mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
[mesa.git] / src / gallium / include / state_tracker / st_api.h
1 /**********************************************************
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25
26
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32
33 /**
34 * \file API for communication between state trackers and state tracker
35 * managers.
36 *
37 * While both are state tackers, we use the term state tracker for rendering
38 * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39 * APIs such as EGL or GLX in this file.
40 *
41 * This file defines an API to be implemented by both state trackers and state
42 * tracker managers.
43 */
44
45 /**
46 * The supported rendering API of a state tracker.
47 */
48 enum st_api_type {
49 ST_API_OPENGL,
50 ST_API_OPENVG,
51
52 ST_API_COUNT
53 };
54
55 /**
56 * The profile of a context.
57 */
58 enum st_profile_type
59 {
60 ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
61 ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
62 ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
63 ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
64 };
65
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
71
72 /**
73 * Optional API/state tracker features.
74 */
75 enum st_api_feature
76 {
77 ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
78 };
79
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82
83 /**
84 * New context flags for GL 3.0 and beyond.
85 *
86 * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87 * through the \c st_profile_type, not through flags.
88 */
89 #define ST_CONTEXT_FLAG_DEBUG (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
92 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
93 #define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
94 #define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5)
95
96 /**
97 * Reasons that context creation might fail.
98 */
99 enum st_context_error {
100 ST_CONTEXT_SUCCESS = 0,
101 ST_CONTEXT_ERROR_NO_MEMORY,
102 ST_CONTEXT_ERROR_BAD_API,
103 ST_CONTEXT_ERROR_BAD_VERSION,
104 ST_CONTEXT_ERROR_BAD_FLAG,
105 ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
106 ST_CONTEXT_ERROR_UNKNOWN_FLAG
107 };
108
109 /**
110 * Used in st_context_iface->teximage.
111 */
112 enum st_texture_type {
113 ST_TEXTURE_1D,
114 ST_TEXTURE_2D,
115 ST_TEXTURE_3D,
116 ST_TEXTURE_RECT
117 };
118
119 /**
120 * Available attachments of framebuffer.
121 */
122 enum st_attachment_type {
123 ST_ATTACHMENT_FRONT_LEFT,
124 ST_ATTACHMENT_BACK_LEFT,
125 ST_ATTACHMENT_FRONT_RIGHT,
126 ST_ATTACHMENT_BACK_RIGHT,
127 ST_ATTACHMENT_DEPTH_STENCIL,
128 ST_ATTACHMENT_ACCUM,
129 ST_ATTACHMENT_SAMPLE,
130
131 ST_ATTACHMENT_COUNT,
132 ST_ATTACHMENT_INVALID = -1
133 };
134
135 /* for buffer_mask in st_visual */
136 #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
137 #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
138 #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
139 #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
140 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
141 #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
142 #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
143
144 /**
145 * Flush flags.
146 */
147 #define ST_FLUSH_FRONT (1 << 0)
148 #define ST_FLUSH_END_OF_FRAME (1 << 1)
149 #define ST_FLUSH_WAIT (1 << 2)
150 #define ST_FLUSH_FENCE_FD (1 << 3)
151
152 /**
153 * Value to st_manager->get_param function.
154 */
155 enum st_manager_param {
156 /**
157 * The dri state tracker on old libGL's doesn't do the right thing
158 * with regards to invalidating the framebuffers.
159 *
160 * For the mesa state tracker that means that it needs to invalidate
161 * the framebuffer in glViewport itself.
162 */
163 ST_MANAGER_BROKEN_INVALIDATE
164 };
165
166 struct pipe_context;
167 struct pipe_resource;
168 struct pipe_fence_handle;
169 struct util_queue_monitoring;
170
171 /**
172 * Used in st_manager_iface->get_egl_image.
173 */
174 struct st_egl_image
175 {
176 /* this is owned by the caller */
177 struct pipe_resource *texture;
178
179 /* format only differs from texture->format for multi-planar (YUV): */
180 enum pipe_format format;
181
182 unsigned level;
183 unsigned layer;
184 };
185
186 /**
187 * Represent the visual of a framebuffer.
188 */
189 struct st_visual
190 {
191 /**
192 * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
193 */
194 unsigned buffer_mask;
195
196 /**
197 * Buffer formats. The formats are always set even when the buffer is
198 * not available.
199 */
200 enum pipe_format color_format;
201 enum pipe_format depth_stencil_format;
202 enum pipe_format accum_format;
203 int samples;
204
205 /**
206 * Desired render buffer.
