gallium: add st_context_iface::flush_resource to call FLUSH_VERTICES
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_format.h"
31
32 /**
33 * \file API for communication between state trackers and state tracker
34 * managers.
35 *
36 * While both are state tackers, we use the term state tracker for rendering
37 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
38 * APIs such as EGL or GLX in this file.
39 *
40 * This file defines an API to be implemented by both state trackers and state
41 * tracker managers.
42 */
43
44 /**
45 * The supported rendering API of a state tracker.
46 */
47 enum st_api_type {
48 ST_API_OPENGL,
49 ST_API_OPENVG,
50
51 ST_API_COUNT
52 };
53
54 /**
55 * The profile of a context.
56 */
57 enum st_profile_type
58 {
59 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
60 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
61 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
62 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
63 };
64
65 /* for profile_mask in st_api */
66 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
67 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
68 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
69 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
70
71 /**
72 * Optional API/state tracker features.
73 */
74 enum st_api_feature
75 {
76 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
77 };
78
79 /* for feature_mask in st_api */
80 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
81
82 /**
83 * New context flags for GL 3.0 and beyond.
84 *
85 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
86 * through the \c st_profile_type, not through flags.
87 */
88 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
89 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
90 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
91 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
92 #define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
93 #define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5)
94 #define ST_CONTEXT_FLAG_HIGH_PRIORITY (1 << 6)
95 #define ST_CONTEXT_FLAG_LOW_PRIORITY (1 << 7)
96
97 /**
98 * Reasons that context creation might fail.
99 */
100 enum st_context_error {
101 ST_CONTEXT_SUCCESS = 0,
102 ST_CONTEXT_ERROR_NO_MEMORY,
103 ST_CONTEXT_ERROR_BAD_API,
104 ST_CONTEXT_ERROR_BAD_VERSION,
105 ST_CONTEXT_ERROR_BAD_FLAG,
106 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
107 ST_CONTEXT_ERROR_UNKNOWN_FLAG
108 };
109
110 /**
111 * Used in st_context_iface->teximage.
112 */
113 enum st_texture_type {
114 ST_TEXTURE_1D,
115 ST_TEXTURE_2D,
116 ST_TEXTURE_3D,
117 ST_TEXTURE_RECT
118 };
119
120 /**
121 * Available attachments of framebuffer.
122 */
123 enum st_attachment_type {
124 ST_ATTACHMENT_FRONT_LEFT,
125 ST_ATTACHMENT_BACK_LEFT,
126 ST_ATTACHMENT_FRONT_RIGHT,
127 ST_ATTACHMENT_BACK_RIGHT,
128 ST_ATTACHMENT_DEPTH_STENCIL,
129 ST_ATTACHMENT_ACCUM,
130 ST_ATTACHMENT_SAMPLE,
131
132 ST_ATTACHMENT_COUNT,
133 ST_ATTACHMENT_INVALID = -1
134 };
135
136 /* for buffer_mask in st_visual */
137 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
138 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
139 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
140 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
141 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
142 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
143 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
144
145 /**
146 * Flush flags.
147 */
148 #define ST_FLUSH_FRONT (1 << 0)
149 #define ST_FLUSH_END_OF_FRAME (1 << 1)
150 #define ST_FLUSH_WAIT (1 << 2)
151 #define ST_FLUSH_FENCE_FD (1 << 3)
152
153 /**
154 * Value to st_manager->get_param function.
155 */
156 enum st_manager_param {
157 /**
158 * The dri state tracker on old libGL's doesn't do the right thing
159 * with regards to invalidating the framebuffers.
160 *
161 * For the mesa state tracker that means that it needs to invalidate
162 * the framebuffer in glViewport itself.
163 */
164 ST_MANAGER_BROKEN_INVALIDATE
165 };
166
167 struct pipe_context;
168 struct pipe_resource;
169 struct pipe_fence_handle;
170 struct util_queue_monitoring;
171
172 /**
173 * Used in st_manager_iface->get_egl_image.
174 */
175 struct st_egl_image
176 {
177 /* this is owned by the caller */
178 struct pipe_resource *texture;
179
180 /* format only differs from texture->format for multi-planar (YUV): */
181 enum pipe_format format;
182
183 unsigned level;
184 unsigned layer;
185 /* GL internal format. */
186 unsigned internalformat;
187 };
188
189 /**
190 * Represent the visual of a framebuffer.
191 */
192 struct st_visual
193 {
194 bool no_config;
195
196 /**
197 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
198 */
199 unsigned buffer_mask;
200
201 /**
202 * Buffer formats. The formats are always set even when the buffer is
203 * not available.
204 */
205 enum pipe_format color_format;
206 enum pipe_format depth_stencil_format;
207 enum pipe_format accum_format;
208 unsigned samples;
209
210 /**
211 * Desired render buffer.
