st_api: Remove st_context::is_visual_supported.
[mesa.git] / src / gallium / include / state_tracker / st_api.h
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENGL_ES1,
51 ST_API_OPENGL_ES2,
52 ST_API_OPENVG,
53
54 ST_API_COUNT
55 };
56
57 /**
58 * Used in st_context_iface->teximage.
59 */
60 enum st_texture_type {
61 ST_TEXTURE_1D,
62 ST_TEXTURE_2D,
63 ST_TEXTURE_3D,
64 ST_TEXTURE_RECT
65 };
66
67 /**
68 * Available attachments of framebuffer.
69 */
70 enum st_attachment_type {
71 ST_ATTACHMENT_FRONT_LEFT,
72 ST_ATTACHMENT_BACK_LEFT,
73 ST_ATTACHMENT_FRONT_RIGHT,
74 ST_ATTACHMENT_BACK_RIGHT,
75 ST_ATTACHMENT_DEPTH_STENCIL,
76 ST_ATTACHMENT_ACCUM,
77 ST_ATTACHMENT_SAMPLE,
78
79 ST_ATTACHMENT_COUNT,
80 ST_ATTACHMENT_INVALID = -1
81 };
82
83 /* for buffer_mask in st_visual */
84 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
85 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
86 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
87 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
88 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
89 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
90 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
91
92 /**
93 * Enumerations of state tracker context resources.
94 */
95 enum st_context_resource_type {
96 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
97 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
98 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
99 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
100 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
101 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
102 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
103 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
104 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
105 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
106 };
107
108 /**
109 * Value to st_manager->get_param function.
110 */
111 enum st_manager_param {
112 /**
113 * The dri state tracker on old libGL's doesn't do the right thing
114 * with regards to invalidating the framebuffers.
115 *
116 * For the mesa state tracker that means that it needs to invalidate
117 * the framebuffer in glViewport itself.
118 */
119 ST_MANAGER_BROKEN_INVALIDATE
120 };
121
122 /**
123 * The return type of st_api->get_proc_address.
124 */
125 typedef void (*st_proc_t)(void);
126
127 struct pipe_context;
128 struct pipe_resource;
129 struct pipe_fence_handle;
130
131 /**
132 * Used in st_context_iface->get_resource_for_egl_image.
133 */
134 struct st_context_resource
135 {
136 /* these fields are filled by the caller */
137 enum st_context_resource_type type;
138 void *resource;
139
140 /* this is owned by the caller */
141 struct pipe_resource *texture;
142 };
143
144 /**
145 * Used in st_manager_iface->get_egl_image.
146 */
147 struct st_egl_image
148 {
149 /* this is owned by the caller */
150 struct pipe_resource *texture;
151
152 unsigned face;
153 unsigned level;
154 unsigned zslice;
155 };
156
157 /**
158 * Represent the visual of a framebuffer.
159 */
160 struct st_visual
161 {
162 /**
163 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
164 */
165 unsigned buffer_mask;
166
167 /**
168 * Buffer formats. The formats are always set even when the buffer is
169 * not available.
170 */
171 enum pipe_format color_format;
172 enum pipe_format depth_stencil_format;
173 enum pipe_format accum_format;
174 int samples;
175
176 /**
177 * Desired render buffer.
178 */
179 enum st_attachment_type render_buffer;
180 };
181
182 /**
183 * Represent a windowing system drawable.
184 *
185 * The framebuffer is implemented by the state tracker manager and
186 * used by the state trackers.
187 *
188 * Instead of the winsys pokeing into the API context to figure
189 * out what buffers that might be needed in the future by the API
190 * context, it calls into the framebuffer to get the textures.
191 *
192 * This structure along with the notify_invalid_framebuffer
193 * allows framebuffers to be shared between different threads
194 * but at the same make the API context free from thread
195 * syncronisation primitves, with the exception of a small
196 * atomic flag used for notification of framebuffer dirty status.
197 *
198 * The thread syncronisation is put inside the framebuffer
199 * and only called once the framebuffer has become dirty.
200 */
201 struct st_framebuffer_iface
202 {
203 /**
204 * Available for the state tracker manager to use.
205 */
206 void *st_manager_private;
207
208 /**
209 * The visual of a framebuffer.
210 */
211 const struct st_visual *visual;
212
213 /**
214 * Flush the front buffer.
215 *
216 * On some window systems, changes to the front buffers are not immediately
217 * visible. They need to be flushed.
218 *
219 * @att is one of the front buffer attachments.
220 */
221 boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
222 enum st_attachment_type statt);
223
224 /**
225 * The state tracker asks for the textures it needs.
226 *
227 * It should try to only ask for attachments that it currently renders
228 * to, thus allowing the winsys to delay the allocation of textures not
229 * needed. For example front buffer attachments are not needed if you
230 * only do back buffer rendering.
231 *
232 * The implementor of this function needs to also ensure
233 * thread safty as this call might be done from multiple threads.
234 *
235 * The returned textures are owned by the caller. They should be
236 * unreferenced when no longer used. If this function is called multiple
237 * times with different sets of attachments, those buffers not included in
238 * the last call might be destroyed. This behavior might change in the
239 * future.
240 */
241 boolean (*validate)(struct st_framebuffer_iface *stfbi,
242 const enum st_attachment_type *statts,
243 unsigned count,
244 struct pipe_resource **out);
245 };
246
247 /**
248 * Represent a rendering context.
