st_api: Add get param function to st_manager
[mesa.git] / src / gallium / include / state_tracker / st_api.h
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENGL_ES1,
51 ST_API_OPENGL_ES2,
52 ST_API_OPENVG,
53
54 ST_API_COUNT
55 };
56
57 /**
58 * Used in st_context_iface->teximage.
59 */
60 enum st_texture_type {
61 ST_TEXTURE_1D,
62 ST_TEXTURE_2D,
63 ST_TEXTURE_3D,
64 ST_TEXTURE_RECT
65 };
66
67 /**
68 * Available attachments of framebuffer.
69 */
70 enum st_attachment_type {
71 ST_ATTACHMENT_FRONT_LEFT,
72 ST_ATTACHMENT_BACK_LEFT,
73 ST_ATTACHMENT_FRONT_RIGHT,
74 ST_ATTACHMENT_BACK_RIGHT,
75 ST_ATTACHMENT_DEPTH_STENCIL,
76 ST_ATTACHMENT_ACCUM,
77 ST_ATTACHMENT_SAMPLE,
78
79 ST_ATTACHMENT_COUNT,
80 ST_ATTACHMENT_INVALID = -1
81 };
82
83 /* for buffer_mask in st_visual */
84 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
85 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
86 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
87 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
88 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
89 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
90 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
91
92 /**
93 * Enumerations of state tracker context resources.
94 */
95 enum st_context_resource_type {
96 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
97 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
98 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
99 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
100 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
101 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
102 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
103 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
104 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
105 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
106 };
107
108 /**
109 * Value to st_manager->get_param function.
110 */
111 enum st_manager_param {
112 ST_MANAGER_TEMP,
113 };
114
115 /**
116 * The return type of st_api->get_proc_address.
117 */
118 typedef void (*st_proc_t)(void);
119
120 struct pipe_context;
121 struct pipe_resource;
122 struct pipe_fence_handle;
123
124 /**
125 * Used in st_context_iface->get_resource_for_egl_image.
126 */
127 struct st_context_resource
128 {
129 /* these fields are filled by the caller */
130 enum st_context_resource_type type;
131 void *resource;
132
133 /* this is owned by the caller */
134 struct pipe_resource *texture;
135 };
136
137 /**
138 * Used in st_manager_iface->get_egl_image.
139 */
140 struct st_egl_image
141 {
142 /* these fields are filled by the caller */
143 struct st_context_iface *stctxi;
144 void *egl_image;
145
146 /* this is owned by the caller */
147 struct pipe_resource *texture;
148
149 unsigned face;
150 unsigned level;
151 unsigned zslice;
152 };
153
154 /**
155 * Represent the visual of a framebuffer.
156 */
157 struct st_visual
158 {
159 /**
160 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
161 */
162 unsigned buffer_mask;
163
164 /**
165 * Buffer formats. The formats are always set even when the buffer is
166 * not available.
167 */
168 enum pipe_format color_format;
169 enum pipe_format depth_stencil_format;
170 enum pipe_format accum_format;
171 int samples;
172
173 /**
174 * Desired render buffer.
175 */
176 enum st_attachment_type render_buffer;
177 };
178
179 /**
180 * Represent a windowing system drawable.
181 *
182 * The framebuffer is implemented by the state tracker manager and
183 * used by the state trackers.
184 *
185 * Instead of the winsys pokeing into the API context to figure
186 * out what buffers that might be needed in the future by the API
187 * context, it calls into the framebuffer to get the textures.
188 *
189 * This structure along with the notify_invalid_framebuffer
190 * allows framebuffers to be shared between different threads
191 * but at the same make the API context free from thread
192 * syncronisation primitves, with the exception of a small
193 * atomic flag used for notification of framebuffer dirty status.
194 *
195 * The thread syncronisation is put inside the framebuffer
196 * and only called once the framebuffer has become dirty.
197 */
198 struct st_framebuffer_iface
199 {
200 /**
201 * Available for the state tracker manager to use.
202 */
203 void *st_manager_private;
204
205 /**
206 * The visual of a framebuffer.
207 */
208 const struct st_visual *visual;
209
210 /**
211 * Flush the front buffer.
212 *
213 * On some window systems, changes to the front buffers are not immediately
214 * visible. They need to be flushed.
215 *
216 * @att is one of the front buffer attachments.
217 */
218 boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
219 enum st_attachment_type statt);
220
221 /**
222 * The state tracker asks for the textures it needs.
223 *
224 * It should try to only ask for attachments that it currently renders
225 * to, thus allowing the winsys to delay the allocation of textures not
226 * needed. For example front buffer attachments are not needed if you
227 * only do back buffer rendering.
228 *
229 * The implementor of this function needs to also ensure
230 * thread safty as this call might be done from multiple threads.
231 *
232 * The returned textures are owned by the caller. They should be
233 * unreferenced when no longer used. If this function is called multiple
234 * times with different sets of attachments, those buffers not included in
235 * the last call might be destroyed. This behavior might change in the
236 * future.
