egl: Rename pipe formats.
[mesa.git] / src / gallium / state_trackers / egl / common / egl_g3d.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.8
4 *
5 * Copyright (C) 2009-2010 Chia-I Wu <olv@0xlab.org>
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <assert.h>
26 #include <stdio.h>
27 #include <string.h>
28 #include "pipe/p_screen.h"
29 #include "util/u_memory.h"
30 #include "util/u_rect.h"
31 #include "util/u_inlines.h"
32 #include "egldriver.h"
33 #include "eglcurrent.h"
34 #include "eglconfigutil.h"
35 #include "egllog.h"
36
37 #include "native.h"
38 #include "egl_g3d.h"
39 #include "egl_st.h"
40
41 /**
42 * Validate the draw/read surfaces of the context.
43 */
44 static void
45 egl_g3d_validate_context(_EGLDisplay *dpy, _EGLContext *ctx)
46 {
47 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
48 struct pipe_screen *screen = gdpy->native->screen;
49 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
50 const uint st_att_map[NUM_NATIVE_ATTACHMENTS] = {
51 ST_SURFACE_FRONT_LEFT,
52 ST_SURFACE_BACK_LEFT,
53 ST_SURFACE_FRONT_RIGHT,
54 ST_SURFACE_BACK_RIGHT,
55 };
56 EGLint num_surfaces, s;
57
58 /* validate draw and/or read buffers */
59 num_surfaces = (gctx->base.ReadSurface == gctx->base.DrawSurface) ? 1 : 2;
60 for (s = 0; s < num_surfaces; s++) {
61 struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
62 struct egl_g3d_surface *gsurf;
63 struct egl_g3d_buffer *gbuf;
64 EGLint att;
65
66 if (s == 0) {
67 gsurf = egl_g3d_surface(gctx->base.DrawSurface);
68 gbuf = &gctx->draw;
69 }
70 else {
71 gsurf = egl_g3d_surface(gctx->base.ReadSurface);
72 gbuf = &gctx->read;
73 }
74
75 if (!gctx->force_validate) {
76 unsigned int seq_num;
77
78 gsurf->native->validate(gsurf->native, gbuf->attachment_mask,
79 &seq_num, NULL, NULL, NULL);
80 /* skip validation */
81 if (gsurf->sequence_number == seq_num)
82 continue;
83 }
84
85 pipe_surface_reference(&gsurf->render_surface, NULL);
86 memset(textures, 0, sizeof(textures));
87
88 gsurf->native->validate(gsurf->native, gbuf->attachment_mask,
89 &gsurf->sequence_number, textures,
90 &gsurf->base.Width, &gsurf->base.Height);
91 for (att = 0; att < NUM_NATIVE_ATTACHMENTS; att++) {
92 struct pipe_texture *pt = textures[att];
93 struct pipe_surface *ps;
94
95 if (native_attachment_mask_test(gbuf->attachment_mask, att) && pt) {
96 ps = screen->get_tex_surface(screen, pt, 0, 0, 0,
97 PIPE_BUFFER_USAGE_GPU_READ |
98 PIPE_BUFFER_USAGE_GPU_WRITE);
99 gctx->stapi->st_set_framebuffer_surface(gbuf->st_fb,
100 st_att_map[att], ps);
101
102 if (gsurf->render_att == att)
103 pipe_surface_reference(&gsurf->render_surface, ps);
104
105 pipe_surface_reference(&ps, NULL);
106 pipe_texture_reference(&pt, NULL);
107 }
108 }
109
110 gctx->stapi->st_resize_framebuffer(gbuf->st_fb,
111 gsurf->base.Width, gsurf->base.Height);
112 }
113
114 gctx->force_validate = EGL_FALSE;
115
116 }
117
118 /**
119 * Create a st_framebuffer.
120 */
121 static struct st_framebuffer *
122 create_framebuffer(_EGLContext *ctx, _EGLSurface *surf)
123 {
124 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
125 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
126 struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
127
128 return gctx->stapi->st_create_framebuffer(&gconf->native->mode,
129 gconf->native->color_format, gconf->native->depth_format,
130 gconf->native->stencil_format,
131 gsurf->base.Width, gsurf->base.Height, &gsurf->base);
132 }
133
134 /**
135 * Update the attachments of draw/read surfaces.
136 */
137 static void
138 egl_g3d_route_context(_EGLDisplay *dpy, _EGLContext *ctx)
139 {
140 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
141 EGLint s;
142
143 /* route draw and read buffers' attachments */
144 for (s = 0; s < 2; s++) {
145 struct egl_g3d_surface *gsurf;
146 struct egl_g3d_buffer *gbuf;
147
148 if (s == 0) {
149 gsurf = egl_g3d_surface(gctx->base.DrawSurface);
150 gbuf = &gctx->draw;
151 }
152 else {
153 gsurf = egl_g3d_surface(gctx->base.ReadSurface);
154 gbuf = &gctx->read;
155 }
156
157 gbuf->attachment_mask = (1 << gsurf->render_att);
158
159 /* FIXME OpenGL defaults to draw the front or back buffer when the
160 * context is single-buffered or double-buffered respectively. In EGL,
161 * however, the buffer to be drawn is determined by the surface, instead
162 * of the context. As a result, rendering to a pixmap surface with a
163 * double-buffered context does not work as expected.
164 *
165 * gctx->stapi->st_draw_front_buffer(gctx->st_ctx, natt ==
166 * NATIVE_ATTACHMENT_FRONT_LEFT);
167 */
168
169 /*
170 * FIXME If the back buffer is asked for here, and the front buffer is
171 * later needed by the client API (e.g. glDrawBuffer is called to draw
172 * the front buffer), it will create a new pipe texture and draw there.
