clover/meson: Ignore 'svn' suffix when computing CLANG_RESOURCE_DIR
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 struct pipe_screen *hal = pCTX->hal;
43 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44 if (FAILED(hr)) { return hr; }
45
46 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49 This->ctx = pCTX;
50 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR;
53 }
54 if (This->ctx->ref &&
55 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57 }
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
66
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_INPUTS) < 10 ||
81 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
82 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) < 16) {
83 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
84 "is >= r500, >= nv50, >= i965\n");
85 return D3DERR_DRIVERINTERNALERROR;
86 }
87 /* for r500 */
88 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
90 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
91 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
94 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
95 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
96 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
97 "may run into issues because requirements are too tight\n");
98 return D3D_OK;
99 }
100
101 void
102 NineAdapter9_dtor( struct NineAdapter9 *This )
103 {
104 struct d3dadapter9_context *ctx = This->ctx;
105
106 DBG("This=%p\n", This);
107
108 NineUnknown_dtor(&This->base);
109
110 /* special case, call backend-specific dtor AFTER destroying this object
111 * completely. */
112 if (ctx) {
113 if (ctx->destroy) { ctx->destroy(ctx); }
114 }
115 }
116
117 static HRESULT
118 NineAdapter9_GetScreen( struct NineAdapter9 *This,
119 D3DDEVTYPE DevType,
120 struct pipe_screen **ppScreen )
121 {
122 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
123 switch (DevType) {
124 case D3DDEVTYPE_HAL:
125 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
126 *ppScreen = This->ctx->ref;
127 break;
128 }
129 *ppScreen = This->ctx->hal;
130 break;
131
132 case D3DDEVTYPE_REF:
133 case D3DDEVTYPE_NULLREF:
134 case D3DDEVTYPE_SW:
135 if (force_sw && !strcmp(force_sw, "0")) {
136 *ppScreen = This->ctx->hal;
137 break;
138 }
139 *ppScreen = This->ctx->ref;
140 break;
141
142 default:
143 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
144 }
145
146 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
147
148 return D3D_OK;
149 }
150
151 HRESULT NINE_WINAPI
152 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
153 DWORD Flags,
154 D3DADAPTER_IDENTIFIER9 *pIdentifier )
155 {
156 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
157
158 /* regarding flags, MSDN has this to say:
159 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
160 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
161 * specified, this call can connect to the Internet to download new
162 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
163 * so let's just ignore it. */
164 *pIdentifier = This->ctx->identifier;
165 return D3D_OK;
166 }
167
168 static inline boolean
169 backbuffer_format( D3DFORMAT dfmt,
170 D3DFORMAT bfmt,
171 boolean win )
172 {
173 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
174
175 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
176 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
177 bfmt == D3DFMT_A8R8G8B8)) ||
178 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
179 bfmt == D3DFMT_A1R5G5B5)) ||
180 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
181 return TRUE;
182 }
183
184 return FALSE;
185 }
186
187 HRESULT NINE_WINAPI
188 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
189 D3DDEVTYPE DevType,
190 D3DFORMAT AdapterFormat,
191 D3DFORMAT BackBufferFormat,
192 BOOL bWindowed )
193 {
194 struct pipe_screen *screen;
195 enum pipe_format dfmt, bfmt;
196 HRESULT hr;
197
198 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
199 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
200 d3dformat_to_string(AdapterFormat),
201 d3dformat_to_string(BackBufferFormat), bWindowed);
202
203 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
204 D3DERR_NOTAVAILABLE);
205
206 hr = NineAdapter9_GetScreen(This, DevType, &screen);
207 if (FAILED(hr)) { return hr; }
208
209 /* The display format is not handled in Nine. We always present an XRGB8888
210 * buffer (and the display server will eventually do the conversion). We probably
211 * don't need to check for anything for the adapter format support, since if the
212 * display server advertise support, it will likely be able to do the conversion.