212 */
213 enum st_attachment_type render_buffer;
214 };
215
216
217 /**
218 * Configuration options from driconf
219 */
220 struct st_config_options
221 {
222 bool disable_blend_func_extended;
223 bool disable_glsl_line_continuations;
224 bool disable_arb_gpu_shader5;
225 bool force_glsl_extensions_warn;
226 unsigned force_glsl_version;
227 bool allow_glsl_extension_directive_midshader;
228 bool allow_glsl_builtin_const_expression;
229 bool allow_glsl_relaxed_es;
230 bool allow_glsl_builtin_variable_redeclaration;
231 bool allow_higher_compat_version;
232 bool glsl_zero_init;
233 bool vs_position_always_invariant;
234 bool force_glsl_abs_sqrt;
235 bool allow_glsl_cross_stage_interpolation_mismatch;
236 bool allow_glsl_layout_qualifier_on_function_parameters;
237 char *force_gl_vendor;
238 unsigned char config_options_sha1[20];
239 };
240
241 /**
242 * Represent the attributes of a context.
243 */
244 struct st_context_attribs
245 {
246 /**
247 * The profile and minimal version to support.
248 *
249 * The valid profiles and versions are rendering API dependent. The latest
250 * version satisfying the request should be returned.
251 */
252 enum st_profile_type profile;
253 int major, minor;
254
255 /** Mask of ST_CONTEXT_FLAG_x bits */
256 unsigned flags;
257
258 /**
259 * The visual of the framebuffers the context will be bound to.
260 */
261 struct st_visual visual;
262
263 /**
264 * Configuration options.
265 */
266 struct st_config_options options;
267 };
268
269 struct st_context_iface;
270 struct st_manager;
271
272 /**
273 * Represent a windowing system drawable.
274 *
275 * The framebuffer is implemented by the state tracker manager and
276 * used by the state trackers.
277 *
278 * Instead of the winsys poking into the API context to figure
279 * out what buffers that might be needed in the future by the API
280 * context, it calls into the framebuffer to get the textures.
281 *
282 * This structure along with the notify_invalid_framebuffer
283 * allows framebuffers to be shared between different threads
284 * but at the same make the API context free from thread
285 * synchronization primitves, with the exception of a small
286 * atomic flag used for notification of framebuffer dirty status.
287 *
288 * The thread synchronization is put inside the framebuffer
289 * and only called once the framebuffer has become dirty.
290 */
291 struct st_framebuffer_iface
292 {
293 /**
294 * Atomic stamp which changes when framebuffers need to be updated.
295 */
296 int32_t stamp;
297
298 /**
299 * Identifier that uniquely identifies the framebuffer interface object.
300 */
301 uint32_t ID;
302
303 /**
304 * The state tracker manager that manages this object.
305 */
306 struct st_manager *state_manager;
307
308 /**
309 * Available for the state tracker manager to use.
310 */
311 void *st_manager_private;
312
313 /**
314 * The visual of a framebuffer.
315 */
316 const struct st_visual *visual;
317
318 /**
319 * Flush the front buffer.
320 *
321 * On some window systems, changes to the front buffers are not immediately
322 * visible. They need to be flushed.
323 *
324 * @att is one of the front buffer attachments.
325 */
326 bool (*flush_front)(struct st_context_iface *stctx,
327 struct st_framebuffer_iface *stfbi,
328 enum st_attachment_type statt);
329
330 /**
331 * The state tracker asks for the textures it needs.
332 *
333 * It should try to only ask for attachments that it currently renders
334 * to, thus allowing the winsys to delay the allocation of textures not
335 * needed. For example front buffer attachments are not needed if you
336 * only do back buffer rendering.
337 *
338 * The implementor of this function needs to also ensure
339 * thread safty as this call might be done from multiple threads.
340 *
341 * The returned textures are owned by the caller. They should be
342 * unreferenced when no longer used. If this function is called multiple
343 * times with different sets of attachments, those buffers not included in
344 * the last call might be destroyed. This behavior might change in the
345 * future.
346 */
347 bool (*validate)(struct st_context_iface *stctx,
348 struct st_framebuffer_iface *stfbi,
349 const enum st_attachment_type *statts,
350 unsigned count,
351 struct pipe_resource **out);
352 bool (*flush_swapbuffers) (struct st_context_iface *stctx,
353 struct st_framebuffer_iface *stfbi);
354 };
355
356 /**
357 * Represent a rendering context.
358 *
359 * This entity is created from st_api and used by the state tracker manager.
360 */
361 struct st_context_iface
362 {
363 /**
364 * Available for the state tracker and the manager to use.
365 */
366 void *st_context_private;
367 void *st_manager_private;
368
369 /**
370 * The state tracker manager that manages this object.
371 */
372 struct st_manager *state_manager;
373
374 /**
375 * The CSO context associated with this context in case we need to draw
376 * something before swap buffers.
377 */
378 struct cso_context *cso_context;
379
380 /**
381 * The gallium context.
382 */
383 struct pipe_context *pipe;
384
385 /**
386 * Destroy the context.
387 */
388 void (*destroy)(struct st_context_iface *stctxi);
389
390 /**
391 * Flush all drawing from context to the pipe also flushes the pipe.
392 */
393 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
394 struct pipe_fence_handle **fence,
395 void (*notify_before_flush_cb) (void*),
396 void* notify_before_flush_cb_args);
397
398 /**
399 * Flush all enqueued vertices (e.g. vbo module) and call
400 * pipe_context::flush_resource.