207 */
208 enum st_attachment_type render_buffer;
209 };
210
211
212 /**
213 * Configuration options from driconf
214 */
215 struct st_config_options
216 {
217 boolean disable_blend_func_extended;
218 boolean disable_glsl_line_continuations;
219 boolean disable_shader_bit_encoding;
220 boolean force_glsl_extensions_warn;
221 unsigned force_glsl_version;
222 boolean allow_glsl_extension_directive_midshader;
223 boolean allow_glsl_builtin_variable_redeclaration;
224 boolean allow_higher_compat_version;
225 boolean glsl_zero_init;
226 boolean force_glsl_abs_sqrt;
227 boolean allow_glsl_cross_stage_interpolation_mismatch;
228 unsigned char config_options_sha1[20];
229 };
230
231 /**
232 * Represent the attributes of a context.
233 */
234 struct st_context_attribs
235 {
236 /**
237 * The profile and minimal version to support.
238 *
239 * The valid profiles and versions are rendering API dependent. The latest
240 * version satisfying the request should be returned.
241 */
242 enum st_profile_type profile;
243 int major, minor;
244
245 /** Mask of ST_CONTEXT_FLAG_x bits */
246 unsigned flags;
247
248 /**
249 * The visual of the framebuffers the context will be bound to.
250 */
251 struct st_visual visual;
252
253 /**
254 * Configuration options.
255 */
256 struct st_config_options options;
257 };
258
259 struct st_context_iface;
260 struct st_manager;
261
262 /**
263 * Represent a windowing system drawable.
264 *
265 * The framebuffer is implemented by the state tracker manager and
266 * used by the state trackers.
267 *
268 * Instead of the winsys poking into the API context to figure
269 * out what buffers that might be needed in the future by the API
270 * context, it calls into the framebuffer to get the textures.
271 *
272 * This structure along with the notify_invalid_framebuffer
273 * allows framebuffers to be shared between different threads
274 * but at the same make the API context free from thread
275 * synchronization primitves, with the exception of a small
276 * atomic flag used for notification of framebuffer dirty status.
277 *
278 * The thread synchronization is put inside the framebuffer
279 * and only called once the framebuffer has become dirty.
280 */
281 struct st_framebuffer_iface
282 {
283 /**
284 * Atomic stamp which changes when framebuffers need to be updated.
285 */
286 int32_t stamp;
287
288 /**
289 * Identifier that uniquely identifies the framebuffer interface object.
290 */
291 uint32_t ID;
292
293 /**
294 * The state tracker manager that manages this object.
295 */
296 struct st_manager *state_manager;
297
298 /**
299 * Available for the state tracker manager to use.
300 */
301 void *st_manager_private;
302
303 /**
304 * The visual of a framebuffer.
305 */
306 const struct st_visual *visual;
307
308 /**
309 * Flush the front buffer.
310 *
311 * On some window systems, changes to the front buffers are not immediately
312 * visible. They need to be flushed.
313 *
314 * @att is one of the front buffer attachments.
315 */
316 boolean (*flush_front)(struct st_context_iface *stctx,
317 struct st_framebuffer_iface *stfbi,
318 enum st_attachment_type statt);
319
320 /**
321 * The state tracker asks for the textures it needs.
322 *
323 * It should try to only ask for attachments that it currently renders
324 * to, thus allowing the winsys to delay the allocation of textures not
325 * needed. For example front buffer attachments are not needed if you
326 * only do back buffer rendering.
327 *
328 * The implementor of this function needs to also ensure
329 * thread safty as this call might be done from multiple threads.
330 *
331 * The returned textures are owned by the caller. They should be
332 * unreferenced when no longer used. If this function is called multiple
333 * times with different sets of attachments, those buffers not included in
334 * the last call might be destroyed. This behavior might change in the
335 * future.
336 */
337 boolean (*validate)(struct st_context_iface *stctx,
338 struct st_framebuffer_iface *stfbi,
339 const enum st_attachment_type *statts,
340 unsigned count,
341 struct pipe_resource **out);
342 boolean (*flush_swapbuffers) (struct st_context_iface *stctx,
343 struct st_framebuffer_iface *stfbi);
344 };
345
346 /**
347 * Represent a rendering context.
348 *
349 * This entity is created from st_api and used by the state tracker manager.
350 */
351 struct st_context_iface
352 {
353 /**
354 * Available for the state tracker and the manager to use.
355 */
356 void *st_context_private;
357 void *st_manager_private;
358
359 /**
360 * The state tracker manager that manages this object.
361 */
362 struct st_manager *state_manager;
363
364 /**
365 * The CSO context associated with this context in case we need to draw
366 * something before swap buffers.
367 */
368 struct cso_context *cso_context;
369
370 /**
371 * The gallium context.
372 */
373 struct pipe_context *pipe;
374
375 /**
376 * Destroy the context.
377 */
378 void (*destroy)(struct st_context_iface *stctxi);
379
380 /**
381 * Flush all drawing from context to the pipe also flushes the pipe.
382 */
383 void (*flush)(struct st_context_iface *stctxi, unsigned flags,
384 struct pipe_fence_handle **fence);
385
386 /**
387 * Replace the texture image of a texture object at the specified level.
388 *
389 * This function is optional.