213 * We do the approximation that a format is available in the display server if
214 * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
215 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
216 1,
217 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
218 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
219 1,
220 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
221 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
222 DBG("Unsupported Adapter/BackBufferFormat.\n");
223 return D3DERR_NOTAVAILABLE;
224 }
225
226 return D3D_OK;
227 }
228
229 static inline boolean
230 display_format( D3DFORMAT fmt,
231 boolean win )
232 {
233 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
234 static const D3DFORMAT allowed[] = {
235 D3DFMT_A2R10G10B10,
236 D3DFMT_X8R8G8B8,
237 D3DFMT_X1R5G5B5,
238 D3DFMT_R5G6B5,
239 };
240 unsigned i;
241
242 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
243
244 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
245 if (fmt == allowed[i]) { return TRUE; }
246 }
247 return FALSE;
248 }
249
250 HRESULT NINE_WINAPI
251 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
252 D3DDEVTYPE DeviceType,
253 D3DFORMAT AdapterFormat,
254 DWORD Usage,
255 D3DRESOURCETYPE RType,
256 D3DFORMAT CheckFormat )
257 {
258 struct pipe_screen *screen;
259 HRESULT hr;
260 enum pipe_format pf;
261 enum pipe_texture_target target;
262 unsigned bind = 0;
263 boolean srgb;
264
265 /* Check adapter format. */
266
267 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
268 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
269 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
270 d3dformat_to_string(CheckFormat));
271
272 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
273
274 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
275 if (FAILED(hr))
276 return hr;
277 pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
278 PIPE_BIND_DISPLAY_TARGET |
279 PIPE_BIND_SHARED, FALSE, FALSE);
280 if (pf == PIPE_FORMAT_NONE) {
281 DBG("AdapterFormat %s not available.\n",
282 d3dformat_to_string(AdapterFormat));
283 return D3DERR_NOTAVAILABLE;
284 }
285
286 /* Check actual format. */
287
288 switch (RType) {
289 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
290 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
291 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
292 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
293 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
294 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
295 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
296 default:
297 user_assert(0, D3DERR_INVALIDCALL);
298 }
299
300 bind = 0;
301 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
302 if (Usage & D3DUSAGE_DEPTHSTENCIL) {
303 if (!depth_stencil_format(CheckFormat))
304 return D3DERR_NOTAVAILABLE;
305 bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
306 }
307
308 /* API hack because setting RT[0] to NULL is forbidden */
309 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
310 (RType == D3DRTYPE_SURFACE ||
311 RType == D3DRTYPE_TEXTURE))
312 return D3D_OK;
313
314 /* RESZ hack */
315 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
316 RType == D3DRTYPE_SURFACE)
317 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
318 D3D_OK : D3DERR_NOTAVAILABLE;
319
320 /* ATOC hack */
321 if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
322 return D3D_OK;
323
324 if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
325 (Usage & D3DUSAGE_RENDERTARGET))
326 bind |= PIPE_BIND_BLENDABLE;
327
328 if (Usage & D3DUSAGE_DMAP) {
329 DBG("D3DUSAGE_DMAP not available\n");
330 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
331 }
332
333 switch (RType) {
334 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
335 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
336 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
337 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
338 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
339 case D3DRTYPE_SURFACE:
340 if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
341 bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
342 /* Offscreen surface support: Usage = 0.
343 * In practice drivers are very restrictive on the formats supported.
