gallium: remove flags from the flush function
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT,
61 ST_PROFILE_OPENGL_CORE,
62 ST_PROFILE_OPENGL_ES1,
63 ST_PROFILE_OPENGL_ES2
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Used in st_context_iface->teximage.
74 */
75 enum st_texture_type {
76 ST_TEXTURE_1D,
77 ST_TEXTURE_2D,
78 ST_TEXTURE_3D,
79 ST_TEXTURE_RECT
80 };
81
82 /**
83 * Available attachments of framebuffer.
84 */
85 enum st_attachment_type {
86 ST_ATTACHMENT_FRONT_LEFT,
87 ST_ATTACHMENT_BACK_LEFT,
88 ST_ATTACHMENT_FRONT_RIGHT,
89 ST_ATTACHMENT_BACK_RIGHT,
90 ST_ATTACHMENT_DEPTH_STENCIL,
91 ST_ATTACHMENT_ACCUM,
92 ST_ATTACHMENT_SAMPLE,
93
94 ST_ATTACHMENT_COUNT,
95 ST_ATTACHMENT_INVALID = -1
96 };
97
98 /* for buffer_mask in st_visual */
99 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
100 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
101 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
102 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
103 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
104 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
105 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
106
107 /**
108 * Enumerations of state tracker context resources.
109 */
110 enum st_context_resource_type {
111 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
112 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
113 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
114 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
115 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
116 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
117 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
118 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
119 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
120 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
121 };
122
123 /**
124 * Flush flags.
125 */
126 #define ST_FLUSH_FRONT (1 << 0)
127
128 /**
129 * Value to st_manager->get_param function.
130 */
131 enum st_manager_param {
132 /**
133 * The dri state tracker on old libGL's doesn't do the right thing
134 * with regards to invalidating the framebuffers.
135 *
136 * For the mesa state tracker that means that it needs to invalidate
137 * the framebuffer in glViewport itself.
138 */
139 ST_MANAGER_BROKEN_INVALIDATE
140 };
141
142 /**
143 * The return type of st_api->get_proc_address.
144 */
145 typedef void (*st_proc_t)(void);
146
147 struct pipe_context;
148 struct pipe_resource;
149 struct pipe_fence_handle;
150
151 /**
152 * Used in st_context_iface->get_resource_for_egl_image.
153 */
154 struct st_context_resource
155 {
156 /* these fields are filled by the caller */
157 enum st_context_resource_type type;
158 void *resource;
159
160 /* this is owned by the caller */
161 struct pipe_resource *texture;
162 };
163
164 /**
165 * Used in st_manager_iface->get_egl_image.
166 */
167 struct st_egl_image
168 {
169 /* this is owned by the caller */
170 struct pipe_resource *texture;
171
172 unsigned level;
173 unsigned layer;
174 };
175
176 /**
177 * Represent the visual of a framebuffer.
178 */
179 struct st_visual
180 {
181 /**
182 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
183 */
184 unsigned buffer_mask;
185
186 /**
187 * Buffer formats. The formats are always set even when the buffer is
188 * not available.
189 */
190 enum pipe_format color_format;
191 enum pipe_format depth_stencil_format;
192 enum pipe_format accum_format;
193 int samples;
194
195 /**
196 * Desired render buffer.
197 */
198 enum st_attachment_type render_buffer;
199 };
200
201 /**
202 * Represent the attributes of a context.
203 */
204 struct st_context_attribs
205 {
206 /**
207 * The profile and minimal version to support.
208 *
209 * The valid profiles and versions are rendering API dependent. The latest
210 * version satisfying the request should be returned, unless
211 * forward_compatiible is true.
212 */
213 enum st_profile_type profile;
214 int major, minor;
215
216 /**
217 * Enable debugging.
218 */
219 boolean debug;
220
221 /**
222 * Return the exact version and disallow the use of deprecated features.
223 */
224 boolean forward_compatible;
225
226 /**
227 * The visual of the framebuffers the context will be bound to.
228 */
229 struct st_visual visual;
230 };
231
232 /**
233 * Represent a windowing system drawable.
234 *
235 * The framebuffer is implemented by the state tracker manager and
236 * used by the state trackers.
237 *
238 * Instead of the winsys pokeing into the API context to figure
239 * out what buffers that might be needed in the future by the API
240 * context, it calls into the framebuffer to get the textures.
241 *
242 * This structure along with the notify_invalid_framebuffer
243 * allows framebuffers to be shared between different threads
244 * but at the same make the API context free from thread
245 * syncronisation primitves, with the exception of a small
246 * atomic flag used for notification of framebuffer dirty status.
247 *
248 * The thread syncronisation is put inside the framebuffer
249 * and only called once the framebuffer has become dirty.
250 */
251 struct st_framebuffer_iface
252 {
253 /**
254 * Available for the state tracker manager to use.
255 */
256 void *st_manager_private;
257
258 /**
259 * The visual of a framebuffer.
260 */
261 const struct st_visual *visual;
262
263 /**
264 * Flush the front buffer.
265 *
266 * On some window systems, changes to the front buffers are not immediately
267 * visible. They need to be flushed.
268 *
269 * @att is one of the front buffer attachments.
270 */
271 boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
272 enum st_attachment_type statt);
273
274 /**
275 * The state tracker asks for the textures it needs.
276 *
277 * It should try to only ask for attachments that it currently renders
278 * to, thus allowing the winsys to delay the allocation of textures not
279 * needed. For example front buffer attachments are not needed if you
280 * only do back buffer rendering.
