2 * Mesa 3-D graphics library
5 * Copyright (C) 2009-2010 Chia-I Wu <olv@0xlab.org>
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "pipe/p_screen.h"
29 #include "util/u_memory.h"
30 #include "util/u_rect.h"
31 #include "util/u_inlines.h"
32 #include "egldriver.h"
33 #include "eglcurrent.h"
34 #include "eglconfigutil.h"
42 * Validate the draw/read surfaces of the context.
45 egl_g3d_validate_context(_EGLDisplay
*dpy
, _EGLContext
*ctx
)
47 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
48 struct pipe_screen
*screen
= gdpy
->native
->screen
;
49 struct egl_g3d_context
*gctx
= egl_g3d_context(ctx
);
50 const uint st_att_map
[NUM_NATIVE_ATTACHMENTS
] = {
51 ST_SURFACE_FRONT_LEFT
,
53 ST_SURFACE_FRONT_RIGHT
,
54 ST_SURFACE_BACK_RIGHT
,
56 EGLint num_surfaces
, s
;
58 /* validate draw and/or read buffers */
59 num_surfaces
= (gctx
->base
.ReadSurface
== gctx
->base
.DrawSurface
) ? 1 : 2;
60 for (s
= 0; s
< num_surfaces
; s
++) {
61 struct pipe_texture
*textures
[NUM_NATIVE_ATTACHMENTS
];
62 struct egl_g3d_surface
*gsurf
;
63 struct egl_g3d_buffer
*gbuf
;
67 gsurf
= egl_g3d_surface(gctx
->base
.DrawSurface
);
71 gsurf
= egl_g3d_surface(gctx
->base
.ReadSurface
);
75 if (!gctx
->force_validate
) {
78 gsurf
->native
->validate(gsurf
->native
, gbuf
->attachment_mask
,
79 &seq_num
, NULL
, NULL
, NULL
);
81 if (gsurf
->sequence_number
== seq_num
)
85 pipe_surface_reference(&gsurf
->render_surface
, NULL
);
86 memset(textures
, 0, sizeof(textures
));
88 gsurf
->native
->validate(gsurf
->native
, gbuf
->attachment_mask
,
89 &gsurf
->sequence_number
, textures
,
90 &gsurf
->base
.Width
, &gsurf
->base
.Height
);
91 for (att
= 0; att
< NUM_NATIVE_ATTACHMENTS
; att
++) {
92 struct pipe_texture
*pt
= textures
[att
];
93 struct pipe_surface
*ps
;
95 if (native_attachment_mask_test(gbuf
->attachment_mask
, att
) && pt
) {
96 ps
= screen
->get_tex_surface(screen
, pt
, 0, 0, 0,
97 PIPE_BUFFER_USAGE_GPU_READ
|
98 PIPE_BUFFER_USAGE_GPU_WRITE
);
99 gctx
->stapi
->st_set_framebuffer_surface(gbuf
->st_fb
,
100 st_att_map
[att
], ps
);
102 if (gsurf
->render_att
== att
)
103 pipe_surface_reference(&gsurf
->render_surface
, ps
);
105 pipe_surface_reference(&ps
, NULL
);
106 pipe_texture_reference(&pt
, NULL
);
110 gctx
->stapi
->st_resize_framebuffer(gbuf
->st_fb
,
111 gsurf
->base
.Width
, gsurf
->base
.Height
);
114 gctx
->force_validate
= EGL_FALSE
;
119 * Create a st_framebuffer.
121 static struct st_framebuffer
*
122 create_framebuffer(_EGLContext
*ctx
, _EGLSurface
*surf
)
124 struct egl_g3d_context
*gctx
= egl_g3d_context(ctx
);
125 struct egl_g3d_surface
*gsurf
= egl_g3d_surface(surf
);
126 struct egl_g3d_config
*gconf
= egl_g3d_config(gsurf
->base
.Config
);
128 return gctx
->stapi
->st_create_framebuffer(&gconf
->native
->mode
,
129 gconf
->native
->color_format
, gconf
->native
->depth_format
,
130 gconf
->native
->stencil_format
,
131 gsurf
->base
.Width
, gsurf
->base
.Height
, &gsurf
->base
);
135 * Update the attachments of draw/read surfaces.
138 egl_g3d_route_context(_EGLDisplay
*dpy
, _EGLContext
*ctx
)
140 struct egl_g3d_context
*gctx
= egl_g3d_context(ctx
);
143 /* route draw and read buffers' attachments */
144 for (s
= 0; s
< 2; s
++) {
145 struct egl_g3d_surface
*gsurf
;
146 struct egl_g3d_buffer
*gbuf
;
149 gsurf
= egl_g3d_surface(gctx
->base
.DrawSurface
);
153 gsurf
= egl_g3d_surface(gctx
->base
.ReadSurface
);
157 gbuf
->attachment_mask
= (1 << gsurf
->render_att
);
159 /* FIXME OpenGL defaults to draw the front or back buffer when the
160 * context is single-buffered or double-buffered respectively. In EGL,
161 * however, the buffer to be drawn is determined by the surface, instead
162 * of the context. As a result, rendering to a pixmap surface with a
163 * double-buffered context does not work as expected.
165 * gctx->stapi->st_draw_front_buffer(gctx->st_ctx, natt ==
166 * NATIVE_ATTACHMENT_FRONT_LEFT);
170 * FIXME If the back buffer is asked for here, and the front buffer is
171 * later needed by the client API (e.g. glDrawBuffer is called to draw
172 * the front buffer), it will create a new pipe texture and draw there.
