mesa: Remove force_s3tc_enable driconf variable
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Optional API/state tracker features.
74 */
75 enum st_api_feature
76 {
77 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
78 };
79
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82
83 /**
84 * New context flags for GL 3.0 and beyond.
85 *
86 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87 * through the \c st_profile_type, not through flags.
88 */
89 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
92 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
93 #define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
94
95 /**
96 * Reasons that context creation might fail.
97 */
98 enum st_context_error {
99 ST_CONTEXT_SUCCESS = 0,
100 ST_CONTEXT_ERROR_NO_MEMORY,
101 ST_CONTEXT_ERROR_BAD_API,
102 ST_CONTEXT_ERROR_BAD_VERSION,
103 ST_CONTEXT_ERROR_BAD_FLAG,
104 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
105 ST_CONTEXT_ERROR_UNKNOWN_FLAG
106 };
107
108 /**
109 * Used in st_context_iface->teximage.
110 */
111 enum st_texture_type {
112 ST_TEXTURE_1D,
113 ST_TEXTURE_2D,
114 ST_TEXTURE_3D,
115 ST_TEXTURE_RECT
116 };
117
118 /**
119 * Available attachments of framebuffer.
120 */
121 enum st_attachment_type {
122 ST_ATTACHMENT_FRONT_LEFT,
123 ST_ATTACHMENT_BACK_LEFT,
124 ST_ATTACHMENT_FRONT_RIGHT,
125 ST_ATTACHMENT_BACK_RIGHT,
126 ST_ATTACHMENT_DEPTH_STENCIL,
127 ST_ATTACHMENT_ACCUM,
128 ST_ATTACHMENT_SAMPLE,
129
130 ST_ATTACHMENT_COUNT,
131 ST_ATTACHMENT_INVALID = -1
132 };
133
134 /* for buffer_mask in st_visual */
135 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
136 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
137 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
138 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
139 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
140 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
141 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
142
143 /**
144 * Enumerations of state tracker context resources.
145 */
146 enum st_context_resource_type {
147 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
148 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
149 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
150 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
151 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
152 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
153 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
154 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
155 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
156 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
157 };
158
159 /**
160 * Flush flags.
161 */
162 #define ST_FLUSH_FRONT (1 << 0)
163 #define ST_FLUSH_END_OF_FRAME (1 << 1)
164 #define ST_FLUSH_WAIT (1 << 2)
165
166 /**
167 * Value to st_manager->get_param function.
168 */
169 enum st_manager_param {
170 /**
171 * The dri state tracker on old libGL's doesn't do the right thing
172 * with regards to invalidating the framebuffers.
173 *
174 * For the mesa state tracker that means that it needs to invalidate
175 * the framebuffer in glViewport itself.
176 */
177 ST_MANAGER_BROKEN_INVALIDATE
178 };
179
180 struct pipe_context;
181 struct pipe_resource;
182 struct pipe_fence_handle;
183 struct util_queue_monitoring;
184
185 /**
186 * Used in st_context_iface->get_resource_for_egl_image.
187 */
188 struct st_context_resource
189 {
190 /* these fields are filled in by the caller */
191 enum st_context_resource_type type;
192 void *resource;
193
194 /* this is owned by the caller */
195 struct pipe_resource *texture;
196 };
197
198 /**
199 * Used in st_manager_iface->get_egl_image.
200 */
201 struct st_egl_image
202 {
203 /* this is owned by the caller */
204 struct pipe_resource *texture;
205
206 /* format only differs from texture->format for multi-planar (YUV): */
207 enum pipe_format format;
208
209 unsigned level;
210 unsigned layer;
211 };
212
213 /**
214 * Represent the visual of a framebuffer.
215 */
216 struct st_visual
217 {
218 /**
219 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
220 */
221 unsigned buffer_mask;
222
223 /**
224 * Buffer formats. The formats are always set even when the buffer is
225 * not available.
226 */
227 enum pipe_format color_format;
228 enum pipe_format depth_stencil_format;
229 enum pipe_format accum_format;
230 int samples;
231
232 /**
233 * Desired render buffer.
234 */
235 enum st_attachment_type render_buffer;
236 };
237
238
239 /**
240 * Configuration options from driconf
241 */
242 struct st_config_options
243 {
244 boolean disable_blend_func_extended;
245 boolean disable_glsl_line_continuations;
246 boolean disable_shader_bit_encoding;
247 boolean force_glsl_extensions_warn;
248 unsigned force_glsl_version;
249 boolean allow_glsl_extension_directive_midshader;
250 boolean allow_glsl_builtin_variable_redeclaration;
251 boolean allow_higher_compat_version;
252 boolean glsl_zero_init;
253 boolean force_glsl_abs_sqrt;
254 unsigned char config_options_sha1[20];
255 };
256
257 /**
258 * Represent the attributes of a context.
