st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley 1.0
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Optional API/state tracker features.
74 */
75 enum st_api_feature
76 {
77 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
78 };
79
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82
83 /**
84 * New context flags for GL 3.0 and beyond.
85 *
86 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87 * through the \c st_profile_type, not through flags.
88 */
89 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
92
93 /**
94 * Reasons that context creation might fail.
95 */
96 enum st_context_error {
97 ST_CONTEXT_SUCCESS = 0,
98 ST_CONTEXT_ERROR_NO_MEMORY,
99 ST_CONTEXT_ERROR_BAD_API,
100 ST_CONTEXT_ERROR_BAD_VERSION,
101 ST_CONTEXT_ERROR_BAD_FLAG,
102 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
103 ST_CONTEXT_ERROR_UNKNOWN_FLAG
104 };
105
106 /**
107 * Used in st_context_iface->teximage.
108 */
109 enum st_texture_type {
110 ST_TEXTURE_1D,
111 ST_TEXTURE_2D,
112 ST_TEXTURE_3D,
113 ST_TEXTURE_RECT
114 };
115
116 /**
117 * Available attachments of framebuffer.
118 */
119 enum st_attachment_type {
120 ST_ATTACHMENT_FRONT_LEFT,
121 ST_ATTACHMENT_BACK_LEFT,
122 ST_ATTACHMENT_FRONT_RIGHT,
123 ST_ATTACHMENT_BACK_RIGHT,
124 ST_ATTACHMENT_DEPTH_STENCIL,
125 ST_ATTACHMENT_ACCUM,
126 ST_ATTACHMENT_SAMPLE,
127
128 ST_ATTACHMENT_COUNT,
129 ST_ATTACHMENT_INVALID = -1
130 };
131
132 /* for buffer_mask in st_visual */
133 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
134 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
135 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
136 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
137 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
138 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
139 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
140
141 /**
142 * Enumerations of state tracker context resources.
143 */
144 enum st_context_resource_type {
145 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
146 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
147 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
148 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
149 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
150 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
151 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
152 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
153 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
154 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
155 };
156
157 /**
158 * Flush flags.
159 */
160 #define ST_FLUSH_FRONT (1 << 0)
161 #define ST_FLUSH_END_OF_FRAME (1 << 1)
162
163 /**
164 * Value to st_manager->get_param function.
165 */
166 enum st_manager_param {
167 /**
168 * The dri state tracker on old libGL's doesn't do the right thing
169 * with regards to invalidating the framebuffers.
170 *
171 * For the mesa state tracker that means that it needs to invalidate
172 * the framebuffer in glViewport itself.
173 */
174 ST_MANAGER_BROKEN_INVALIDATE
175 };
176
177 /**
178 * The return type of st_api->get_proc_address.
179 */
180 typedef void (*st_proc_t)(void);
181
182 struct pipe_context;
183 struct pipe_resource;
184 struct pipe_fence_handle;
185
186 /**
187 * Used in st_context_iface->get_resource_for_egl_image.
188 */
189 struct st_context_resource
190 {
191 /* these fields are filled in by the caller */
192 enum st_context_resource_type type;
193 void *resource;
194
195 /* this is owned by the caller */
196 struct pipe_resource *texture;
197 };
198
199 /**
200 * Used in st_manager_iface->get_egl_image.
201 */
202 struct st_egl_image
203 {
204 /* this is owned by the caller */
205 struct pipe_resource *texture;
206
207 unsigned level;
208 unsigned layer;
209 };
210
211 /**
212 * Represent the visual of a framebuffer.
213 */
214 struct st_visual
215 {
216 /**
217 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
218 */
219 unsigned buffer_mask;
220
221 /**
222 * Buffer formats. The formats are always set even when the buffer is
223 * not available.
224 */
225 enum pipe_format color_format;
226 enum pipe_format depth_stencil_format;
227 enum pipe_format accum_format;
228 int samples;
229
230 /**
231 * Desired render buffer.
