st/mesa: fix Sanctuary and Tropics by disabling ARB_gpu_shader5 for them
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_format.h"
31
32 /**
33 * \file API for communication between state trackers and state tracker
34 * managers.
35 *
36 * While both are state tackers, we use the term state tracker for rendering
37 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
38 * APIs such as EGL or GLX in this file.
39 *
40 * This file defines an API to be implemented by both state trackers and state
41 * tracker managers.
42 */
43
44 /**
45 * The supported rendering API of a state tracker.
46 */
47 enum st_api_type {
48 ST_API_OPENGL,
49 ST_API_OPENVG,
50
51 ST_API_COUNT
52 };
53
54 /**
55 * The profile of a context.
56 */
57 enum st_profile_type
58 {
59 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
60 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
61 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
62 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
63 };
64
65 /* for profile_mask in st_api */
66 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
67 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
68 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
69 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
70
71 /**
72 * Optional API/state tracker features.
73 */
74 enum st_api_feature
75 {
76 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
77 };
78
79 /* for feature_mask in st_api */
80 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
81
82 /**
83 * New context flags for GL 3.0 and beyond.
84 *
85 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
86 * through the \c st_profile_type, not through flags.
87 */
88 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
89 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
90 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
91 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
92 #define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
93 #define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5)
94 #define ST_CONTEXT_FLAG_HIGH_PRIORITY (1 << 6)
95 #define ST_CONTEXT_FLAG_LOW_PRIORITY (1 << 7)
96
97 /**
98 * Reasons that context creation might fail.
99 */
100 enum st_context_error {
101 ST_CONTEXT_SUCCESS = 0,
102 ST_CONTEXT_ERROR_NO_MEMORY,
103 ST_CONTEXT_ERROR_BAD_API,
104 ST_CONTEXT_ERROR_BAD_VERSION,
105 ST_CONTEXT_ERROR_BAD_FLAG,
106 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
107 ST_CONTEXT_ERROR_UNKNOWN_FLAG
108 };
109
110 /**
111 * Used in st_context_iface->teximage.
112 */
113 enum st_texture_type {
114 ST_TEXTURE_1D,
115 ST_TEXTURE_2D,
116 ST_TEXTURE_3D,
117 ST_TEXTURE_RECT
118 };
119
120 /**
121 * Available attachments of framebuffer.
122 */
123 enum st_attachment_type {
124 ST_ATTACHMENT_FRONT_LEFT,
125 ST_ATTACHMENT_BACK_LEFT,
126 ST_ATTACHMENT_FRONT_RIGHT,
127 ST_ATTACHMENT_BACK_RIGHT,
128 ST_ATTACHMENT_DEPTH_STENCIL,
129 ST_ATTACHMENT_ACCUM,
130 ST_ATTACHMENT_SAMPLE,
131
132 ST_ATTACHMENT_COUNT,
133 ST_ATTACHMENT_INVALID = -1
134 };
135
136 /* for buffer_mask in st_visual */
137 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
138 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
139 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
140 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
141 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
142 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
143 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
144
145 /**
146 * Flush flags.
147 */
148 #define ST_FLUSH_FRONT (1 << 0)
149 #define ST_FLUSH_END_OF_FRAME (1 << 1)
150 #define ST_FLUSH_WAIT (1 << 2)
151 #define ST_FLUSH_FENCE_FD (1 << 3)
152
153 /**
154 * Value to st_manager->get_param function.
155 */
156 enum st_manager_param {
157 /**
158 * The dri state tracker on old libGL's doesn't do the right thing
159 * with regards to invalidating the framebuffers.
160 *
161 * For the mesa state tracker that means that it needs to invalidate
162 * the framebuffer in glViewport itself.
163 */
164 ST_MANAGER_BROKEN_INVALIDATE
165 };
166
167 struct pipe_context;
168 struct pipe_resource;
169 struct pipe_fence_handle;
170 struct util_queue_monitoring;
171
172 /**
173 * Used in st_manager_iface->get_egl_image.
174 */
175 struct st_egl_image
176 {
177 /* this is owned by the caller */
178 struct pipe_resource *texture;
179
180 /* format only differs from texture->format for multi-planar (YUV): */
181 enum pipe_format format;
182
183 unsigned level;
184 unsigned layer;
185 };
186
187 /**
188 * Represent the visual of a framebuffer.
189 */
190 struct st_visual
191 {
192 bool no_config;
193
194 /**
195 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
196 */
197 unsigned buffer_mask;
198
199 /**
200 * Buffer formats. The formats are always set even when the buffer is
201 * not available.
202 */
203 enum pipe_format color_format;
204 enum pipe_format depth_stencil_format;
205 enum pipe_format accum_format;
206 unsigned samples;
207
208 /**
209 * Desired render buffer.
