st/dri: fix deadlock when waiting on android fences
[mesa.git] / src / gallium / include / state_tracker / st_api.h
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Optional API/state tracker features.
74 */
75 enum st_api_feature
76 {
77 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
78 };
79
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82
83 /**
84 * New context flags for GL 3.0 and beyond.
85 *
86 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87 * through the \c st_profile_type, not through flags.
88 */
89 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
92 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
93 #define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
94 #define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5)
95
96 /**
97 * Reasons that context creation might fail.
98 */
99 enum st_context_error {
100 ST_CONTEXT_SUCCESS = 0,
101 ST_CONTEXT_ERROR_NO_MEMORY,
102 ST_CONTEXT_ERROR_BAD_API,
103 ST_CONTEXT_ERROR_BAD_VERSION,
104 ST_CONTEXT_ERROR_BAD_FLAG,
105 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
106 ST_CONTEXT_ERROR_UNKNOWN_FLAG
107 };
108
109 /**
110 * Used in st_context_iface->teximage.
111 */
112 enum st_texture_type {
113 ST_TEXTURE_1D,
114 ST_TEXTURE_2D,
115 ST_TEXTURE_3D,
116 ST_TEXTURE_RECT
117 };
118
119 /**
120 * Available attachments of framebuffer.
121 */
122 enum st_attachment_type {
123 ST_ATTACHMENT_FRONT_LEFT,
124 ST_ATTACHMENT_BACK_LEFT,
125 ST_ATTACHMENT_FRONT_RIGHT,
126 ST_ATTACHMENT_BACK_RIGHT,
127 ST_ATTACHMENT_DEPTH_STENCIL,
128 ST_ATTACHMENT_ACCUM,
129 ST_ATTACHMENT_SAMPLE,
130
131 ST_ATTACHMENT_COUNT,
132 ST_ATTACHMENT_INVALID = -1
133 };
134
135 /* for buffer_mask in st_visual */
136 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
137 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
138 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
139 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
140 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
141 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
142 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
143
144 /**
145 * Flush flags.
146 */
147 #define ST_FLUSH_FRONT (1 << 0)
148 #define ST_FLUSH_END_OF_FRAME (1 << 1)
149 #define ST_FLUSH_WAIT (1 << 2)
150 #define ST_FLUSH_FENCE_FD (1 << 3)
151
152 /**
153 * Value to st_manager->get_param function.
154 */
155 enum st_manager_param {
156 /**
157 * The dri state tracker on old libGL's doesn't do the right thing
158 * with regards to invalidating the framebuffers.
159 *
160 * For the mesa state tracker that means that it needs to invalidate
161 * the framebuffer in glViewport itself.
162 */
163 ST_MANAGER_BROKEN_INVALIDATE
164 };
165
166 struct pipe_context;
167 struct pipe_resource;
168 struct pipe_fence_handle;
169 struct util_queue_monitoring;
170
171 /**
172 * Used in st_manager_iface->get_egl_image.
173 */
174 struct st_egl_image
175 {
176 /* this is owned by the caller */
177 struct pipe_resource *texture;
178
179 /* format only differs from texture->format for multi-planar (YUV): */
180 enum pipe_format format;
181
182 unsigned level;
183 unsigned layer;
184 };
185
186 /**
187 * Represent the visual of a framebuffer.
188 */
189 struct st_visual
190 {
191 /**
192 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
193 */
194 unsigned buffer_mask;
195
196 /**
197 * Buffer formats. The formats are always set even when the buffer is
198 * not available.
199 */
200 enum pipe_format color_format;
201 enum pipe_format depth_stencil_format;
202 enum pipe_format accum_format;
203 int samples;
204
205 /**
206 * Desired render buffer.
207 */
208 enum st_attachment_type render_buffer;
209 };
210
211
212 /**
213 * Configuration options from driconf
214 */
215 struct st_config_options
216 {
217 boolean disable_blend_func_extended;
218 boolean disable_glsl_line_continuations;
219 boolean disable_shader_bit_encoding;
220 boolean force_glsl_extensions_warn;
221 unsigned force_glsl_version;
222 boolean allow_glsl_extension_directive_midshader;
223 boolean allow_glsl_builtin_variable_redeclaration;
224 boolean allow_higher_compat_version;
225 boolean glsl_zero_init;
226 boolean force_glsl_abs_sqrt;
227 unsigned char config_options_sha1[20];
228 };
229
230 /**
231 * Represent the attributes of a context.
232 */
233 struct st_context_attribs
234 {
235 /**
236 * The profile and minimal version to support.