259 */
260 struct st_context_attribs
261 {
262 /**
263 * The profile and minimal version to support.
264 *
265 * The valid profiles and versions are rendering API dependent. The latest
266 * version satisfying the request should be returned.
267 */
268 enum st_profile_type profile;
269 int major, minor;
270
271 /** Mask of ST_CONTEXT_FLAG_x bits */
272 unsigned flags;
273
274 /**
275 * The visual of the framebuffers the context will be bound to.
276 */
277 struct st_visual visual;
278
279 /**
280 * Configuration options.
281 */
282 struct st_config_options options;
283 };
284
285 struct st_context_iface;
286 struct st_manager;
287
288 /**
289 * Represent a windowing system drawable.
290 *
291 * The framebuffer is implemented by the state tracker manager and
292 * used by the state trackers.
293 *
294 * Instead of the winsys poking into the API context to figure
295 * out what buffers that might be needed in the future by the API
296 * context, it calls into the framebuffer to get the textures.
297 *
298 * This structure along with the notify_invalid_framebuffer
299 * allows framebuffers to be shared between different threads
300 * but at the same make the API context free from thread
301 * synchronization primitves, with the exception of a small
302 * atomic flag used for notification of framebuffer dirty status.
303 *
304 * The thread synchronization is put inside the framebuffer
305 * and only called once the framebuffer has become dirty.
306 */
307 struct st_framebuffer_iface
308 {
309 /**
310 * Atomic stamp which changes when framebuffers need to be updated.
311 */
312 int32_t stamp;
313
314 /**
315 * Identifier that uniquely identifies the framebuffer interface object.
316 */
317 uint32_t ID;
318
319 /**
320 * The state tracker manager that manages this object.
321 */
322 struct st_manager *state_manager;
323
324 /**
325 * Available for the state tracker manager to use.
326 */
327 void *st_manager_private;
328
329 /**
330 * The visual of a framebuffer.
331 */
332 const struct st_visual *visual;
333
334 /**
335 * Flush the front buffer.
336 *
337 * On some window systems, changes to the front buffers are not immediately
338 * visible. They need to be flushed.
339 *
340 * @att is one of the front buffer attachments.
341 */
342 boolean (*flush_front)(struct st_context_iface *stctx,
343 struct st_framebuffer_iface *stfbi,
344 enum st_attachment_type statt);
345
346 /**
347 * The state tracker asks for the textures it needs.
348 *
349 * It should try to only ask for attachments that it currently renders
350 * to, thus allowing the winsys to delay the allocation of textures not
351 * needed. For example front buffer attachments are not needed if you
352 * only do back buffer rendering.
353 *
354 * The implementor of this function needs to also ensure
355 * thread safty as this call might be done from multiple threads.
356 *
357 * The returned textures are owned by the caller. They should be
358 * unreferenced when no longer used. If this function is called multiple
359 * times with different sets of attachments, those buffers not included in
360 * the last call might be destroyed. This behavior might change in the
361 * future.
362 */
363 boolean (*validate)(struct st_context_iface *stctx,
364 struct st_framebuffer_iface *stfbi,
365 const enum st_attachment_type *statts,
366 unsigned count,
367 struct pipe_resource **out);
368 boolean (*flush_swapbuffers) (struct st_context_iface *stctx,
369 struct st_framebuffer_iface *stfbi);
370 };
371
372 /**
373 * Represent a rendering context.
374 *
375 * This entity is created from st_api and used by the state tracker manager.
376 */
377 struct st_context_iface
378 {
379 /**
380 * Available for the state tracker and the manager to use.
381 */
382 void *st_context_private;
383 void *st_manager_private;
384
385 /**
386 * The state tracker manager that manages this object.
387 */
388 struct st_manager *state_manager;
389
390 /**
391 * The CSO context associated with this context in case we need to draw
392 * something before swap buffers.
393 */
394 struct cso_context *cso_context;
395
396 /**
397 * The gallium context.
398 */
399 struct pipe_context *pipe;
400
401 /**
402 * Destroy the context.
403 */
404 void (*destroy)(struct st_context_iface *stctxi);
405
406 /**
407 * Flush all drawing from context to the pipe also flushes the pipe.
408 */
409 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
410 struct pipe_fence_handle **fence);
411
412 /**
413 * Replace the texture image of a texture object at the specified level.
414 *
415 * This function is optional.
416 */
417 boolean (*teximage)(struct st_context_iface *stctxi,
418 enum st_texture_type target,
419 int level, enum pipe_format internal_format,
420 struct pipe_resource *tex, boolean mipmap);
421
422 /**
423 * Used to implement glXCopyContext.
