st/mesa: add destroy_drawable interface
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Optional API/state tracker features.
74 */
75 enum st_api_feature
76 {
77 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
78 };
79
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82
83 /**
84 * New context flags for GL 3.0 and beyond.
85 *
86 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87 * through the \c st_profile_type, not through flags.
88 */
89 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
92 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
93 #define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
94
95 /**
96 * Reasons that context creation might fail.
97 */
98 enum st_context_error {
99 ST_CONTEXT_SUCCESS = 0,
100 ST_CONTEXT_ERROR_NO_MEMORY,
101 ST_CONTEXT_ERROR_BAD_API,
102 ST_CONTEXT_ERROR_BAD_VERSION,
103 ST_CONTEXT_ERROR_BAD_FLAG,
104 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
105 ST_CONTEXT_ERROR_UNKNOWN_FLAG
106 };
107
108 /**
109 * Used in st_context_iface->teximage.
110 */
111 enum st_texture_type {
112 ST_TEXTURE_1D,
113 ST_TEXTURE_2D,
114 ST_TEXTURE_3D,
115 ST_TEXTURE_RECT
116 };
117
118 /**
119 * Available attachments of framebuffer.
120 */
121 enum st_attachment_type {
122 ST_ATTACHMENT_FRONT_LEFT,
123 ST_ATTACHMENT_BACK_LEFT,
124 ST_ATTACHMENT_FRONT_RIGHT,
125 ST_ATTACHMENT_BACK_RIGHT,
126 ST_ATTACHMENT_DEPTH_STENCIL,
127 ST_ATTACHMENT_ACCUM,
128 ST_ATTACHMENT_SAMPLE,
129
130 ST_ATTACHMENT_COUNT,
131 ST_ATTACHMENT_INVALID = -1
132 };
133
134 /* for buffer_mask in st_visual */
135 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
136 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
137 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
138 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
139 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
140 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
141 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
142
143 /**
144 * Enumerations of state tracker context resources.
145 */
146 enum st_context_resource_type {
147 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
148 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
149 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
150 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
151 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
152 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
153 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
154 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
155 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
156 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
157 };
158
159 /**
160 * Flush flags.
161 */
162 #define ST_FLUSH_FRONT (1 << 0)
163 #define ST_FLUSH_END_OF_FRAME (1 << 1)
164 #define ST_FLUSH_WAIT (1 << 2)
165
166 /**
167 * Value to st_manager->get_param function.
168 */
169 enum st_manager_param {
170 /**
171 * The dri state tracker on old libGL's doesn't do the right thing
172 * with regards to invalidating the framebuffers.
173 *
174 * For the mesa state tracker that means that it needs to invalidate
175 * the framebuffer in glViewport itself.
176 */
177 ST_MANAGER_BROKEN_INVALIDATE
178 };
179
180 struct pipe_context;
181 struct pipe_resource;
182 struct pipe_fence_handle;
183 struct util_queue_monitoring;
184
185 /**
186 * Used in st_context_iface->get_resource_for_egl_image.
187 */
188 struct st_context_resource
189 {
190 /* these fields are filled in by the caller */
191 enum st_context_resource_type type;
192 void *resource;
193
194 /* this is owned by the caller */
195 struct pipe_resource *texture;
196 };
197
198 /**
199 * Used in st_manager_iface->get_egl_image.
200 */
201 struct st_egl_image
202 {
203 /* this is owned by the caller */
204 struct pipe_resource *texture;
205
206 /* format only differs from texture->format for multi-planar (YUV): */
207 enum pipe_format format;
208
209 unsigned level;
210 unsigned layer;
211 };
212
213 /**
214 * Represent the visual of a framebuffer.
215 */
216 struct st_visual
217 {
218 /**
219 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
220 */
221 unsigned buffer_mask;
222
223 /**
224 * Buffer formats. The formats are always set even when the buffer is
225 * not available.
226 */
227 enum pipe_format color_format;
228 enum pipe_format depth_stencil_format;
229 enum pipe_format accum_format;
230 int samples;
231
232 /**
233 * Desired render buffer.
234 */
235 enum st_attachment_type render_buffer;
236 };
237
238
239 /**
240 * Configuration options from driconf
241 */
242 struct st_config_options
243 {
244 boolean disable_blend_func_extended;
245 boolean disable_glsl_line_continuations;
246 boolean disable_shader_bit_encoding;
247 boolean force_glsl_extensions_warn;
248 unsigned force_glsl_version;
249 boolean force_s3tc_enable;
250 boolean allow_glsl_extension_directive_midshader;
251 boolean allow_glsl_builtin_variable_redeclaration;
252 boolean allow_higher_compat_version;
253 boolean glsl_zero_init;
254 boolean force_glsl_abs_sqrt;
255 unsigned char config_options_sha1[20];
256 };
257
258 /**
259 * Represent the attributes of a context.
