Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / include / pipe / p_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46
47
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51
52
53 /**
54 * Implementation limits
55 */
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 6
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_VERTEX_SAMPLERS 16
62 #define PIPE_MAX_GEOMETRY_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 32
64 #define PIPE_MAX_SHADER_OUTPUTS 32
65 #define PIPE_MAX_SHADER_RESOURCES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
68
69
70 struct pipe_reference
71 {
72 int32_t count; /* atomic */
73 };
74
75
76
77 /**
78 * Primitive (point/line/tri) rasterization info
79 */
80 struct pipe_rasterizer_state
81 {
82 unsigned flatshade:1;
83 unsigned light_twoside:1;
84 unsigned clamp_vertex_color:1;
85 unsigned clamp_fragment_color:1;
86 unsigned front_ccw:1;
87 unsigned cull_face:2; /**< PIPE_FACE_x */
88 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
89 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
90 unsigned offset_point:1;
91 unsigned offset_line:1;
92 unsigned offset_tri:1;
93 unsigned scissor:1;
94 unsigned poly_smooth:1;
95 unsigned poly_stipple_enable:1;
96 unsigned point_smooth:1;
97 unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
98 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
99 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
100 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
101 unsigned multisample:1; /* XXX maybe more ms state in future */
102 unsigned line_smooth:1;
103 unsigned line_stipple_enable:1;
104 unsigned line_stipple_factor:8; /**< [1..256] actually */
105 unsigned line_stipple_pattern:16;
106 unsigned line_last_pixel:1;
107
108 /**
109 * Use the first vertex of a primitive as the provoking vertex for
110 * flat shading.
111 */
112 unsigned flatshade_first:1;
113
114 /**
115 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
116 * for determining pixel ownership.
117 *
118 * When false, triangle rasterization uses (0,0) pixel centers for
119 * determining pixel ownership.
120 *
121 * Triangle rasterization always uses a 'top,left' rule for pixel
122 * ownership, this just alters which point we consider the pixel
123 * center for that test.
124 */
125 unsigned gl_rasterization_rules:1;
126
127 float line_width;
128 float point_size; /**< used when no per-vertex size */
129 float offset_units;
130 float offset_scale;
131 };
132
133
134 struct pipe_poly_stipple
135 {
136 unsigned stipple[32];
137 };
138
139
140 struct pipe_viewport_state
141 {
142 float scale[4];
143 float translate[4];
144 };
145
146
147 struct pipe_scissor_state
148 {
149 unsigned minx:16;
150 unsigned miny:16;
151 unsigned maxx:16;
152 unsigned maxy:16;
153 };
154
155
156 struct pipe_clip_state
157 {
158 float ucp[PIPE_MAX_CLIP_PLANES][4];
159 unsigned nr;
160 unsigned depth_clamp:1;
161 };
162
163
164 struct pipe_shader_state
165 {
166 const struct tgsi_token *tokens;
167 };
168
169
170 struct pipe_depth_state
171 {
172 unsigned enabled:1; /**< depth test enabled? */
173 unsigned writemask:1; /**< allow depth buffer writes? */
174 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
175 };
176
177
178 struct pipe_stencil_state
179 {
180 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
181 unsigned func:3; /**< PIPE_FUNC_x */
182 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
183 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
184 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
185 unsigned valuemask:8;
186 unsigned writemask:8;
187 };
188
189
190 struct pipe_alpha_state
191 {
192 unsigned enabled:1;
193 unsigned func:3; /**< PIPE_FUNC_x */
194 float ref_value; /**< reference value */
195 };
196
197
198 struct pipe_depth_stencil_alpha_state
199 {
200 struct pipe_depth_state depth;
201 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
202 struct pipe_alpha_state alpha;
203 };
204
205
206 struct pipe_rt_blend_state
207 {
208 unsigned blend_enable:1;
209
210 unsigned rgb_func:3; /**< PIPE_BLEND_x */
211 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
212 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
213
214 unsigned alpha_func:3; /**< PIPE_BLEND_x */
215 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
216 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
217
218 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
219 };
220
221 struct pipe_blend_state
222 {
223 unsigned independent_blend_enable:1;
224 unsigned logicop_enable:1;
225 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
226 unsigned dither:1;
227 unsigned alpha_to_coverage:1;
228 unsigned alpha_to_one:1;
229 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
230 };
231
232
233 struct pipe_blend_color
234 {
235 float color[4];
236 };
237
238 struct pipe_stencil_ref
239 {
240 ubyte ref_value[2];
241 };
242
243 struct pipe_framebuffer_state
244 {
245 unsigned width, height;
246
247 /** multiple color buffers for multiple render targets */
248 unsigned nr_cbufs;
249 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
250
251 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
252 };
253
254
255 /**
256 * Texture sampler state.
257 */
258 struct pipe_sampler_state
259 {
260 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
261 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
262 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
263 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
264 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
265 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
266 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
267 unsigned compare_func:3; /**< PIPE_FUNC_x */
268 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
269 unsigned max_anisotropy:6;
270 float lod_bias; /**< LOD/lambda bias */
271 float min_lod, max_lod; /**< LOD clamp range, after bias */
272 float border_color[4];
273 };
274
275
276 /**
277 * A view into a texture that can be bound to a color render target /
278 * depth stencil attachment point.