237 */
238 boolean (*validate)(struct st_framebuffer_iface *stfbi,
239 const enum st_attachment_type *statts,
240 unsigned count,
241 struct pipe_resource **out);
242 };
243
244 /**
245 * Represent a rendering context.
246 *
247 * This entity is created from st_api and used by the state tracker manager.
248 */
249 struct st_context_iface
250 {
251 /**
252 * Available for the state tracker and the manager to use.
253 */
254 void *st_context_private;
255 void *st_manager_private;
256
257 /**
258 * Destroy the context.
259 */
260 void (*destroy)(struct st_context_iface *stctxi);
261
262 /**
263 * Invalidate the current textures that was taken from a framebuffer.
264 *
265 * The state tracker manager calls this function to let the rendering
266 * context know that it should update the textures it got from
267 * st_framebuffer_iface::validate. It should do so at the latest time possible.
268 * Possible right before sending triangles to the pipe context.
269 *
270 * For certain platforms this function might be called from a thread other
271 * than the thread that the context is currently bound in, and must
272 * therefore be thread safe. But it is the state tracker manager's
273 * responsibility to make sure that the framebuffer is bound to the context
274 * and the API context is current for the duration of this call.
275 *
276 * Thus reducing the sync primitive needed to a single atomic flag.
277 */
278 void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi,
279 struct st_framebuffer_iface *stfbi);
280
281 /**
282 * Flush all drawing from context to the pipe also flushes the pipe.
283 */
284 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
285 struct pipe_fence_handle **fence);
286
287 /**
288 * Replace the texture image of a texture object at the specified level.
289 *
290 * This function is optional.
291 */
292 boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target,
293 int level, enum pipe_format internal_format,
294 struct pipe_resource *tex, boolean mipmap);
295
296 /**
297 * Used to implement glXCopyContext.
298 */
299 void (*copy)(struct st_context_iface *stctxi,
300 struct st_context_iface *stsrci, unsigned mask);
301
302 /**
303 * Look up and return the info of a resource for EGLImage.
304 *
305 * This function is optional.
306 */
307 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
308 struct st_context_resource *stres);
309 };
310
311
312 /**
313 * Represent a state tracker manager.
314 *
315 * This interface is implemented by the state tracker manager. It corresponds
316 * to a "display" in the window system.
317 */
318 struct st_manager
319 {
320 struct pipe_screen *screen;
321
322 /**
323 * Look up and return the info of an EGLImage.
324 *
325 * This function is optional.
326 */
327 boolean (*get_egl_image)(struct st_manager *smapi,
328 struct st_egl_image *stimg);
329
330 /**
331 * Query an manager param.
332 */
333 int (*get_param)(struct st_manager *smapi,
334 enum st_manager_param param);
335 };
336
337 /**
338 * Represent a rendering API such as OpenGL or OpenVG.
339 *
340 * Implemented by the state tracker and used by the state tracker manager.
341 */
342 struct st_api
343 {
344 /**
345 * Destroy the API.
346 */
347 void (*destroy)(struct st_api *stapi);
348
349 /**
350 * Return an API entry point.
351 *
352 * For GL this is the same as _glapi_get_proc_address.
353 */
354 st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
355
356 /**
357 * Return true if the visual is supported by the state tracker.
358 */
359 boolean (*is_visual_supported)(struct st_api *stapi,
360 const struct st_visual *visual);
361
362 /**
363 * Create a rendering context.
364 */
365 struct st_context_iface *(*create_context)(struct st_api *stapi,
366 struct st_manager *smapi,
367 const struct st_visual *visual,
368 struct st_context_iface *stsharei);
369
370 /**
371 * Bind the context to the calling thread with draw and read as drawables.
372 *
373 * The framebuffers might have different visuals than the context does.
374 */
375 boolean (*make_current)(struct st_api *stapi,
376 struct st_context_iface *stctxi,
377 struct st_framebuffer_iface *stdrawi,
378 struct st_framebuffer_iface *streadi);
379
380 /**
381 * Get the currently bound context in the calling thread.
382 */
383 struct st_context_iface *(*get_current)(struct st_api *stapi);
384 };
385
386 /**
387 * Return true if the visual has the specified buffers.
388 */
389 static INLINE boolean
390 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
391 {
392 return ((visual->buffer_mask & mask) == mask);
393 }
394
395 /* these symbols may need to be dynamically lookup up */
396 extern PUBLIC struct st_api * st_api_create_OpenGL(void);
397 extern PUBLIC struct st_api * st_api_create_OpenGL_ES1(void);
398 extern PUBLIC struct st_api * st_api_create_OpenGL_ES2(void);
399 extern PUBLIC struct st_api * st_api_create_OpenVG(void);
400
401 /**
402 * The entry points of the state trackers.
403 */
404 #define ST_CREATE_OPENGL_SYMBOL "st_api_create_OpenGL"
405 #define ST_CREATE_OPENGL_ES1_SYMBOL "st_api_create_OpenGL_ES1"
406 #define ST_CREATE_OPENGL_ES2_SYMBOL "st_api_create_OpenGL_ES2"
407 #define ST_CREATE_OPENVG_SYMBOL "st_api_create_OpenVG"
408
409 #endif /* _ST_API_H_ */