mesa/glthread: add glthread "perf" counters and pass them to gallium HUD
[mesa.git] / src / gallium / include / state_tracker / st_api.h
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Optional API/state tracker features.
74 */
75 enum st_api_feature
76 {
77 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
78 };
79
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82
83 /**
84 * New context flags for GL 3.0 and beyond.
85 *
86 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87 * through the \c st_profile_type, not through flags.
88 */
89 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
92 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
93
94 /**
95 * Reasons that context creation might fail.
96 */
97 enum st_context_error {
98 ST_CONTEXT_SUCCESS = 0,
99 ST_CONTEXT_ERROR_NO_MEMORY,
100 ST_CONTEXT_ERROR_BAD_API,
101 ST_CONTEXT_ERROR_BAD_VERSION,
102 ST_CONTEXT_ERROR_BAD_FLAG,
103 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
104 ST_CONTEXT_ERROR_UNKNOWN_FLAG
105 };
106
107 /**
108 * Used in st_context_iface->teximage.
109 */
110 enum st_texture_type {
111 ST_TEXTURE_1D,
112 ST_TEXTURE_2D,
113 ST_TEXTURE_3D,
114 ST_TEXTURE_RECT
115 };
116
117 /**
118 * Available attachments of framebuffer.
119 */
120 enum st_attachment_type {
121 ST_ATTACHMENT_FRONT_LEFT,
122 ST_ATTACHMENT_BACK_LEFT,
123 ST_ATTACHMENT_FRONT_RIGHT,
124 ST_ATTACHMENT_BACK_RIGHT,
125 ST_ATTACHMENT_DEPTH_STENCIL,
126 ST_ATTACHMENT_ACCUM,
127 ST_ATTACHMENT_SAMPLE,
128
129 ST_ATTACHMENT_COUNT,
130 ST_ATTACHMENT_INVALID = -1
131 };
132
133 /* for buffer_mask in st_visual */
134 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
135 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
136 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
137 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
138 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
139 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
140 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
141
142 /**
143 * Enumerations of state tracker context resources.
144 */
145 enum st_context_resource_type {
146 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
147 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
148 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
149 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
150 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
151 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
152 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
153 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
154 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
155 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
156 };
157
158 /**
159 * Flush flags.
160 */
161 #define ST_FLUSH_FRONT (1 << 0)
162 #define ST_FLUSH_END_OF_FRAME (1 << 1)
163 #define ST_FLUSH_WAIT (1 << 2)
164
165 /**
166 * Value to st_manager->get_param function.
167 */
168 enum st_manager_param {
169 /**
170 * The dri state tracker on old libGL's doesn't do the right thing
171 * with regards to invalidating the framebuffers.
172 *
173 * For the mesa state tracker that means that it needs to invalidate
174 * the framebuffer in glViewport itself.
175 */
176 ST_MANAGER_BROKEN_INVALIDATE
177 };
178
179 struct pipe_context;
180 struct pipe_resource;
181 struct pipe_fence_handle;
182 struct util_queue_monitoring;
183
184 /**
185 * Used in st_context_iface->get_resource_for_egl_image.
186 */
187 struct st_context_resource
188 {
189 /* these fields are filled in by the caller */
190 enum st_context_resource_type type;
191 void *resource;
192
193 /* this is owned by the caller */
194 struct pipe_resource *texture;
195 };
196
197 /**
198 * Used in st_manager_iface->get_egl_image.
199 */
200 struct st_egl_image
201 {
202 /* this is owned by the caller */
203 struct pipe_resource *texture;
204
205 /* format only differs from texture->format for multi-planar (YUV): */
206 enum pipe_format format;
207
208 unsigned level;
209 unsigned layer;
210 };
211
212 /**
213 * Represent the visual of a framebuffer.
214 */
215 struct st_visual
216 {
217 /**
218 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
219 */
220 unsigned buffer_mask;
221
222 /**
223 * Buffer formats. The formats are always set even when the buffer is
224 * not available.
225 */
226 enum pipe_format color_format;
227 enum pipe_format depth_stencil_format;
228 enum pipe_format accum_format;
229 int samples;
230
231 /**
232 * Desired render buffer.
