st: add ST_FLUSH_WAIT to st_context_flush()
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Optional API/state tracker features.
74 */
75 enum st_api_feature
76 {
77 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
78 };
79
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82
83 /**
84 * New context flags for GL 3.0 and beyond.
85 *
86 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87 * through the \c st_profile_type, not through flags.
88 */
89 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
92 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
93
94 /**
95 * Reasons that context creation might fail.
96 */
97 enum st_context_error {
98 ST_CONTEXT_SUCCESS = 0,
99 ST_CONTEXT_ERROR_NO_MEMORY,
100 ST_CONTEXT_ERROR_BAD_API,
101 ST_CONTEXT_ERROR_BAD_VERSION,
102 ST_CONTEXT_ERROR_BAD_FLAG,
103 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
104 ST_CONTEXT_ERROR_UNKNOWN_FLAG
105 };
106
107 /**
108 * Used in st_context_iface->teximage.
109 */
110 enum st_texture_type {
111 ST_TEXTURE_1D,
112 ST_TEXTURE_2D,
113 ST_TEXTURE_3D,
114 ST_TEXTURE_RECT
115 };
116
117 /**
118 * Available attachments of framebuffer.
119 */
120 enum st_attachment_type {
121 ST_ATTACHMENT_FRONT_LEFT,
122 ST_ATTACHMENT_BACK_LEFT,
123 ST_ATTACHMENT_FRONT_RIGHT,
124 ST_ATTACHMENT_BACK_RIGHT,
125 ST_ATTACHMENT_DEPTH_STENCIL,
126 ST_ATTACHMENT_ACCUM,
127 ST_ATTACHMENT_SAMPLE,
128
129 ST_ATTACHMENT_COUNT,
130 ST_ATTACHMENT_INVALID = -1
131 };
132
133 /* for buffer_mask in st_visual */
134 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
135 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
136 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
137 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
138 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
139 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
140 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
141
142 /**
143 * Enumerations of state tracker context resources.
144 */
145 enum st_context_resource_type {
146 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
147 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
148 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
149 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
150 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
151 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
152 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
153 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
154 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
155 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
156 };
157
158 /**
159 * Flush flags.
160 */
161 #define ST_FLUSH_FRONT (1 << 0)
162 #define ST_FLUSH_END_OF_FRAME (1 << 1)
163 #define ST_FLUSH_WAIT (1 << 2)
164
165 /**
166 * Value to st_manager->get_param function.
167 */
168 enum st_manager_param {
169 /**
170 * The dri state tracker on old libGL's doesn't do the right thing
171 * with regards to invalidating the framebuffers.
172 *
173 * For the mesa state tracker that means that it needs to invalidate
174 * the framebuffer in glViewport itself.
175 */
176 ST_MANAGER_BROKEN_INVALIDATE
177 };
178
179 struct pipe_context;
180 struct pipe_resource;
181 struct pipe_fence_handle;
182
183 /**
184 * Used in st_context_iface->get_resource_for_egl_image.
185 */
186 struct st_context_resource
187 {
188 /* these fields are filled in by the caller */
189 enum st_context_resource_type type;
190 void *resource;
191
192 /* this is owned by the caller */
193 struct pipe_resource *texture;
194 };
195
196 /**
197 * Used in st_manager_iface->get_egl_image.
198 */
199 struct st_egl_image
200 {
201 /* this is owned by the caller */
202 struct pipe_resource *texture;
203
204 /* format only differs from texture->format for multi-planar (YUV): */
205 enum pipe_format format;
206
207 unsigned level;
208 unsigned layer;
209 };
210
211 /**
212 * Represent the visual of a framebuffer.
213 */
214 struct st_visual
215 {
216 /**
217 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
218 */
219 unsigned buffer_mask;
220
221 /**
222 * Buffer formats. The formats are always set even when the buffer is
223 * not available.
224 */
225 enum pipe_format color_format;
226 enum pipe_format depth_stencil_format;
227 enum pipe_format accum_format;
228 int samples;
229
230 /**
231 * Desired render buffer.