281 *
282 * The implementor of this function needs to also ensure
283 * thread safty as this call might be done from multiple threads.
284 *
285 * The returned textures are owned by the caller. They should be
286 * unreferenced when no longer used. If this function is called multiple
287 * times with different sets of attachments, those buffers not included in
288 * the last call might be destroyed. This behavior might change in the
289 * future.
290 */
291 boolean (*validate)(struct st_framebuffer_iface *stfbi,
292 const enum st_attachment_type *statts,
293 unsigned count,
294 struct pipe_resource **out);
295 };
296
297 /**
298 * Represent a rendering context.
299 *
300 * This entity is created from st_api and used by the state tracker manager.
301 */
302 struct st_context_iface
303 {
304 /**
305 * Available for the state tracker and the manager to use.
306 */
307 void *st_context_private;
308 void *st_manager_private;
309
310 /**
311 * Destroy the context.
312 */
313 void (*destroy)(struct st_context_iface *stctxi);
314
315 /**
316 * Invalidate the current textures that was taken from a framebuffer.
317 *
318 * The state tracker manager calls this function to let the rendering
319 * context know that it should update the textures it got from
320 * st_framebuffer_iface::validate. It should do so at the latest time possible.
321 * Possible right before sending triangles to the pipe context.
322 *
323 * For certain platforms this function might be called from a thread other
324 * than the thread that the context is currently bound in, and must
325 * therefore be thread safe. But it is the state tracker manager's
326 * responsibility to make sure that the framebuffer is bound to the context
327 * and the API context is current for the duration of this call.
328 *
329 * Thus reducing the sync primitive needed to a single atomic flag.
330 */
331 void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi,
332 struct st_framebuffer_iface *stfbi);
333
334 /**
335 * Flush all drawing from context to the pipe also flushes the pipe.
336 */
337 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
338 struct pipe_fence_handle **fence);
339
340 /**
341 * Replace the texture image of a texture object at the specified level.
342 *
343 * This function is optional.
344 */
345 boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target,
346 int level, enum pipe_format internal_format,
347 struct pipe_resource *tex, boolean mipmap);
348
349 /**
350 * Used to implement glXCopyContext.
351 */
352 void (*copy)(struct st_context_iface *stctxi,
353 struct st_context_iface *stsrci, unsigned mask);
354
355 /**
356 * Used to implement wglShareLists.
357 */
358 boolean (*share)(struct st_context_iface *stctxi,
359 struct st_context_iface *stsrci);
360
361 /**
362 * Look up and return the info of a resource for EGLImage.
363 *
364 * This function is optional.
365 */
366 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
367 struct st_context_resource *stres);
368 };
369
370
371 /**
372 * Represent a state tracker manager.
373 *
374 * This interface is implemented by the state tracker manager. It corresponds
375 * to a "display" in the window system.
376 */
377 struct st_manager
378 {
379 struct pipe_screen *screen;
380
381 /**
382 * Look up and return the info of an EGLImage.
383 *
384 * This is used to implement for example EGLImageTargetTexture2DOES.
385 * The GLeglImageOES agrument of that call is passed directly to this
386 * function call and the information needed to access this is returned
387 * in the given struct out.
388 *
389 * @smapi: manager owning the caller context
390 * @stctx: caller context
391 * @egl_image: EGLImage that caller recived
392 * @out: return struct filled out with access information.
393 *
394 * This function is optional.
395 */
396 boolean (*get_egl_image)(struct st_manager *smapi,
397 void *egl_image,
398 struct st_egl_image *out);
399
400 /**
401 * Query an manager param.
402 */
403 int (*get_param)(struct st_manager *smapi,
404 enum st_manager_param param);
405 };
406
407 /**
408 * Represent a rendering API such as OpenGL or OpenVG.
409 *
410 * Implemented by the state tracker and used by the state tracker manager.
411 */
412 struct st_api
413 {
414 /**
415 * The name of the rendering API. This is informative.
416 */
417 const char *name;
418
419 /**
420 * The supported rendering API.
421 */
422 enum st_api_type api;
423
424 /**
425 * The supported profiles. Tested with ST_PROFILE_*_MASK.
426 */
427 unsigned profile_mask;
428
429 /**
430 * Destroy the API.
431 */
432 void (*destroy)(struct st_api *stapi);
433
434 /**
435 * Return an API entry point.
436 *
437 * For GL this is the same as _glapi_get_proc_address.
438 */
439 st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
440
441 /**
442 * Create a rendering context.
443 */
444 struct st_context_iface *(*create_context)(struct st_api *stapi,
445 struct st_manager *smapi,
446 const struct st_context_attribs *attribs,
447 struct st_context_iface *stsharei);
448
449 /**
450 * Bind the context to the calling thread with draw and read as drawables.
451 *
452 * The framebuffers might be NULL, or might have different visuals than the
453 * context does.
454 */
455 boolean (*make_current)(struct st_api *stapi,
456 struct st_context_iface *stctxi,
457 struct st_framebuffer_iface *stdrawi,
458 struct st_framebuffer_iface *streadi);
459
460 /**
461 * Get the currently bound context in the calling thread.
462 */
463 struct st_context_iface *(*get_current)(struct st_api *stapi);
464 };
465
466 /**
467 * Return true if the visual has the specified buffers.
468 */
469 static INLINE boolean
470 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
471 {
472 return ((visual->buffer_mask & mask) == mask);
473 }
474
475 #endif /* _ST_API_H_ */