1 /**************************************************************************
3 * Copyright 2009, VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 * Author: Keith Whitwell <keithw@vmware.com>
29 * Author: Jakob Bornecrantz <wallbraker@gmail.com>
32 #include "dri_screen.h"
33 #include "dri_context.h"
34 #include "state_tracker/st_context.h"
36 #define need_GL_ARB_map_buffer_range
37 #define need_GL_ARB_multisample
38 #define need_GL_ARB_occlusion_query
39 #define need_GL_ARB_point_parameters
40 #define need_GL_ARB_shader_objects
41 #define need_GL_ARB_texture_compression
42 #define need_GL_ARB_vertex_buffer_object
43 #define need_GL_ARB_vertex_program
44 #define need_GL_ARB_vertex_shader
45 #define need_GL_ARB_window_pos
46 #define need_GL_EXT_blend_color
47 #define need_GL_EXT_blend_equation_separate
48 #define need_GL_EXT_blend_func_separate
49 #define need_GL_EXT_blend_minmax
50 #define need_GL_EXT_cull_vertex
51 #define need_GL_EXT_fog_coord
52 #define need_GL_EXT_framebuffer_object
53 #define need_GL_EXT_multi_draw_arrays
54 #define need_GL_EXT_secondary_color
55 #define need_GL_NV_vertex_program
56 #define need_GL_VERSION_2_0
57 #define need_GL_VERSION_2_1
58 #include "extension_helper.h"
61 * Extension strings exported by the driver.
63 const struct dri_extension card_extensions
[] = {
64 {"GL_ARB_fragment_shader", NULL
},
65 {"GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions
},
66 {"GL_ARB_multisample", GL_ARB_multisample_functions
},
67 {"GL_ARB_multitexture", NULL
},
68 {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions
},
69 {"GL_ARB_pixel_buffer_object", NULL
},
70 {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions
},
71 {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions
},
72 {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions
},
73 {"GL_ARB_shader_objects", GL_ARB_shader_objects_functions
},
74 {"GL_ARB_texture_border_clamp", NULL
},
75 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions
},
76 {"GL_ARB_texture_cube_map", NULL
},
77 {"GL_ARB_texture_env_add", NULL
},
78 {"GL_ARB_texture_env_combine", NULL
},
79 {"GL_ARB_texture_env_dot3", NULL
},
80 {"GL_ARB_texture_mirrored_repeat", NULL
},
81 {"GL_ARB_texture_rectangle", NULL
},
82 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions
},
83 {"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions
},
84 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions
},
85 {"GL_ARB_window_pos", GL_ARB_window_pos_functions
},
86 {"GL_EXT_blend_color", GL_EXT_blend_color_functions
},
87 {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions
},
88 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions
},
89 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions
},
90 {"GL_EXT_blend_subtract", NULL
},
91 {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions
},
92 {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions
},
93 {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions
},
94 {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions
},
95 {"GL_EXT_packed_depth_stencil", NULL
},
96 {"GL_EXT_pixel_buffer_object", NULL
},
97 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions
},
98 {"GL_EXT_stencil_wrap", NULL
},
99 {"GL_EXT_texture_edge_clamp", NULL
},
100 {"GL_EXT_texture_env_combine", NULL
},
101 {"GL_EXT_texture_env_dot3", NULL
},
102 {"GL_EXT_texture_filter_anisotropic", NULL
},
103 {"GL_EXT_texture_lod_bias", NULL
},
104 {"GL_3DFX_texture_compression_FXT1", NULL
},
105 {"GL_APPLE_client_storage", NULL
},
106 {"GL_MESA_pack_invert", NULL
},
107 {"GL_MESA_ycbcr_texture", NULL
},
108 {"GL_NV_blend_square", NULL
},
109 {"GL_NV_vertex_program", GL_NV_vertex_program_functions
},
110 {"GL_NV_vertex_program1_1", NULL
},
111 {"GL_SGIS_generate_mipmap", NULL
},
116 dri_init_extensions(struct dri_context
*ctx
)
118 /* The card_extensions list should be pruned according to the
119 * capabilities of the pipe_screen. This is actually something
120 * that can/should be done inside st_create_context().
123 driInitExtensions(ctx
->st
->ctx
, card_extensions
, GL_TRUE
);
125 driInitExtensions(NULL
, card_extensions
, GL_FALSE
);
128 /* vim: set sw=3 ts=8 sts=3 expandtab: */