232 */
233 enum st_attachment_type render_buffer;
234 };
235
236
237 /**
238 * Configuration options from driconf
239 */
240 struct st_config_options
241 {
242 boolean disable_blend_func_extended;
243 boolean disable_glsl_line_continuations;
244 boolean disable_shader_bit_encoding;
245 boolean force_glsl_extensions_warn;
246 unsigned force_glsl_version;
247 boolean force_s3tc_enable;
248 boolean allow_glsl_extension_directive_midshader;
249 boolean allow_higher_compat_version;
250 boolean glsl_zero_init;
251 unsigned char config_options_sha1[20];
252 };
253
254 /**
255 * Represent the attributes of a context.
256 */
257 struct st_context_attribs
258 {
259 /**
260 * The profile and minimal version to support.
261 *
262 * The valid profiles and versions are rendering API dependent. The latest
263 * version satisfying the request should be returned.
264 */
265 enum st_profile_type profile;
266 int major, minor;
267
268 /** Mask of ST_CONTEXT_FLAG_x bits */
269 unsigned flags;
270
271 /**
272 * The visual of the framebuffers the context will be bound to.
273 */
274 struct st_visual visual;
275
276 /**
277 * Configuration options.
278 */
279 struct st_config_options options;
280 };
281
282 struct st_context_iface;
283
284 /**
285 * Represent a windowing system drawable.
286 *
287 * The framebuffer is implemented by the state tracker manager and
288 * used by the state trackers.
289 *
290 * Instead of the winsys poking into the API context to figure
291 * out what buffers that might be needed in the future by the API
292 * context, it calls into the framebuffer to get the textures.
293 *
294 * This structure along with the notify_invalid_framebuffer
295 * allows framebuffers to be shared between different threads
296 * but at the same make the API context free from thread
297 * synchronization primitves, with the exception of a small
298 * atomic flag used for notification of framebuffer dirty status.
299 *
300 * The thread synchronization is put inside the framebuffer
301 * and only called once the framebuffer has become dirty.
302 */
303 struct st_framebuffer_iface
304 {
305 /**
306 * Atomic stamp which changes when framebuffers need to be updated.
307 */
308 int32_t stamp;
309
310 /**
311 * Available for the state tracker manager to use.
312 */
313 void *st_manager_private;
314
315 /**
316 * The visual of a framebuffer.
317 */
318 const struct st_visual *visual;
319
320 /**
321 * Flush the front buffer.
322 *
323 * On some window systems, changes to the front buffers are not immediately
324 * visible. They need to be flushed.
325 *
326 * @att is one of the front buffer attachments.
327 */
328 boolean (*flush_front)(struct st_context_iface *stctx,
329 struct st_framebuffer_iface *stfbi,
330 enum st_attachment_type statt);
331
332 /**
333 * The state tracker asks for the textures it needs.
334 *
335 * It should try to only ask for attachments that it currently renders
336 * to, thus allowing the winsys to delay the allocation of textures not
337 * needed. For example front buffer attachments are not needed if you
338 * only do back buffer rendering.
339 *
340 * The implementor of this function needs to also ensure
341 * thread safty as this call might be done from multiple threads.
342 *
343 * The returned textures are owned by the caller. They should be
344 * unreferenced when no longer used. If this function is called multiple
345 * times with different sets of attachments, those buffers not included in
346 * the last call might be destroyed. This behavior might change in the
347 * future.
348 */
349 boolean (*validate)(struct st_context_iface *stctx,
350 struct st_framebuffer_iface *stfbi,
351 const enum st_attachment_type *statts,
352 unsigned count,
353 struct pipe_resource **out);
354 };
355
356 /**
357 * Represent a rendering context.
358 *
359 * This entity is created from st_api and used by the state tracker manager.
360 */
361 struct st_context_iface
362 {
363 /**
364 * Available for the state tracker and the manager to use.
365 */
366 void *st_context_private;
367 void *st_manager_private;
368
369 /**
370 * The CSO context associated with this context in case we need to draw
371 * something before swap buffers.
372 */
373 struct cso_context *cso_context;
374
375 /**
376 * The gallium context.
377 */
378 struct pipe_context *pipe;
379
380 /**
381 * Destroy the context.