344 * Basically a few common formats + YUV and compressed formats. The
345 * reason is that offscreen surface are useful only for directdraw
346 * compatibility (a WONTIMPL of nine) + format conversion (useful in
347 * particular for YUV because the format was not advertised for textures
348 * on NV chips). */
349 if (Usage == 0)
350 bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
351 default:
352 break;
353 }
354
355
356 srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
357 pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
358 0, bind, srgb, FALSE);
359 if (pf == PIPE_FORMAT_NONE) {
360 DBG("NOT AVAILABLE\n");
361 return D3DERR_NOTAVAILABLE;
362 }
363
364 /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
365 if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
366 (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
367 return D3DERR_NOTAVAILABLE;
368 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
369 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
370
371 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
372 return D3DOK_NOAUTOGEN;
373 return D3D_OK;
374 }
375
376 HRESULT NINE_WINAPI
377 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
378 D3DDEVTYPE DeviceType,
379 D3DFORMAT SurfaceFormat,
380 BOOL Windowed,
381 D3DMULTISAMPLE_TYPE MultiSampleType,
382 DWORD *pQualityLevels )
383 {
384 struct pipe_screen *screen;
385 HRESULT hr;
386 enum pipe_format pf;
387 unsigned bind;
388
389 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
390 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
391 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
392 pQualityLevels);
393
394 if (pQualityLevels) {
395 /* In error cases return only 1 quality level supported */
396 *pQualityLevels = 1;
397 }
398 user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
399
400 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
401 if (FAILED(hr))
402 return hr;
403
404 if (depth_stencil_format(SurfaceFormat))
405 bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
406 else /* render-target */
407 bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
408
409 pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
410 0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE);
411
412 if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
413 DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
414 return D3DERR_INVALIDCALL;
415 }
416
417 pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
418 MultiSampleType, bind, FALSE, FALSE);
419
420 if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
421 DBG("%s with %u samples not available.\n",
422 d3dformat_to_string(SurfaceFormat), MultiSampleType);
423 return D3DERR_NOTAVAILABLE;
424 }
425
426 if (pQualityLevels) {
427 /* NONMASKABLE MultiSampleType might have more than one quality level,
428 * while MASKABLE MultiSampleTypes have only one level.
429 * Advertise quality levels and map each level to a sample count. */
430 (void ) d3dmultisample_type_check(screen, SurfaceFormat,
431 &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
432 DBG("advertising %u quality levels\n", *pQualityLevels);
433 }
434
435 return D3D_OK;
436 }
437
438 HRESULT NINE_WINAPI
439 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
440 D3DDEVTYPE DeviceType,
441 D3DFORMAT AdapterFormat,
442 D3DFORMAT RenderTargetFormat,
443 D3DFORMAT DepthStencilFormat )
444 {
445 struct pipe_screen *screen;
446 enum pipe_format dfmt, bfmt, zsfmt;
447 HRESULT hr;
448
449 DBG("This=%p DeviceType=%s AdapterFormat=%s "
450 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
451 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
452 d3dformat_to_string(RenderTargetFormat),
453 d3dformat_to_string(DepthStencilFormat));
454
455 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
456 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
457
458 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
459 if (FAILED(hr)) { return hr; }
460
461 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
462 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
463 bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
464 PIPE_TEXTURE_2D, 0,
465 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
466 if (RenderTargetFormat == D3DFMT_NULL)
467 bfmt = dfmt;
468 zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
469 PIPE_TEXTURE_2D, 0,
470 d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
471 FALSE, FALSE);
472 if (dfmt == PIPE_FORMAT_NONE ||
473 bfmt == PIPE_FORMAT_NONE ||
474 zsfmt == PIPE_FORMAT_NONE) {
475 return D3DERR_NOTAVAILABLE;
476 }
477
478 return D3D_OK;
479 }
480
481 HRESULT NINE_WINAPI