260 */
261 struct st_context_attribs
262 {
263 /**
264 * The profile and minimal version to support.
265 *
266 * The valid profiles and versions are rendering API dependent. The latest
267 * version satisfying the request should be returned.
268 */
269 enum st_profile_type profile;
270 int major, minor;
271
272 /** Mask of ST_CONTEXT_FLAG_x bits */
273 unsigned flags;
274
275 /**
276 * The visual of the framebuffers the context will be bound to.
277 */
278 struct st_visual visual;
279
280 /**
281 * Configuration options.
282 */
283 struct st_config_options options;
284 };
285
286 struct st_context_iface;
287
288 /**
289 * Represent a windowing system drawable.
290 *
291 * The framebuffer is implemented by the state tracker manager and
292 * used by the state trackers.
293 *
294 * Instead of the winsys poking into the API context to figure
295 * out what buffers that might be needed in the future by the API
296 * context, it calls into the framebuffer to get the textures.
297 *
298 * This structure along with the notify_invalid_framebuffer
299 * allows framebuffers to be shared between different threads
300 * but at the same make the API context free from thread
301 * synchronization primitves, with the exception of a small
302 * atomic flag used for notification of framebuffer dirty status.
303 *
304 * The thread synchronization is put inside the framebuffer
305 * and only called once the framebuffer has become dirty.
306 */
307 struct st_framebuffer_iface
308 {
309 /**
310 * Atomic stamp which changes when framebuffers need to be updated.
311 */
312 int32_t stamp;
313
314 /**
315 * Identifier that uniquely identifies the framebuffer interface object.
316 */
317 uint32_t ID;
318
319 /**
320 * Available for the state tracker manager to use.
321 */
322 void *st_manager_private;
323
324 /**
325 * The visual of a framebuffer.
326 */
327 const struct st_visual *visual;
328
329 /**
330 * Flush the front buffer.
331 *
332 * On some window systems, changes to the front buffers are not immediately
333 * visible. They need to be flushed.
334 *
335 * @att is one of the front buffer attachments.
336 */
337 boolean (*flush_front)(struct st_context_iface *stctx,
338 struct st_framebuffer_iface *stfbi,
339 enum st_attachment_type statt);
340
341 /**
342 * The state tracker asks for the textures it needs.
343 *
344 * It should try to only ask for attachments that it currently renders
345 * to, thus allowing the winsys to delay the allocation of textures not
346 * needed. For example front buffer attachments are not needed if you
347 * only do back buffer rendering.
348 *
349 * The implementor of this function needs to also ensure
350 * thread safty as this call might be done from multiple threads.
351 *
352 * The returned textures are owned by the caller. They should be
353 * unreferenced when no longer used. If this function is called multiple
354 * times with different sets of attachments, those buffers not included in
355 * the last call might be destroyed. This behavior might change in the
356 * future.
357 */
358 boolean (*validate)(struct st_context_iface *stctx,
359 struct st_framebuffer_iface *stfbi,
360 const enum st_attachment_type *statts,
361 unsigned count,
362 struct pipe_resource **out);
363 };
364
365 /**
366 * Represent a rendering context.
367 *
368 * This entity is created from st_api and used by the state tracker manager.
369 */
370 struct st_context_iface
371 {
372 /**
373 * Available for the state tracker and the manager to use.
374 */
375 void *st_context_private;
376 void *st_manager_private;
377
378 /**
379 * The CSO context associated with this context in case we need to draw
380 * something before swap buffers.
381 */
382 struct cso_context *cso_context;
383
384 /**
385 * The gallium context.
386 */
387 struct pipe_context *pipe;
388
389 /**
390 * Destroy the context.
391 */
392 void (*destroy)(struct st_context_iface *stctxi);
393
394 /**
395 * Flush all drawing from context to the pipe also flushes the pipe.
396 */
397 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
398 struct pipe_fence_handle **fence);
399
400 /**
401 * Replace the texture image of a texture object at the specified level.
402 *
403 * This function is optional.
404 */
405 boolean (*teximage)(struct st_context_iface *stctxi,
406 enum st_texture_type target,
407 int level, enum pipe_format internal_format,
408 struct pipe_resource *tex, boolean mipmap);
409
410 /**
411 * Used to implement glXCopyContext.