173 * One fix is to ask for both buffers here, but it would be a waste if
174 * the front buffer is never used. A better fix is to add a callback to
175 * the pipe screen with context private (just like flush_frontbuffer).
181 * Reallocate the context's framebuffers after draw/read surfaces change.
184 egl_g3d_realloc_context(_EGLDisplay
*dpy
, _EGLContext
*ctx
)
186 struct egl_g3d_context
*gctx
= egl_g3d_context(ctx
);
187 struct egl_g3d_surface
*gdraw
= egl_g3d_surface(gctx
->base
.DrawSurface
);
188 struct egl_g3d_surface
*gread
= egl_g3d_surface(gctx
->base
.ReadSurface
);
190 /* unreference the old framebuffers */
191 if (gctx
->draw
.st_fb
) {
192 EGLBoolean is_equal
= (gctx
->draw
.st_fb
== gctx
->read
.st_fb
);
195 priv
= gctx
->stapi
->st_framebuffer_private(gctx
->draw
.st_fb
);
196 if (!gdraw
|| priv
!= (void *) &gdraw
->base
) {
197 gctx
->stapi
->st_unreference_framebuffer(gctx
->draw
.st_fb
);
198 gctx
->draw
.st_fb
= NULL
;
199 gctx
->draw
.attachment_mask
= 0x0;
203 gctx
->read
.st_fb
= NULL
;
204 gctx
->draw
.attachment_mask
= 0x0;
207 priv
= gctx
->stapi
->st_framebuffer_private(gctx
->read
.st_fb
);
208 if (!gread
|| priv
!= (void *) &gread
->base
) {
209 gctx
->stapi
->st_unreference_framebuffer(gctx
->read
.st_fb
);
210 gctx
->read
.st_fb
= NULL
;
211 gctx
->draw
.attachment_mask
= 0x0;
219 /* create the draw fb */
220 if (!gctx
->draw
.st_fb
) {
221 gctx
->draw
.st_fb
= create_framebuffer(&gctx
->base
, &gdraw
->base
);
222 if (!gctx
->draw
.st_fb
)
226 /* create the read fb */
227 if (!gctx
->read
.st_fb
) {
228 if (gread
!= gdraw
) {
229 gctx
->read
.st_fb
= create_framebuffer(&gctx
->base
, &gread
->base
);
230 if (!gctx
->read
.st_fb
) {
231 gctx
->stapi
->st_unreference_framebuffer(gctx
->draw
.st_fb
);
232 gctx
->draw
.st_fb
= NULL
;
237 /* there is no st_reference_framebuffer... */
238 gctx
->read
.st_fb
= gctx
->draw
.st_fb
;
242 egl_g3d_route_context(dpy
, &gctx
->base
);
243 gctx
->force_validate
= EGL_TRUE
;
249 * Return the state tracker for the given context.
251 static const struct egl_g3d_st
*
252 egl_g3d_choose_st(_EGLDriver
*drv
, _EGLContext
*ctx
)
254 struct egl_g3d_driver
*gdrv
= egl_g3d_driver(drv
);
255 const struct egl_g3d_st
*stapi
;
258 switch (ctx
->ClientAPI
) {
259 case EGL_OPENGL_ES_API
:
260 switch (ctx
->ClientVersion
) {
262 idx
= EGL_G3D_ST_OPENGL_ES
;
265 idx
= EGL_G3D_ST_OPENGL_ES2
;
268 _eglLog(_EGL_WARNING
, "unknown client version %d",
274 idx
= EGL_G3D_ST_OPENVG
;
277 idx
= EGL_G3D_ST_OPENGL
;
280 _eglLog(_EGL_WARNING
, "unknown client API 0x%04x", ctx
->ClientAPI
);
284 stapi
= (idx
>= 0) ? gdrv
->stapis
[idx
] : NULL
;
289 * Initialize the state trackers.
292 egl_g3d_init_st(_EGLDriver
*drv
)
294 struct egl_g3d_driver
*gdrv
= egl_g3d_driver(drv
);
297 /* already initialized */
301 for (i
= 0; i
< NUM_EGL_G3D_STS
; i
++) {
302 gdrv
->stapis
[i
] = egl_g3d_get_st(i
);
304 gdrv
->api_mask
|= gdrv
->stapis
[i
]->api_bit
;
308 _eglLog(_EGL_DEBUG
, "Driver API mask: 0x%x", gdrv
->api_mask
);
310 _eglLog(_EGL_WARNING
, "No supported client API");
314 * Get the probe object of the display.
316 * Note that this function may be called before the display is initialized.
318 static struct native_probe
*
319 egl_g3d_get_probe(_EGLDriver
*drv
, _EGLDisplay
*dpy
)
321 struct egl_g3d_driver
*gdrv
= egl_g3d_driver(drv
);
322 struct native_probe
*nprobe
;
324 nprobe
= (struct native_probe
*) _eglGetProbeCache(gdrv
->probe_key
);
325 if (!nprobe
|| nprobe
->display
!= dpy
->NativeDisplay
) {
327 nprobe
->destroy(nprobe
);
328 nprobe
= native_create_probe(dpy
->NativeDisplay
);
329 _eglSetProbeCache(gdrv
->probe_key
, (void *) nprobe
);
336 * Destroy the probe object of the display. The display may be NULL.
338 * Note that this function may be called before the display is initialized.