173 * One fix is to ask for both buffers here, but it would be a waste if
174 * the front buffer is never used. A better fix is to add a callback to
175 * the pipe screen with context private (just like flush_frontbuffer).
176 */
177 }
178 }
179
180 /**
181 * Reallocate the context's framebuffers after draw/read surfaces change.
182 */
183 static EGLBoolean
184 egl_g3d_realloc_context(_EGLDisplay *dpy, _EGLContext *ctx)
185 {
186 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
187 struct egl_g3d_surface *gdraw = egl_g3d_surface(gctx->base.DrawSurface);
188 struct egl_g3d_surface *gread = egl_g3d_surface(gctx->base.ReadSurface);
189
190 /* unreference the old framebuffers */
191 if (gctx->draw.st_fb) {
192 EGLBoolean is_equal = (gctx->draw.st_fb == gctx->read.st_fb);
193 void *priv;
194
195 priv = gctx->stapi->st_framebuffer_private(gctx->draw.st_fb);
196 if (!gdraw || priv != (void *) &gdraw->base) {
197 gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
198 gctx->draw.st_fb = NULL;
199 gctx->draw.attachment_mask = 0x0;
200 }
201
202 if (is_equal) {
203 gctx->read.st_fb = NULL;
204 gctx->draw.attachment_mask = 0x0;
205 }
206 else {
207 priv = gctx->stapi->st_framebuffer_private(gctx->read.st_fb);
208 if (!gread || priv != (void *) &gread->base) {
209 gctx->stapi->st_unreference_framebuffer(gctx->read.st_fb);
210 gctx->read.st_fb = NULL;
211 gctx->draw.attachment_mask = 0x0;
212 }
213 }
214 }
215
216 if (!gdraw)
217 return EGL_TRUE;
218
219 /* create the draw fb */
220 if (!gctx->draw.st_fb) {
221 gctx->draw.st_fb = create_framebuffer(&gctx->base, &gdraw->base);
222 if (!gctx->draw.st_fb)
223 return EGL_FALSE;
224 }
225
226 /* create the read fb */
227 if (!gctx->read.st_fb) {
228 if (gread != gdraw) {
229 gctx->read.st_fb = create_framebuffer(&gctx->base, &gread->base);
230 if (!gctx->read.st_fb) {
231 gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
232 gctx->draw.st_fb = NULL;
233 return EGL_FALSE;
234 }
235 }
236 else {
237 /* there is no st_reference_framebuffer... */
238 gctx->read.st_fb = gctx->draw.st_fb;
239 }
240 }
241
242 egl_g3d_route_context(dpy, &gctx->base);
243 gctx->force_validate = EGL_TRUE;
244
245 return EGL_TRUE;
246 }
247
248 /**
249 * Return the state tracker for the given context.
250 */
251 static const struct egl_g3d_st *
252 egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx)
253 {
254 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
255 const struct egl_g3d_st *stapi;
256 EGLint idx = -1;
257
258 switch (ctx->ClientAPI) {
259 case EGL_OPENGL_ES_API:
260 switch (ctx->ClientVersion) {
261 case 1:
262 idx = EGL_G3D_ST_OPENGL_ES;
263 break;
264 case 2:
265 idx = EGL_G3D_ST_OPENGL_ES2;
266 break;
267 default:
268 _eglLog(_EGL_WARNING, "unknown client version %d",
269 ctx->ClientVersion);
270 break;
271 }
272 break;
273 case EGL_OPENVG_API:
274 idx = EGL_G3D_ST_OPENVG;
275 break;
276 case EGL_OPENGL_API:
277 idx = EGL_G3D_ST_OPENGL;
278 break;
279 default:
280 _eglLog(_EGL_WARNING, "unknown client API 0x%04x", ctx->ClientAPI);
281 break;
282 }
283
284 stapi = (idx >= 0) ? gdrv->stapis[idx] : NULL;
285 return stapi;
286 }
287
288 /**
289 * Initialize the state trackers.
290 */
291 static void
292 egl_g3d_init_st(_EGLDriver *drv)
293 {
294 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
295 EGLint i;
296
297 /* already initialized */
298 if (gdrv->api_mask)
299 return;
300
301 for (i = 0; i < NUM_EGL_G3D_STS; i++) {
302 gdrv->stapis[i] = egl_g3d_get_st(i);
303 if (gdrv->stapis[i])
304 gdrv->api_mask |= gdrv->stapis[i]->api_bit;
305 }
306
307 if (gdrv->api_mask)
308 _eglLog(_EGL_DEBUG, "Driver API mask: 0x%x", gdrv->api_mask);
309 else
310 _eglLog(_EGL_WARNING, "No supported client API");
311 }
312
313 /**
314 * Get the probe object of the display.
315 *
316 * Note that this function may be called before the display is initialized.
317 */
318 static struct native_probe *
319 egl_g3d_get_probe(_EGLDriver *drv, _EGLDisplay *dpy)
320 {
321 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
322 struct native_probe *nprobe;
323
324 nprobe = (struct native_probe *) _eglGetProbeCache(gdrv->probe_key);
325 if (!nprobe || nprobe->display != dpy->NativeDisplay) {
326 if (nprobe)
327 nprobe->destroy(nprobe);
328 nprobe = native_create_probe(dpy->NativeDisplay);
329 _eglSetProbeCache(gdrv->probe_key, (void *) nprobe);
330 }
331
332 return nprobe;
333 }
334
335 /**
336 * Destroy the probe object of the display. The display may be NULL.
337 *
338 * Note that this function may be called before the display is initialized.