233 */
234 enum st_attachment_type render_buffer;
235 };
236
237
238 /**
239 * Configuration options from driconf
240 */
241 struct st_config_options
242 {
243 boolean disable_blend_func_extended;
244 boolean disable_glsl_line_continuations;
245 boolean disable_shader_bit_encoding;
246 boolean force_glsl_extensions_warn;
247 unsigned force_glsl_version;
248 boolean force_s3tc_enable;
249 boolean allow_glsl_extension_directive_midshader;
250 boolean allow_glsl_builtin_variable_redeclaration;
251 boolean allow_higher_compat_version;
252 boolean glsl_zero_init;
253 boolean force_glsl_abs_sqrt;
254 unsigned char config_options_sha1[20];
255 };
256
257 /**
258 * Represent the attributes of a context.
259 */
260 struct st_context_attribs
261 {
262 /**
263 * The profile and minimal version to support.
264 *
265 * The valid profiles and versions are rendering API dependent. The latest
266 * version satisfying the request should be returned.
267 */
268 enum st_profile_type profile;
269 int major, minor;
270
271 /** Mask of ST_CONTEXT_FLAG_x bits */
272 unsigned flags;
273
274 /**
275 * The visual of the framebuffers the context will be bound to.
276 */
277 struct st_visual visual;
278
279 /**
280 * Configuration options.
281 */
282 struct st_config_options options;
283 };
284
285 struct st_context_iface;
286
287 /**
288 * Represent a windowing system drawable.
289 *
290 * The framebuffer is implemented by the state tracker manager and
291 * used by the state trackers.
292 *
293 * Instead of the winsys poking into the API context to figure
294 * out what buffers that might be needed in the future by the API
295 * context, it calls into the framebuffer to get the textures.
296 *
297 * This structure along with the notify_invalid_framebuffer
298 * allows framebuffers to be shared between different threads
299 * but at the same make the API context free from thread
300 * synchronization primitves, with the exception of a small
301 * atomic flag used for notification of framebuffer dirty status.
302 *
303 * The thread synchronization is put inside the framebuffer
304 * and only called once the framebuffer has become dirty.
305 */
306 struct st_framebuffer_iface
307 {
308 /**
309 * Atomic stamp which changes when framebuffers need to be updated.
310 */
311 int32_t stamp;
312
313 /**
314 * Available for the state tracker manager to use.
315 */
316 void *st_manager_private;
317
318 /**
319 * The visual of a framebuffer.
320 */
321 const struct st_visual *visual;
322
323 /**
324 * Flush the front buffer.
325 *
326 * On some window systems, changes to the front buffers are not immediately
327 * visible. They need to be flushed.
328 *
329 * @att is one of the front buffer attachments.
330 */
331 boolean (*flush_front)(struct st_context_iface *stctx,
332 struct st_framebuffer_iface *stfbi,
333 enum st_attachment_type statt);
334
335 /**
336 * The state tracker asks for the textures it needs.
337 *
338 * It should try to only ask for attachments that it currently renders
339 * to, thus allowing the winsys to delay the allocation of textures not
340 * needed. For example front buffer attachments are not needed if you
341 * only do back buffer rendering.
342 *
343 * The implementor of this function needs to also ensure
344 * thread safty as this call might be done from multiple threads.
345 *
346 * The returned textures are owned by the caller. They should be
347 * unreferenced when no longer used. If this function is called multiple
348 * times with different sets of attachments, those buffers not included in
349 * the last call might be destroyed. This behavior might change in the
350 * future.
351 */
352 boolean (*validate)(struct st_context_iface *stctx,
353 struct st_framebuffer_iface *stfbi,
354 const enum st_attachment_type *statts,
355 unsigned count,
356 struct pipe_resource **out);
357 };
358
359 /**
360 * Represent a rendering context.
361 *
362 * This entity is created from st_api and used by the state tracker manager.
363 */
364 struct st_context_iface
365 {
366 /**
367 * Available for the state tracker and the manager to use.
368 */
369 void *st_context_private;
370 void *st_manager_private;
371
372 /**
373 * The CSO context associated with this context in case we need to draw
374 * something before swap buffers.
375 */
376 struct cso_context *cso_context;
377
378 /**
379 * The gallium context.
380 */
381 struct pipe_context *pipe;
382
383 /**
384 * Destroy the context.
385 */
386 void (*destroy)(struct st_context_iface *stctxi);
387
388 /**
389 * Flush all drawing from context to the pipe also flushes the pipe.
390 */
391 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
392 struct pipe_fence_handle **fence);
393
394 /**
395 * Replace the texture image of a texture object at the specified level.
396 *
397 * This function is optional.