390 */
391 boolean (*teximage)(struct st_context_iface *stctxi,
392 enum st_texture_type target,
393 int level, enum pipe_format internal_format,
394 struct pipe_resource *tex, boolean mipmap);
395
396 /**
397 * Used to implement glXCopyContext.
398 */
399 void (*copy)(struct st_context_iface *stctxi,
400 struct st_context_iface *stsrci, unsigned mask);
401
402 /**
403 * Used to implement wglShareLists.
404 */
405 boolean (*share)(struct st_context_iface *stctxi,
406 struct st_context_iface *stsrci);
407
408 /**
409 * Start the thread if the API has a worker thread.
410 * Called after the context has been created and fully initialized on both
411 * sides (e.g. st/mesa and st/dri).
412 */
413 void (*start_thread)(struct st_context_iface *stctxi);
414
415 /**
416 * If the API is multithreaded, wait for all queued commands to complete.
417 * Called from the main thread.
418 */
419 void (*thread_finish)(struct st_context_iface *stctxi);
420 };
421
422
423 /**
424 * Represent a state tracker manager.
425 *
426 * This interface is implemented by the state tracker manager. It corresponds
427 * to a "display" in the window system.
428 */
429 struct st_manager
430 {
431 struct pipe_screen *screen;
432
433 /**
434 * Look up and return the info of an EGLImage.
435 *
436 * This is used to implement for example EGLImageTargetTexture2DOES.
437 * The GLeglImageOES agrument of that call is passed directly to this
438 * function call and the information needed to access this is returned
439 * in the given struct out.
440 *
441 * @smapi: manager owning the caller context
442 * @stctx: caller context
443 * @egl_image: EGLImage that caller recived
444 * @out: return struct filled out with access information.
445 *
446 * This function is optional.
447 */
448 boolean (*get_egl_image)(struct st_manager *smapi,
449 void *egl_image,
450 struct st_egl_image *out);
451
452 /**
453 * Query an manager param.
454 */
455 int (*get_param)(struct st_manager *smapi,
456 enum st_manager_param param);
457
458 /**
459 * Call the loader function setBackgroundContext. Called from the worker
460 * thread.
461 */
462 void (*set_background_context)(struct st_context_iface *stctxi,
463 struct util_queue_monitoring *queue_info);
464
465 /**
466 * Destroy any private data used by the state tracker manager.
467 */
468 void (*destroy)(struct st_manager *smapi);
469
470 /**
471 * Available for the state tracker manager to use.
472 */
473 void *st_manager_private;
474 };
475
476 /**
477 * Represent a rendering API such as OpenGL or OpenVG.
478 *
479 * Implemented by the state tracker and used by the state tracker manager.
480 */
481 struct st_api
482 {
483 /**
484 * The name of the rendering API. This is informative.
485 */
486 const char *name;
487
488 /**
489 * The supported rendering API.
490 */
491 enum st_api_type api;
492
493 /**
494 * The supported profiles. Tested with ST_PROFILE_*_MASK.
495 */
496 unsigned profile_mask;
497
498 /**
499 * The supported optional features. Tested with ST_FEATURE_*_MASK.
500 */
501 unsigned feature_mask;
502
503 /**
504 * Destroy the API.
505 */
506 void (*destroy)(struct st_api *stapi);
507
508 /**
509 * Query supported OpenGL versions. (if applicable)
510 * The format is (major*10+minor).
511 */
512 void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
513 struct st_config_options *options,
514 int *gl_core_version,
515 int *gl_compat_version,
516 int *gl_es1_version,
517 int *gl_es2_version);
518
519 /**
520 * Create a rendering context.
521 */
522 struct st_context_iface *(*create_context)(struct st_api *stapi,
523 struct st_manager *smapi,
524 const struct st_context_attribs *attribs,
525 enum st_context_error *error,
526 struct st_context_iface *stsharei);
527
528 /**
529 * Bind the context to the calling thread with draw and read as drawables.
530 *
531 * The framebuffers might be NULL, or might have different visuals than the
532 * context does.
533 */
534 boolean (*make_current)(struct st_api *stapi,
535 struct st_context_iface *stctxi,
536 struct st_framebuffer_iface *stdrawi,
537 struct st_framebuffer_iface *streadi);
538
539 /**
540 * Get the currently bound context in the calling thread.
541 */
542 struct st_context_iface *(*get_current)(struct st_api *stapi);
543
544 /**
545 * Notify the st manager the framebuffer interface object
546 * is no longer valid.
547 */
548 void (*destroy_drawable)(struct st_api *stapi,
549 struct st_framebuffer_iface *stfbi);
550 };
551
552 /**
553 * Return true if the visual has the specified buffers.
554 */
555 static inline boolean
556 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
557 {
558 return ((visual->buffer_mask & mask) == mask);
559 }
560
561 #endif /* _ST_API_H_ */