st/dri: add a new driconf option disable_shader_bit_encoding for Unigine
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
2 * Copyright 2010 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Optional API/state tracker features.
74 */
75 enum st_api_feature
76 {
77 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
78 };
79
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82
83 /**
84 * New context flags for GL 3.0 and beyond.
85 *
86 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87 * through the \c st_profile_type, not through flags.
88 */
89 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
92
93 /**
94 * Reasons that context creation might fail.
95 */
96 enum st_context_error {
97 ST_CONTEXT_SUCCESS = 0,
98 ST_CONTEXT_ERROR_NO_MEMORY,
99 ST_CONTEXT_ERROR_BAD_API,
100 ST_CONTEXT_ERROR_BAD_VERSION,
101 ST_CONTEXT_ERROR_BAD_FLAG,
102 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
103 ST_CONTEXT_ERROR_UNKNOWN_FLAG
104 };
105
106 /**
107 * Used in st_context_iface->teximage.
108 */
109 enum st_texture_type {
110 ST_TEXTURE_1D,
111 ST_TEXTURE_2D,
112 ST_TEXTURE_3D,
113 ST_TEXTURE_RECT
114 };
115
116 /**
117 * Available attachments of framebuffer.
118 */
119 enum st_attachment_type {
120 ST_ATTACHMENT_FRONT_LEFT,
121 ST_ATTACHMENT_BACK_LEFT,
122 ST_ATTACHMENT_FRONT_RIGHT,
123 ST_ATTACHMENT_BACK_RIGHT,
124 ST_ATTACHMENT_DEPTH_STENCIL,
125 ST_ATTACHMENT_ACCUM,
126 ST_ATTACHMENT_SAMPLE,
127
128 ST_ATTACHMENT_COUNT,
129 ST_ATTACHMENT_INVALID = -1
130 };
131
132 /* for buffer_mask in st_visual */
133 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
134 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
135 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
136 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
137 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
138 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
139 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
140
141 /**
142 * Enumerations of state tracker context resources.
143 */
144 enum st_context_resource_type {
145 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
146 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
147 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
148 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
149 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
150 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
151 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
152 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
153 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
154 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
155 };
156
157 /**
158 * Flush flags.
159 */
160 #define ST_FLUSH_FRONT (1 << 0)
161 #define ST_FLUSH_END_OF_FRAME (1 << 1)
162
163 /**
164 * Value to st_manager->get_param function.
165 */
166 enum st_manager_param {
167 /**
168 * The dri state tracker on old libGL's doesn't do the right thing
169 * with regards to invalidating the framebuffers.
170 *
171 * For the mesa state tracker that means that it needs to invalidate
172 * the framebuffer in glViewport itself.
173 */
174 ST_MANAGER_BROKEN_INVALIDATE
175 };
176
177 /**
178 * The return type of st_api->get_proc_address.
179 */
180 typedef void (*st_proc_t)(void);
181
182 struct pipe_context;
183 struct pipe_resource;
184 struct pipe_fence_handle;
185
186 /**
187 * Used in st_context_iface->get_resource_for_egl_image.
188 */
189 struct st_context_resource
190 {
191 /* these fields are filled in by the caller */
192 enum st_context_resource_type type;
193 void *resource;
194
195 /* this is owned by the caller */
196 struct pipe_resource *texture;
197 };
198
199 /**
200 * Used in st_manager_iface->get_egl_image.
201 */
202 struct st_egl_image
203 {
204 /* this is owned by the caller */
205 struct pipe_resource *texture;
206
207 unsigned level;
208 unsigned layer;
209 };
210
211 /**
212 * Represent the visual of a framebuffer.
213 */
214 struct st_visual
215 {
216 /**
217 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
218 */
219 unsigned buffer_mask;
220
221 /**
222 * Buffer formats. The formats are always set even when the buffer is
223 * not available.
224 */
225 enum pipe_format color_format;
226 enum pipe_format depth_stencil_format;
227 enum pipe_format accum_format;
228 int samples;
229
230 /**
231 * Desired render buffer.
