st/mesa, gallium: add a workaround for No Mans Sky
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Optional API/state tracker features.
74 */
75 enum st_api_feature
76 {
77 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
78 };
79
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82
83 /**
84 * New context flags for GL 3.0 and beyond.
85 *
86 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87 * through the \c st_profile_type, not through flags.
88 */
89 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
92 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
93 #define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
94 #define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5)
95 #define ST_CONTEXT_FLAG_HIGH_PRIORITY (1 << 6)
96 #define ST_CONTEXT_FLAG_LOW_PRIORITY (1 << 7)
97
98 /**
99 * Reasons that context creation might fail.
100 */
101 enum st_context_error {
102 ST_CONTEXT_SUCCESS = 0,
103 ST_CONTEXT_ERROR_NO_MEMORY,
104 ST_CONTEXT_ERROR_BAD_API,
105 ST_CONTEXT_ERROR_BAD_VERSION,
106 ST_CONTEXT_ERROR_BAD_FLAG,
107 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
108 ST_CONTEXT_ERROR_UNKNOWN_FLAG
109 };
110
111 /**
112 * Used in st_context_iface->teximage.
113 */
114 enum st_texture_type {
115 ST_TEXTURE_1D,
116 ST_TEXTURE_2D,
117 ST_TEXTURE_3D,
118 ST_TEXTURE_RECT
119 };
120
121 /**
122 * Available attachments of framebuffer.
123 */
124 enum st_attachment_type {
125 ST_ATTACHMENT_FRONT_LEFT,
126 ST_ATTACHMENT_BACK_LEFT,
127 ST_ATTACHMENT_FRONT_RIGHT,
128 ST_ATTACHMENT_BACK_RIGHT,
129 ST_ATTACHMENT_DEPTH_STENCIL,
130 ST_ATTACHMENT_ACCUM,
131 ST_ATTACHMENT_SAMPLE,
132
133 ST_ATTACHMENT_COUNT,
134 ST_ATTACHMENT_INVALID = -1
135 };
136
137 /* for buffer_mask in st_visual */
138 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
139 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
140 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
141 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
142 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
143 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
144 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
145
146 /**
147 * Flush flags.
148 */
149 #define ST_FLUSH_FRONT (1 << 0)
150 #define ST_FLUSH_END_OF_FRAME (1 << 1)
151 #define ST_FLUSH_WAIT (1 << 2)
152 #define ST_FLUSH_FENCE_FD (1 << 3)
153
154 /**
155 * Value to st_manager->get_param function.
156 */
157 enum st_manager_param {
158 /**
159 * The dri state tracker on old libGL's doesn't do the right thing
160 * with regards to invalidating the framebuffers.
161 *
162 * For the mesa state tracker that means that it needs to invalidate
163 * the framebuffer in glViewport itself.
164 */
165 ST_MANAGER_BROKEN_INVALIDATE
166 };
167
168 struct pipe_context;
169 struct pipe_resource;
170 struct pipe_fence_handle;
171 struct util_queue_monitoring;
172
173 /**
174 * Used in st_manager_iface->get_egl_image.
175 */
176 struct st_egl_image
177 {
178 /* this is owned by the caller */
179 struct pipe_resource *texture;
180
181 /* format only differs from texture->format for multi-planar (YUV): */
182 enum pipe_format format;
183
184 unsigned level;
185 unsigned layer;
186 };
187
188 /**
189 * Represent the visual of a framebuffer.
190 */
191 struct st_visual
192 {
193 /**
194 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
195 */
196 unsigned buffer_mask;
197
198 /**
199 * Buffer formats. The formats are always set even when the buffer is
200 * not available.
201 */
202 enum pipe_format color_format;
203 enum pipe_format depth_stencil_format;
204 enum pipe_format accum_format;
205 unsigned samples;
206
207 /**
208 * Desired render buffer.
209 */
210 enum st_attachment_type render_buffer;
211 };
212
213
214 /**
215 * Configuration options from driconf
216 */
217 struct st_config_options
218 {
219 boolean disable_blend_func_extended;
220 boolean disable_glsl_line_continuations;
221 boolean force_glsl_extensions_warn;
222 unsigned force_glsl_version;
223 boolean allow_glsl_extension_directive_midshader;
224 boolean allow_glsl_builtin_const_expression;
225 boolean allow_glsl_relaxed_es;
226 boolean allow_glsl_builtin_variable_redeclaration;
227 boolean allow_higher_compat_version;
228 boolean glsl_zero_init;
229 boolean force_glsl_abs_sqrt;
230 boolean allow_glsl_cross_stage_interpolation_mismatch;
231 boolean allow_glsl_layout_qualifier_on_function_parameters;
232 unsigned char config_options_sha1[20];
233 };
234
235 /**
236 * Represent the attributes of a context.