339 */
340 static void
341 egl_g3d_destroy_probe(_EGLDriver *drv, _EGLDisplay *dpy)
342 {
343 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
344 struct native_probe *nprobe;
345
346 nprobe = (struct native_probe *) _eglGetProbeCache(gdrv->probe_key);
347 if (nprobe && (!dpy || nprobe->display == dpy->NativeDisplay)) {
348 nprobe->destroy(nprobe);
349 _eglSetProbeCache(gdrv->probe_key, NULL);
350 }
351 }
352
353 /**
354 * Return an API mask that consists of the state trackers that supports the
355 * given mode.
356 *
357 * FIXME add st_is_mode_supported()?
358 */
359 static EGLint
360 get_mode_api_mask(const __GLcontextModes *mode, EGLint api_mask)
361 {
362 EGLint check;
363
364 /* OpenGL ES 1.x and 2.x are checked together */
365 check = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
366 if (api_mask & check) {
367 /* this is required by EGL, not by OpenGL ES */
368 if (mode->drawableType & GLX_WINDOW_BIT && !mode->doubleBufferMode)
369 api_mask &= ~check;
370 }
371
372 check = EGL_OPENVG_BIT;
373 if (api_mask & check) {
374 /* vega st needs the depth/stencil rb */
375 if (!mode->depthBits && !mode->stencilBits)
376 api_mask &= ~check;
377 }
378
379 return api_mask;
380 }
381
382 #ifdef EGL_MESA_screen_surface
383
384 static void
385 egl_g3d_add_screens(_EGLDriver *drv, _EGLDisplay *dpy)
386 {
387 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
388 const struct native_connector **native_connectors;
389 EGLint num_connectors, i;
390
391 native_connectors =
392 gdpy->native->modeset->get_connectors(gdpy->native, &num_connectors, NULL);
393 if (!num_connectors) {
394 if (native_connectors)
395 free(native_connectors);
396 return;
397 }
398
399 for (i = 0; i < num_connectors; i++) {
400 const struct native_connector *nconn = native_connectors[i];
401 struct egl_g3d_screen *gscr;
402 const struct native_mode **native_modes;
403 EGLint num_modes, j;
404
405 /* TODO support for hotplug */
406 native_modes =
407 gdpy->native->modeset->get_modes(gdpy->native, nconn, &num_modes);
408 if (!num_modes) {
409 if (native_modes)
410 free(native_modes);
411 continue;
412 }
413
414 gscr = CALLOC_STRUCT(egl_g3d_screen);
415 if (!gscr) {
416 free(native_modes);
417 continue;
418 }
419
420 _eglInitScreen(&gscr->base);
421
422 for (j = 0; j < num_modes; j++) {
423 const struct native_mode *nmode = native_modes[j];
424 _EGLMode *mode;
425
426 mode = _eglAddNewMode(&gscr->base, nmode->width, nmode->height,
427 nmode->refresh_rate, nmode->desc);
428 if (!mode)
429 break;
430 /* gscr->native_modes and gscr->base.Modes should be consistent */
431 assert(mode == &gscr->base.Modes[j]);
432 }
433
434 gscr->native = nconn;
435 gscr->native_modes = native_modes;
436
437 _eglAddScreen(dpy, &gscr->base);
438 }
439
440 free(native_connectors);
441 }
442
443 #endif /* EGL_MESA_screen_surface */
444
445 /**
446 * Add configs to display and return the next config ID.
447 */
448 static EGLint
449 egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id)
450 {
451 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
452 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
453 const struct native_config **native_configs;
454 int num_configs, i;
455
456 native_configs = gdpy->native->get_configs(gdpy->native,
457 &num_configs);
458 if (!num_configs) {
459 if (native_configs)
460 free(native_configs);
461 return id;
462 }
463
464 for (i = 0; i < num_configs; i++) {
465 EGLint api_mask;
466 struct egl_g3d_config *gconf;
467 EGLBoolean valid;
468
469 gconf = CALLOC_STRUCT(egl_g3d_config);
470 if (!gconf)
471 continue;
472
473 _eglInitConfig(&gconf->base, dpy, id);
474
475 api_mask = get_mode_api_mask(&native_configs[i]->mode, gdrv->api_mask);
476 if (!api_mask) {
477 _eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
478 native_configs[i]->mode.visualID);
479 }
480
481 valid = _eglConfigFromContextModesRec(&gconf->base,
482 &native_configs[i]->mode, api_mask, api_mask);
483 if (valid) {
484 #ifdef EGL_MESA_screen_surface
485 /* check if scanout surface bit is set */
486 if (native_configs[i]->scanout_bit) {
487 EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE);
488 val |= EGL_SCREEN_BIT_MESA;
489 SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val);
490 }
491 #endif
492 valid = _eglValidateConfig(&gconf->base, EGL_FALSE);
493 }
494 if (!valid) {
495 _eglLog(_EGL_DEBUG, "skip invalid config 0x%x",
496 native_configs[i]->mode.visualID);
497 free(gconf);
498 continue;
499 }
500
501 gconf->native = native_configs[i];
502 _eglAddConfig(dpy, &gconf->base);
503 id++;
504 }
505
506 free(native_configs);
507 return id;
508 }
509
510 /**
511 * Flush the front buffer of the context's draw surface.
512 */
513 static void
514 egl_g3d_flush_frontbuffer(struct pipe_screen *screen,
515 struct pipe_surface *surf, void *context_private)
516 {
517 struct egl_g3d_context *gctx = egl_g3d_context(context_private);
518 struct egl_g3d_surface *gsurf = egl_g3d_surface(gctx->base.DrawSurface);
519
520 if (gsurf)
521 gsurf->native->flush_frontbuffer(gsurf->native);
522 }
523
524 /**
525 * Re-validate the context.
