1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 * Abstract graphics pipe state objects.
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
43 #include "p_compiler.h"
44 #include "p_defines.h"
54 * Implementation limits
56 #define PIPE_MAX_ATTRIBS 32
57 #define PIPE_MAX_CLIP_PLANES 6
58 #define PIPE_MAX_COLOR_BUFS 8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS 16
61 #define PIPE_MAX_VERTEX_SAMPLERS 16
62 #define PIPE_MAX_GEOMETRY_SAMPLERS 16
63 #define PIPE_MAX_SHADER_INPUTS 32
64 #define PIPE_MAX_SHADER_OUTPUTS 32
65 #define PIPE_MAX_SHADER_RESOURCES 32
66 #define PIPE_MAX_TEXTURE_LEVELS 16
67 #define PIPE_MAX_SO_BUFFERS 4
72 int32_t count
; /* atomic */
78 * Primitive (point/line/tri) rasterization info
80 struct pipe_rasterizer_state
83 unsigned light_twoside
:1;
84 unsigned clamp_vertex_color
:1;
85 unsigned clamp_fragment_color
:1;
87 unsigned cull_face
:2; /**< PIPE_FACE_x */
88 unsigned fill_front
:2; /**< PIPE_POLYGON_MODE_x */
89 unsigned fill_back
:2; /**< PIPE_POLYGON_MODE_x */
90 unsigned offset_point
:1;
91 unsigned offset_line
:1;
92 unsigned offset_tri
:1;
94 unsigned poly_smooth
:1;
95 unsigned poly_stipple_enable
:1;
96 unsigned point_smooth
:1;
97 unsigned sprite_coord_enable
:PIPE_MAX_SHADER_OUTPUTS
;
98 unsigned sprite_coord_mode
:1; /**< PIPE_SPRITE_COORD_ */
99 unsigned point_quad_rasterization
:1; /** points rasterized as quads or points */
100 unsigned point_size_per_vertex
:1; /**< size computed in vertex shader */
101 unsigned multisample
:1; /* XXX maybe more ms state in future */
102 unsigned line_smooth
:1;
103 unsigned line_stipple_enable
:1;
104 unsigned line_stipple_factor
:8; /**< [1..256] actually */
105 unsigned line_stipple_pattern
:16;
106 unsigned line_last_pixel
:1;
109 * Use the first vertex of a primitive as the provoking vertex for
112 unsigned flatshade_first
:1;
115 * When true, triangle rasterization uses (0.5, 0.5) pixel centers
116 * for determining pixel ownership.
118 * When false, triangle rasterization uses (0,0) pixel centers for
119 * determining pixel ownership.
121 * Triangle rasterization always uses a 'top,left' rule for pixel
122 * ownership, this just alters which point we consider the pixel
123 * center for that test.
125 unsigned gl_rasterization_rules
:1;
128 float point_size
; /**< used when no per-vertex size */
134 struct pipe_poly_stipple
136 unsigned stipple
[32];
140 struct pipe_viewport_state
147 struct pipe_scissor_state
156 struct pipe_clip_state
158 float ucp
[PIPE_MAX_CLIP_PLANES
][4];
160 unsigned depth_clamp
:1;
164 struct pipe_shader_state
166 const struct tgsi_token
*tokens
;
170 struct pipe_depth_state
172 unsigned enabled
:1; /**< depth test enabled? */
173 unsigned writemask
:1; /**< allow depth buffer writes? */
174 unsigned func
:3; /**< depth test func (PIPE_FUNC_x) */
178 struct pipe_stencil_state
180 unsigned enabled
:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
181 unsigned func
:3; /**< PIPE_FUNC_x */
182 unsigned fail_op
:3; /**< PIPE_STENCIL_OP_x */
183 unsigned zpass_op
:3; /**< PIPE_STENCIL_OP_x */
184 unsigned zfail_op
:3; /**< PIPE_STENCIL_OP_x */
185 unsigned valuemask
:8;
186 unsigned writemask
:8;
190 struct pipe_alpha_state
193 unsigned func
:3; /**< PIPE_FUNC_x */
194 float ref_value
; /**< reference value */
198 struct pipe_depth_stencil_alpha_state
200 struct pipe_depth_state depth
;
201 struct pipe_stencil_state stencil
[2]; /**< [0] = front, [1] = back */