382 */
383 void (*destroy)(struct st_context_iface *stctxi);
384
385 /**
386 * Flush all drawing from context to the pipe also flushes the pipe.
387 */
388 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
389 struct pipe_fence_handle **fence);
390
391 /**
392 * Replace the texture image of a texture object at the specified level.
393 *
394 * This function is optional.
395 */
396 boolean (*teximage)(struct st_context_iface *stctxi,
397 enum st_texture_type target,
398 int level, enum pipe_format internal_format,
399 struct pipe_resource *tex, boolean mipmap);
400
401 /**
402 * Used to implement glXCopyContext.
403 */
404 void (*copy)(struct st_context_iface *stctxi,
405 struct st_context_iface *stsrci, unsigned mask);
406
407 /**
408 * Used to implement wglShareLists.
409 */
410 boolean (*share)(struct st_context_iface *stctxi,
411 struct st_context_iface *stsrci);
412
413 /**
414 * Look up and return the info of a resource for EGLImage.
415 *
416 * This function is optional.
417 */
418 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
419 struct st_context_resource *stres);
420 };
421
422
423 /**
424 * Represent a state tracker manager.
425 *
426 * This interface is implemented by the state tracker manager. It corresponds
427 * to a "display" in the window system.
428 */
429 struct st_manager
430 {
431 struct pipe_screen *screen;
432
433 /**
434 * Look up and return the info of an EGLImage.
435 *
436 * This is used to implement for example EGLImageTargetTexture2DOES.
437 * The GLeglImageOES agrument of that call is passed directly to this
438 * function call and the information needed to access this is returned
439 * in the given struct out.
440 *
441 * @smapi: manager owning the caller context
442 * @stctx: caller context
443 * @egl_image: EGLImage that caller recived
444 * @out: return struct filled out with access information.
445 *
446 * This function is optional.
447 */
448 boolean (*get_egl_image)(struct st_manager *smapi,
449 void *egl_image,
450 struct st_egl_image *out);
451
452 /**
453 * Query an manager param.
454 */
455 int (*get_param)(struct st_manager *smapi,
456 enum st_manager_param param);
457 };
458
459 /**
460 * Represent a rendering API such as OpenGL or OpenVG.
461 *
462 * Implemented by the state tracker and used by the state tracker manager.
463 */
464 struct st_api
465 {
466 /**
467 * The name of the rendering API. This is informative.
468 */
469 const char *name;
470
471 /**
472 * The supported rendering API.
473 */
474 enum st_api_type api;
475
476 /**
477 * The supported profiles. Tested with ST_PROFILE_*_MASK.
478 */
479 unsigned profile_mask;
480
481 /**
482 * The supported optional features. Tested with ST_FEATURE_*_MASK.
483 */
484 unsigned feature_mask;
485
486 /**
487 * Destroy the API.
488 */
489 void (*destroy)(struct st_api *stapi);
490
491 /**
492 * Query supported OpenGL versions. (if applicable)
493 * The format is (major*10+minor).
494 */
495 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
496 struct st_config_options *options,
497 int *gl_core_version,
498 int *gl_compat_version,
499 int *gl_es1_version,
500 int *gl_es2_version);
501
502 /**
503 * Create a rendering context.
504 */
505 struct st_context_iface *(*create_context)(struct st_api *stapi,
506 struct st_manager *smapi,
507 const struct st_context_attribs *attribs,
508 enum st_context_error *error,
509 struct st_context_iface *stsharei);
510
511 /**
512 * Bind the context to the calling thread with draw and read as drawables.
513 *
514 * The framebuffers might be NULL, or might have different visuals than the
515 * context does.
516 */
517 boolean (*make_current)(struct st_api *stapi,
518 struct st_context_iface *stctxi,
519 struct st_framebuffer_iface *stdrawi,
520 struct st_framebuffer_iface *streadi);
521
522 /**
523 * Get the currently bound context in the calling thread.
524 */
525 struct st_context_iface *(*get_current)(struct st_api *stapi);
526 };
527
528 /**
529 * Return true if the visual has the specified buffers.
530 */
531 static inline boolean
532 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
533 {
534 return ((visual->buffer_mask & mask) == mask);
535 }
536
537 #endif /* _ST_API_H_ */