398 */
399 boolean (*teximage)(struct st_context_iface *stctxi,
400 enum st_texture_type target,
401 int level, enum pipe_format internal_format,
402 struct pipe_resource *tex, boolean mipmap);
403
404 /**
405 * Used to implement glXCopyContext.
406 */
407 void (*copy)(struct st_context_iface *stctxi,
408 struct st_context_iface *stsrci, unsigned mask);
409
410 /**
411 * Used to implement wglShareLists.
412 */
413 boolean (*share)(struct st_context_iface *stctxi,
414 struct st_context_iface *stsrci);
415
416 /**
417 * Look up and return the info of a resource for EGLImage.
418 *
419 * This function is optional.
420 */
421 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
422 struct st_context_resource *stres);
423
424 /**
425 * Start the thread if the API has a worker thread.
426 * Called after the context has been created and fully initialized on both
427 * sides (e.g. st/mesa and st/dri).
428 */
429 void (*start_thread)(struct st_context_iface *stctxi);
430
431 /**
432 * If the API is multithreaded, wait for all queued commands to complete.
433 * Called from the main thread.
434 */
435 void (*thread_finish)(struct st_context_iface *stctxi);
436 };
437
438
439 /**
440 * Represent a state tracker manager.
441 *
442 * This interface is implemented by the state tracker manager. It corresponds
443 * to a "display" in the window system.
444 */
445 struct st_manager
446 {
447 struct pipe_screen *screen;
448
449 /**
450 * Look up and return the info of an EGLImage.
451 *
452 * This is used to implement for example EGLImageTargetTexture2DOES.
453 * The GLeglImageOES agrument of that call is passed directly to this
454 * function call and the information needed to access this is returned
455 * in the given struct out.
456 *
457 * @smapi: manager owning the caller context
458 * @stctx: caller context
459 * @egl_image: EGLImage that caller recived
460 * @out: return struct filled out with access information.
461 *
462 * This function is optional.
463 */
464 boolean (*get_egl_image)(struct st_manager *smapi,
465 void *egl_image,
466 struct st_egl_image *out);
467
468 /**
469 * Query an manager param.
470 */
471 int (*get_param)(struct st_manager *smapi,
472 enum st_manager_param param);
473
474 /**
475 * Call the loader function setBackgroundContext. Called from the worker
476 * thread.
477 */
478 void (*set_background_context)(struct st_context_iface *stctxi,
479 struct util_queue_monitoring *queue_info);
480 };
481
482 /**
483 * Represent a rendering API such as OpenGL or OpenVG.
484 *
485 * Implemented by the state tracker and used by the state tracker manager.
486 */
487 struct st_api
488 {
489 /**
490 * The name of the rendering API. This is informative.
491 */
492 const char *name;
493
494 /**
495 * The supported rendering API.
496 */
497 enum st_api_type api;
498
499 /**
500 * The supported profiles. Tested with ST_PROFILE_*_MASK.
501 */
502 unsigned profile_mask;
503
504 /**
505 * The supported optional features. Tested with ST_FEATURE_*_MASK.
506 */
507 unsigned feature_mask;
508
509 /**
510 * Destroy the API.
511 */
512 void (*destroy)(struct st_api *stapi);
513
514 /**
515 * Query supported OpenGL versions. (if applicable)
516 * The format is (major*10+minor).
517 */
518 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
519 struct st_config_options *options,
520 int *gl_core_version,
521 int *gl_compat_version,
522 int *gl_es1_version,
523 int *gl_es2_version);
524
525 /**
526 * Create a rendering context.
527 */
528 struct st_context_iface *(*create_context)(struct st_api *stapi,
529 struct st_manager *smapi,
530 const struct st_context_attribs *attribs,
531 enum st_context_error *error,
532 struct st_context_iface *stsharei);
533
534 /**
535 * Bind the context to the calling thread with draw and read as drawables.
536 *
537 * The framebuffers might be NULL, or might have different visuals than the
538 * context does.
539 */
540 boolean (*make_current)(struct st_api *stapi,
541 struct st_context_iface *stctxi,
542 struct st_framebuffer_iface *stdrawi,
543 struct st_framebuffer_iface *streadi);
544
545 /**
546 * Get the currently bound context in the calling thread.
547 */
548 struct st_context_iface *(*get_current)(struct st_api *stapi);
549 };
550
551 /**
552 * Return true if the visual has the specified buffers.
553 */
554 static inline boolean
555 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
556 {
557 return ((visual->buffer_mask & mask) == mask);
558 }
559
560 #endif /* _ST_API_H_ */