424 */
425 void (*copy)(struct st_context_iface *stctxi,
426 struct st_context_iface *stsrci, unsigned mask);
427
428 /**
429 * Used to implement wglShareLists.
430 */
431 boolean (*share)(struct st_context_iface *stctxi,
432 struct st_context_iface *stsrci);
433
434 /**
435 * Look up and return the info of a resource for EGLImage.
436 *
437 * This function is optional.
438 */
439 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
440 struct st_context_resource *stres);
441
442 /**
443 * Start the thread if the API has a worker thread.
444 * Called after the context has been created and fully initialized on both
445 * sides (e.g. st/mesa and st/dri).
446 */
447 void (*start_thread)(struct st_context_iface *stctxi);
448
449 /**
450 * If the API is multithreaded, wait for all queued commands to complete.
451 * Called from the main thread.
452 */
453 void (*thread_finish)(struct st_context_iface *stctxi);
454 };
455
456
457 /**
458 * Represent a state tracker manager.
459 *
460 * This interface is implemented by the state tracker manager. It corresponds
461 * to a "display" in the window system.
462 */
463 struct st_manager
464 {
465 struct pipe_screen *screen;
466
467 /**
468 * Look up and return the info of an EGLImage.
469 *
470 * This is used to implement for example EGLImageTargetTexture2DOES.
471 * The GLeglImageOES agrument of that call is passed directly to this
472 * function call and the information needed to access this is returned
473 * in the given struct out.
474 *
475 * @smapi: manager owning the caller context
476 * @stctx: caller context
477 * @egl_image: EGLImage that caller recived
478 * @out: return struct filled out with access information.
479 *
480 * This function is optional.
481 */
482 boolean (*get_egl_image)(struct st_manager *smapi,
483 void *egl_image,
484 struct st_egl_image *out);
485
486 /**
487 * Query an manager param.
488 */
489 int (*get_param)(struct st_manager *smapi,
490 enum st_manager_param param);
491
492 /**
493 * Call the loader function setBackgroundContext. Called from the worker
494 * thread.
495 */
496 void (*set_background_context)(struct st_context_iface *stctxi,
497 struct util_queue_monitoring *queue_info);
498
499 /**
500 * Destroy any private data used by the state tracker manager.
501 */
502 void (*destroy)(struct st_manager *smapi);
503
504 /**
505 * Available for the state tracker manager to use.
506 */
507 void *st_manager_private;
508 };
509
510 /**
511 * Represent a rendering API such as OpenGL or OpenVG.
512 *
513 * Implemented by the state tracker and used by the state tracker manager.
514 */
515 struct st_api
516 {
517 /**
518 * The name of the rendering API. This is informative.
519 */
520 const char *name;
521
522 /**
523 * The supported rendering API.
524 */
525 enum st_api_type api;
526
527 /**
528 * The supported profiles. Tested with ST_PROFILE_*_MASK.
529 */
530 unsigned profile_mask;
531
532 /**
533 * The supported optional features. Tested with ST_FEATURE_*_MASK.
534 */
535 unsigned feature_mask;
536
537 /**
538 * Destroy the API.
539 */
540 void (*destroy)(struct st_api *stapi);
541
542 /**
543 * Query supported OpenGL versions. (if applicable)
544 * The format is (major*10+minor).
545 */
546 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
547 struct st_config_options *options,
548 int *gl_core_version,
549 int *gl_compat_version,
550 int *gl_es1_version,
551 int *gl_es2_version);
552
553 /**
554 * Create a rendering context.
555 */
556 struct st_context_iface *(*create_context)(struct st_api *stapi,
557 struct st_manager *smapi,
558 const struct st_context_attribs *attribs,
559 enum st_context_error *error,
560 struct st_context_iface *stsharei);
561
562 /**
563 * Bind the context to the calling thread with draw and read as drawables.
564 *
565 * The framebuffers might be NULL, or might have different visuals than the
566 * context does.
567 */
568 boolean (*make_current)(struct st_api *stapi,
569 struct st_context_iface *stctxi,
570 struct st_framebuffer_iface *stdrawi,
571 struct st_framebuffer_iface *streadi);
572
573 /**
574 * Get the currently bound context in the calling thread.
575 */
576 struct st_context_iface *(*get_current)(struct st_api *stapi);
577
578 /**
579 * Notify the st manager the framebuffer interface object
580 * is no longer valid.
581 */
582 void (*destroy_drawable)(struct st_api *stapi,
583 struct st_framebuffer_iface *stfbi);
584 };
585
586 /**
587 * Return true if the visual has the specified buffers.
588 */
589 static inline boolean
590 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
591 {
592 return ((visual->buffer_mask & mask) == mask);
593 }
594
595 #endif /* _ST_API_H_ */