341 egl_g3d_destroy_probe(_EGLDriver
*drv
, _EGLDisplay
*dpy
)
343 struct egl_g3d_driver
*gdrv
= egl_g3d_driver(drv
);
344 struct native_probe
*nprobe
;
346 nprobe
= (struct native_probe
*) _eglGetProbeCache(gdrv
->probe_key
);
347 if (nprobe
&& (!dpy
|| nprobe
->display
== dpy
->NativeDisplay
)) {
348 nprobe
->destroy(nprobe
);
349 _eglSetProbeCache(gdrv
->probe_key
, NULL
);
354 * Return an API mask that consists of the state trackers that supports the
357 * FIXME add st_is_mode_supported()?
360 get_mode_api_mask(const __GLcontextModes
*mode
, EGLint api_mask
)
364 /* OpenGL ES 1.x and 2.x are checked together */
365 check
= EGL_OPENGL_ES_BIT
| EGL_OPENGL_ES2_BIT
;
366 if (api_mask
& check
) {
367 /* this is required by EGL, not by OpenGL ES */
368 if (mode
->drawableType
& GLX_WINDOW_BIT
&& !mode
->doubleBufferMode
)
372 check
= EGL_OPENVG_BIT
;
373 if (api_mask
& check
) {
374 /* vega st needs the depth/stencil rb */
375 if (!mode
->depthBits
&& !mode
->stencilBits
)
382 #ifdef EGL_MESA_screen_surface
385 egl_g3d_add_screens(_EGLDriver
*drv
, _EGLDisplay
*dpy
)
387 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
388 const struct native_connector
**native_connectors
;
389 EGLint num_connectors
, i
;
392 gdpy
->native
->modeset
->get_connectors(gdpy
->native
, &num_connectors
, NULL
);
393 if (!num_connectors
) {
394 if (native_connectors
)
395 free(native_connectors
);
399 for (i
= 0; i
< num_connectors
; i
++) {
400 const struct native_connector
*nconn
= native_connectors
[i
];
401 struct egl_g3d_screen
*gscr
;
402 const struct native_mode
**native_modes
;
405 /* TODO support for hotplug */
407 gdpy
->native
->modeset
->get_modes(gdpy
->native
, nconn
, &num_modes
);
414 gscr
= CALLOC_STRUCT(egl_g3d_screen
);
420 _eglInitScreen(&gscr
->base
);
422 for (j
= 0; j
< num_modes
; j
++) {
423 const struct native_mode
*nmode
= native_modes
[j
];
426 mode
= _eglAddNewMode(&gscr
->base
, nmode
->width
, nmode
->height
,
427 nmode
->refresh_rate
, nmode
->desc
);
430 /* gscr->native_modes and gscr->base.Modes should be consistent */
431 assert(mode
== &gscr
->base
.Modes
[j
]);
434 gscr
->native
= nconn
;
435 gscr
->native_modes
= native_modes
;
437 _eglAddScreen(dpy
, &gscr
->base
);
440 free(native_connectors
);
443 #endif /* EGL_MESA_screen_surface */
446 * Add configs to display and return the next config ID.
449 egl_g3d_add_configs(_EGLDriver
*drv
, _EGLDisplay
*dpy
, EGLint id
)
451 struct egl_g3d_driver
*gdrv
= egl_g3d_driver(drv
);
452 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
453 const struct native_config
**native_configs
;
456 native_configs
= gdpy
->native
->get_configs(gdpy
->native
,
460 free(native_configs
);
464 for (i
= 0; i
< num_configs
; i
++) {
466 struct egl_g3d_config
*gconf
;
469 gconf
= CALLOC_STRUCT(egl_g3d_config
);
473 _eglInitConfig(&gconf
->base
, dpy
, id
);
475 api_mask
= get_mode_api_mask(&native_configs
[i
]->mode
, gdrv
->api_mask
);
477 _eglLog(_EGL_DEBUG
, "no state tracker supports config 0x%x",
478 native_configs
[i
]->mode
.visualID
);
481 valid
= _eglConfigFromContextModesRec(&gconf
->base
,
482 &native_configs
[i
]->mode
, api_mask
, api_mask
);
484 #ifdef EGL_MESA_screen_surface
485 /* check if scanout surface bit is set */
486 if (native_configs
[i
]->scanout_bit
) {
487 EGLint val
= GET_CONFIG_ATTRIB(&gconf
->base
, EGL_SURFACE_TYPE
);
488 val
|= EGL_SCREEN_BIT_MESA
;
489 SET_CONFIG_ATTRIB(&gconf
->base
, EGL_SURFACE_TYPE
, val
);
492 valid
= _eglValidateConfig(&gconf
->base
, EGL_FALSE
);
495 _eglLog(_EGL_DEBUG
, "skip invalid config 0x%x",
496 native_configs
[i
]->mode
.visualID
);
501 gconf
->native
= native_configs
[i
];
502 _eglAddConfig(dpy
, &gconf
->base
);
506 free(native_configs
);
511 * Flush the front buffer of the context's draw surface.
514 egl_g3d_flush_frontbuffer(struct pipe_screen
*screen
,
515 struct pipe_surface
*surf
, void *context_private
)
517 struct egl_g3d_context
*gctx
= egl_g3d_context(context_private
);
518 struct egl_g3d_surface
*gsurf
= egl_g3d_surface(gctx
->base
.DrawSurface
);
521 gsurf
->native
->flush_frontbuffer(gsurf
->native
);
525 * Re-validate the context.
528 egl_g3d_update_buffer(struct pipe_screen
*screen
, void *context_private
)
530 struct egl_g3d_context
*gctx
= egl_g3d_context(context_private
);
533 * It is likely that the surface has changed when this function is called.
534 * Set force_validate to skip an unnecessary check.