237 */
238 struct st_context_attribs
239 {
240 /**
241 * The profile and minimal version to support.
242 *
243 * The valid profiles and versions are rendering API dependent. The latest
244 * version satisfying the request should be returned.
245 */
246 enum st_profile_type profile;
247 int major, minor;
248
249 /** Mask of ST_CONTEXT_FLAG_x bits */
250 unsigned flags;
251
252 /**
253 * The visual of the framebuffers the context will be bound to.
254 */
255 struct st_visual visual;
256
257 /**
258 * Configuration options.
259 */
260 struct st_config_options options;
261 };
262
263 struct st_context_iface;
264 struct st_manager;
265
266 /**
267 * Represent a windowing system drawable.
268 *
269 * The framebuffer is implemented by the state tracker manager and
270 * used by the state trackers.
271 *
272 * Instead of the winsys poking into the API context to figure
273 * out what buffers that might be needed in the future by the API
274 * context, it calls into the framebuffer to get the textures.
275 *
276 * This structure along with the notify_invalid_framebuffer
277 * allows framebuffers to be shared between different threads
278 * but at the same make the API context free from thread
279 * synchronization primitves, with the exception of a small
280 * atomic flag used for notification of framebuffer dirty status.
281 *
282 * The thread synchronization is put inside the framebuffer
283 * and only called once the framebuffer has become dirty.
284 */
285 struct st_framebuffer_iface
286 {
287 /**
288 * Atomic stamp which changes when framebuffers need to be updated.
289 */
290 int32_t stamp;
291
292 /**
293 * Identifier that uniquely identifies the framebuffer interface object.
294 */
295 uint32_t ID;
296
297 /**
298 * The state tracker manager that manages this object.
299 */
300 struct st_manager *state_manager;
301
302 /**
303 * Available for the state tracker manager to use.
304 */
305 void *st_manager_private;
306
307 /**
308 * The visual of a framebuffer.
309 */
310 const struct st_visual *visual;
311
312 /**
313 * Flush the front buffer.
314 *
315 * On some window systems, changes to the front buffers are not immediately
316 * visible. They need to be flushed.
317 *
318 * @att is one of the front buffer attachments.
319 */
320 boolean (*flush_front)(struct st_context_iface *stctx,
321 struct st_framebuffer_iface *stfbi,
322 enum st_attachment_type statt);
323
324 /**
325 * The state tracker asks for the textures it needs.
326 *
327 * It should try to only ask for attachments that it currently renders
328 * to, thus allowing the winsys to delay the allocation of textures not
329 * needed. For example front buffer attachments are not needed if you
330 * only do back buffer rendering.
331 *
332 * The implementor of this function needs to also ensure
333 * thread safty as this call might be done from multiple threads.
334 *
335 * The returned textures are owned by the caller. They should be
336 * unreferenced when no longer used. If this function is called multiple
337 * times with different sets of attachments, those buffers not included in
338 * the last call might be destroyed. This behavior might change in the
339 * future.
340 */
341 boolean (*validate)(struct st_context_iface *stctx,
342 struct st_framebuffer_iface *stfbi,
343 const enum st_attachment_type *statts,
344 unsigned count,
345 struct pipe_resource **out);
346 boolean (*flush_swapbuffers) (struct st_context_iface *stctx,
347 struct st_framebuffer_iface *stfbi);
348 };
349
350 /**
351 * Represent a rendering context.
352 *
353 * This entity is created from st_api and used by the state tracker manager.
354 */
355 struct st_context_iface
356 {
357 /**
358 * Available for the state tracker and the manager to use.
359 */
360 void *st_context_private;
361 void *st_manager_private;
362
363 /**
364 * The state tracker manager that manages this object.
365 */
366 struct st_manager *state_manager;
367
368 /**
369 * The CSO context associated with this context in case we need to draw
370 * something before swap buffers.
371 */
372 struct cso_context *cso_context;
373
374 /**
375 * The gallium context.
376 */
377 struct pipe_context *pipe;
378
379 /**
380 * Destroy the context.
381 */
382 void (*destroy)(struct st_context_iface *stctxi);
383
384 /**
385 * Flush all drawing from context to the pipe also flushes the pipe.
386 */
387 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
388 struct pipe_fence_handle **fence);
389
390 /**
391 * Replace the texture image of a texture object at the specified level.
392 *
393 * This function is optional.
394 */
395 boolean (*teximage)(struct st_context_iface *stctxi,
396 enum st_texture_type target,
397 int level, enum pipe_format internal_format,
398 struct pipe_resource *tex, boolean mipmap);
399
400 /**
401 * Used to implement glXCopyContext.