526 */
527 static void
528 egl_g3d_update_buffer(struct pipe_screen *screen, void *context_private)
529 {
530 struct egl_g3d_context *gctx = egl_g3d_context(context_private);
531 egl_g3d_validate_context(gctx->base.Resource.Display, &gctx->base);
532 }
533
534 static EGLBoolean
535 egl_g3d_terminate(_EGLDriver *drv, _EGLDisplay *dpy)
536 {
537 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
538 EGLint i;
539
540 _eglReleaseDisplayResources(drv, dpy);
541 _eglCleanupDisplay(dpy);
542
543 if (dpy->Screens) {
544 for (i = 0; i < dpy->NumScreens; i++) {
545 struct egl_g3d_screen *gscr = egl_g3d_screen(dpy->Screens[i]);
546 free(gscr->native_modes);
547 free(gscr);
548 }
549 free(dpy->Screens);
550 }
551
552 if (gdpy->native)
553 gdpy->native->destroy(gdpy->native);
554
555 free(gdpy);
556 dpy->DriverData = NULL;
557
558 return EGL_TRUE;
559 }
560
561 static EGLBoolean
562 egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy,
563 EGLint *major, EGLint *minor)
564 {
565 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
566 struct egl_g3d_display *gdpy;
567
568 /* the probe object is unlikely to be needed again */
569 egl_g3d_destroy_probe(drv, dpy);
570
571 gdpy = CALLOC_STRUCT(egl_g3d_display);
572 if (!gdpy) {
573 _eglError(EGL_BAD_ALLOC, "eglInitialize");
574 goto fail;
575 }
576 dpy->DriverData = gdpy;
577
578 gdpy->native = native_create_display(dpy->NativeDisplay);
579 if (!gdpy->native) {
580 _eglError(EGL_NOT_INITIALIZED, "eglInitialize(no usable display)");
581 goto fail;
582 }
583
584 gdpy->native->screen->flush_frontbuffer = egl_g3d_flush_frontbuffer;
585 gdpy->native->screen->update_buffer = egl_g3d_update_buffer;
586
587 egl_g3d_init_st(&gdrv->base);
588 dpy->ClientAPIsMask = gdrv->api_mask;
589
590 #ifdef EGL_MESA_screen_surface
591 /* enable MESA_screen_surface before adding (and validating) configs */
592 if (gdpy->native->modeset) {
593 dpy->Extensions.MESA_screen_surface = EGL_TRUE;
594 egl_g3d_add_screens(drv, dpy);
595 }
596 #endif
597
598 if (egl_g3d_add_configs(drv, dpy, 1) == 1) {
599 _eglError(EGL_NOT_INITIALIZED, "eglInitialize(unable to add configs)");
600 goto fail;
601 }
602
603 *major = 1;
604 *minor = 4;
605
606 return EGL_TRUE;
607
608 fail:
609 if (gdpy)
610 egl_g3d_terminate(drv, dpy);
611 return EGL_FALSE;
612 }
613
614 static _EGLContext *
615 egl_g3d_create_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
616 _EGLContext *share, const EGLint *attribs)
617 {
618 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
619 struct egl_g3d_context *gshare = egl_g3d_context(share);
620 struct egl_g3d_config *gconf = egl_g3d_config(conf);
621 struct egl_g3d_context *gctx;
622 const __GLcontextModes *mode;
623
624 gctx = CALLOC_STRUCT(egl_g3d_context);
625 if (!gctx) {
626 _eglError(EGL_BAD_ALLOC, "eglCreateContext");
627 return NULL;
628 }
629
630 if (!_eglInitContext(&gctx->base, dpy, conf, attribs)) {
631 free(gctx);
632 return NULL;
633 }
634
635 gctx->stapi = egl_g3d_choose_st(drv, &gctx->base);
636 if (!gctx->stapi) {
637 free(gctx);
638 return NULL;
639 }
640
641 mode = &gconf->native->mode;
642
643 gctx->pipe = gdpy->native->screen->context_create(
644 gdpy->native->screen,
645 (void *) &gctx->base);
646
647 if (!gctx->pipe) {
648 free(gctx);
649 return NULL;
650 }
651
652 gctx->st_ctx = gctx->stapi->st_create_context(gctx->pipe, mode,
653 (gshare) ? gshare->st_ctx : NULL);
654 if (!gctx->st_ctx) {
655 gctx->pipe->destroy(gctx->pipe);
656 free(gctx);
657 return NULL;
658 }
659
660 return &gctx->base;
661 }
662
663 /**
664 * Destroy a context.