536 gctx
->force_validate
= EGL_TRUE
;
537 egl_g3d_validate_context(gctx
->base
.Resource
.Display
, &gctx
->base
);
541 egl_g3d_terminate(_EGLDriver
*drv
, _EGLDisplay
*dpy
)
543 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
546 _eglReleaseDisplayResources(drv
, dpy
);
547 _eglCleanupDisplay(dpy
);
550 for (i
= 0; i
< dpy
->NumScreens
; i
++) {
551 struct egl_g3d_screen
*gscr
= egl_g3d_screen(dpy
->Screens
[i
]);
552 free(gscr
->native_modes
);
559 gdpy
->native
->destroy(gdpy
->native
);
562 dpy
->DriverData
= NULL
;
568 egl_g3d_initialize(_EGLDriver
*drv
, _EGLDisplay
*dpy
,
569 EGLint
*major
, EGLint
*minor
)
571 struct egl_g3d_driver
*gdrv
= egl_g3d_driver(drv
);
572 struct egl_g3d_display
*gdpy
;
574 /* the probe object is unlikely to be needed again */
575 egl_g3d_destroy_probe(drv
, dpy
);
577 gdpy
= CALLOC_STRUCT(egl_g3d_display
);
579 _eglError(EGL_BAD_ALLOC
, "eglInitialize");
582 dpy
->DriverData
= gdpy
;
584 gdpy
->native
= native_create_display(dpy
->NativeDisplay
);
586 _eglError(EGL_NOT_INITIALIZED
, "eglInitialize(no usable display)");
590 gdpy
->native
->screen
->flush_frontbuffer
= egl_g3d_flush_frontbuffer
;
591 gdpy
->native
->screen
->update_buffer
= egl_g3d_update_buffer
;
593 egl_g3d_init_st(&gdrv
->base
);
594 dpy
->ClientAPIsMask
= gdrv
->api_mask
;
596 if (egl_g3d_add_configs(drv
, dpy
, 1) == 1) {
597 _eglError(EGL_NOT_INITIALIZED
, "eglInitialize(unable to add configs)");
601 #ifdef EGL_MESA_screen_surface
602 /* enable MESA_screen_surface */
603 if (gdpy
->native
->modeset
) {
604 dpy
->Extensions
.MESA_screen_surface
= EGL_TRUE
;
605 egl_g3d_add_screens(drv
, dpy
);
616 egl_g3d_terminate(drv
, dpy
);
621 egl_g3d_create_context(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLConfig
*conf
,
622 _EGLContext
*share
, const EGLint
*attribs
)
624 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
625 struct egl_g3d_context
*gshare
= egl_g3d_context(share
);
626 struct egl_g3d_config
*gconf
= egl_g3d_config(conf
);
627 struct egl_g3d_context
*gctx
;
628 const __GLcontextModes
*mode
;
630 gctx
= CALLOC_STRUCT(egl_g3d_context
);
632 _eglError(EGL_BAD_ALLOC
, "eglCreateContext");
636 if (!_eglInitContext(&gctx
->base
, dpy
, conf
, attribs
)) {
641 gctx
->stapi
= egl_g3d_choose_st(drv
, &gctx
->base
);
647 mode
= &gconf
->native
->mode
;
649 gdpy
->native
->create_context(gdpy
->native
, (void *) &gctx
->base
);
655 gctx
->st_ctx
= gctx
->stapi
->st_create_context(gctx
->pipe
, mode
,
656 (gshare
) ? gshare
->st_ctx
: NULL
);
658 gctx
->pipe
->destroy(gctx
->pipe
);
670 destroy_context(_EGLDisplay
*dpy
, _EGLContext
*ctx
)
672 struct egl_g3d_context
*gctx
= egl_g3d_context(ctx
);
674 /* FIXME a context might live longer than its display */
675 if (!dpy
->Initialized
)
676 _eglLog(_EGL_FATAL
, "destroy a context with an unitialized display");
678 egl_g3d_realloc_context(dpy
, &gctx
->base
);
679 /* it will destroy the associated pipe context */
680 gctx
->stapi
->st_destroy_context(gctx
->st_ctx
);
686 egl_g3d_destroy_context(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLContext
*ctx
)
688 if (!_eglIsContextBound(ctx
))
689 destroy_context(dpy
, ctx
);
694 init_surface_geometry(_EGLSurface
*surf
)
696 struct egl_g3d_surface
*gsurf
= egl_g3d_surface(surf
);
698 return gsurf
->native
->validate(gsurf
->native
, 0x0,
699 &gsurf
->sequence_number
, NULL
,
700 &gsurf
->base
.Width
, &gsurf
->base
.Height
);
704 egl_g3d_create_window_surface(_EGLDriver
*drv
, _EGLDisplay
*dpy
,
705 _EGLConfig
*conf
, EGLNativeWindowType win
,
706 const EGLint
*attribs
)
708 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
709 struct egl_g3d_config
*gconf
= egl_g3d_config(conf
);
710 struct egl_g3d_surface
*gsurf
;
712 gsurf
= CALLOC_STRUCT(egl_g3d_surface
);
714 _eglError(EGL_BAD_ALLOC
, "eglCreateWindowSurface");
718 if (!_eglInitSurface(&gsurf
->base
, dpy
, EGL_WINDOW_BIT
, conf
, attribs
)) {
724 gdpy
->native
->create_window_surface(gdpy
->native
, win
, gconf
->native
);
725 if (!gsurf
->native
) {
730 if (!init_surface_geometry(&gsurf
->base
)) {
731 gsurf
->native
->destroy(gsurf
->native
);
736 gsurf
->render_att
= (gsurf
->base
.RenderBuffer
== EGL_SINGLE_BUFFER
||
737 !gconf
->native
->mode
.doubleBufferMode
) ?
