st-api: Clean-up OpenGL profile handling
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * New context flags for GL 3.0 and beyond.
74 *
75 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
76 * through the \c st_profile_type, not through flags.
77 */
78 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
79 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
80 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
81
82 /**
83 * Used in st_context_iface->teximage.
84 */
85 enum st_texture_type {
86 ST_TEXTURE_1D,
87 ST_TEXTURE_2D,
88 ST_TEXTURE_3D,
89 ST_TEXTURE_RECT
90 };
91
92 /**
93 * Available attachments of framebuffer.
94 */
95 enum st_attachment_type {
96 ST_ATTACHMENT_FRONT_LEFT,
97 ST_ATTACHMENT_BACK_LEFT,
98 ST_ATTACHMENT_FRONT_RIGHT,
99 ST_ATTACHMENT_BACK_RIGHT,
100 ST_ATTACHMENT_DEPTH_STENCIL,
101 ST_ATTACHMENT_ACCUM,
102 ST_ATTACHMENT_SAMPLE,
103
104 ST_ATTACHMENT_COUNT,
105 ST_ATTACHMENT_INVALID = -1
106 };
107
108 /* for buffer_mask in st_visual */
109 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
110 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
111 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
112 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
113 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
114 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
115 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
116
117 /**
118 * Enumerations of state tracker context resources.
119 */
120 enum st_context_resource_type {
121 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
122 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
123 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
124 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
125 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
126 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
127 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
128 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
129 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
130 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
131 };
132
133 /**
134 * Flush flags.
135 */
136 #define ST_FLUSH_FRONT (1 << 0)
137
138 /**
139 * Value to st_manager->get_param function.
140 */
141 enum st_manager_param {
142 /**
143 * The dri state tracker on old libGL's doesn't do the right thing
144 * with regards to invalidating the framebuffers.
145 *
146 * For the mesa state tracker that means that it needs to invalidate
147 * the framebuffer in glViewport itself.
148 */
149 ST_MANAGER_BROKEN_INVALIDATE
150 };
151
152 /**
153 * The return type of st_api->get_proc_address.
154 */
155 typedef void (*st_proc_t)(void);
156
157 struct pipe_context;
158 struct pipe_resource;
159 struct pipe_fence_handle;
160
161 /**
162 * Used in st_context_iface->get_resource_for_egl_image.
163 */
164 struct st_context_resource
165 {
166 /* these fields are filled by the caller */
167 enum st_context_resource_type type;
168 void *resource;
169
170 /* this is owned by the caller */
171 struct pipe_resource *texture;
172 };
173
174 /**
175 * Used in st_manager_iface->get_egl_image.
176 */
177 struct st_egl_image
178 {
179 /* this is owned by the caller */
180 struct pipe_resource *texture;
181
182 unsigned level;
183 unsigned layer;
184 };
185
186 /**
187 * Represent the visual of a framebuffer.
188 */
189 struct st_visual
190 {
191 /**
192 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
193 */
194 unsigned buffer_mask;
195
196 /**
197 * Buffer formats. The formats are always set even when the buffer is
198 * not available.
199 */
200 enum pipe_format color_format;
201 enum pipe_format depth_stencil_format;
202 enum pipe_format accum_format;
203 int samples;
204
205 /**
206 * Desired render buffer.
207 */
208 enum st_attachment_type render_buffer;
209 };
210
211 /**
212 * Represent the attributes of a context.
213 */
214 struct st_context_attribs
215 {
216 /**
217 * The profile and minimal version to support.
218 *
219 * The valid profiles and versions are rendering API dependent. The latest
220 * version satisfying the request should be returned, unless the
221 * ST_CONTEXT_FLAG_FORWARD_COMPATIBLE bit is set.
222 */
223 enum st_profile_type profile;
224 int major, minor;
225
226 /** Mask of ST_CONTEXT_FLAG_x bits */
227 unsigned flags;
228
229 /**
230 * The visual of the framebuffers the context will be bound to.
231 */
232 struct st_visual visual;
233 };
234
235 /**
236 * Represent a windowing system drawable.
237 *
238 * The framebuffer is implemented by the state tracker manager and
239 * used by the state trackers.
240 *
241 * Instead of the winsys pokeing into the API context to figure
242 * out what buffers that might be needed in the future by the API
243 * context, it calls into the framebuffer to get the textures.
244 *
245 * This structure along with the notify_invalid_framebuffer
246 * allows framebuffers to be shared between different threads
247 * but at the same make the API context free from thread
248 * syncronisation primitves, with the exception of a small
249 * atomic flag used for notification of framebuffer dirty status.
250 *
251 * The thread syncronisation is put inside the framebuffer
252 * and only called once the framebuffer has become dirty.
253 */
254 struct st_framebuffer_iface
255 {
256 /**
257 * Atomic stamp which changes when framebuffers need to be updated.
258 */
259
260 int32_t stamp;
261
262 /**
263 * Available for the state tracker manager to use.
264 */
265 void *st_manager_private;
266
267 /**
268 * The visual of a framebuffer.
269 */
270 const struct st_visual *visual;
271
272 /**
273 * Flush the front buffer.
