glsl: add driconf to zero-init unintialized vars
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Optional API/state tracker features.
74 */
75 enum st_api_feature
76 {
77 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
78 };
79
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82
83 /**
84 * New context flags for GL 3.0 and beyond.
85 *
86 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87 * through the \c st_profile_type, not through flags.
88 */
89 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
92 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
93
94 /**
95 * Reasons that context creation might fail.
96 */
97 enum st_context_error {
98 ST_CONTEXT_SUCCESS = 0,
99 ST_CONTEXT_ERROR_NO_MEMORY,
100 ST_CONTEXT_ERROR_BAD_API,
101 ST_CONTEXT_ERROR_BAD_VERSION,
102 ST_CONTEXT_ERROR_BAD_FLAG,
103 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
104 ST_CONTEXT_ERROR_UNKNOWN_FLAG
105 };
106
107 /**
108 * Used in st_context_iface->teximage.
109 */
110 enum st_texture_type {
111 ST_TEXTURE_1D,
112 ST_TEXTURE_2D,
113 ST_TEXTURE_3D,
114 ST_TEXTURE_RECT
115 };
116
117 /**
118 * Available attachments of framebuffer.
119 */
120 enum st_attachment_type {
121 ST_ATTACHMENT_FRONT_LEFT,
122 ST_ATTACHMENT_BACK_LEFT,
123 ST_ATTACHMENT_FRONT_RIGHT,
124 ST_ATTACHMENT_BACK_RIGHT,
125 ST_ATTACHMENT_DEPTH_STENCIL,
126 ST_ATTACHMENT_ACCUM,
127 ST_ATTACHMENT_SAMPLE,
128
129 ST_ATTACHMENT_COUNT,
130 ST_ATTACHMENT_INVALID = -1
131 };
132
133 /* for buffer_mask in st_visual */
134 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
135 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
136 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
137 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
138 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
139 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
140 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
141
142 /**
143 * Enumerations of state tracker context resources.
144 */
145 enum st_context_resource_type {
146 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
147 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
148 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
149 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
150 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
151 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
152 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
153 ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
154 ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
155 ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
156 };
157
158 /**
159 * Flush flags.
160 */
161 #define ST_FLUSH_FRONT (1 << 0)
162 #define ST_FLUSH_END_OF_FRAME (1 << 1)
163
164 /**
165 * Value to st_manager->get_param function.
166 */
167 enum st_manager_param {
168 /**
169 * The dri state tracker on old libGL's doesn't do the right thing
170 * with regards to invalidating the framebuffers.
171 *
172 * For the mesa state tracker that means that it needs to invalidate
173 * the framebuffer in glViewport itself.
174 */
175 ST_MANAGER_BROKEN_INVALIDATE
176 };
177
178 struct pipe_context;
179 struct pipe_resource;
180 struct pipe_fence_handle;
181
182 /**
183 * Used in st_context_iface->get_resource_for_egl_image.
184 */
185 struct st_context_resource
186 {
187 /* these fields are filled in by the caller */
188 enum st_context_resource_type type;
189 void *resource;
190
191 /* this is owned by the caller */
192 struct pipe_resource *texture;
193 };
194
195 /**
196 * Used in st_manager_iface->get_egl_image.
197 */
198 struct st_egl_image
199 {
200 /* this is owned by the caller */
201 struct pipe_resource *texture;
202
203 unsigned level;
204 unsigned layer;
205 };
206
207 /**
208 * Represent the visual of a framebuffer.
209 */
210 struct st_visual
211 {
212 /**
213 * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
214 */
215 unsigned buffer_mask;
216
217 /**
218 * Buffer formats. The formats are always set even when the buffer is
219 * not available.
220 */
221 enum pipe_format color_format;
222 enum pipe_format depth_stencil_format;
223 enum pipe_format accum_format;
224 int samples;
225
226 /**
227 * Desired render buffer.