237 *
238 * The valid profiles and versions are rendering API dependent. The latest
239 * version satisfying the request should be returned.
240 */
241 enum st_profile_type profile;
242 int major, minor;
243
244 /** Mask of ST_CONTEXT_FLAG_x bits */
245 unsigned flags;
246
247 /**
248 * The visual of the framebuffers the context will be bound to.
249 */
250 struct st_visual visual;
251
252 /**
253 * Configuration options.
254 */
255 struct st_config_options options;
256 };
257
258 struct st_context_iface;
259 struct st_manager;
260
261 /**
262 * Represent a windowing system drawable.
263 *
264 * The framebuffer is implemented by the state tracker manager and
265 * used by the state trackers.
266 *
267 * Instead of the winsys poking into the API context to figure
268 * out what buffers that might be needed in the future by the API
269 * context, it calls into the framebuffer to get the textures.
270 *
271 * This structure along with the notify_invalid_framebuffer
272 * allows framebuffers to be shared between different threads
273 * but at the same make the API context free from thread
274 * synchronization primitves, with the exception of a small
275 * atomic flag used for notification of framebuffer dirty status.
276 *
277 * The thread synchronization is put inside the framebuffer
278 * and only called once the framebuffer has become dirty.
279 */
280 struct st_framebuffer_iface
281 {
282 /**
283 * Atomic stamp which changes when framebuffers need to be updated.
284 */
285 int32_t stamp;
286
287 /**
288 * Identifier that uniquely identifies the framebuffer interface object.
289 */
290 uint32_t ID;
291
292 /**
293 * The state tracker manager that manages this object.
294 */
295 struct st_manager *state_manager;
296
297 /**
298 * Available for the state tracker manager to use.
299 */
300 void *st_manager_private;
301
302 /**
303 * The visual of a framebuffer.
304 */
305 const struct st_visual *visual;
306
307 /**
308 * Flush the front buffer.
309 *
310 * On some window systems, changes to the front buffers are not immediately
311 * visible. They need to be flushed.
312 *
313 * @att is one of the front buffer attachments.
314 */
315 boolean (*flush_front)(struct st_context_iface *stctx,
316 struct st_framebuffer_iface *stfbi,
317 enum st_attachment_type statt);
318
319 /**
320 * The state tracker asks for the textures it needs.
321 *
322 * It should try to only ask for attachments that it currently renders
323 * to, thus allowing the winsys to delay the allocation of textures not
324 * needed. For example front buffer attachments are not needed if you
325 * only do back buffer rendering.
326 *
327 * The implementor of this function needs to also ensure
328 * thread safty as this call might be done from multiple threads.
329 *
330 * The returned textures are owned by the caller. They should be
331 * unreferenced when no longer used. If this function is called multiple
332 * times with different sets of attachments, those buffers not included in
333 * the last call might be destroyed. This behavior might change in the
334 * future.
335 */
336 boolean (*validate)(struct st_context_iface *stctx,
337 struct st_framebuffer_iface *stfbi,
338 const enum st_attachment_type *statts,
339 unsigned count,
340 struct pipe_resource **out);
341 boolean (*flush_swapbuffers) (struct st_context_iface *stctx,
342 struct st_framebuffer_iface *stfbi);
343 };
344
345 /**
346 * Represent a rendering context.
347 *
348 * This entity is created from st_api and used by the state tracker manager.
349 */
350 struct st_context_iface
351 {
352 /**
353 * Available for the state tracker and the manager to use.
354 */
355 void *st_context_private;
356 void *st_manager_private;
357
358 /**
359 * The state tracker manager that manages this object.
360 */
361 struct st_manager *state_manager;
362
363 /**
364 * The CSO context associated with this context in case we need to draw
365 * something before swap buffers.
366 */
367 struct cso_context *cso_context;
368
369 /**
370 * The gallium context.
371 */
372 struct pipe_context *pipe;
373
374 /**
375 * Destroy the context.
376 */
377 void (*destroy)(struct st_context_iface *stctxi);
378
379 /**
380 * Flush all drawing from context to the pipe also flushes the pipe.
381 */
382 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
383 struct pipe_fence_handle **fence);
384
385 /**
386 * Replace the texture image of a texture object at the specified level.
387 *
388 * This function is optional.
389 */
390 boolean (*teximage)(struct st_context_iface *stctxi,
391 enum st_texture_type target,
392 int level, enum pipe_format internal_format,
393 struct pipe_resource *tex, boolean mipmap);
394
395 /**
396 * Used to implement glXCopyContext.
