number of vertices */
518
519 unsigned start_instance; /**< first instance id */
520 unsigned instance_count; /**< number of instances */
521
522 /**
523 * For indexed drawing, these fields apply after index lookup.
524 */
525 int index_bias; /**< a bias to be added to each index */
526 unsigned min_index; /**< the min index */
527 unsigned max_index; /**< the max index */
528
529 /**
530 * Primitive restart enable/index (only applies to indexed drawing)
531 */
532 boolean primitive_restart;
533 unsigned restart_index;
534
535 /**
536 * Stream output target. If not NULL, it's used to provide the 'count'
537 * parameter based on the number vertices captured by the stream output
538 * stage. (or generally, based on the number of bytes captured)
539 *
540 * Only 'mode', 'start_instance', and 'instance_count' are taken into
541 * account, all the other variables from pipe_draw_info are ignored.
542 *
543 * 'start' is implicitly 0 and 'count' is set as discussed above.
544 * The draw command is non-indexed.
545 *
546 * Note that this only provides the count. The vertex buffers must
547 * be set via set_vertex_buffers manually.
548 */
549 struct pipe_stream_output_target *count_from_stream_output;
550 };
551
552
553 /**
554 * Information to describe a resource_resolve call.
555 */
556 struct pipe_resolve_info
557 {
558 struct {
559 struct pipe_resource *res;
560 unsigned level;
561 unsigned layer;
562 int x0; /**< always left */
563 int y0; /**< always top */
564 int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
565 int y1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
566 } dst;
567
568 struct {
569 struct pipe_resource *res;
570 unsigned layer;
571 int x0;
572 int y0;
573 int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
574 int y1; /**< may be < y1 even if PIPE_CAP_SCALED_RESOLVE not supported */
575 } src;
576
577 unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */
578 };
579
580
581 #ifdef __cplusplus
582 }
583 #endif
584
585 #endif