232 */
233 enum st_attachment_type render_buffer;
234 };
235
236
237 /**
238 * Configuration options from driconf
239 */
240 struct st_config_options
241 {
242 boolean disable_blend_func_extended;
243 boolean disable_glsl_line_continuations;
244 boolean disable_shader_bit_encoding;
245 boolean force_glsl_extensions_warn;
246 unsigned force_glsl_version;
247 boolean force_s3tc_enable;
248 boolean allow_glsl_extension_directive_midshader;
249 };
250
251 /**
252 * Represent the attributes of a context.
253 */
254 struct st_context_attribs
255 {
256 /**
257 * The profile and minimal version to support.
258 *
259 * The valid profiles and versions are rendering API dependent. The latest
260 * version satisfying the request should be returned.
261 */
262 enum st_profile_type profile;
263 int major, minor;
264
265 /** Mask of ST_CONTEXT_FLAG_x bits */
266 unsigned flags;
267
268 /**
269 * The visual of the framebuffers the context will be bound to.
270 */
271 struct st_visual visual;
272
273 /**
274 * Configuration options.
275 */
276 struct st_config_options options;
277 };
278
279 struct st_context_iface;
280
281 /**
282 * Represent a windowing system drawable.
283 *
284 * The framebuffer is implemented by the state tracker manager and
285 * used by the state trackers.
286 *
287 * Instead of the winsys poking into the API context to figure
288 * out what buffers that might be needed in the future by the API
289 * context, it calls into the framebuffer to get the textures.
290 *
291 * This structure along with the notify_invalid_framebuffer
292 * allows framebuffers to be shared between different threads
293 * but at the same make the API context free from thread
294 * synchronization primitves, with the exception of a small
295 * atomic flag used for notification of framebuffer dirty status.
296 *
297 * The thread synchronization is put inside the framebuffer
298 * and only called once the framebuffer has become dirty.
299 */
300 struct st_framebuffer_iface
301 {
302 /**
303 * Atomic stamp which changes when framebuffers need to be updated.
304 */
305 int32_t stamp;
306
307 /**
308 * Available for the state tracker manager to use.
309 */
310 void *st_manager_private;
311
312 /**
313 * The visual of a framebuffer.
314 */
315 const struct st_visual *visual;
316
317 /**
318 * Flush the front buffer.
319 *
320 * On some window systems, changes to the front buffers are not immediately
321 * visible. They need to be flushed.
322 *
323 * @att is one of the front buffer attachments.
324 */
325 boolean (*flush_front)(struct st_context_iface *stctx,
326 struct st_framebuffer_iface *stfbi,
327 enum st_attachment_type statt);
328
329 /**
330 * The state tracker asks for the textures it needs.
331 *
332 * It should try to only ask for attachments that it currently renders
333 * to, thus allowing the winsys to delay the allocation of textures not
334 * needed. For example front buffer attachments are not needed if you
335 * only do back buffer rendering.
336 *
337 * The implementor of this function needs to also ensure
338 * thread safty as this call might be done from multiple threads.
339 *
340 * The returned textures are owned by the caller. They should be
341 * unreferenced when no longer used. If this function is called multiple
342 * times with different sets of attachments, those buffers not included in
343 * the last call might be destroyed. This behavior might change in the
344 * future.
345 */
346 boolean (*validate)(struct st_context_iface *stctx,
347 struct st_framebuffer_iface *stfbi,
348 const enum st_attachment_type *statts,
349 unsigned count,
350 struct pipe_resource **out);
351 };
352
353 /**
354 * Represent a rendering context.
355 *
356 * This entity is created from st_api and used by the state tracker manager.
357 */
358 struct st_context_iface
359 {
360 /**
361 * Available for the state tracker and the manager to use.
362 */
363 void *st_context_private;
364 void *st_manager_private;
365
366 /**
367 * The CSO context associated with this context in case we need to draw
368 * something before swap buffers.
369 */
370 struct cso_context *cso_context;
371
372 /**
373 * The gallium context.
374 */
375 struct pipe_context *pipe;
376
377 /**
378 * Destroy the context.