202 struct pipe_alpha_state alpha
;
206 struct pipe_rt_blend_state
208 unsigned blend_enable
:1;
210 unsigned rgb_func
:3; /**< PIPE_BLEND_x */
211 unsigned rgb_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
212 unsigned rgb_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
214 unsigned alpha_func
:3; /**< PIPE_BLEND_x */
215 unsigned alpha_src_factor
:5; /**< PIPE_BLENDFACTOR_x */
216 unsigned alpha_dst_factor
:5; /**< PIPE_BLENDFACTOR_x */
218 unsigned colormask
:4; /**< bitmask of PIPE_MASK_R/G/B/A */
221 struct pipe_blend_state
223 unsigned independent_blend_enable
:1;
224 unsigned logicop_enable
:1;
225 unsigned logicop_func
:4; /**< PIPE_LOGICOP_x */
227 unsigned alpha_to_coverage
:1;
228 unsigned alpha_to_one
:1;
229 struct pipe_rt_blend_state rt
[PIPE_MAX_COLOR_BUFS
];
233 struct pipe_blend_color
238 struct pipe_stencil_ref
243 struct pipe_framebuffer_state
245 unsigned width
, height
;
247 /** multiple color buffers for multiple render targets */
249 struct pipe_surface
*cbufs
[PIPE_MAX_COLOR_BUFS
];
251 struct pipe_surface
*zsbuf
; /**< Z/stencil buffer */
256 * Texture sampler state.
258 struct pipe_sampler_state
260 unsigned wrap_s
:3; /**< PIPE_TEX_WRAP_x */
261 unsigned wrap_t
:3; /**< PIPE_TEX_WRAP_x */
262 unsigned wrap_r
:3; /**< PIPE_TEX_WRAP_x */
263 unsigned min_img_filter
:2; /**< PIPE_TEX_FILTER_x */
264 unsigned min_mip_filter
:2; /**< PIPE_TEX_MIPFILTER_x */
265 unsigned mag_img_filter
:2; /**< PIPE_TEX_FILTER_x */
266 unsigned compare_mode
:1; /**< PIPE_TEX_COMPARE_x */
267 unsigned compare_func
:3; /**< PIPE_FUNC_x */
268 unsigned normalized_coords
:1; /**< Are coords normalized to [0,1]? */
269 unsigned max_anisotropy
:6;
270 float lod_bias
; /**< LOD/lambda bias */
271 float min_lod
, max_lod
; /**< LOD clamp range, after bias */
272 float border_color
[4];
277 * A view into a texture that can be bound to a color render target /
278 * depth stencil attachment point.
282 struct pipe_reference reference
;
283 struct pipe_resource
*texture
; /**< resource into which this is a view */
284 struct pipe_context
*context
; /**< context this view belongs to */
285 enum pipe_format format
;
287 /* XXX width/height should be removed */
288 unsigned width
; /**< logical width in pixels */
289 unsigned height
; /**< logical height in pixels */
291 unsigned usage
; /**< bitmask of PIPE_BIND_x */
296 unsigned first_layer
:16;
297 unsigned last_layer
:16;
300 unsigned first_element
;
301 unsigned last_element
;
308 * A view into a texture that can be bound to a shader stage.
310 struct pipe_sampler_view
312 struct pipe_reference reference
;
313 enum pipe_format format
; /**< typed PIPE_FORMAT_x */
314 struct pipe_resource
*texture
; /**< texture into which this is a view */
315 struct pipe_context
*context
; /**< context this view belongs to */
318 unsigned first_layer
:16; /**< first layer to use for array textures */
319 unsigned last_layer
:16; /**< last layer to use for array textures */
320 unsigned first_level
:8; /**< first mipmap level to use */
321 unsigned last_level
:8; /**< last mipmap level to use */
324 unsigned first_element
;
325 unsigned last_element
;
328 unsigned swizzle_r
:3; /**< PIPE_SWIZZLE_x for red component */
329 unsigned swizzle_g
:3; /**< PIPE_SWIZZLE_x for green component */
330 unsigned swizzle_b
:3; /**< PIPE_SWIZZLE_x for blue component */
331 unsigned swizzle_a
:3; /**< PIPE_SWIZZLE_x for alpha component */
336 * Subregion of 1D/2D/3D image resource.