228 */
229 enum st_attachment_type render_buffer;
230 };
231
232
233 /**
234 * Configuration options from driconf
235 */
236 struct st_config_options
237 {
238 boolean disable_blend_func_extended;
239 boolean disable_glsl_line_continuations;
240 boolean disable_shader_bit_encoding;
241 boolean force_glsl_extensions_warn;
242 unsigned force_glsl_version;
243 boolean force_s3tc_enable;
244 boolean allow_glsl_extension_directive_midshader;
245 boolean glsl_zero_init;
246 };
247
248 /**
249 * Represent the attributes of a context.
250 */
251 struct st_context_attribs
252 {
253 /**
254 * The profile and minimal version to support.
255 *
256 * The valid profiles and versions are rendering API dependent. The latest
257 * version satisfying the request should be returned.
258 */
259 enum st_profile_type profile;
260 int major, minor;
261
262 /** Mask of ST_CONTEXT_FLAG_x bits */
263 unsigned flags;
264
265 /**
266 * The visual of the framebuffers the context will be bound to.
267 */
268 struct st_visual visual;
269
270 /**
271 * Configuration options.
272 */
273 struct st_config_options options;
274 };
275
276 struct st_context_iface;
277
278 /**
279 * Represent a windowing system drawable.
280 *
281 * The framebuffer is implemented by the state tracker manager and
282 * used by the state trackers.
283 *
284 * Instead of the winsys poking into the API context to figure
285 * out what buffers that might be needed in the future by the API
286 * context, it calls into the framebuffer to get the textures.
287 *
288 * This structure along with the notify_invalid_framebuffer
289 * allows framebuffers to be shared between different threads
290 * but at the same make the API context free from thread
291 * synchronization primitves, with the exception of a small
292 * atomic flag used for notification of framebuffer dirty status.
293 *
294 * The thread synchronization is put inside the framebuffer
295 * and only called once the framebuffer has become dirty.
296 */
297 struct st_framebuffer_iface
298 {
299 /**
300 * Atomic stamp which changes when framebuffers need to be updated.
301 */
302 int32_t stamp;
303
304 /**
305 * Available for the state tracker manager to use.
306 */
307 void *st_manager_private;
308
309 /**
310 * The visual of a framebuffer.
311 */
312 const struct st_visual *visual;
313
314 /**
315 * Flush the front buffer.
316 *
317 * On some window systems, changes to the front buffers are not immediately
318 * visible. They need to be flushed.
319 *
320 * @att is one of the front buffer attachments.
321 */
322 boolean (*flush_front)(struct st_context_iface *stctx,
323 struct st_framebuffer_iface *stfbi,
324 enum st_attachment_type statt);
325
326 /**
327 * The state tracker asks for the textures it needs.
328 *
329 * It should try to only ask for attachments that it currently renders
330 * to, thus allowing the winsys to delay the allocation of textures not
331 * needed. For example front buffer attachments are not needed if you
332 * only do back buffer rendering.
333 *
334 * The implementor of this function needs to also ensure
335 * thread safty as this call might be done from multiple threads.
336 *
337 * The returned textures are owned by the caller. They should be
338 * unreferenced when no longer used. If this function is called multiple
339 * times with different sets of attachments, those buffers not included in
340 * the last call might be destroyed. This behavior might change in the
341 * future.
342 */
343 boolean (*validate)(struct st_context_iface *stctx,
344 struct st_framebuffer_iface *stfbi,
345 const enum st_attachment_type *statts,
346 unsigned count,
347 struct pipe_resource **out);
348 };
349
350 /**
351 * Represent a rendering context.
352 *
353 * This entity is created from st_api and used by the state tracker manager.
354 */
355 struct st_context_iface
356 {
357 /**
358 * Available for the state tracker and the manager to use.
359 */
360 void *st_context_private;
361 void *st_manager_private;
362
363 /**
364 * The CSO context associated with this context in case we need to draw
365 * something before swap buffers.
366 */
367 struct cso_context *cso_context;
368
369 /**
370 * The gallium context.
371 */
372 struct pipe_context *pipe;
373
374 /**
375 * Destroy the context.
376 */
377 void (*destroy)(struct st_context_iface *stctxi);
378
379 /**
380 * Flush all drawing from context to the pipe also flushes the pipe.