482 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
483 D3DDEVTYPE DeviceType,
484 D3DFORMAT SourceFormat,
485 D3DFORMAT TargetFormat )
486 {
487 /* MSDN says this tests whether a certain backbuffer format can be used in
488 * conjunction with a certain front buffer format. It's a little confusing
489 * but some one wiser might be able to figure this one out. XXX */
490 struct pipe_screen *screen;
491 enum pipe_format dfmt, bfmt;
492 HRESULT hr;
493
494 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
495 nine_D3DDEVTYPE_to_str(DeviceType),
496 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
497
498 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
499 D3DERR_NOTAVAILABLE);
500
501 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
502 if (FAILED(hr)) { return hr; }
503
504 dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
505 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
506 bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
507 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
508
509 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
510 DBG("%s to %s not supported.\n",
511 d3dformat_to_string(SourceFormat),
512 d3dformat_to_string(TargetFormat));
513 return D3DERR_NOTAVAILABLE;
514 }
515
516 return D3D_OK;
517 }
518
519 HRESULT NINE_WINAPI
520 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
521 D3DDEVTYPE DeviceType,
522 D3DCAPS9 *pCaps )
523 {
524 struct pipe_screen *screen;
525 HRESULT hr;
526
527 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
528 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
529
530 user_assert(pCaps, D3DERR_INVALIDCALL);
531
532 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
533 if (FAILED(hr)) {
534 DBG("Failed to get pipe_screen.\n");
535 return hr;
536 }
537
538 #define D3DPIPECAP(pcap, d3dcap) \
539 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
540
541 #define D3DNPIPECAP(pcap, d3dcap) \
542 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
543
544 pCaps->DeviceType = DeviceType;
545
546 pCaps->AdapterOrdinal = 0;
547
548 pCaps->Caps = 0;
549
550 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
551 /* D3DCAPS2_CANSHARERESOURCE | */
552 /* D3DCAPS2_CANCALIBRATEGAMMA | */
553 D3DCAPS2_DYNAMICTEXTURES |
554 D3DCAPS2_FULLSCREENGAMMA |
555 D3DCAPS2_CANAUTOGENMIPMAP;
556
557 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
558 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
559 * and in discard mode. */
560 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
561 D3DCAPS3_COPY_TO_VIDMEM |
562 D3DCAPS3_COPY_TO_SYSTEMMEM |
563 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
564
565 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
566 D3DPRESENT_INTERVAL_ONE |
567 D3DPRESENT_INTERVAL_TWO |
568 D3DPRESENT_INTERVAL_THREE |
569 D3DPRESENT_INTERVAL_FOUR |
570 D3DPRESENT_INTERVAL_IMMEDIATE;
571 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
572
573 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
574 D3DDEVCAPS_CANRENDERAFTERFLIP |
575 D3DDEVCAPS_DRAWPRIMITIVES2 |
576 D3DDEVCAPS_DRAWPRIMITIVES2EX |
577 D3DDEVCAPS_DRAWPRIMTLVERTEX |
578 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
579 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
580 D3DDEVCAPS_HWRASTERIZATION |
581 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
582 /*D3DDEVCAPS_NPATCHES |*/
583 D3DDEVCAPS_PUREDEVICE |
584 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
585 /*D3DDEVCAPS_RTPATCHES |*/
586 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
587 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
588 D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
589 /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
590 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
591 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
592 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
593
594 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
595 D3DPMISCCAPS_CULLNONE | /* XXX */
596 D3DPMISCCAPS_CULLCW |
597 D3DPMISCCAPS_CULLCCW |
598 D3DPMISCCAPS_COLORWRITEENABLE |
599 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
600 /*D3DPMISCCAPS_CLIPTLVERTS |*/
601 D3DPMISCCAPS_TSSARGTEMP |
602 D3DPMISCCAPS_BLENDOP |
603 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
604 D3DPMISCCAPS_PERSTAGECONSTANT |
605 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
606 D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
607 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
608 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
609 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
610 D3DPMISCCAPS_FOGVERTEXCLAMPED;