210 */
211 enum st_attachment_type render_buffer;
212 };
213
214
215 /**
216 * Configuration options from driconf
217 */
218 struct st_config_options
219 {
220 bool disable_blend_func_extended;
221 bool disable_glsl_line_continuations;
222 bool disable_arb_gpu_shader5;
223 bool force_glsl_extensions_warn;
224 unsigned force_glsl_version;
225 bool allow_glsl_extension_directive_midshader;
226 bool allow_glsl_builtin_const_expression;
227 bool allow_glsl_relaxed_es;
228 bool allow_glsl_builtin_variable_redeclaration;
229 bool allow_higher_compat_version;
230 bool glsl_zero_init;
231 bool force_glsl_abs_sqrt;
232 bool allow_glsl_cross_stage_interpolation_mismatch;
233 bool allow_glsl_layout_qualifier_on_function_parameters;
234 char *force_gl_vendor;
235 unsigned char config_options_sha1[20];
236 };
237
238 /**
239 * Represent the attributes of a context.
240 */
241 struct st_context_attribs
242 {
243 /**
244 * The profile and minimal version to support.
245 *
246 * The valid profiles and versions are rendering API dependent. The latest
247 * version satisfying the request should be returned.
248 */
249 enum st_profile_type profile;
250 int major, minor;
251
252 /** Mask of ST_CONTEXT_FLAG_x bits */
253 unsigned flags;
254
255 /**
256 * The visual of the framebuffers the context will be bound to.
257 */
258 struct st_visual visual;
259
260 /**
261 * Configuration options.
262 */
263 struct st_config_options options;
264 };
265
266 struct st_context_iface;
267 struct st_manager;
268
269 /**
270 * Represent a windowing system drawable.
271 *
272 * The framebuffer is implemented by the state tracker manager and
273 * used by the state trackers.
274 *
275 * Instead of the winsys poking into the API context to figure
276 * out what buffers that might be needed in the future by the API
277 * context, it calls into the framebuffer to get the textures.
278 *
279 * This structure along with the notify_invalid_framebuffer
280 * allows framebuffers to be shared between different threads
281 * but at the same make the API context free from thread
282 * synchronization primitves, with the exception of a small
283 * atomic flag used for notification of framebuffer dirty status.
284 *
285 * The thread synchronization is put inside the framebuffer
286 * and only called once the framebuffer has become dirty.
287 */
288 struct st_framebuffer_iface
289 {
290 /**
291 * Atomic stamp which changes when framebuffers need to be updated.
292 */
293 int32_t stamp;
294
295 /**
296 * Identifier that uniquely identifies the framebuffer interface object.
297 */
298 uint32_t ID;
299
300 /**
301 * The state tracker manager that manages this object.
302 */
303 struct st_manager *state_manager;
304
305 /**
306 * Available for the state tracker manager to use.
307 */
308 void *st_manager_private;
309
310 /**
311 * The visual of a framebuffer.
312 */
313 const struct st_visual *visual;
314
315 /**
316 * Flush the front buffer.
317 *
318 * On some window systems, changes to the front buffers are not immediately
319 * visible. They need to be flushed.
320 *
321 * @att is one of the front buffer attachments.
322 */
323 bool (*flush_front)(struct st_context_iface *stctx,
324 struct st_framebuffer_iface *stfbi,
325 enum st_attachment_type statt);
326
327 /**
328 * The state tracker asks for the textures it needs.
329 *
330 * It should try to only ask for attachments that it currently renders
331 * to, thus allowing the winsys to delay the allocation of textures not
332 * needed. For example front buffer attachments are not needed if you
333 * only do back buffer rendering.
334 *
335 * The implementor of this function needs to also ensure
336 * thread safty as this call might be done from multiple threads.
337 *
338 * The returned textures are owned by the caller. They should be
339 * unreferenced when no longer used. If this function is called multiple
340 * times with different sets of attachments, those buffers not included in
341 * the last call might be destroyed. This behavior might change in the
342 * future.
343 */
344 bool (*validate)(struct st_context_iface *stctx,
345 struct st_framebuffer_iface *stfbi,
346 const enum st_attachment_type *statts,
347 unsigned count,
348 struct pipe_resource **out);
349 bool (*flush_swapbuffers) (struct st_context_iface *stctx,
350 struct st_framebuffer_iface *stfbi);
351 };
352
353 /**
354 * Represent a rendering context.
355 *
356 * This entity is created from st_api and used by the state tracker manager.
357 */
358 struct st_context_iface
359 {
360 /**
361 * Available for the state tracker and the manager to use.
362 */
363 void *st_context_private;
364 void *st_manager_private;
365
366 /**
367 * The state tracker manager that manages this object.
368 */
369 struct st_manager *state_manager;
370
371 /**
372 * The CSO context associated with this context in case we need to draw
373 * something before swap buffers.
374 */
375 struct cso_context *cso_context;
376
377 /**
378 * The gallium context.
379 */
380 struct pipe_context *pipe;
381
382 /**
383 * Destroy the context.
384 */
385 void (*destroy)(struct st_context_iface *stctxi);
386
387 /**
388 * Flush all drawing from context to the pipe also flushes the pipe.