379 */
380 void (*destroy)(struct st_context_iface *stctxi);
381
382 /**
383 * Flush all drawing from context to the pipe also flushes the pipe.
384 */
385 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
386 struct pipe_fence_handle **fence);
387
388 /**
389 * Replace the texture image of a texture object at the specified level.
390 *
391 * This function is optional.
392 */
393 boolean (*teximage)(struct st_context_iface *stctxi,
394 enum st_texture_type target,
395 int level, enum pipe_format internal_format,
396 struct pipe_resource *tex, boolean mipmap);
397
398 /**
399 * Used to implement glXCopyContext.
400 */
401 void (*copy)(struct st_context_iface *stctxi,
402 struct st_context_iface *stsrci, unsigned mask);
403
404 /**
405 * Used to implement wglShareLists.
406 */
407 boolean (*share)(struct st_context_iface *stctxi,
408 struct st_context_iface *stsrci);
409
410 /**
411 * Look up and return the info of a resource for EGLImage.
412 *
413 * This function is optional.
414 */
415 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
416 struct st_context_resource *stres);
417 };
418
419
420 /**
421 * Represent a state tracker manager.
422 *
423 * This interface is implemented by the state tracker manager. It corresponds
424 * to a "display" in the window system.
425 */
426 struct st_manager
427 {
428 struct pipe_screen *screen;
429
430 /**
431 * Look up and return the info of an EGLImage.
432 *
433 * This is used to implement for example EGLImageTargetTexture2DOES.
434 * The GLeglImageOES agrument of that call is passed directly to this
435 * function call and the information needed to access this is returned
436 * in the given struct out.
437 *
438 * @smapi: manager owning the caller context
439 * @stctx: caller context
440 * @egl_image: EGLImage that caller recived
441 * @out: return struct filled out with access information.
442 *
443 * This function is optional.
444 */
445 boolean (*get_egl_image)(struct st_manager *smapi,
446 void *egl_image,
447 struct st_egl_image *out);
448
449 /**
450 * Query an manager param.
451 */
452 int (*get_param)(struct st_manager *smapi,
453 enum st_manager_param param);
454 };
455
456 /**
457 * Represent a rendering API such as OpenGL or OpenVG.
458 *
459 * Implemented by the state tracker and used by the state tracker manager.
460 */
461 struct st_api
462 {
463 /**
464 * The name of the rendering API. This is informative.
465 */
466 const char *name;
467
468 /**
469 * The supported rendering API.
470 */
471 enum st_api_type api;
472
473 /**
474 * The supported profiles. Tested with ST_PROFILE_*_MASK.
475 */
476 unsigned profile_mask;
477
478 /**
479 * The supported optional features. Tested with ST_FEATURE_*_MASK.
480 */
481 unsigned feature_mask;
482
483 /**
484 * Destroy the API.
485 */
486 void (*destroy)(struct st_api *stapi);
487
488 /**
489 * Return an API entry point.
490 *
491 * For GL this is the same as _glapi_get_proc_address.
492 */
493 st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
494
495 /**
496 * Create a rendering context.
497 */
498 struct st_context_iface *(*create_context)(struct st_api *stapi,
499 struct st_manager *smapi,
500 const struct st_context_attribs *attribs,
501 enum st_context_error *error,
502 struct st_context_iface *stsharei);
503
504 /**
505 * Bind the context to the calling thread with draw and read as drawables.
506 *
507 * The framebuffers might be NULL, or might have different visuals than the
508 * context does.
509 */
510 boolean (*make_current)(struct st_api *stapi,
511 struct st_context_iface *stctxi,
512 struct st_framebuffer_iface *stdrawi,
513 struct st_framebuffer_iface *streadi);
514
515 /**
516 * Get the currently bound context in the calling thread.
517 */
518 struct st_context_iface *(*get_current)(struct st_api *stapi);
519 };
520
521 /**
522 * Return true if the visual has the specified buffers.
523 */
524 static INLINE boolean
525 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
526 {
527 return ((visual->buffer_mask & mask) == mask);
528 }
529
530 #endif /* _ST_API_H_ */