611 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
612 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
613
614 pCaps->RasterCaps =
615 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
616 D3DPRASTERCAPS_COLORPERSPECTIVE |
617 D3DPRASTERCAPS_DITHER |
618 D3DPRASTERCAPS_DEPTHBIAS |
619 D3DPRASTERCAPS_FOGRANGE |
620 D3DPRASTERCAPS_FOGTABLE |
621 D3DPRASTERCAPS_FOGVERTEX |
622 D3DPRASTERCAPS_MIPMAPLODBIAS |
623 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
624 D3DPRASTERCAPS_SCISSORTEST |
625 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
626 /*D3DPRASTERCAPS_WBUFFER |*/
627 D3DPRASTERCAPS_WFOG |
628 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
629 D3DPRASTERCAPS_ZFOG |
630 D3DPRASTERCAPS_ZTEST;
631
632 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
633 D3DPCMPCAPS_LESS |
634 D3DPCMPCAPS_EQUAL |
635 D3DPCMPCAPS_LESSEQUAL |
636 D3DPCMPCAPS_GREATER |
637 D3DPCMPCAPS_NOTEQUAL |
638 D3DPCMPCAPS_GREATEREQUAL |
639 D3DPCMPCAPS_ALWAYS;
640
641 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
642 D3DPBLENDCAPS_ONE |
643 D3DPBLENDCAPS_SRCCOLOR |
644 D3DPBLENDCAPS_INVSRCCOLOR |
645 D3DPBLENDCAPS_SRCALPHA |
646 D3DPBLENDCAPS_INVSRCALPHA |
647 D3DPBLENDCAPS_DESTALPHA |
648 D3DPBLENDCAPS_INVDESTALPHA |
649 D3DPBLENDCAPS_DESTCOLOR |
650 D3DPBLENDCAPS_INVDESTCOLOR |
651 D3DPBLENDCAPS_SRCALPHASAT |
652 D3DPBLENDCAPS_BOTHSRCALPHA |
653 D3DPBLENDCAPS_BOTHINVSRCALPHA |
654 D3DPBLENDCAPS_BLENDFACTOR |
655 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
656 D3DPBLENDCAPS_INVSRCCOLOR2 |
657 D3DPBLENDCAPS_SRCCOLOR2);
658
659 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
660
661 pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
662 D3DPCMPCAPS_LESS |
663 D3DPCMPCAPS_EQUAL |
664 D3DPCMPCAPS_LESSEQUAL |
665 D3DPCMPCAPS_GREATER |
666 D3DPCMPCAPS_NOTEQUAL |
667 D3DPCMPCAPS_GREATEREQUAL |
668 D3DPCMPCAPS_ALWAYS;
669
670 /* FLAT caps not legal for D3D9. */
671 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
672 D3DPSHADECAPS_SPECULARGOURAUDRGB |
673 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
674 D3DPSHADECAPS_FOGGOURAUD;
675
676 pCaps->TextureCaps =
677 D3DPTEXTURECAPS_ALPHA |
678 D3DPTEXTURECAPS_ALPHAPALETTE |
679 D3DPTEXTURECAPS_PERSPECTIVE |
680 D3DPTEXTURECAPS_PROJECTED |
681 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
682 D3DPTEXTURECAPS_CUBEMAP |
683 D3DPTEXTURECAPS_VOLUMEMAP |
684 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
685 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
686 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
687 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
688 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
689 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
690 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
691
692 pCaps->TextureFilterCaps =
693 D3DPTFILTERCAPS_MINFPOINT |
694 D3DPTFILTERCAPS_MINFLINEAR |
695 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
696 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
697 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
698 D3DPTFILTERCAPS_MIPFPOINT |
699 D3DPTFILTERCAPS_MIPFLINEAR |
700 D3DPTFILTERCAPS_MAGFPOINT |
701 D3DPTFILTERCAPS_MAGFLINEAR |
702 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
703 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
704 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
705
706 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
707 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
708
709 pCaps->TextureAddressCaps =
710 D3DPTADDRESSCAPS_BORDER |
711 D3DPTADDRESSCAPS_INDEPENDENTUV |
712 D3DPTADDRESSCAPS_WRAP |
713 D3DPTADDRESSCAPS_MIRROR |
714 D3DPTADDRESSCAPS_CLAMP |
715 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
716
717 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
718
719 pCaps->LineCaps =
720 D3DLINECAPS_ALPHACMP |
721 D3DLINECAPS_BLEND |
722 D3DLINECAPS_TEXTURE |
723 D3DLINECAPS_ZTEST |
724 D3DLINECAPS_FOG;
725 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
726 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
727 }
728
729 pCaps->MaxTextureWidth =
730 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
731 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
732 pCaps->MaxVolumeExtent =
733 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
734 /* XXX values from wine */
735 pCaps->MaxTextureRepeat = 32768;
736 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
737
738 pCaps->MaxAnisotropy =
739 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
740
741 /* Values for GeForce 9600 GT */
742 pCaps->MaxVertexW = 1e10f;
743 pCaps->GuardBandLeft = -1e9f;
744 pCaps->GuardBandTop = -1e9f;