738 NATIVE_ATTACHMENT_FRONT_LEFT
: NATIVE_ATTACHMENT_BACK_LEFT
;
744 egl_g3d_create_pixmap_surface(_EGLDriver
*drv
, _EGLDisplay
*dpy
,
745 _EGLConfig
*conf
, EGLNativePixmapType pix
,
746 const EGLint
*attribs
)
748 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
749 struct egl_g3d_config
*gconf
= egl_g3d_config(conf
);
750 struct egl_g3d_surface
*gsurf
;
752 gsurf
= CALLOC_STRUCT(egl_g3d_surface
);
754 _eglError(EGL_BAD_ALLOC
, "eglCreatePixmapSurface");
758 if (!_eglInitSurface(&gsurf
->base
, dpy
, EGL_PIXMAP_BIT
, conf
, attribs
)) {
764 gdpy
->native
->create_pixmap_surface(gdpy
->native
, pix
, gconf
->native
);
765 if (!gsurf
->native
) {
770 if (!init_surface_geometry(&gsurf
->base
)) {
771 gsurf
->native
->destroy(gsurf
->native
);
776 gsurf
->render_att
= NATIVE_ATTACHMENT_FRONT_LEFT
;
782 egl_g3d_create_pbuffer_surface(_EGLDriver
*drv
, _EGLDisplay
*dpy
,
783 _EGLConfig
*conf
, const EGLint
*attribs
)
785 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
786 struct egl_g3d_config
*gconf
= egl_g3d_config(conf
);
787 struct egl_g3d_surface
*gsurf
;
789 gsurf
= CALLOC_STRUCT(egl_g3d_surface
);
791 _eglError(EGL_BAD_ALLOC
, "eglCreatePbufferSurface");
795 if (!_eglInitSurface(&gsurf
->base
, dpy
, EGL_PBUFFER_BIT
, conf
, attribs
)) {
801 gdpy
->native
->create_pbuffer_surface(gdpy
->native
, gconf
->native
,
802 gsurf
->base
.Width
, gsurf
->base
.Height
);
803 if (!gsurf
->native
) {
808 if (!init_surface_geometry(&gsurf
->base
)) {
809 gsurf
->native
->destroy(gsurf
->native
);
814 gsurf
->render_att
= (!gconf
->native
->mode
.doubleBufferMode
) ?
815 NATIVE_ATTACHMENT_FRONT_LEFT
: NATIVE_ATTACHMENT_BACK_LEFT
;
824 destroy_surface(_EGLDisplay
*dpy
, _EGLSurface
*surf
)
826 struct egl_g3d_surface
*gsurf
= egl_g3d_surface(surf
);
828 /* FIXME a surface might live longer than its display */
829 if (!dpy
->Initialized
)
830 _eglLog(_EGL_FATAL
, "destroy a surface with an unitialized display");
832 pipe_surface_reference(&gsurf
->render_surface
, NULL
);
833 gsurf
->native
->destroy(gsurf
->native
);
838 egl_g3d_destroy_surface(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLSurface
*surf
)
840 if (!_eglIsSurfaceBound(surf
))
841 destroy_surface(dpy
, surf
);
846 egl_g3d_make_current(_EGLDriver
*drv
, _EGLDisplay
*dpy
,
847 _EGLSurface
*draw
, _EGLSurface
*read
, _EGLContext
*ctx
)
849 struct egl_g3d_context
*gctx
= egl_g3d_context(ctx
);
850 struct egl_g3d_surface
*gdraw
= egl_g3d_surface(draw
);
851 struct egl_g3d_context
*old_gctx
;
852 EGLBoolean ok
= EGL_TRUE
;
854 /* bind the new context and return the "orphaned" one */
855 if (!_eglBindContext(&ctx
, &draw
, &read
))
857 old_gctx
= egl_g3d_context(ctx
);
860 /* flush old context */
861 old_gctx
->stapi
->st_flush(old_gctx
->st_ctx
,
862 PIPE_FLUSH_RENDER_CACHE
| PIPE_FLUSH_FRAME
, NULL
);
865 * The old context is no longer current, and egl_g3d_realloc_context()
866 * should be called to destroy the framebuffers. However, it is possible
867 * that it will be made current again with the same draw/read surfaces.
868 * It might be better to keep it around.
873 ok
= egl_g3d_realloc_context(dpy
, &gctx
->base
);
875 ok
= gctx
->stapi
->st_make_current(gctx
->st_ctx
,
876 gctx
->draw
.st_fb
, gctx
->read
.st_fb
);
878 egl_g3d_validate_context(dpy
, &gctx
->base
);
879 if (gdraw
->base
.Type
== EGL_WINDOW_BIT
) {
880 gctx
->base
.WindowRenderBuffer
=
881 (gdraw
->render_att
== NATIVE_ATTACHMENT_FRONT_LEFT
) ?