232 */
233 enum st_attachment_type render_buffer;
234 };
235
236
237 /**
238 * Configuration options from driconf
239 */
240 struct st_config_options
241 {
242 boolean disable_blend_func_extended;
243 boolean disable_glsl_line_continuations;
244 boolean disable_shader_bit_encoding;
245 boolean force_glsl_extensions_warn;
246 unsigned force_glsl_version;
247 boolean force_s3tc_enable;
248 };
249
250 /**
251 * Represent the attributes of a context.
252 */
253 struct st_context_attribs
254 {
255 /**
256 * The profile and minimal version to support.
257 *
258 * The valid profiles and versions are rendering API dependent. The latest
259 * version satisfying the request should be returned.
260 */
261 enum st_profile_type profile;
262 int major, minor;
263
264 /** Mask of ST_CONTEXT_FLAG_x bits */
265 unsigned flags;
266
267 /**
268 * The visual of the framebuffers the context will be bound to.
269 */
270 struct st_visual visual;
271
272 /**
273 * Configuration options.
274 */
275 struct st_config_options options;
276 };
277
278 struct st_context_iface;
279
280 /**
281 * Represent a windowing system drawable.
282 *
283 * The framebuffer is implemented by the state tracker manager and
284 * used by the state trackers.
285 *
286 * Instead of the winsys poking into the API context to figure
287 * out what buffers that might be needed in the future by the API
288 * context, it calls into the framebuffer to get the textures.
289 *
290 * This structure along with the notify_invalid_framebuffer
291 * allows framebuffers to be shared between different threads
292 * but at the same make the API context free from thread
293 * synchronization primitves, with the exception of a small
294 * atomic flag used for notification of framebuffer dirty status.
295 *
296 * The thread synchronization is put inside the framebuffer
297 * and only called once the framebuffer has become dirty.
298 */
299 struct st_framebuffer_iface
300 {
301 /**
302 * Atomic stamp which changes when framebuffers need to be updated.
303 */
304 int32_t stamp;
305
306 /**
307 * Available for the state tracker manager to use.
308 */
309 void *st_manager_private;
310
311 /**
312 * The visual of a framebuffer.
313 */
314 const struct st_visual *visual;
315
316 /**
317 * Flush the front buffer.
318 *
319 * On some window systems, changes to the front buffers are not immediately
320 * visible. They need to be flushed.
321 *
322 * @att is one of the front buffer attachments.
323 */
324 boolean (*flush_front)(struct st_context_iface *stctx,
325 struct st_framebuffer_iface *stfbi,
326 enum st_attachment_type statt);
327
328 /**
329 * The state tracker asks for the textures it needs.
330 *
331 * It should try to only ask for attachments that it currently renders
332 * to, thus allowing the winsys to delay the allocation of textures not
333 * needed. For example front buffer attachments are not needed if you
334 * only do back buffer rendering.
335 *
336 * The implementor of this function needs to also ensure
337 * thread safty as this call might be done from multiple threads.
338 *
339 * The returned textures are owned by the caller. They should be
340 * unreferenced when no longer used. If this function is called multiple
341 * times with different sets of attachments, those buffers not included in
342 * the last call might be destroyed. This behavior might change in the
343 * future.
344 */
345 boolean (*validate)(struct st_framebuffer_iface *stfbi,
346 const enum st_attachment_type *statts,
347 unsigned count,
348 struct pipe_resource **out);
349 };
350
351 /**
352 * Represent a rendering context.
353 *
354 * This entity is created from st_api and used by the state tracker manager.
355 */
356 struct st_context_iface
357 {
358 /**
359 * Available for the state tracker and the manager to use.
360 */
361 void *st_context_private;
362 void *st_manager_private;
363
364 /**
365 * The CSO context associated with this context in case we need to draw
366 * something before swap buffers.
367 */
368 struct cso_context *cso_context;
369
370 /**
371 * The gallium context.
372 */
373 struct pipe_context *pipe;
374
375 /**
376 * Destroy the context.
