1 /**********************************************************
2 * Copyright 2010 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
34 * \file API for communication between state trackers and state tracker
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
41 * This file defines an API to be implemented by both state trackers and state
46 * The supported rendering API of a state tracker.
56 * The profile of a context.
60 ST_PROFILE_DEFAULT
, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE
, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1
, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2
/**< OpenGL ES 2.0 */
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
73 * New context flags for GL 3.0 and beyond.
75 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
76 * through the \c st_profile_type, not through flags.
78 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
79 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
80 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
83 * Used in st_context_iface->teximage.
85 enum st_texture_type
{
93 * Available attachments of framebuffer.
95 enum st_attachment_type
{
96 ST_ATTACHMENT_FRONT_LEFT
,
97 ST_ATTACHMENT_BACK_LEFT
,
98 ST_ATTACHMENT_FRONT_RIGHT
,
99 ST_ATTACHMENT_BACK_RIGHT
,
100 ST_ATTACHMENT_DEPTH_STENCIL
,
102 ST_ATTACHMENT_SAMPLE
,
105 ST_ATTACHMENT_INVALID
= -1
108 /* for buffer_mask in st_visual */
109 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
110 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
111 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
112 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
113 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
114 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
115 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
118 * Enumerations of state tracker context resources.
120 enum st_context_resource_type
{
121 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D
,
122 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D
,
123 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X
,
124 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
125 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
126 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
127 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
128 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z
,
129 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER
,
130 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
136 #define ST_FLUSH_FRONT (1 << 0)
139 * Value to st_manager->get_param function.
141 enum st_manager_param
{
143 * The dri state tracker on old libGL's doesn't do the right thing
144 * with regards to invalidating the framebuffers.
146 * For the mesa state tracker that means that it needs to invalidate
147 * the framebuffer in glViewport itself.
149 ST_MANAGER_BROKEN_INVALIDATE
153 * The return type of st_api->get_proc_address.
155 typedef void (*st_proc_t
)(void);
158 struct pipe_resource
;
159 struct pipe_fence_handle
;
162 * Used in st_context_iface->get_resource_for_egl_image.
164 struct st_context_resource
166 /* these fields are filled by the caller */
167 enum st_context_resource_type type
;
170 /* this is owned by the caller */
171 struct pipe_resource
*texture
;
175 * Used in st_manager_iface->get_egl_image.
179 /* this is owned by the caller */
180 struct pipe_resource
*texture
;
187 * Represent the visual of a framebuffer.
192 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
194 unsigned buffer_mask
;
197 * Buffer formats. The formats are always set even when the buffer is
200 enum pipe_format color_format
;
201 enum pipe_format depth_stencil_format
;
202 enum pipe_format accum_format
;
206 * Desired render buffer.
208 enum st_attachment_type render_buffer
;
212 * Represent the attributes of a context.
214 struct st_context_attribs
217 * The profile and minimal version to support.
219 * The valid profiles and versions are rendering API dependent. The latest
220 * version satisfying the request should be returned, unless the
221 * ST_CONTEXT_FLAG_FORWARD_COMPATIBLE bit is set.
223 enum st_profile_type profile
;
226 /** Mask of ST_CONTEXT_FLAG_x bits */
230 * The visual of the framebuffers the context will be bound to.
232 struct st_visual visual
;
236 * Represent a windowing system drawable.
238 * The framebuffer is implemented by the state tracker manager and
239 * used by the state trackers.
241 * Instead of the winsys pokeing into the API context to figure
242 * out what buffers that might be needed in the future by the API
243 * context, it calls into the framebuffer to get the textures.
245 * This structure along with the notify_invalid_framebuffer
246 * allows framebuffers to be shared between different threads
247 * but at the same make the API context free from thread
248 * syncronisation primitves, with the exception of a small
249 * atomic flag used for notification of framebuffer dirty status.
251 * The thread syncronisation is put inside the framebuffer
252 * and only called once the framebuffer has become dirty.
254 struct st_framebuffer_iface
257 * Atomic stamp which changes when framebuffers need to be updated.
263 * Available for the state tracker manager to use.
265 void *st_manager_private
;
268 * The visual of a framebuffer.
270 const struct st_visual
*visual
;
273 * Flush the front buffer.
275 * On some window systems, changes to the front buffers are not immediately
276 * visible. They need to be flushed.
278 * @att is one of the front buffer attachments.
280 boolean (*flush_front
)(struct st_framebuffer_iface
*stfbi
,
281 enum st_attachment_type statt
);
284 * The state tracker asks for the textures it needs.