249 *
250 * This entity is created from st_api and used by the state tracker manager.
251 */
252 struct st_context_iface
253 {
254 /**
255 * Available for the state tracker and the manager to use.
256 */
257 void *st_context_private;
258 void *st_manager_private;
259
260 /**
261 * Destroy the context.
262 */
263 void (*destroy)(struct st_context_iface *stctxi);
264
265 /**
266 * Invalidate the current textures that was taken from a framebuffer.
267 *
268 * The state tracker manager calls this function to let the rendering
269 * context know that it should update the textures it got from
270 * st_framebuffer_iface::validate. It should do so at the latest time possible.
271 * Possible right before sending triangles to the pipe context.
272 *
273 * For certain platforms this function might be called from a thread other
274 * than the thread that the context is currently bound in, and must
275 * therefore be thread safe. But it is the state tracker manager's
276 * responsibility to make sure that the framebuffer is bound to the context
277 * and the API context is current for the duration of this call.
278 *
279 * Thus reducing the sync primitive needed to a single atomic flag.
280 */
281 void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi,
282 struct st_framebuffer_iface *stfbi);
283
284 /**
285 * Flush all drawing from context to the pipe also flushes the pipe.
286 */
287 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
288 struct pipe_fence_handle **fence);
289
290 /**
291 * Replace the texture image of a texture object at the specified level.
292 *
293 * This function is optional.
294 */
295 boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target,
296 int level, enum pipe_format internal_format,
297 struct pipe_resource *tex, boolean mipmap);
298
299 /**
300 * Used to implement glXCopyContext.
301 */
302 void (*copy)(struct st_context_iface *stctxi,
303 struct st_context_iface *stsrci, unsigned mask);
304
305 /**
306 * Look up and return the info of a resource for EGLImage.
307 *
308 * This function is optional.
309 */
310 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
311 struct st_context_resource *stres);
312 };
313
314
315 /**
316 * Represent a state tracker manager.
317 *
318 * This interface is implemented by the state tracker manager. It corresponds
319 * to a "display" in the window system.
320 */
321 struct st_manager
322 {
323 struct pipe_screen *screen;
324
325 /**
326 * Look up and return the info of an EGLImage.
327 *
328 * This is used to implement for example EGLImageTargetTexture2DOES.
329 * The GLeglImageOES agrument of that call is passed directly to this
330 * function call and the information needed to access this is returned
331 * in the given struct out.
332 *
333 * @smapi: manager owning the caller context
334 * @stctx: caller context
335 * @egl_image: EGLImage that caller recived
336 * @out: return struct filled out with access information.
337 *
338 * This function is optional.
339 */
340 boolean (*get_egl_image)(struct st_manager *smapi,
341 struct st_context_iface *stctx,
342 void *egl_image,
343 struct st_egl_image *out);
344
345 /**
346 * Query an manager param.
347 */
348 int (*get_param)(struct st_manager *smapi,
349 enum st_manager_param param);
350 };
351
352 /**
353 * Represent a rendering API such as OpenGL or OpenVG.
354 *
355 * Implemented by the state tracker and used by the state tracker manager.
356 */
357 struct st_api
358 {
359 /**
360 * Destroy the API.
361 */
362 void (*destroy)(struct st_api *stapi);
363
364 /**
365 * Return an API entry point.
366 *
367 * For GL this is the same as _glapi_get_proc_address.
368 */
369 st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
370
371 /**
372 * Create a rendering context.
373 */
374 struct st_context_iface *(*create_context)(struct st_api *stapi,
375 struct st_manager *smapi,
376 const struct st_visual *visual,
377 struct st_context_iface *stsharei);
378
379 /**
380 * Bind the context to the calling thread with draw and read as drawables.
381 *
382 * The framebuffers might have different visuals than the context does.
383 */
384 boolean (*make_current)(struct st_api *stapi,
385 struct st_context_iface *stctxi,
386 struct st_framebuffer_iface *stdrawi,
387 struct st_framebuffer_iface *streadi);
388
389 /**
390 * Get the currently bound context in the calling thread.
391 */
392 struct st_context_iface *(*get_current)(struct st_api *stapi);
393 };
394
395 /**
396 * Return true if the visual has the specified buffers.
397 */
398 static INLINE boolean
399 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
400 {
401 return ((visual->buffer_mask & mask) == mask);
402 }
403
404 /* these symbols may need to be dynamically lookup up */
405 extern PUBLIC struct st_api * st_api_create_OpenGL(void);
406 extern PUBLIC struct st_api * st_api_create_OpenGL_ES1(void);
407 extern PUBLIC struct st_api * st_api_create_OpenGL_ES2(void);
408 extern PUBLIC struct st_api * st_api_create_OpenVG(void);
409
410 /**
411 * The entry points of the state trackers.
412 */
413 #define ST_CREATE_OPENGL_SYMBOL "st_api_create_OpenGL"
414 #define ST_CREATE_OPENGL_ES1_SYMBOL "st_api_create_OpenGL_ES1"
415 #define ST_CREATE_OPENGL_ES2_SYMBOL "st_api_create_OpenGL_ES2"
416 #define ST_CREATE_OPENVG_SYMBOL "st_api_create_OpenVG"
417
418 #endif /* _ST_API_H_ */