665 */
666 static void
667 destroy_context(_EGLDisplay *dpy, _EGLContext *ctx)
668 {
669 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
670
671 /* FIXME a context might live longer than its display */
672 if (!dpy->Initialized)
673 _eglLog(_EGL_FATAL, "destroy a context with an unitialized display");
674
675 egl_g3d_realloc_context(dpy, &gctx->base);
676 /* it will destroy the associated pipe context */
677 gctx->stapi->st_destroy_context(gctx->st_ctx);
678
679 free(gctx);
680 }
681
682 static EGLBoolean
683 egl_g3d_destroy_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
684 {
685 if (!_eglIsContextBound(ctx))
686 destroy_context(dpy, ctx);
687 return EGL_TRUE;
688 }
689
690 struct egl_g3d_create_surface_arg {
691 EGLint type;
692 union {
693 EGLNativeWindowType win;
694 EGLNativePixmapType pix;
695 } u;
696 };
697
698 static _EGLSurface *
699 egl_g3d_create_surface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
700 struct egl_g3d_create_surface_arg *arg,
701 const EGLint *attribs)
702 {
703 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
704 struct egl_g3d_config *gconf = egl_g3d_config(conf);
705 struct egl_g3d_surface *gsurf;
706 struct native_surface *nsurf;
707 const char *err;
708
709 switch (arg->type) {
710 case EGL_WINDOW_BIT:
711 err = "eglCreateWindowSurface";
712 break;
713 case EGL_PIXMAP_BIT:
714 err = "eglCreatePixmapSurface";
715 break;
716 case EGL_PBUFFER_BIT:
717 err = "eglCreatePBufferSurface";
718 break;
719 #ifdef EGL_MESA_screen_surface
720 case EGL_SCREEN_BIT_MESA:
721 err = "eglCreateScreenSurface";
722 break;
723 #endif
724 default:
725 err = "eglCreateUnknownSurface";
726 break;
727 }
728
729 gsurf = CALLOC_STRUCT(egl_g3d_surface);
730 if (!gsurf) {
731 _eglError(EGL_BAD_ALLOC, err);
732 return NULL;
733 }
734
735 if (!_eglInitSurface(&gsurf->base, dpy, arg->type, conf, attribs)) {
736 free(gsurf);
737 return NULL;
738 }
739
740 /* create the native surface */
741 switch (arg->type) {
742 case EGL_WINDOW_BIT:
743 nsurf = gdpy->native->create_window_surface(gdpy->native,
744 arg->u.win, gconf->native);
745 break;
746 case EGL_PIXMAP_BIT:
747 nsurf = gdpy->native->create_pixmap_surface(gdpy->native,
748 arg->u.pix, gconf->native);
749 break;
750 case EGL_PBUFFER_BIT:
751 nsurf = gdpy->native->create_pbuffer_surface(gdpy->native,
752 gconf->native, gsurf->base.Width, gsurf->base.Height);
753 break;
754 #ifdef EGL_MESA_screen_surface
755 case EGL_SCREEN_BIT_MESA:
756 /* prefer back buffer (move to _eglInitSurface?) */
757 gsurf->base.RenderBuffer = EGL_BACK_BUFFER;
758 nsurf = gdpy->native->modeset->create_scanout_surface(gdpy->native,
759 gconf->native, gsurf->base.Width, gsurf->base.Height);
760 break;
761 #endif
762 default:
763 nsurf = NULL;
764 break;
765 }
766
767 if (!nsurf) {
768 free(gsurf);
769 return NULL;
770 }
771 /* initialize the geometry */
772 if (!nsurf->validate(nsurf, 0x0, &gsurf->sequence_number, NULL,
773 &gsurf->base.Width, &gsurf->base.Height)) {
774 nsurf->destroy(nsurf);
775 free(gsurf);
776 return NULL;
777 }
778
779 gsurf->native = nsurf;
780
781 gsurf->render_att = (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER) ?
782 NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
783 if (!gconf->native->mode.doubleBufferMode)
784 gsurf->render_att = NATIVE_ATTACHMENT_FRONT_LEFT;
785
786 return &gsurf->base;
787 }
788
789 static _EGLSurface *
790 egl_g3d_create_window_surface(_EGLDriver *drv, _EGLDisplay *dpy,
791 _EGLConfig *conf, EGLNativeWindowType win,
792 const EGLint *attribs)
793 {
794 struct egl_g3d_create_surface_arg arg;
795
796 memset(&arg, 0, sizeof(arg));
797 arg.type = EGL_WINDOW_BIT;
798 arg.u.win = win;
799
800 return egl_g3d_create_surface(drv, dpy, conf, &arg, attribs);
801 }
802
803 static _EGLSurface *
804 egl_g3d_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *dpy,
805 _EGLConfig *conf, EGLNativePixmapType pix,
806 const EGLint *attribs)
807 {
808 struct egl_g3d_create_surface_arg arg;
809
810 memset(&arg, 0, sizeof(arg));
811 arg.type = EGL_PIXMAP_BIT;
812 arg.u.pix = pix;
813
814 return egl_g3d_create_surface(drv, dpy, conf, &arg, attribs);
815 }
816
817 static _EGLSurface *
818 egl_g3d_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *dpy,
819 _EGLConfig *conf, const EGLint *attribs)
820 {
821 struct egl_g3d_create_surface_arg arg;
822
823 memset(&arg, 0, sizeof(arg));
824 arg.type = EGL_PBUFFER_BIT;
825
826 return egl_g3d_create_surface(drv, dpy, conf, &arg, attribs);
827 }
828
829 /**
830 * Destroy a surface.
831 */
832 static void
833 destroy_surface(_EGLDisplay *dpy, _EGLSurface *surf)
834 {
835 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
836
837 /* FIXME a surface might live longer than its display */
838 if (!dpy->Initialized)
839 _eglLog(_EGL_FATAL, "destroy a surface with an unitialized display");
840
841 pipe_surface_reference(&gsurf->render_surface, NULL);
842 gsurf->native->destroy(gsurf->native);
843 free(gsurf);
844 }
845
846 static EGLBoolean
847 egl_g3d_destroy_surface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
848 {
849 if (!_eglIsSurfaceBound(surf))
850 destroy_surface(dpy, surf);
851 return EGL_TRUE;
852 }
853
854 static EGLBoolean
855 egl_g3d_make_current(_EGLDriver *drv, _EGLDisplay *dpy,
856 _EGLSurface *draw, _EGLSurface *read, _EGLContext *ctx)
857 {
858 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
859 struct egl_g3d_surface *gdraw = egl_g3d_surface(draw);
860 struct egl_g3d_context *old_gctx;
861 EGLBoolean ok = EGL_TRUE;
862
863 /* bind the new context and return the "orphaned" one */
864 if (!_eglBindContext(&ctx, &draw, &read))
865 return EGL_FALSE;
866 old_gctx = egl_g3d_context(ctx);
867
868 if (old_gctx) {
869 /* flush old context */
870 old_gctx->stapi->st_flush(old_gctx->st_ctx,
871 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
872
873 /*
874 * The old context is no longer current, and egl_g3d_realloc_context()
875 * should be called to destroy the framebuffers. However, it is possible
876 * that it will be made current again with the same draw/read surfaces.