402 */
403 void (*copy)(struct st_context_iface *stctxi,
404 struct st_context_iface *stsrci, unsigned mask);
405
406 /**
407 * Used to implement wglShareLists.
408 */
409 boolean (*share)(struct st_context_iface *stctxi,
410 struct st_context_iface *stsrci);
411
412 /**
413 * Start the thread if the API has a worker thread.
414 * Called after the context has been created and fully initialized on both
415 * sides (e.g. st/mesa and st/dri).
416 */
417 void (*start_thread)(struct st_context_iface *stctxi);
418
419 /**
420 * If the API is multithreaded, wait for all queued commands to complete.
421 * Called from the main thread.
422 */
423 void (*thread_finish)(struct st_context_iface *stctxi);
424 };
425
426
427 /**
428 * Represent a state tracker manager.
429 *
430 * This interface is implemented by the state tracker manager. It corresponds
431 * to a "display" in the window system.
432 */
433 struct st_manager
434 {
435 struct pipe_screen *screen;
436
437 /**
438 * Look up and return the info of an EGLImage.
439 *
440 * This is used to implement for example EGLImageTargetTexture2DOES.
441 * The GLeglImageOES agrument of that call is passed directly to this
442 * function call and the information needed to access this is returned
443 * in the given struct out.
444 *
445 * @smapi: manager owning the caller context
446 * @stctx: caller context
447 * @egl_image: EGLImage that caller recived
448 * @out: return struct filled out with access information.
449 *
450 * This function is optional.
451 */
452 boolean (*get_egl_image)(struct st_manager *smapi,
453 void *egl_image,
454 struct st_egl_image *out);
455
456 /**
457 * Query an manager param.
458 */
459 int (*get_param)(struct st_manager *smapi,
460 enum st_manager_param param);
461
462 /**
463 * Call the loader function setBackgroundContext. Called from the worker
464 * thread.
465 */
466 void (*set_background_context)(struct st_context_iface *stctxi,
467 struct util_queue_monitoring *queue_info);
468
469 /**
470 * Destroy any private data used by the state tracker manager.
471 */
472 void (*destroy)(struct st_manager *smapi);
473
474 /**
475 * Available for the state tracker manager to use.
476 */
477 void *st_manager_private;
478 };
479
480 /**
481 * Represent a rendering API such as OpenGL or OpenVG.
482 *
483 * Implemented by the state tracker and used by the state tracker manager.
484 */
485 struct st_api
486 {
487 /**
488 * The name of the rendering API. This is informative.
489 */
490 const char *name;
491
492 /**
493 * The supported rendering API.
494 */
495 enum st_api_type api;
496
497 /**
498 * The supported profiles. Tested with ST_PROFILE_*_MASK.
499 */
500 unsigned profile_mask;
501
502 /**
503 * The supported optional features. Tested with ST_FEATURE_*_MASK.
504 */
505 unsigned feature_mask;
506
507 /**
508 * Destroy the API.
509 */
510 void (*destroy)(struct st_api *stapi);
511
512 /**
513 * Query supported OpenGL versions. (if applicable)
514 * The format is (major*10+minor).
515 */
516 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
517 struct st_config_options *options,
518 int *gl_core_version,
519 int *gl_compat_version,
520 int *gl_es1_version,
521 int *gl_es2_version);
522
523 /**
524 * Create a rendering context.
525 */
526 struct st_context_iface *(*create_context)(struct st_api *stapi,
527 struct st_manager *smapi,
528 const struct st_context_attribs *attribs,
529 enum st_context_error *error,
530 struct st_context_iface *stsharei);
531
532 /**
533 * Bind the context to the calling thread with draw and read as drawables.
534 *
535 * The framebuffers might be NULL, or might have different visuals than the
536 * context does.
537 */
538 boolean (*make_current)(struct st_api *stapi,
539 struct st_context_iface *stctxi,
540 struct st_framebuffer_iface *stdrawi,
541 struct st_framebuffer_iface *streadi);
542
543 /**
544 * Get the currently bound context in the calling thread.
545 */
546 struct st_context_iface *(*get_current)(struct st_api *stapi);
547
548 /**
549 * Notify the st manager the framebuffer interface object
550 * is no longer valid.
551 */
552 void (*destroy_drawable)(struct st_api *stapi,
553 struct st_framebuffer_iface *stfbi);
554 };
555
556 /**
557 * Return true if the visual has the specified buffers.
558 */
559 static inline boolean
560 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
561 {
562 return ((visual->buffer_mask & mask) == mask);
563 }
564
565 #endif /* _ST_API_H_ */