745 pCaps->GuardBandRight = 1e9f;
746 pCaps->GuardBandBottom = 1e9f;
747 pCaps->ExtentsAdjust = 0.0f;
748
749 pCaps->StencilCaps =
750 D3DSTENCILCAPS_KEEP |
751 D3DSTENCILCAPS_ZERO |
752 D3DSTENCILCAPS_REPLACE |
753 D3DSTENCILCAPS_INCRSAT |
754 D3DSTENCILCAPS_DECRSAT |
755 D3DSTENCILCAPS_INVERT |
756 D3DSTENCILCAPS_INCR |
757 D3DSTENCILCAPS_DECR |
758 D3DSTENCILCAPS_TWOSIDED;
759
760 pCaps->FVFCaps =
761 8 | /* 8 textures max */
762 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
763 D3DFVFCAPS_PSIZE;
764
765 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
766 D3DTEXOPCAPS_SELECTARG1 |
767 D3DTEXOPCAPS_SELECTARG2 |
768 D3DTEXOPCAPS_MODULATE |
769 D3DTEXOPCAPS_MODULATE2X |
770 D3DTEXOPCAPS_MODULATE4X |
771 D3DTEXOPCAPS_ADD |
772 D3DTEXOPCAPS_ADDSIGNED |
773 D3DTEXOPCAPS_ADDSIGNED2X |
774 D3DTEXOPCAPS_SUBTRACT |
775 D3DTEXOPCAPS_ADDSMOOTH |
776 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
777 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
778 D3DTEXOPCAPS_BLENDFACTORALPHA |
779 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
780 D3DTEXOPCAPS_BLENDCURRENTALPHA |
781 D3DTEXOPCAPS_PREMODULATE |
782 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
783 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
784 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
785 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
786 D3DTEXOPCAPS_BUMPENVMAP |
787 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
788 D3DTEXOPCAPS_DOTPRODUCT3 |
789 D3DTEXOPCAPS_MULTIPLYADD |
790 D3DTEXOPCAPS_LERP;
791
792 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
793 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
794 pCaps->MaxSimultaneousTextures = 8;
795
796 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
797 D3DVTXPCAPS_TEXGEN_SPHEREMAP |
798 D3DVTXPCAPS_MATERIALSOURCE7 |
799 D3DVTXPCAPS_DIRECTIONALLIGHTS |
800 D3DVTXPCAPS_POSITIONALLIGHTS |
801 D3DVTXPCAPS_LOCALVIEWER |
802 D3DVTXPCAPS_TWEENING |
803 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
804
805 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
806 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
807 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
808 pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
809
810 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
811
812 pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
813 pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
814 pCaps->MaxStreams =
815 _min(screen->get_shader_param(screen,
816 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
817 16);
818
819 pCaps->MaxStreamStride = screen->get_param(screen,
820 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
821
822 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
823
824 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
825 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
826 * advertise 256. Problem is with hw that can only do 256, because
827 * we need take a few slots for boolean and integer constants. For these
828 * we'll have to fail later if they use complex shaders. */
829 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
830
831 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
832 /* Value for GeForce 9600 GT */
833 pCaps->PixelShader1xMaxValue = 65504.f;
834
835 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
836 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
837 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
838 /*D3DDEVCAPS2_DMAPNPATCH |*/
839 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
840 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
841 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
842
843 pCaps->MasterAdapterOrdinal = 0;
844 pCaps->AdapterOrdinalInGroup = 0;
845 pCaps->NumberOfAdaptersInGroup = 1;
846
847 /* Undocumented ? */
848 pCaps->MaxNpatchTessellationLevel = 0.0f;
849 pCaps->Reserved5 = 0;
850
851 /* XXX: use is_format_supported */
852 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
853 D3DDTCAPS_UBYTE4N |
854 D3DDTCAPS_SHORT2N |
855 D3DDTCAPS_SHORT4N |
856 D3DDTCAPS_USHORT2N |
857 D3DDTCAPS_USHORT4N |
858 D3DDTCAPS_UDEC3 |
859 D3DDTCAPS_DEC3N |
860 D3DDTCAPS_FLOAT16_2 |
861 D3DDTCAPS_FLOAT16_4;
862
863 pCaps->NumSimultaneousRTs =
864 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
865 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
866 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
867
868 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
869 D3DPTFILTERCAPS_MINFLINEAR |
870 D3DPTFILTERCAPS_MAGFPOINT |
871 D3DPTFILTERCAPS_MAGFLINEAR;
872
873
874 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