401 */
402 void (*flush_resource)(struct st_context_iface *stctxi,
403 struct pipe_resource *resource);
404
405 /**
406 * Replace the texture image of a texture object at the specified level.
407 *
408 * This function is optional.
409 */
410 bool (*teximage)(struct st_context_iface *stctxi,
411 enum st_texture_type target,
412 int level, enum pipe_format internal_format,
413 struct pipe_resource *tex, bool mipmap);
414
415 /**
416 * Used to implement glXCopyContext.
417 */
418 void (*copy)(struct st_context_iface *stctxi,
419 struct st_context_iface *stsrci, unsigned mask);
420
421 /**
422 * Used to implement wglShareLists.
423 */
424 bool (*share)(struct st_context_iface *stctxi,
425 struct st_context_iface *stsrci);
426
427 /**
428 * Start the thread if the API has a worker thread.
429 * Called after the context has been created and fully initialized on both
430 * sides (e.g. st/mesa and st/dri).
431 */
432 void (*start_thread)(struct st_context_iface *stctxi);
433
434 /**
435 * If the API is multithreaded, wait for all queued commands to complete.
436 * Called from the main thread.
437 */
438 void (*thread_finish)(struct st_context_iface *stctxi);
439 };
440
441
442 /**
443 * Represent a state tracker manager.
444 *
445 * This interface is implemented by the state tracker manager. It corresponds
446 * to a "display" in the window system.
447 */
448 struct st_manager
449 {
450 struct pipe_screen *screen;
451
452 /**
453 * Look up and return the info of an EGLImage.
454 *
455 * This is used to implement for example EGLImageTargetTexture2DOES.
456 * The GLeglImageOES agrument of that call is passed directly to this
457 * function call and the information needed to access this is returned
458 * in the given struct out.
459 *
460 * @smapi: manager owning the caller context
461 * @stctx: caller context
462 * @egl_image: EGLImage that caller recived
463 * @out: return struct filled out with access information.
464 *
465 * This function is optional.
466 */
467 bool (*get_egl_image)(struct st_manager *smapi,
468 void *egl_image,
469 struct st_egl_image *out);
470
471 /**
472 * Query an manager param.
473 */
474 int (*get_param)(struct st_manager *smapi,
475 enum st_manager_param param);
476
477 /**
478 * Call the loader function setBackgroundContext. Called from the worker
479 * thread.
480 */
481 void (*set_background_context)(struct st_context_iface *stctxi,
482 struct util_queue_monitoring *queue_info);
483
484 /**
485 * Destroy any private data used by the state tracker manager.
486 */
487 void (*destroy)(struct st_manager *smapi);
488
489 /**
490 * Available for the state tracker manager to use.
491 */
492 void *st_manager_private;
493 };
494
495 /**
496 * Represent a rendering API such as OpenGL or OpenVG.
497 *
498 * Implemented by the state tracker and used by the state tracker manager.
499 */
500 struct st_api
501 {
502 /**
503 * The name of the rendering API. This is informative.
504 */
505 const char *name;
506
507 /**
508 * The supported rendering API.
509 */
510 enum st_api_type api;
511
512 /**
513 * The supported profiles. Tested with ST_PROFILE_*_MASK.
514 */
515 unsigned profile_mask;
516
517 /**
518 * The supported optional features. Tested with ST_FEATURE_*_MASK.
519 */
520 unsigned feature_mask;
521
522 /**
523 * Destroy the API.
524 */
525 void (*destroy)(struct st_api *stapi);
526
527 /**
528 * Query supported OpenGL versions. (if applicable)
529 * The format is (major*10+minor).
530 */
531 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
532 struct st_config_options *options,
533 int *gl_core_version,
534 int *gl_compat_version,
535 int *gl_es1_version,
536 int *gl_es2_version);
537
538 /**
539 * Create a rendering context.
540 */
541 struct st_context_iface *(*create_context)(struct st_api *stapi,
542 struct st_manager *smapi,
543 const struct st_context_attribs *attribs,
544 enum st_context_error *error,
545 struct st_context_iface *stsharei);
546
547 /**
548 * Bind the context to the calling thread with draw and read as drawables.
549 *
550 * The framebuffers might be NULL, or might have different visuals than the
551 * context does.
552 */
553 bool (*make_current)(struct st_api *stapi,
554 struct st_context_iface *stctxi,
555 struct st_framebuffer_iface *stdrawi,
556 struct st_framebuffer_iface *streadi);
557
558 /**
559 * Get the currently bound context in the calling thread.
560 */
561 struct st_context_iface *(*get_current)(struct st_api *stapi);
562
563 /**
564 * Notify the st manager the framebuffer interface object
565 * is no longer valid.
566 */
567 void (*destroy_drawable)(struct st_api *stapi,
568 struct st_framebuffer_iface *stfbi);
569 };
570
571 /**
572 * Return true if the visual has the specified buffers.
573 */
574 static inline bool
575 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
576 {
577 return ((visual->buffer_mask & mask) == mask);
578 }
579
580 #endif /* _ST_API_H_ */