877 * It might be better to keep it around.
878 */
879 }
880
881 if (gctx) {
882 ok = egl_g3d_realloc_context(dpy, &gctx->base);
883 if (ok) {
884 ok = gctx->stapi->st_make_current(gctx->st_ctx,
885 gctx->draw.st_fb, gctx->read.st_fb);
886 if (ok) {
887 egl_g3d_validate_context(dpy, &gctx->base);
888 if (gdraw->base.Type == EGL_WINDOW_BIT) {
889 gctx->base.WindowRenderBuffer =
890 (gdraw->render_att == NATIVE_ATTACHMENT_FRONT_LEFT) ?
891 EGL_SINGLE_BUFFER : EGL_BACK_BUFFER;
892 }
893 }
894 }
895 }
896 else if (old_gctx) {
897 ok = old_gctx->stapi->st_make_current(NULL, NULL, NULL);
898 old_gctx->base.WindowRenderBuffer = EGL_NONE;
899 }
900
901 if (ctx && !_eglIsContextLinked(ctx))
902 destroy_context(dpy, ctx);
903 if (draw && !_eglIsSurfaceLinked(draw))
904 destroy_surface(dpy, draw);
905 if (read && read != draw && !_eglIsSurfaceLinked(read))
906 destroy_surface(dpy, read);
907
908 return ok;
909 }
910
911 static EGLBoolean
912 egl_g3d_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
913 {
914 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
915 _EGLContext *ctx = _eglGetCurrentContext();
916 struct egl_g3d_context *gctx = NULL;
917
918 /* no-op for pixmap or pbuffer surface */
919 if (gsurf->base.Type == EGL_PIXMAP_BIT ||
920 gsurf->base.Type == EGL_PBUFFER_BIT)
921 return EGL_TRUE;
922
923 /* or when the surface is single-buffered */
924 if (gsurf->render_att == NATIVE_ATTACHMENT_FRONT_LEFT)
925 return EGL_TRUE;
926
927 if (ctx && ctx->DrawSurface == surf)
928 gctx = egl_g3d_context(ctx);
929
930 /* flush if the surface is current */
931 if (gctx)
932 gctx->stapi->st_notify_swapbuffers(gctx->draw.st_fb);
933
934 return gsurf->native->swap_buffers(gsurf->native);
935 }
936
937 /**
938 * Find a config that supports the pixmap.
939 */
940 static _EGLConfig *
941 find_pixmap_config(_EGLDisplay *dpy, EGLNativePixmapType pix)
942 {
943 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
944 struct egl_g3d_config *gconf;
945 EGLint i;
946
947 for (i = 0; i < dpy->NumConfigs; i++) {
948 gconf = egl_g3d_config(dpy->Configs[i]);
949 if (gdpy->native->is_pixmap_supported(gdpy->native, pix, gconf->native))
950 break;
951 }
952
953 return (i < dpy->NumConfigs) ? &gconf->base : NULL;
954 }
955
956 /**
957 * Get the pipe surface of the given attachment of the native surface.
958 */
959 static struct pipe_surface *
960 get_pipe_surface(struct native_display *ndpy, struct native_surface *nsurf,
961 enum native_attachment natt)
962 {
963 struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
964 struct pipe_surface *psurf;
965
966 textures[natt] = NULL;
967 nsurf->validate(nsurf, 1 << natt, NULL, textures, NULL, NULL);
968 if (!textures[natt])
969 return NULL;
970
971 psurf = ndpy->screen->get_tex_surface(ndpy->screen, textures[natt],
972 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE);
973 pipe_texture_reference(&textures[natt], NULL);
974
975 return psurf;
976 }
977
978 static EGLBoolean
979 egl_g3d_copy_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
980 EGLNativePixmapType target)
981 {
982 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
983 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
984 _EGLContext *ctx = _eglGetCurrentContext();
985 struct egl_g3d_config *gconf;
986 struct native_surface *nsurf;
987 struct pipe_screen *screen = gdpy->native->screen;
988 struct pipe_surface *psurf;
989
990 if (!gsurf->render_surface)
991 return EGL_TRUE;
992
993 gconf = egl_g3d_config(find_pixmap_config(dpy, target));
994 if (!gconf)
995 return _eglError(EGL_BAD_NATIVE_PIXMAP, "eglCopyBuffers");
996
997 nsurf = gdpy->native->create_pixmap_surface(gdpy->native,
998 target, gconf->native);
999 if (!nsurf)
1000 return _eglError(EGL_BAD_NATIVE_PIXMAP, "eglCopyBuffers");
1001
1002 /* flush if the surface is current */
1003 if (ctx && ctx->DrawSurface == &gsurf->base) {
1004 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
1005 gctx->stapi->st_flush(gctx->st_ctx,
1006 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
1007 }
1008
1009 psurf = get_pipe_surface(gdpy->native, nsurf, NATIVE_ATTACHMENT_FRONT_LEFT);
1010 if (psurf) {
1011 struct pipe_context pipe;
1012
1013 /**
1014 * XXX This is hacky. If we might allow the EGLDisplay to create a pipe
1015 * context of its own and use the blitter context for this.