882 EGL_SINGLE_BUFFER
: EGL_BACK_BUFFER
;
888 ok
= old_gctx
->stapi
->st_make_current(NULL
, NULL
, NULL
);
889 old_gctx
->base
.WindowRenderBuffer
= EGL_NONE
;
892 if (ctx
&& !_eglIsContextLinked(ctx
))
893 destroy_context(dpy
, ctx
);
894 if (draw
&& !_eglIsSurfaceLinked(draw
))
895 destroy_surface(dpy
, draw
);
896 if (read
&& read
!= draw
&& !_eglIsSurfaceLinked(read
))
897 destroy_surface(dpy
, read
);
903 egl_g3d_swap_buffers(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLSurface
*surf
)
905 struct egl_g3d_surface
*gsurf
= egl_g3d_surface(surf
);
906 _EGLContext
*ctx
= _eglGetCurrentContext();
907 struct egl_g3d_context
*gctx
= NULL
;
909 /* no-op for pixmap or pbuffer surface */
910 if (gsurf
->base
.Type
== EGL_PIXMAP_BIT
||
911 gsurf
->base
.Type
== EGL_PBUFFER_BIT
)
914 /* or when the surface is single-buffered */
915 if (gsurf
->render_att
== NATIVE_ATTACHMENT_FRONT_LEFT
)
918 if (ctx
&& ctx
->DrawSurface
== surf
)
919 gctx
= egl_g3d_context(ctx
);
921 /* flush if the surface is current */
923 gctx
->stapi
->st_notify_swapbuffers(gctx
->draw
.st_fb
);
926 * We drew on the back buffer, unless there was no back buffer.
927 * In that case, we drew on the front buffer. Either case, we call
930 if (!gsurf
->native
->swap_buffers(gsurf
->native
))
934 struct egl_g3d_config
*gconf
= egl_g3d_config(gsurf
->base
.Config
);
936 /* force validation if the swap method is not copy */
937 if (gconf
->native
->mode
.swapMethod
!= GLX_SWAP_COPY_OML
) {
938 gctx
->force_validate
= EGL_TRUE
;
939 egl_g3d_validate_context(dpy
, &gctx
->base
);
947 * Find a config that supports the pixmap.
950 find_pixmap_config(_EGLDisplay
*dpy
, EGLNativePixmapType pix
)
952 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
953 struct egl_g3d_config
*gconf
;
956 for (i
= 0; i
< dpy
->NumConfigs
; i
++) {
957 gconf
= egl_g3d_config(dpy
->Configs
[i
]);
958 if (gdpy
->native
->is_pixmap_supported(gdpy
->native
, pix
, gconf
->native
))
962 return (i
< dpy
->NumConfigs
) ? &gconf
->base
: NULL
;
966 * Get the pipe surface of the given attachment of the native surface.
968 static struct pipe_surface
*
969 get_pipe_surface(struct native_display
*ndpy
, struct native_surface
*nsurf
,
970 enum native_attachment natt
)
972 struct pipe_texture
*textures
[NUM_NATIVE_ATTACHMENTS
];
973 struct pipe_surface
*psurf
;
975 textures
[natt
] = NULL
;
976 nsurf
->validate(nsurf
, 1 << natt
, NULL
, textures
, NULL
, NULL
);
980 psurf
= ndpy
->screen
->get_tex_surface(ndpy
->screen
, textures
[natt
],
981 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE
);
982 pipe_texture_reference(&textures
[natt
], NULL
);
988 egl_g3d_copy_buffers(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLSurface
*surf
,
989 EGLNativePixmapType target
)
991 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
992 struct egl_g3d_surface
*gsurf
= egl_g3d_surface(surf
);
993 _EGLContext
*ctx
= _eglGetCurrentContext();
994 struct egl_g3d_config
*gconf
;
995 struct native_surface
*nsurf
;
996 struct pipe_screen
*screen
= gdpy
->native
->screen
;
997 struct pipe_surface
*psurf
;
999 if (!gsurf
->render_surface
)
1002 gconf
= egl_g3d_config(find_pixmap_config(dpy
, target
));
1004 return _eglError(EGL_BAD_NATIVE_PIXMAP
, "eglCopyBuffers");
1006 nsurf
= gdpy
->native
->create_pixmap_surface(gdpy
->native
,
1007 target
, gconf
->native
);
1009 return _eglError(EGL_BAD_NATIVE_PIXMAP
, "eglCopyBuffers");
1011 /* flush if the surface is current */
1012 if (ctx
&& ctx
->DrawSurface
== &gsurf
->base
) {
1013 struct egl_g3d_context
*gctx
= egl_g3d_context(ctx
);
1014 gctx
->stapi
->st_flush(gctx
->st_ctx
,
1015 PIPE_FLUSH_RENDER_CACHE
| PIPE_FLUSH_FRAME
, NULL
);
1018 psurf
= get_pipe_surface(gdpy
->native
, nsurf
, NATIVE_ATTACHMENT_FRONT_LEFT
);
1020 struct pipe_context pipe
;
1023 * XXX This is hacky. If we might allow the EGLDisplay to create a pipe
1024 * context of its own and use the blitter context for this.