377 */
378 void (*destroy)(struct st_context_iface *stctxi);
379
380 /**
381 * Flush all drawing from context to the pipe also flushes the pipe.
382 */
383 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
384 struct pipe_fence_handle **fence);
385
386 /**
387 * Replace the texture image of a texture object at the specified level.
388 *
389 * This function is optional.
390 */
391 boolean (*teximage)(struct st_context_iface *stctxi,
392 enum st_texture_type target,
393 int level, enum pipe_format internal_format,
394 struct pipe_resource *tex, boolean mipmap);
395
396 /**
397 * Used to implement glXCopyContext.
398 */
399 void (*copy)(struct st_context_iface *stctxi,
400 struct st_context_iface *stsrci, unsigned mask);
401
402 /**
403 * Used to implement wglShareLists.
404 */
405 boolean (*share)(struct st_context_iface *stctxi,
406 struct st_context_iface *stsrci);
407
408 /**
409 * Look up and return the info of a resource for EGLImage.
410 *
411 * This function is optional.
412 */
413 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
414 struct st_context_resource *stres);
415 };
416
417
418 /**
419 * Represent a state tracker manager.
420 *
421 * This interface is implemented by the state tracker manager. It corresponds
422 * to a "display" in the window system.
423 */
424 struct st_manager
425 {
426 struct pipe_screen *screen;
427
428 /**
429 * Look up and return the info of an EGLImage.
430 *
431 * This is used to implement for example EGLImageTargetTexture2DOES.
432 * The GLeglImageOES agrument of that call is passed directly to this
433 * function call and the information needed to access this is returned
434 * in the given struct out.
435 *
436 * @smapi: manager owning the caller context
437 * @stctx: caller context
438 * @egl_image: EGLImage that caller recived
439 * @out: return struct filled out with access information.
440 *
441 * This function is optional.
442 */
443 boolean (*get_egl_image)(struct st_manager *smapi,
444 void *egl_image,
445 struct st_egl_image *out);
446
447 /**
448 * Query an manager param.
449 */
450 int (*get_param)(struct st_manager *smapi,
451 enum st_manager_param param);
452 };
453
454 /**
455 * Represent a rendering API such as OpenGL or OpenVG.
456 *
457 * Implemented by the state tracker and used by the state tracker manager.
458 */
459 struct st_api
460 {
461 /**
462 * The name of the rendering API. This is informative.
463 */
464 const char *name;
465
466 /**
467 * The supported rendering API.
468 */
469 enum st_api_type api;
470
471 /**
472 * The supported profiles. Tested with ST_PROFILE_*_MASK.
473 */
474 unsigned profile_mask;
475
476 /**
477 * The supported optional features. Tested with ST_FEATURE_*_MASK.
478 */
479 unsigned feature_mask;
480
481 /**
482 * Destroy the API.
483 */
484 void (*destroy)(struct st_api *stapi);
485
486 /**
487 * Return an API entry point.
488 *
489 * For GL this is the same as _glapi_get_proc_address.
490 */
491 st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
492
493 /**
494 * Create a rendering context.
495 */
496 struct st_context_iface *(*create_context)(struct st_api *stapi,
497 struct st_manager *smapi,
498 const struct st_context_attribs *attribs,
499 enum st_context_error *error,
500 struct st_context_iface *stsharei);
501
502 /**
503 * Bind the context to the calling thread with draw and read as drawables.
504 *
505 * The framebuffers might be NULL, or might have different visuals than the
506 * context does.
507 */
508 boolean (*make_current)(struct st_api *stapi,
509 struct st_context_iface *stctxi,
510 struct st_framebuffer_iface *stdrawi,
511 struct st_framebuffer_iface *streadi);
512
513 /**
514 * Get the currently bound context in the calling thread.
515 */
516 struct st_context_iface *(*get_current)(struct st_api *stapi);
517 };
518
519 /**
520 * Return true if the visual has the specified buffers.
521 */
522 static INLINE boolean
523 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
524 {
525 return ((visual->buffer_mask & mask) == mask);
526 }
527
528 #endif /* _ST_API_H_ */