397 */
398 void (*copy)(struct st_context_iface *stctxi,
399 struct st_context_iface *stsrci, unsigned mask);
400
401 /**
402 * Used to implement wglShareLists.
403 */
404 boolean (*share)(struct st_context_iface *stctxi,
405 struct st_context_iface *stsrci);
406
407 /**
408 * Start the thread if the API has a worker thread.
409 * Called after the context has been created and fully initialized on both
410 * sides (e.g. st/mesa and st/dri).
411 */
412 void (*start_thread)(struct st_context_iface *stctxi);
413
414 /**
415 * If the API is multithreaded, wait for all queued commands to complete.
416 * Called from the main thread.
417 */
418 void (*thread_finish)(struct st_context_iface *stctxi);
419 };
420
421
422 /**
423 * Represent a state tracker manager.
424 *
425 * This interface is implemented by the state tracker manager. It corresponds
426 * to a "display" in the window system.
427 */
428 struct st_manager
429 {
430 struct pipe_screen *screen;
431
432 /**
433 * Look up and return the info of an EGLImage.
434 *
435 * This is used to implement for example EGLImageTargetTexture2DOES.
436 * The GLeglImageOES agrument of that call is passed directly to this
437 * function call and the information needed to access this is returned
438 * in the given struct out.
439 *
440 * @smapi: manager owning the caller context
441 * @stctx: caller context
442 * @egl_image: EGLImage that caller recived
443 * @out: return struct filled out with access information.
444 *
445 * This function is optional.
446 */
447 boolean (*get_egl_image)(struct st_manager *smapi,
448 void *egl_image,
449 struct st_egl_image *out);
450
451 /**
452 * Query an manager param.
453 */
454 int (*get_param)(struct st_manager *smapi,
455 enum st_manager_param param);
456
457 /**
458 * Call the loader function setBackgroundContext. Called from the worker
459 * thread.
460 */
461 void (*set_background_context)(struct st_context_iface *stctxi,
462 struct util_queue_monitoring *queue_info);
463
464 /**
465 * Destroy any private data used by the state tracker manager.
466 */
467 void (*destroy)(struct st_manager *smapi);
468
469 /**
470 * Available for the state tracker manager to use.
471 */
472 void *st_manager_private;
473 };
474
475 /**
476 * Represent a rendering API such as OpenGL or OpenVG.
477 *
478 * Implemented by the state tracker and used by the state tracker manager.
479 */
480 struct st_api
481 {
482 /**
483 * The name of the rendering API. This is informative.
484 */
485 const char *name;
486
487 /**
488 * The supported rendering API.
489 */
490 enum st_api_type api;
491
492 /**
493 * The supported profiles. Tested with ST_PROFILE_*_MASK.
494 */
495 unsigned profile_mask;
496
497 /**
498 * The supported optional features. Tested with ST_FEATURE_*_MASK.
499 */
500 unsigned feature_mask;
501
502 /**
503 * Destroy the API.
504 */
505 void (*destroy)(struct st_api *stapi);
506
507 /**
508 * Query supported OpenGL versions. (if applicable)
509 * The format is (major*10+minor).
510 */
511 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
512 struct st_config_options *options,
513 int *gl_core_version,
514 int *gl_compat_version,
515 int *gl_es1_version,
516 int *gl_es2_version);
517
518 /**
519 * Create a rendering context.
520 */
521 struct st_context_iface *(*create_context)(struct st_api *stapi,
522 struct st_manager *smapi,
523 const struct st_context_attribs *attribs,
524 enum st_context_error *error,
525 struct st_context_iface *stsharei);
526
527 /**
528 * Bind the context to the calling thread with draw and read as drawables.
529 *
530 * The framebuffers might be NULL, or might have different visuals than the
531 * context does.
532 */
533 boolean (*make_current)(struct st_api *stapi,
534 struct st_context_iface *stctxi,
535 struct st_framebuffer_iface *stdrawi,
536 struct st_framebuffer_iface *streadi);
537
538 /**
539 * Get the currently bound context in the calling thread.
540 */
541 struct st_context_iface *(*get_current)(struct st_api *stapi);
542
543 /**
544 * Notify the st manager the framebuffer interface object
545 * is no longer valid.
546 */
547 void (*destroy_drawable)(struct st_api *stapi,
548 struct st_framebuffer_iface *stfbi);
549 };
550
551 /**
552 * Return true if the visual has the specified buffers.
553 */
554 static inline boolean
555 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
556 {
557 return ((visual->buffer_mask & mask) == mask);
558 }
559
560 #endif /* _ST_API_H_ */