274 *
275 * On some window systems, changes to the front buffers are not immediately
276 * visible. They need to be flushed.
277 *
278 * @att is one of the front buffer attachments.
279 */
280 boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
281 enum st_attachment_type statt);
282
283 /**
284 * The state tracker asks for the textures it needs.
285 *
286 * It should try to only ask for attachments that it currently renders
287 * to, thus allowing the winsys to delay the allocation of textures not
288 * needed. For example front buffer attachments are not needed if you
289 * only do back buffer rendering.
290 *
291 * The implementor of this function needs to also ensure
292 * thread safty as this call might be done from multiple threads.
293 *
294 * The returned textures are owned by the caller. They should be
295 * unreferenced when no longer used. If this function is called multiple
296 * times with different sets of attachments, those buffers not included in
297 * the last call might be destroyed. This behavior might change in the
298 * future.
299 */
300 boolean (*validate)(struct st_framebuffer_iface *stfbi,
301 const enum st_attachment_type *statts,
302 unsigned count,
303 struct pipe_resource **out);
304 };
305
306 /**
307 * Represent a rendering context.
308 *
309 * This entity is created from st_api and used by the state tracker manager.
310 */
311 struct st_context_iface
312 {
313 /**
314 * Available for the state tracker and the manager to use.
315 */
316 void *st_context_private;
317 void *st_manager_private;
318
319 /**
320 * Destroy the context.
321 */
322 void (*destroy)(struct st_context_iface *stctxi);
323
324 /**
325 * Flush all drawing from context to the pipe also flushes the pipe.
326 */
327 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
328 struct pipe_fence_handle **fence);
329
330 /**
331 * Replace the texture image of a texture object at the specified level.
332 *
333 * This function is optional.
334 */
335 boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target,
336 int level, enum pipe_format internal_format,
337 struct pipe_resource *tex, boolean mipmap);
338
339 /**
340 * Used to implement glXCopyContext.
341 */
342 void (*copy)(struct st_context_iface *stctxi,
343 struct st_context_iface *stsrci, unsigned mask);
344
345 /**
346 * Used to implement wglShareLists.
347 */
348 boolean (*share)(struct st_context_iface *stctxi,
349 struct st_context_iface *stsrci);
350
351 /**
352 * Look up and return the info of a resource for EGLImage.
353 *
354 * This function is optional.
355 */
356 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
357 struct st_context_resource *stres);
358 };
359
360
361 /**
362 * Represent a state tracker manager.
363 *
364 * This interface is implemented by the state tracker manager. It corresponds
365 * to a "display" in the window system.
366 */
367 struct st_manager
368 {
369 struct pipe_screen *screen;
370
371 /**
372 * Look up and return the info of an EGLImage.
373 *
374 * This is used to implement for example EGLImageTargetTexture2DOES.
375 * The GLeglImageOES agrument of that call is passed directly to this
376 * function call and the information needed to access this is returned
377 * in the given struct out.
378 *
379 * @smapi: manager owning the caller context
380 * @stctx: caller context
381 * @egl_image: EGLImage that caller recived
382 * @out: return struct filled out with access information.
383 *
384 * This function is optional.
385 */
386 boolean (*get_egl_image)(struct st_manager *smapi,
387 void *egl_image,
388 struct st_egl_image *out);
389
390 /**
391 * Query an manager param.
392 */
393 int (*get_param)(struct st_manager *smapi,
394 enum st_manager_param param);
395 };
396
397 /**
398 * Represent a rendering API such as OpenGL or OpenVG.
399 *
400 * Implemented by the state tracker and used by the state tracker manager.
401 */
402 struct st_api
403 {
404 /**
405 * The name of the rendering API. This is informative.
406 */
407 const char *name;
408
409 /**
410 * The supported rendering API.
411 */
412 enum st_api_type api;
413
414 /**
415 * The supported profiles. Tested with ST_PROFILE_*_MASK.
416 */
417 unsigned profile_mask;
418
419 /**
420 * Destroy the API.
421 */
422 void (*destroy)(struct st_api *stapi);
423
424 /**
425 * Return an API entry point.
426 *
427 * For GL this is the same as _glapi_get_proc_address.
428 */
429 st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
430
431 /**
432 * Create a rendering context.
433 */
434 struct st_context_iface *(*create_context)(struct st_api *stapi,
435 struct st_manager *smapi,
436 const struct st_context_attribs *attribs,
437 struct st_context_iface *stsharei);
438
439 /**
440 * Bind the context to the calling thread with draw and read as drawables.
441 *
442 * The framebuffers might be NULL, or might have different visuals than the
443 * context does.
444 */
445 boolean (*make_current)(struct st_api *stapi,
446 struct st_context_iface *stctxi,
447 struct st_framebuffer_iface *stdrawi,
448 struct st_framebuffer_iface *streadi);
449
450 /**
451 * Get the currently bound context in the calling thread.
452 */
453 struct st_context_iface *(*get_current)(struct st_api *stapi);
454 };
455
456 /**
457 * Return true if the visual has the specified buffers.
458 */
459 static INLINE boolean
460 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
461 {
462 return ((visual->buffer_mask & mask) == mask);
463 }
464
465 #endif /* _ST_API_H_ */