412 */
413 void (*copy)(struct st_context_iface *stctxi,
414 struct st_context_iface *stsrci, unsigned mask);
415
416 /**
417 * Used to implement wglShareLists.
418 */
419 boolean (*share)(struct st_context_iface *stctxi,
420 struct st_context_iface *stsrci);
421
422 /**
423 * Look up and return the info of a resource for EGLImage.
424 *
425 * This function is optional.
426 */
427 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
428 struct st_context_resource *stres);
429
430 /**
431 * Start the thread if the API has a worker thread.
432 * Called after the context has been created and fully initialized on both
433 * sides (e.g. st/mesa and st/dri).
434 */
435 void (*start_thread)(struct st_context_iface *stctxi);
436
437 /**
438 * If the API is multithreaded, wait for all queued commands to complete.
439 * Called from the main thread.
440 */
441 void (*thread_finish)(struct st_context_iface *stctxi);
442 };
443
444
445 /**
446 * Represent a state tracker manager.
447 *
448 * This interface is implemented by the state tracker manager. It corresponds
449 * to a "display" in the window system.
450 */
451 struct st_manager
452 {
453 struct pipe_screen *screen;
454
455 /**
456 * Look up and return the info of an EGLImage.
457 *
458 * This is used to implement for example EGLImageTargetTexture2DOES.
459 * The GLeglImageOES agrument of that call is passed directly to this
460 * function call and the information needed to access this is returned
461 * in the given struct out.
462 *
463 * @smapi: manager owning the caller context
464 * @stctx: caller context
465 * @egl_image: EGLImage that caller recived
466 * @out: return struct filled out with access information.
467 *
468 * This function is optional.
469 */
470 boolean (*get_egl_image)(struct st_manager *smapi,
471 void *egl_image,
472 struct st_egl_image *out);
473
474 /**
475 * Query an manager param.
476 */
477 int (*get_param)(struct st_manager *smapi,
478 enum st_manager_param param);
479
480 /**
481 * Call the loader function setBackgroundContext. Called from the worker
482 * thread.
483 */
484 void (*set_background_context)(struct st_context_iface *stctxi,
485 struct util_queue_monitoring *queue_info);
486 };
487
488 /**
489 * Represent a rendering API such as OpenGL or OpenVG.
490 *
491 * Implemented by the state tracker and used by the state tracker manager.
492 */
493 struct st_api
494 {
495 /**
496 * The name of the rendering API. This is informative.
497 */
498 const char *name;
499
500 /**
501 * The supported rendering API.
502 */
503 enum st_api_type api;
504
505 /**
506 * The supported profiles. Tested with ST_PROFILE_*_MASK.
507 */
508 unsigned profile_mask;
509
510 /**
511 * The supported optional features. Tested with ST_FEATURE_*_MASK.
512 */
513 unsigned feature_mask;
514
515 /**
516 * Destroy the API.
517 */
518 void (*destroy)(struct st_api *stapi);
519
520 /**
521 * Query supported OpenGL versions. (if applicable)
522 * The format is (major*10+minor).
523 */
524 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
525 struct st_config_options *options,
526 int *gl_core_version,
527 int *gl_compat_version,
528 int *gl_es1_version,
529 int *gl_es2_version);
530
531 /**
532 * Create a rendering context.
533 */
534 struct st_context_iface *(*create_context)(struct st_api *stapi,
535 struct st_manager *smapi,
536 const struct st_context_attribs *attribs,
537 enum st_context_error *error,
538 struct st_context_iface *stsharei);
539
540 /**
541 * Bind the context to the calling thread with draw and read as drawables.
542 *
543 * The framebuffers might be NULL, or might have different visuals than the
544 * context does.
545 */
546 boolean (*make_current)(struct st_api *stapi,
547 struct st_context_iface *stctxi,
548 struct st_framebuffer_iface *stdrawi,
549 struct st_framebuffer_iface *streadi);
550
551 /**
552 * Get the currently bound context in the calling thread.
553 */
554 struct st_context_iface *(*get_current)(struct st_api *stapi);
555
556 /**
557 * Notify the st manager the framebuffer interface object
558 * is no longer valid.
559 */
560 void (*destroy_drawable)(struct st_api *stapi,
561 struct st_framebuffer_iface *stfbi);
562 };
563
564 /**
565 * Return true if the visual has the specified buffers.
566 */
567 static inline boolean
568 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
569 {
570 return ((visual->buffer_mask & mask) == mask);
571 }
572
573 #endif /* _ST_API_H_ */