875 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
876 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
877 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
878 pCaps->VS20Caps.NumTemps =
879 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
880 PIPE_SHADER_CAP_MAX_TEMPS);
881 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
882 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
883 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
884
885 /* also check for values < 0, because get_shader_param may return unsigned */
886 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
887 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
888 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
889 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
890 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
891 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
892 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
893 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
894 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
895 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
896 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
897
898
899 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
900 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
901 D3DPS20CAPS_PREDICATION;
902 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
903 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
904 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
905 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
906 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
907 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
908 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
909 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
910 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
911 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
912 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
913 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
914 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
915 pCaps->PS20Caps.NumTemps =
916 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
917 PIPE_SHADER_CAP_MAX_TEMPS);
918 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
919 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
920 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
921 pCaps->PS20Caps.NumInstructionSlots =
922 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
923 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
924
925 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
926 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
927 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
928 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
929 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
930 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
931 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
932 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
933 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
934 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
935 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
936 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
937 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
938 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
939
940
941 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
942 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
943 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
944 ~(D3DPTFILTERCAPS_MIPFPOINT |
945 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
946 else
947 pCaps->VertexTextureFilterCaps = 0;
948
949 pCaps->MaxVertexShader30InstructionSlots =
950 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
951 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
952 pCaps->MaxPixelShader30InstructionSlots =
953 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
954 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
955 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
956 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
957 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
958 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
959 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
960 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
961
962 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
963 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
964 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
965
966 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
967 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