350 * A memory object/resource such as a vertex buffer or texture.
354 struct pipe_reference reference
;
355 struct pipe_screen
*screen
; /**< screen that this texture belongs to */
356 enum pipe_texture_target target
; /**< PIPE_TEXTURE_x */
357 enum pipe_format format
; /**< PIPE_FORMAT_x */
364 unsigned last_level
:8; /**< Index of last mipmap level present/defined */
365 unsigned nr_samples
:8; /**< for multisampled surfaces, nr of samples */
366 unsigned usage
:8; /**< PIPE_USAGE_x (not a bitmask) */
368 unsigned bind
; /**< bitmask of PIPE_BIND_x */
369 unsigned flags
; /**< bitmask of PIPE_RESOURCE_FLAG_x */
372 struct pipe_stream_output_state
374 /**< number of the output buffer to insert each element into */
375 int output_buffer
[PIPE_MAX_SHADER_OUTPUTS
];
376 /**< which register to grab each output from */
377 int register_index
[PIPE_MAX_SHADER_OUTPUTS
];
378 /**< TGSI_WRITEMASK signifying which components to output */
379 ubyte register_mask
[PIPE_MAX_SHADER_OUTPUTS
];
380 /**< number of outputs */
383 /**< stride for an entire vertex, only used if all output_buffers
390 * Transfer object. For data transfer to/from a resource.
394 struct pipe_resource
*resource
; /**< resource to transfer to/from */
395 unsigned level
; /**< texture mipmap level */
396 enum pipe_transfer_usage usage
;
397 struct pipe_box box
; /**< region of the resource to access */
398 unsigned stride
; /**< row stride in bytes */
399 unsigned layer_stride
; /**< image/layer stride in bytes */
406 * A vertex buffer. Typically, all the vertex data/attributes for
407 * drawing something will be in one buffer. But it's also possible, for
408 * example, to put colors in one buffer and texcoords in another.
410 struct pipe_vertex_buffer
412 unsigned stride
; /**< stride to same attrib in next vertex, in bytes */
413 unsigned buffer_offset
; /**< offset to start of data in buffer, in bytes */
414 struct pipe_resource
*buffer
; /**< the actual buffer */
419 * Information to describe a vertex attribute (position, color, etc)
421 struct pipe_vertex_element
423 /** Offset of this attribute, in bytes, from the start of the vertex */
426 /** Instance data rate divisor. 0 means this is per-vertex data,
427 * n means per-instance data used for n consecutive instances (n > 0).
429 unsigned instance_divisor
;
431 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
432 * this attribute live in?
434 unsigned vertex_buffer_index
;
436 enum pipe_format src_format
;
441 * An index buffer. When an index buffer is bound, all indices to vertices
442 * will be looked up in the buffer.
444 struct pipe_index_buffer
446 unsigned index_size
; /**< size of an index, in bytes */
447 unsigned offset
; /**< offset to start of data in buffer, in bytes */
448 struct pipe_resource
*buffer
; /**< the actual buffer */
453 * Information to describe a draw_vbo call.
455 struct pipe_draw_info
457 boolean indexed
; /**< use index buffer */
459 unsigned mode
; /**< the mode of the primitive */
460 unsigned start
; /**< the index of the first vertex */
461 unsigned count
; /**< number of vertices */
463 unsigned start_instance
; /**< first instance id */
464 unsigned instance_count
; /**< number of instances */
467 * For indexed drawing, these fields apply after index lookup.
469 int index_bias
; /**< a bias to be added to each index */
470 unsigned min_index
; /**< the min index */
471 unsigned max_index
; /**< the max index */
474 * Primitive restart enable/index (only applies to indexed drawing)
476 boolean primitive_restart
;
477 unsigned restart_index
;