389 */
390 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
391 struct pipe_fence_handle **fence);
392
393 /**
394 * Replace the texture image of a texture object at the specified level.
395 *
396 * This function is optional.
397 */
398 bool (*teximage)(struct st_context_iface *stctxi,
399 enum st_texture_type target,
400 int level, enum pipe_format internal_format,
401 struct pipe_resource *tex, bool mipmap);
402
403 /**
404 * Used to implement glXCopyContext.
405 */
406 void (*copy)(struct st_context_iface *stctxi,
407 struct st_context_iface *stsrci, unsigned mask);
408
409 /**
410 * Used to implement wglShareLists.
411 */
412 bool (*share)(struct st_context_iface *stctxi,
413 struct st_context_iface *stsrci);
414
415 /**
416 * Start the thread if the API has a worker thread.
417 * Called after the context has been created and fully initialized on both
418 * sides (e.g. st/mesa and st/dri).
419 */
420 void (*start_thread)(struct st_context_iface *stctxi);
421
422 /**
423 * If the API is multithreaded, wait for all queued commands to complete.
424 * Called from the main thread.
425 */
426 void (*thread_finish)(struct st_context_iface *stctxi);
427 };
428
429
430 /**
431 * Represent a state tracker manager.
432 *
433 * This interface is implemented by the state tracker manager. It corresponds
434 * to a "display" in the window system.
435 */
436 struct st_manager
437 {
438 struct pipe_screen *screen;
439
440 /**
441 * Look up and return the info of an EGLImage.
442 *
443 * This is used to implement for example EGLImageTargetTexture2DOES.
444 * The GLeglImageOES agrument of that call is passed directly to this
445 * function call and the information needed to access this is returned
446 * in the given struct out.
447 *
448 * @smapi: manager owning the caller context
449 * @stctx: caller context
450 * @egl_image: EGLImage that caller recived
451 * @out: return struct filled out with access information.
452 *
453 * This function is optional.
454 */
455 bool (*get_egl_image)(struct st_manager *smapi,
456 void *egl_image,
457 struct st_egl_image *out);
458
459 /**
460 * Query an manager param.
461 */
462 int (*get_param)(struct st_manager *smapi,
463 enum st_manager_param param);
464
465 /**
466 * Call the loader function setBackgroundContext. Called from the worker
467 * thread.
468 */
469 void (*set_background_context)(struct st_context_iface *stctxi,
470 struct util_queue_monitoring *queue_info);
471
472 /**
473 * Destroy any private data used by the state tracker manager.
474 */
475 void (*destroy)(struct st_manager *smapi);
476
477 /**
478 * Available for the state tracker manager to use.
479 */
480 void *st_manager_private;
481 };
482
483 /**
484 * Represent a rendering API such as OpenGL or OpenVG.
485 *
486 * Implemented by the state tracker and used by the state tracker manager.
487 */
488 struct st_api
489 {
490 /**
491 * The name of the rendering API. This is informative.
492 */
493 const char *name;
494
495 /**
496 * The supported rendering API.
497 */
498 enum st_api_type api;
499
500 /**
501 * The supported profiles. Tested with ST_PROFILE_*_MASK.
502 */
503 unsigned profile_mask;
504
505 /**
506 * The supported optional features. Tested with ST_FEATURE_*_MASK.
507 */
508 unsigned feature_mask;
509
510 /**
511 * Destroy the API.
512 */
513 void (*destroy)(struct st_api *stapi);
514
515 /**
516 * Query supported OpenGL versions. (if applicable)
517 * The format is (major*10+minor).
518 */
519 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
520 struct st_config_options *options,
521 int *gl_core_version,
522 int *gl_compat_version,
523 int *gl_es1_version,
524 int *gl_es2_version);
525
526 /**
527 * Create a rendering context.
528 */
529 struct st_context_iface *(*create_context)(struct st_api *stapi,
530 struct st_manager *smapi,
531 const struct st_context_attribs *attribs,
532 enum st_context_error *error,
533 struct st_context_iface *stsharei);
534
535 /**
536 * Bind the context to the calling thread with draw and read as drawables.
537 *
538 * The framebuffers might be NULL, or might have different visuals than the
539 * context does.
540 */
541 bool (*make_current)(struct st_api *stapi,
542 struct st_context_iface *stctxi,
543 struct st_framebuffer_iface *stdrawi,
544 struct st_framebuffer_iface *streadi);
545
546 /**
547 * Get the currently bound context in the calling thread.
548 */
549 struct st_context_iface *(*get_current)(struct st_api *stapi);
550
551 /**
552 * Notify the st manager the framebuffer interface object
553 * is no longer valid.
554 */
555 void (*destroy_drawable)(struct st_api *stapi,
556 struct st_framebuffer_iface *stfbi);
557 };
558
559 /**
560 * Return true if the visual has the specified buffers.
561 */
562 static inline bool
563 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
564 {
565 return ((visual->buffer_mask & mask) == mask);
566 }
567
568 #endif /* _ST_API_H_ */