1016 */
1017 memset(&pipe, 0, sizeof(pipe));
1018 pipe.screen = screen;
1019
1020 util_surface_copy(&pipe, FALSE, psurf, 0, 0,
1021 gsurf->render_surface, 0, 0, psurf->width, psurf->height);
1022
1023 pipe_surface_reference(&psurf, NULL);
1024 nsurf->flush_frontbuffer(nsurf);
1025 }
1026
1027 nsurf->destroy(nsurf);
1028
1029 return EGL_TRUE;
1030 }
1031
1032 static EGLBoolean
1033 egl_g3d_wait_client(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
1034 {
1035 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
1036 gctx->stapi->st_finish(gctx->st_ctx);
1037 return EGL_TRUE;
1038 }
1039
1040 static EGLBoolean
1041 egl_g3d_wait_native(_EGLDriver *drv, _EGLDisplay *dpy, EGLint engine)
1042 {
1043 _EGLContext *ctx = _eglGetCurrentContext();
1044
1045 if (engine != EGL_CORE_NATIVE_ENGINE)
1046 return _eglError(EGL_BAD_PARAMETER, "eglWaitNative");
1047
1048 if (ctx && ctx->DrawSurface) {
1049 struct egl_g3d_surface *gsurf = egl_g3d_surface(ctx->DrawSurface);
1050 gsurf->native->wait(gsurf->native);
1051 }
1052
1053 return EGL_TRUE;
1054 }
1055
1056 static _EGLProc
1057 egl_g3d_get_proc_address(_EGLDriver *drv, const char *procname)
1058 {
1059 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
1060 _EGLProc proc;
1061 EGLint i;
1062
1063 /* in case this is called before a display is initialized */
1064 egl_g3d_init_st(&gdrv->base);
1065
1066 for (i = 0; i < NUM_EGL_G3D_STS; i++) {
1067 const struct egl_g3d_st *stapi = gdrv->stapis[i];
1068 if (stapi) {
1069 proc = (_EGLProc) stapi->st_get_proc_address(procname);
1070 if (proc)
1071 return proc;
1072 }
1073 }
1074
1075 return (_EGLProc) NULL;
1076 }
1077
1078 static EGLBoolean
1079 egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
1080 _EGLSurface *surf, EGLint buffer)
1081 {
1082 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1083 _EGLContext *es1 = _eglGetAPIContext(EGL_OPENGL_ES_API);
1084 struct egl_g3d_context *gctx;
1085 enum pipe_format target_format;
1086 int target;
1087
1088 if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT)
1089 return _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
1090 if (buffer != EGL_BACK_BUFFER)
1091 return _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
1092 if (gsurf->base.BoundToTexture)
1093 return _eglError(EGL_BAD_ACCESS, "eglBindTexImage");
1094
1095 switch (gsurf->base.TextureFormat) {
1096 case EGL_TEXTURE_RGB:
1097 target_format = PIPE_FORMAT_R8G8B8_UNORM;
1098 break;
1099 case EGL_TEXTURE_RGBA:
1100 target_format = PIPE_FORMAT_B8G8R8A8_UNORM;
1101 break;
1102 default:
1103 return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
1104 }
1105
1106 switch (gsurf->base.TextureTarget) {
1107 case EGL_TEXTURE_2D:
1108 target = ST_TEXTURE_2D;
1109 break;
1110 default:
1111 return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
1112 }
1113
1114 if (!es1)
1115 return EGL_TRUE;
1116 if (!gsurf->render_surface)
1117 return EGL_FALSE;
1118
1119 /* flush properly if the surface is bound */
1120 if (gsurf->base.CurrentContext) {
1121 gctx = egl_g3d_context(gsurf->base.CurrentContext);
1122 gctx->stapi->st_flush(gctx->st_ctx,
1123 PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
1124 }
1125
1126 gctx = egl_g3d_context(es1);
1127 gctx->stapi->st_bind_texture_surface(gsurf->render_surface,
1128 target, gsurf->base.MipmapLevel, target_format);
1129
1130 gsurf->base.BoundToTexture = EGL_TRUE;
1131
1132 return EGL_TRUE;
1133 }
1134
1135 static EGLBoolean
1136 egl_g3d_release_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
1137 _EGLSurface *surf, EGLint buffer)
1138 {
1139 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1140
1141 if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT ||
1142 !gsurf->base.BoundToTexture)
1143 return _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
1144 if (buffer != EGL_BACK_BUFFER)
1145 return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
1146
1147 if (gsurf->render_surface) {
1148 _EGLContext *ctx = _eglGetAPIContext(EGL_OPENGL_ES_API);
1149 struct egl_g3d_context *gctx = egl_g3d_context(ctx);
1150
1151 /* what if the context the surface binds to is no longer current? */
1152 if (gctx)
1153 gctx->stapi->st_unbind_texture_surface(gsurf->render_surface,
1154 ST_TEXTURE_2D, gsurf->base.MipmapLevel);
1155 }
1156
1157 gsurf->base.BoundToTexture = EGL_FALSE;
1158
1159 return EGL_TRUE;
1160 }
1161
1162 #ifdef EGL_MESA_screen_surface
1163
1164 static _EGLSurface *
1165 egl_g3d_create_screen_surface(_EGLDriver *drv, _EGLDisplay *dpy,
1166 _EGLConfig *conf, const EGLint *attribs)