286 * It should try to only ask for attachments that it currently renders
287 * to, thus allowing the winsys to delay the allocation of textures not
288 * needed. For example front buffer attachments are not needed if you
289 * only do back buffer rendering.
291 * The implementor of this function needs to also ensure
292 * thread safty as this call might be done from multiple threads.
294 * The returned textures are owned by the caller. They should be
295 * unreferenced when no longer used. If this function is called multiple
296 * times with different sets of attachments, those buffers not included in
297 * the last call might be destroyed. This behavior might change in the
300 boolean (*validate
)(struct st_framebuffer_iface
*stfbi
,
301 const enum st_attachment_type
*statts
,
303 struct pipe_resource
**out
);
307 * Represent a rendering context.
309 * This entity is created from st_api and used by the state tracker manager.
311 struct st_context_iface
314 * Available for the state tracker and the manager to use.
316 void *st_context_private
;
317 void *st_manager_private
;
320 * Destroy the context.
322 void (*destroy
)(struct st_context_iface
*stctxi
);
325 * Flush all drawing from context to the pipe also flushes the pipe.
327 void (*flush
)(struct st_context_iface
*stctxi
, unsigned flags
,
328 struct pipe_fence_handle
**fence
);
331 * Replace the texture image of a texture object at the specified level.
333 * This function is optional.
335 boolean (*teximage
)(struct st_context_iface
*stctxi
, enum st_texture_type target
,
336 int level
, enum pipe_format internal_format
,
337 struct pipe_resource
*tex
, boolean mipmap
);
340 * Used to implement glXCopyContext.
342 void (*copy
)(struct st_context_iface
*stctxi
,
343 struct st_context_iface
*stsrci
, unsigned mask
);
346 * Used to implement wglShareLists.
348 boolean (*share
)(struct st_context_iface
*stctxi
,
349 struct st_context_iface
*stsrci
);
352 * Look up and return the info of a resource for EGLImage.
354 * This function is optional.
356 boolean (*get_resource_for_egl_image
)(struct st_context_iface
*stctxi
,
357 struct st_context_resource
*stres
);
362 * Represent a state tracker manager.
364 * This interface is implemented by the state tracker manager. It corresponds
365 * to a "display" in the window system.
369 struct pipe_screen
*screen
;
372 * Look up and return the info of an EGLImage.
374 * This is used to implement for example EGLImageTargetTexture2DOES.
375 * The GLeglImageOES agrument of that call is passed directly to this
376 * function call and the information needed to access this is returned
377 * in the given struct out.
379 * @smapi: manager owning the caller context
380 * @stctx: caller context
381 * @egl_image: EGLImage that caller recived
382 * @out: return struct filled out with access information.
384 * This function is optional.
386 boolean (*get_egl_image
)(struct st_manager
*smapi
,
388 struct st_egl_image
*out
);
391 * Query an manager param.
393 int (*get_param
)(struct st_manager
*smapi
,
394 enum st_manager_param param
);
398 * Represent a rendering API such as OpenGL or OpenVG.
400 * Implemented by the state tracker and used by the state tracker manager.
405 * The name of the rendering API. This is informative.
410 * The supported rendering API.
412 enum st_api_type api
;
415 * The supported profiles. Tested with ST_PROFILE_*_MASK.
417 unsigned profile_mask
;
422 void (*destroy
)(struct st_api
*stapi
);
425 * Return an API entry point.
427 * For GL this is the same as _glapi_get_proc_address.
429 st_proc_t (*get_proc_address
)(struct st_api
*stapi
, const char *procname
);
432 * Create a rendering context.
434 struct st_context_iface
*(*create_context
)(struct st_api
*stapi
,
435 struct st_manager
*smapi
,
436 const struct st_context_attribs
*attribs
,
437 struct st_context_iface
*stsharei
);
440 * Bind the context to the calling thread with draw and read as drawables.
442 * The framebuffers might be NULL, or might have different visuals than the
445 boolean (*make_current
)(struct st_api
*stapi
,
446 struct st_context_iface
*stctxi
,
447 struct st_framebuffer_iface
*stdrawi
,
448 struct st_framebuffer_iface
*streadi
);
451 * Get the currently bound context in the calling thread.
453 struct st_context_iface
*(*get_current
)(struct st_api
*stapi
);
457 * Return true if the visual has the specified buffers.
459 static INLINE boolean
460 st_visual_have_buffers(const struct st_visual
*visual
, unsigned mask
)
462 return ((visual
->buffer_mask
& mask
) == mask
);
465 #endif /* _ST_API_H_ */