1026 memset(&pipe
, 0, sizeof(pipe
));
1027 pipe
.screen
= screen
;
1029 util_surface_copy(&pipe
, FALSE
, psurf
, 0, 0,
1030 gsurf
->render_surface
, 0, 0, psurf
->width
, psurf
->height
);
1032 pipe_surface_reference(&psurf
, NULL
);
1033 nsurf
->flush_frontbuffer(nsurf
);
1036 nsurf
->destroy(nsurf
);
1042 egl_g3d_wait_client(_EGLDriver
*drv
, _EGLDisplay
*dpy
, _EGLContext
*ctx
)
1044 struct egl_g3d_context
*gctx
= egl_g3d_context(ctx
);
1045 gctx
->stapi
->st_finish(gctx
->st_ctx
);
1050 egl_g3d_wait_native(_EGLDriver
*drv
, _EGLDisplay
*dpy
, EGLint engine
)
1052 _EGLContext
*ctx
= _eglGetCurrentContext();
1054 if (engine
!= EGL_CORE_NATIVE_ENGINE
)
1055 return _eglError(EGL_BAD_PARAMETER
, "eglWaitNative");
1057 if (ctx
&& ctx
->DrawSurface
) {
1058 struct egl_g3d_surface
*gsurf
= egl_g3d_surface(ctx
->DrawSurface
);
1059 gsurf
->native
->wait(gsurf
->native
);
1066 egl_g3d_get_proc_address(_EGLDriver
*drv
, const char *procname
)
1068 struct egl_g3d_driver
*gdrv
= egl_g3d_driver(drv
);
1072 /* in case this is called before a display is initialized */
1073 egl_g3d_init_st(&gdrv
->base
);
1075 for (i
= 0; i
< NUM_EGL_G3D_STS
; i
++) {
1076 const struct egl_g3d_st
*stapi
= gdrv
->stapis
[i
];
1078 proc
= (_EGLProc
) stapi
->st_get_proc_address(procname
);
1084 return (_EGLProc
) NULL
;
1088 egl_g3d_bind_tex_image(_EGLDriver
*drv
, _EGLDisplay
*dpy
,
1089 _EGLSurface
*surf
, EGLint buffer
)
1091 struct egl_g3d_surface
*gsurf
= egl_g3d_surface(surf
);
1092 _EGLContext
*es1
= _eglGetAPIContext(EGL_OPENGL_ES_API
);
1093 struct egl_g3d_context
*gctx
;
1094 enum pipe_format target_format
;
1097 if (!gsurf
|| gsurf
->base
.Type
!= EGL_PBUFFER_BIT
)
1098 return _eglError(EGL_BAD_SURFACE
, "eglBindTexImage");
1099 if (buffer
!= EGL_BACK_BUFFER
)
1100 return _eglError(EGL_BAD_PARAMETER
, "eglBindTexImage");
1101 if (gsurf
->base
.BoundToTexture
)
1102 return _eglError(EGL_BAD_ACCESS
, "eglBindTexImage");
1104 switch (gsurf
->base
.TextureFormat
) {
1105 case EGL_TEXTURE_RGB
:
1106 target_format
= PIPE_FORMAT_R8G8B8_UNORM
;
1108 case EGL_TEXTURE_RGBA
:
1109 target_format
= PIPE_FORMAT_A8R8G8B8_UNORM
;
1112 return _eglError(EGL_BAD_MATCH
, "eglBindTexImage");
1115 switch (gsurf
->base
.TextureTarget
) {
1116 case EGL_TEXTURE_2D
:
1117 target
= ST_TEXTURE_2D
;
1120 return _eglError(EGL_BAD_MATCH
, "eglBindTexImage");
1125 if (!gsurf
->render_surface
)
1128 /* flush properly if the surface is bound */
1129 if (gsurf
->base
.CurrentContext
) {
1130 gctx
= egl_g3d_context(gsurf
->base
.CurrentContext
);
1131 gctx
->stapi
->st_flush(gctx
->st_ctx
,
1132 PIPE_FLUSH_RENDER_CACHE
| PIPE_FLUSH_FRAME
, NULL
);
1135 gctx
= egl_g3d_context(es1
);
1136 gctx
->stapi
->st_bind_texture_surface(gsurf
->render_surface
,
1137 target
, gsurf
->base
.MipmapLevel
, target_format
);
1139 gsurf
->base
.BoundToTexture
= EGL_TRUE
;
1145 egl_g3d_release_tex_image(_EGLDriver
*drv
, _EGLDisplay
*dpy
,
1146 _EGLSurface
*surf
, EGLint buffer
)
1148 struct egl_g3d_surface
*gsurf
= egl_g3d_surface(surf
);
1150 if (!gsurf
|| gsurf
->base
.Type
!= EGL_PBUFFER_BIT
||
1151 !gsurf
->base
.BoundToTexture
)
1152 return _eglError(EGL_BAD_SURFACE
, "eglReleaseTexImage");
1153 if (buffer
!= EGL_BACK_BUFFER
)
1154 return _eglError(EGL_BAD_PARAMETER
, "eglReleaseTexImage");
1156 if (gsurf
->render_surface
) {
1157 _EGLContext
*ctx
= _eglGetAPIContext(EGL_OPENGL_ES_API
);
1158 struct egl_g3d_context
*gctx
= egl_g3d_context(ctx
);
1160 /* what if the context the surface binds to is no longer current? */
1162 gctx
->stapi
->st_unbind_texture_surface(gsurf
->render_surface
,
1163 ST_TEXTURE_2D
, gsurf
->base
.MipmapLevel
);
1166 gsurf
->base
.BoundToTexture
= EGL_FALSE
;
1171 #ifdef EGL_MESA_screen_surface
1173 static _EGLSurface
*
1174 egl_g3d_create_screen_surface(_EGLDriver
*drv
, _EGLDisplay
*dpy
,
1175 _EGLConfig
*conf
, const EGLint
*attribs
)
1177 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
1178 struct egl_g3d_config
*gconf
= egl_g3d_config(conf
);
1179 struct egl_g3d_surface
*gsurf
;
1181 gsurf
= CALLOC_STRUCT(egl_g3d_surface
);
1183 _eglError(EGL_BAD_ALLOC
, "eglCreatePbufferSurface");
1187 if (!_eglInitSurface(&gsurf
->base
, dpy
,
1188 EGL_SCREEN_BIT_MESA
, conf
, attribs
)) {
1194 gdpy
->native
->modeset
->create_scanout_surface(gdpy
->native
,
1195 gconf
->native
, gsurf
->base
.Width
, gsurf
->base
.Height
);
1196 if (!gsurf
->native
) {
1201 gsurf
->render_att
= (!gconf
->native
->mode
.doubleBufferMode
) ?