1167 {
1168 struct egl_g3d_create_surface_arg arg;
1169
1170 memset(&arg, 0, sizeof(arg));
1171 arg.type = EGL_SCREEN_BIT_MESA;
1172
1173 return egl_g3d_create_surface(drv, dpy, conf, &arg, attribs);
1174 }
1175
1176 static EGLBoolean
1177 egl_g3d_show_screen_surface(_EGLDriver *drv, _EGLDisplay *dpy,
1178 _EGLScreen *scr, _EGLSurface *surf,
1179 _EGLMode *mode)
1180 {
1181 struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
1182 struct egl_g3d_screen *gscr = egl_g3d_screen(scr);
1183 struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
1184 struct native_surface *nsurf;
1185 const struct native_mode *nmode;
1186 EGLBoolean changed;
1187
1188 if (gsurf) {
1189 EGLint idx;
1190
1191 if (!mode)
1192 return _eglError(EGL_BAD_MATCH, "eglShowSurfaceMESA");
1193 if (gsurf->base.Type != EGL_SCREEN_BIT_MESA)
1194 return _eglError(EGL_BAD_SURFACE, "eglShowScreenSurfaceMESA");
1195 if (gsurf->base.Width < mode->Width || gsurf->base.Height < mode->Height)
1196 return _eglError(EGL_BAD_MATCH,
1197 "eglShowSurfaceMESA(surface smaller than mode size)");
1198
1199 /* find the index of the mode */
1200 for (idx = 0; idx < gscr->base.NumModes; idx++)
1201 if (mode == &gscr->base.Modes[idx])
1202 break;
1203 if (idx >= gscr->base.NumModes) {
1204 return _eglError(EGL_BAD_MODE_MESA,
1205 "eglShowSurfaceMESA(unknown mode)");
1206 }
1207
1208 nsurf = gsurf->native;
1209 nmode = gscr->native_modes[idx];
1210 }
1211 else {
1212 if (mode)
1213 return _eglError(EGL_BAD_MATCH, "eglShowSurfaceMESA");
1214
1215 /* disable the screen */
1216 nsurf = NULL;
1217 nmode = NULL;
1218 }
1219
1220 /* TODO surface panning by CRTC choosing */
1221 changed = gdpy->native->modeset->program(gdpy->native, 0, nsurf,
1222 gscr->base.OriginX, gscr->base.OriginY, &gscr->native, 1, nmode);
1223 if (changed) {
1224 gscr->base.CurrentSurface = &gsurf->base;
1225 gscr->base.CurrentMode = mode;
1226 }
1227
1228 return changed;
1229 }
1230
1231 #endif /* EGL_MESA_screen_surface */
1232
1233 static EGLint
1234 egl_g3d_probe(_EGLDriver *drv, _EGLDisplay *dpy)
1235 {
1236 struct native_probe *nprobe;
1237 enum native_probe_result res;
1238 EGLint score;
1239
1240 nprobe = egl_g3d_get_probe(drv, dpy);
1241 res = native_get_probe_result(nprobe);
1242
1243 switch (res) {
1244 case NATIVE_PROBE_UNKNOWN:
1245 default:
1246 score = 0;
1247 break;
1248 case NATIVE_PROBE_FALLBACK:
1249 score = 40;
1250 break;
1251 case NATIVE_PROBE_SUPPORTED:
1252 score = 50;
1253 break;
1254 case NATIVE_PROBE_EXACT:
1255 score = 100;
1256 break;
1257 }
1258
1259 return score;
1260 }
1261
1262 static void
1263 egl_g3d_unload(_EGLDriver *drv)
1264 {
1265 struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
1266
1267 egl_g3d_destroy_probe(drv, NULL);
1268 free(gdrv);
1269 }
1270
1271 _EGLDriver *
1272 _eglMain(const char *args)
1273 {
1274 static char driver_name[64];
1275 struct egl_g3d_driver *gdrv;
1276
1277 snprintf(driver_name, sizeof(driver_name),
1278 "Gallium/%s", native_get_name());
1279
1280 gdrv = CALLOC_STRUCT(egl_g3d_driver);
1281 if (!gdrv)
1282 return NULL;
1283
1284 _eglInitDriverFallbacks(&gdrv->base);
1285
1286 gdrv->base.API.Initialize = egl_g3d_initialize;
1287 gdrv->base.API.Terminate = egl_g3d_terminate;
1288 gdrv->base.API.CreateContext = egl_g3d_create_context;
1289 gdrv->base.API.DestroyContext = egl_g3d_destroy_context;
1290 gdrv->base.API.CreateWindowSurface = egl_g3d_create_window_surface;
1291 gdrv->base.API.CreatePixmapSurface = egl_g3d_create_pixmap_surface;
1292 gdrv->base.API.CreatePbufferSurface = egl_g3d_create_pbuffer_surface;
1293 gdrv->base.API.DestroySurface = egl_g3d_destroy_surface;
1294 gdrv->base.API.MakeCurrent = egl_g3d_make_current;
1295 gdrv->base.API.SwapBuffers = egl_g3d_swap_buffers;
1296 gdrv->base.API.CopyBuffers = egl_g3d_copy_buffers;
1297 gdrv->base.API.WaitClient = egl_g3d_wait_client;
1298 gdrv->base.API.WaitNative = egl_g3d_wait_native;
1299 gdrv->base.API.GetProcAddress = egl_g3d_get_proc_address;
1300
1301 gdrv->base.API.BindTexImage = egl_g3d_bind_tex_image;
1302 gdrv->base.API.ReleaseTexImage = egl_g3d_release_tex_image;
1303
1304 #ifdef EGL_MESA_screen_surface
1305 gdrv->base.API.CreateScreenSurfaceMESA = egl_g3d_create_screen_surface;
1306 gdrv->base.API.ShowScreenSurfaceMESA = egl_g3d_show_screen_surface;
1307 #endif
1308
1309 gdrv->base.Name = driver_name;
1310 gdrv->base.Probe = egl_g3d_probe;
1311 gdrv->base.Unload = egl_g3d_unload;
1312
1313 /* the key is " EGL G3D" */
1314 gdrv->probe_key = 0x0E61063D;
1315
1316 return &gdrv->base;
1317 }