279 */
280 struct pipe_surface
281 {
282 struct pipe_reference reference;
283 struct pipe_resource *texture; /**< resource into which this is a view */
284 struct pipe_context *context; /**< context this view belongs to */
285 enum pipe_format format;
286
287 /* XXX width/height should be removed */
288 unsigned width; /**< logical width in pixels */
289 unsigned height; /**< logical height in pixels */
290
291 unsigned usage; /**< bitmask of PIPE_BIND_x */
292
293 union {
294 struct {
295 unsigned level;
296 unsigned first_layer:16;
297 unsigned last_layer:16;
298 } tex;
299 struct {
300 unsigned first_element;
301 unsigned last_element;
302 } buf;
303 } u;
304 };
305
306
307 /**
308 * A view into a texture that can be bound to a shader stage.
309 */
310 struct pipe_sampler_view
311 {
312 struct pipe_reference reference;
313 enum pipe_format format; /**< typed PIPE_FORMAT_x */
314 struct pipe_resource *texture; /**< texture into which this is a view */
315 struct pipe_context *context; /**< context this view belongs to */
316 union {
317 struct {
318 unsigned first_layer:16; /**< first layer to use for array textures */
319 unsigned last_layer:16; /**< last layer to use for array textures */
320 unsigned first_level:8; /**< first mipmap level to use */
321 unsigned last_level:8; /**< last mipmap level to use */
322 } tex;
323 struct {
324 unsigned first_element;
325 unsigned last_element;
326 } buf;
327 } u;
328 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
329 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
330 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
331 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
332 };
333
334
335 /**
336 * Subregion of 1D/2D/3D image resource.
337 */
338 struct pipe_box
339 {
340 unsigned x;
341 unsigned y;
342 unsigned z;
343 unsigned width;
344 unsigned height;
345 unsigned depth;
346 };
347
348
349 /**
350 * A memory object/resource such as a vertex buffer or texture.
351 */
352 struct pipe_resource
353 {
354 struct pipe_reference reference;
355 struct pipe_screen *screen; /**< screen that this texture belongs to */
356 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
357 enum pipe_format format; /**< PIPE_FORMAT_x */
358
359 unsigned width0;
360 unsigned height0;
361 unsigned depth0;
362 unsigned array_size;
363
364 unsigned last_level:8; /**< Index of last mipmap level present/defined */
365 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
366 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
367
368 unsigned bind; /**< bitmask of PIPE_BIND_x */
369 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
370 };
371
372 struct pipe_stream_output_state
373 {
374 /**< number of the output buffer to insert each element into */
375 int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
376 /**< which register to grab each output from */
377 int register_index[PIPE_MAX_SHADER_OUTPUTS];
378 /**< TGSI_WRITEMASK signifying which components to output */
379 ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
380 /**< number of outputs */
381 int num_outputs;
382
383 /**< stride for an entire vertex, only used if all output_buffers
384 * are 0 */
385 unsigned stride;
386 };
387
388
389 /**
390 * Transfer object. For data transfer to/from a resource.
391 */
392 struct pipe_transfer
393 {
394 struct pipe_resource *resource; /**< resource to transfer to/from */
395 unsigned level; /**< texture mipmap level */
396 enum pipe_transfer_usage usage;
397 struct pipe_box box; /**< region of the resource to access */
398 unsigned stride; /**< row stride in bytes */
399 unsigned layer_stride; /**< image/layer stride in bytes */
400 void *data;
401 };
402
403
404
405 /**
406 * A vertex buffer. Typically, all the vertex data/attributes for
407 * drawing something will be in one buffer. But it's also possible, for
408 * example, to put colors in one buffer and texcoords in another.
409 */
410 struct pipe_vertex_buffer
411 {
412 unsigned stride; /**< stride to same attrib in next vertex, in bytes */
413 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
414 struct pipe_resource *buffer; /**< the actual buffer */
415 };
416
417
418 /**
419 * Information to describe a vertex attribute (position, color, etc)
420 */
421 struct pipe_vertex_element
422 {
423 /** Offset of this attribute, in bytes, from the start of the vertex */
424 unsigned src_offset;
425
426 /** Instance data rate divisor. 0 means this is per-vertex data,
427 * n means per-instance data used for n consecutive instances (n > 0).
428 */
429 unsigned instance_divisor;
430
431 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
432 * this attribute live in?
433 */
434 unsigned vertex_buffer_index;
435
436 enum pipe_format src_format;
437 };
438
439
440 /**
441 * An index buffer. When an index buffer is bound, all indices to vertices
442 * will be looked up in the buffer.
443 */
444 struct pipe_index_buffer
445 {
446 unsigned index_size; /**< size of an index, in bytes */
447 unsigned offset; /**< offset to start of data in buffer, in bytes */
448 struct pipe_resource *buffer; /**< the actual buffer */
449 };
450
451
452 /**
453 * Information to describe a draw_vbo call.
454 */
455 struct pipe_draw_info
456 {
457 boolean indexed; /**< use index buffer */
458
459 unsigned mode; /**< the mode of the primitive */
460 unsigned start; /**< the index of the first vertex */
461 unsigned count; /**< number of vertices */
462
463 unsigned start_instance; /**< first instance id */
464 unsigned instance_count; /**< number of instances */
465
466 /**
467 * For indexed drawing, these fields apply after index lookup.
468 */
469 int index_bias; /**< a bias to be added to each index */
470 unsigned min_index; /**< the min index */
471 unsigned max_index; /**< the max index */
472
473 /**
474 * Primitive restart enable/index (only applies to indexed drawing)
475 */
476 boolean primitive_restart;
477 unsigned restart_index;
478 };
479
480
481 #ifdef __cplusplus
482 }
483 #endif
484
485 #endif