968
969 return D3D_OK;
970 }
971
972 HRESULT NINE_WINAPI
973 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
974 UINT RealAdapter,
975 D3DDEVTYPE DeviceType,
976 HWND hFocusWindow,
977 DWORD BehaviorFlags,
978 D3DPRESENT_PARAMETERS *pPresentationParameters,
979 IDirect3D9 *pD3D9,
980 ID3DPresentGroup *pPresentationGroup,
981 IDirect3DDevice9 **ppReturnedDeviceInterface )
982 {
983 struct pipe_screen *screen;
984 D3DDEVICE_CREATION_PARAMETERS params;
985 D3DCAPS9 caps;
986 int major, minor;
987 HRESULT hr;
988
989 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
990 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
991 "ppReturnedDeviceInterface=%p\n", This,
992 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
993 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
994
995 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
996 if (major != 1) {
997 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
998 major, minor);
999 return D3DERR_NOTAVAILABLE;
1000 }
1001
1002 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1003 if (FAILED(hr)) {
1004 DBG("Failed to get pipe_screen.\n");
1005 return hr;
1006 }
1007
1008 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1009 if (FAILED(hr)) {
1010 DBG("Failed to get device caps.\n");
1011 return hr;
1012 }
1013
1014 params.AdapterOrdinal = RealAdapter;
1015 params.DeviceType = DeviceType;
1016 params.hFocusWindow = hFocusWindow;
1017 params.BehaviorFlags = BehaviorFlags;
1018
1019 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1020 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1021 (struct NineDevice9 **)ppReturnedDeviceInterface,
1022 minor);
1023 if (FAILED(hr)) {
1024 DBG("Failed to create device.\n");
1025 return hr;
1026 }
1027 DBG("NineDevice9 created successfully.\n");
1028
1029 return D3D_OK;
1030 }
1031
1032 HRESULT NINE_WINAPI
1033 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1034 UINT RealAdapter,
1035 D3DDEVTYPE DeviceType,
1036 HWND hFocusWindow,
1037 DWORD BehaviorFlags,
1038 D3DPRESENT_PARAMETERS *pPresentationParameters,
1039 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1040 IDirect3D9Ex *pD3D9Ex,
1041 ID3DPresentGroup *pPresentationGroup,
1042 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1043 {
1044 struct pipe_screen *screen;
1045 D3DDEVICE_CREATION_PARAMETERS params;
1046 D3DCAPS9 caps;
1047 int major, minor;
1048 HRESULT hr;
1049
1050 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1051 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1052 "ppReturnedDeviceInterface=%p\n", This,
1053 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1054 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1055
1056 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1057 if (major != 1) {
1058 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1059 major, minor);
1060 return D3DERR_NOTAVAILABLE;
1061 }
1062
1063 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1064 if (FAILED(hr)) {
1065 DBG("Failed to get pipe_screen.\n");
1066 return hr;
1067 }
1068
1069 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1070 if (FAILED(hr)) {
1071 DBG("Failed to get device caps.\n");
1072 return hr;
1073 }
1074
1075 params.AdapterOrdinal = RealAdapter;
1076 params.DeviceType = DeviceType;
1077 params.hFocusWindow = hFocusWindow;
1078 params.BehaviorFlags = BehaviorFlags;
1079
1080 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1081 pFullscreenDisplayMode,
1082 pD3D9Ex, pPresentationGroup, This->ctx,
1083 (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1084 minor);
1085 if (FAILED(hr)) {
1086 DBG("Failed to create device.\n");
1087 return hr;
1088 }
1089 DBG("NineDevice9Ex created successfully.\n");
1090
1091 return D3D_OK;
1092 }
1093
1094 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1095 (void *)NineUnknown_QueryInterface,
1096 (void *)NineUnknown_AddRef,
1097 (void *)NineUnknown_Release,
1098 (void *)NineAdapter9_GetAdapterIdentifier,
1099 (void *)NineAdapter9_CheckDeviceType,
1100 (void *)NineAdapter9_CheckDeviceFormat,
1101 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1102 (void *)NineAdapter9_CheckDepthStencilMatch,
1103 (void *)NineAdapter9_CheckDeviceFormatConversion,
1104 (void *)NineAdapter9_GetDeviceCaps,
1105 (void *)NineAdapter9_CreateDevice,
1106 (void *)NineAdapter9_CreateDeviceEx
1107 };
1108
1109 static const GUID *NineAdapter9_IIDs[] = {
1110 &IID_ID3D9Adapter,
1111 &IID_IUnknown,
1112 NULL
1113 };
1114
1115 HRESULT
1116 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1117 struct NineAdapter9 **ppOut )
1118 {
1119 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1120 }