381 */
382 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
383 struct pipe_fence_handle **fence);
384
385 /**
386 * Replace the texture image of a texture object at the specified level.
387 *
388 * This function is optional.
389 */
390 boolean (*teximage)(struct st_context_iface *stctxi,
391 enum st_texture_type target,
392 int level, enum pipe_format internal_format,
393 struct pipe_resource *tex, boolean mipmap);
394
395 /**
396 * Used to implement glXCopyContext.
397 */
398 void (*copy)(struct st_context_iface *stctxi,
399 struct st_context_iface *stsrci, unsigned mask);
400
401 /**
402 * Used to implement wglShareLists.
403 */
404 boolean (*share)(struct st_context_iface *stctxi,
405 struct st_context_iface *stsrci);
406
407 /**
408 * Look up and return the info of a resource for EGLImage.
409 *
410 * This function is optional.
411 */
412 boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
413 struct st_context_resource *stres);
414 };
415
416
417 /**
418 * Represent a state tracker manager.
419 *
420 * This interface is implemented by the state tracker manager. It corresponds
421 * to a "display" in the window system.
422 */
423 struct st_manager
424 {
425 struct pipe_screen *screen;
426
427 /**
428 * Look up and return the info of an EGLImage.
429 *
430 * This is used to implement for example EGLImageTargetTexture2DOES.
431 * The GLeglImageOES agrument of that call is passed directly to this
432 * function call and the information needed to access this is returned
433 * in the given struct out.
434 *
435 * @smapi: manager owning the caller context
436 * @stctx: caller context
437 * @egl_image: EGLImage that caller recived
438 * @out: return struct filled out with access information.
439 *
440 * This function is optional.
441 */
442 boolean (*get_egl_image)(struct st_manager *smapi,
443 void *egl_image,
444 struct st_egl_image *out);
445
446 /**
447 * Query an manager param.
448 */
449 int (*get_param)(struct st_manager *smapi,
450 enum st_manager_param param);
451 };
452
453 /**
454 * Represent a rendering API such as OpenGL or OpenVG.
455 *
456 * Implemented by the state tracker and used by the state tracker manager.
457 */
458 struct st_api
459 {
460 /**
461 * The name of the rendering API. This is informative.
462 */
463 const char *name;
464
465 /**
466 * The supported rendering API.
467 */
468 enum st_api_type api;
469
470 /**
471 * The supported profiles. Tested with ST_PROFILE_*_MASK.
472 */
473 unsigned profile_mask;
474
475 /**
476 * The supported optional features. Tested with ST_FEATURE_*_MASK.
477 */
478 unsigned feature_mask;
479
480 /**
481 * Destroy the API.
482 */
483 void (*destroy)(struct st_api *stapi);
484
485 /**
486 * Query supported OpenGL versions. (if applicable)
487 * The format is (major*10+minor).
488 */
489 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
490 struct st_config_options *options,
491 int *gl_core_version,
492 int *gl_compat_version,
493 int *gl_es1_version,
494 int *gl_es2_version);
495
496 /**
497 * Create a rendering context.
498 */
499 struct st_context_iface *(*create_context)(struct st_api *stapi,
500 struct st_manager *smapi,
501 const struct st_context_attribs *attribs,
502 enum st_context_error *error,
503 struct st_context_iface *stsharei);
504
505 /**
506 * Bind the context to the calling thread with draw and read as drawables.
507 *
508 * The framebuffers might be NULL, or might have different visuals than the
509 * context does.
510 */
511 boolean (*make_current)(struct st_api *stapi,
512 struct st_context_iface *stctxi,
513 struct st_framebuffer_iface *stdrawi,
514 struct st_framebuffer_iface *streadi);
515
516 /**
517 * Get the currently bound context in the calling thread.
518 */
519 struct st_context_iface *(*get_current)(struct st_api *stapi);
520 };
521
522 /**
523 * Return true if the visual has the specified buffers.
524 */
525 static inline boolean
526 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
527 {
528 return ((visual->buffer_mask & mask) == mask);
529 }
530
531 #endif /* _ST_API_H_ */