1202 NATIVE_ATTACHMENT_FRONT_LEFT
: NATIVE_ATTACHMENT_BACK_LEFT
;
1204 return &gsurf
->base
;
1208 egl_g3d_show_screen_surface(_EGLDriver
*drv
, _EGLDisplay
*dpy
,
1209 _EGLScreen
*scr
, _EGLSurface
*surf
,
1212 struct egl_g3d_display
*gdpy
= egl_g3d_display(dpy
);
1213 struct egl_g3d_screen
*gscr
= egl_g3d_screen(scr
);
1214 struct egl_g3d_surface
*gsurf
= egl_g3d_surface(surf
);
1215 struct native_surface
*nsurf
;
1216 const struct native_mode
*nmode
;
1223 return _eglError(EGL_BAD_MATCH
, "eglShowSurfaceMESA");
1224 if (gsurf
->base
.Type
!= EGL_SCREEN_BIT_MESA
)
1225 return _eglError(EGL_BAD_SURFACE
, "eglShowScreenSurfaceMESA");
1226 if (gsurf
->base
.Width
< mode
->Width
|| gsurf
->base
.Height
< mode
->Height
)
1227 return _eglError(EGL_BAD_MATCH
,
1228 "eglShowSurfaceMESA(surface smaller than mode size)");
1230 /* find the index of the mode */
1231 for (idx
= 0; idx
< gscr
->base
.NumModes
; idx
++)
1232 if (mode
== &gscr
->base
.Modes
[idx
])
1234 if (idx
>= gscr
->base
.NumModes
) {
1235 return _eglError(EGL_BAD_MODE_MESA
,
1236 "eglShowSurfaceMESA(unknown mode)");
1239 nsurf
= gsurf
->native
;
1240 nmode
= gscr
->native_modes
[idx
];
1244 return _eglError(EGL_BAD_MATCH
, "eglShowSurfaceMESA");
1246 /* disable the screen */
1251 /* TODO surface panning by CRTC choosing */
1252 changed
= gdpy
->native
->modeset
->program(gdpy
->native
, 0, nsurf
,
1253 gscr
->base
.OriginX
, gscr
->base
.OriginY
, &gscr
->native
, 1, nmode
);
1255 gscr
->base
.CurrentSurface
= &gsurf
->base
;
1256 gscr
->base
.CurrentMode
= mode
;
1262 #endif /* EGL_MESA_screen_surface */
1265 egl_g3d_probe(_EGLDriver
*drv
, _EGLDisplay
*dpy
)
1267 struct native_probe
*nprobe
;
1268 enum native_probe_result res
;
1271 nprobe
= egl_g3d_get_probe(drv
, dpy
);
1272 res
= native_get_probe_result(nprobe
);
1275 case NATIVE_PROBE_UNKNOWN
:
1279 case NATIVE_PROBE_FALLBACK
:
1282 case NATIVE_PROBE_SUPPORTED
:
1285 case NATIVE_PROBE_EXACT
:
1294 egl_g3d_unload(_EGLDriver
*drv
)
1296 struct egl_g3d_driver
*gdrv
= egl_g3d_driver(drv
);
1298 egl_g3d_destroy_probe(drv
, NULL
);
1303 _eglMain(const char *args
)
1305 static char driver_name
[64];
1306 struct egl_g3d_driver
*gdrv
;
1308 snprintf(driver_name
, sizeof(driver_name
),
1309 "Gallium/%s", native_get_name());
1311 gdrv
= CALLOC_STRUCT(egl_g3d_driver
);
1315 _eglInitDriverFallbacks(&gdrv
->base
);
1317 gdrv
->base
.API
.Initialize
= egl_g3d_initialize
;
1318 gdrv
->base
.API
.Terminate
= egl_g3d_terminate
;
1319 gdrv
->base
.API
.CreateContext
= egl_g3d_create_context
;
1320 gdrv
->base
.API
.DestroyContext
= egl_g3d_destroy_context
;
1321 gdrv
->base
.API
.CreateWindowSurface
= egl_g3d_create_window_surface
;
1322 gdrv
->base
.API
.CreatePixmapSurface
= egl_g3d_create_pixmap_surface
;
1323 gdrv
->base
.API
.CreatePbufferSurface
= egl_g3d_create_pbuffer_surface
;
1324 gdrv
->base
.API
.DestroySurface
= egl_g3d_destroy_surface
;
1325 gdrv
->base
.API
.MakeCurrent
= egl_g3d_make_current
;
1326 gdrv
->base
.API
.SwapBuffers
= egl_g3d_swap_buffers
;
1327 gdrv
->base
.API
.CopyBuffers
= egl_g3d_copy_buffers
;
1328 gdrv
->base
.API
.WaitClient
= egl_g3d_wait_client
;
1329 gdrv
->base
.API
.WaitNative
= egl_g3d_wait_native
;
1330 gdrv
->base
.API
.GetProcAddress
= egl_g3d_get_proc_address
;
1332 gdrv
->base
.API
.BindTexImage
= egl_g3d_bind_tex_image
;
1333 gdrv
->base
.API
.ReleaseTexImage
= egl_g3d_release_tex_image
;
1335 #ifdef EGL_MESA_screen_surface
1336 gdrv
->base
.API
.CreateScreenSurfaceMESA
= egl_g3d_create_screen_surface
;
1337 gdrv
->base
.API
.ShowScreenSurfaceMESA
= egl_g3d_show_screen_surface
;
1340 gdrv
->base
.Name
= driver_name
;
1341 gdrv
->base
.Probe
= egl_g3d_probe
;
1342 gdrv
->base
.Unload
= egl_g3d_unload
;
1344 /* the key is " EGL G3D" */
1345 gdrv
->probe_key
= 0x0E61063D;