2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
33 #include "pipe/p_screen.h"
35 #define DBG_CHANNEL DBG_ADAPTER
38 NineAdapter9_ctor( struct NineAdapter9
*This
,
39 struct NineUnknownParams
*pParams
,
40 struct d3dadapter9_context
*pCTX
)
42 struct pipe_screen
*hal
= pCTX
->hal
;
43 HRESULT hr
= NineUnknown_ctor(&This
->base
, pParams
);
44 if (FAILED(hr
)) { return hr
; }
46 DBG("This=%p pParams=%p pCTX=%p\n", This
, pParams
, pCTX
);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL
, &pCTX
->identifier
);
50 if (!hal
->get_param(hal
, PIPE_CAP_CLIP_HALFZ
)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR
;
55 !This
->ctx
->ref
->get_param(This
->ctx
->ref
, PIPE_CAP_CLIP_HALFZ
)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal
->get_param(hal
, PIPE_CAP_SM3
) ||
69 hal
->get_shader_param(hal
, PIPE_SHADER_VERTEX
,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) < 256 * sizeof(float[4]) ||
71 hal
->get_shader_param(hal
, PIPE_SHADER_FRAGMENT
,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) < 244 * sizeof(float[4]) ||
73 hal
->get_shader_param(hal
, PIPE_SHADER_VERTEX
,
74 PIPE_SHADER_CAP_MAX_TEMPS
) < 32 ||
75 hal
->get_shader_param(hal
, PIPE_SHADER_FRAGMENT
,
76 PIPE_SHADER_CAP_MAX_TEMPS
) < 32 ||
77 hal
->get_shader_param(hal
, PIPE_SHADER_VERTEX
,
78 PIPE_SHADER_CAP_MAX_INPUTS
) < 16 ||
79 hal
->get_shader_param(hal
, PIPE_SHADER_FRAGMENT
,
80 PIPE_SHADER_CAP_MAX_INPUTS
) < 10) {
81 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82 "is >= r500, >= nv50, >= i965\n");
83 return D3DERR_DRIVERINTERNALERROR
;
86 if (hal
->get_shader_param(hal
, PIPE_SHADER_VERTEX
,
87 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88 hal
->get_shader_param(hal
, PIPE_SHADER_VERTEX
,
89 PIPE_SHADER_CAP_MAX_TEMPS
) < 40 || /* we use some more temp registers */
90 hal
->get_shader_param(hal
, PIPE_SHADER_FRAGMENT
,
91 PIPE_SHADER_CAP_MAX_TEMPS
) < 40 ||
92 hal
->get_shader_param(hal
, PIPE_SHADER_FRAGMENT
,
93 PIPE_SHADER_CAP_MAX_INPUTS
) < 20) /* we don't pack inputs as much as we could */
94 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95 "may run into issues because requirements are too tight\n");
100 NineAdapter9_dtor( struct NineAdapter9
*This
)
102 struct d3dadapter9_context
*ctx
= This
->ctx
;
104 DBG("This=%p\n", This
);
106 NineUnknown_dtor(&This
->base
);
108 /* special case, call backend-specific dtor AFTER destroying this object
111 if (ctx
->destroy
) { ctx
->destroy(ctx
); }
116 NineAdapter9_GetScreen( struct NineAdapter9
*This
,
118 struct pipe_screen
**ppScreen
)
120 const char *force_sw
= getenv("D3D_ALWAYS_SOFTWARE");
123 if (force_sw
&& !strcmp(force_sw
, "1") && This
->ctx
->ref
) {
124 *ppScreen
= This
->ctx
->ref
;
127 *ppScreen
= This
->ctx
->hal
;
131 case D3DDEVTYPE_NULLREF
:
133 if (force_sw
&& !strcmp(force_sw
, "0")) {
134 *ppScreen
= This
->ctx
->hal
;
137 *ppScreen
= This
->ctx
->ref
;
141 user_assert(!"Invalid device type", D3DERR_INVALIDCALL
);
144 if (!*ppScreen
) { return D3DERR_NOTAVAILABLE
; }
150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9
*This
,
152 D3DADAPTER_IDENTIFIER9
*pIdentifier
)
154 DBG("This=%p Flags=%x pIdentifier=%p\n", This
, Flags
, pIdentifier
);
156 /* regarding flags, MSDN has this to say:
157 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159 * specified, this call can connect to the Internet to download new
160 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161 * so let's just ignore it. */
162 *pIdentifier
= This
->ctx
->identifier
;
166 static INLINE boolean
167 backbuffer_format( D3DFORMAT dfmt
,
171 if (dfmt
== D3DFMT_A2R10G10B10
&& win
) { return FALSE
; }
173 if ((dfmt
== D3DFMT_A2R10G10B10
&& bfmt
== dfmt
) ||
174 (dfmt
== D3DFMT_X8R8G8B8
&& (bfmt
== dfmt
||
175 bfmt
== D3DFMT_A8R8G8B8
)) ||
176 (dfmt
== D3DFMT_X1R5G5B5
&& (bfmt
== dfmt
||
177 bfmt
== D3DFMT_A1R5G5B5
)) ||
178 (dfmt
== D3DFMT_R5G6B5
&& bfmt
== dfmt
)) {
186 NineAdapter9_CheckDeviceType( struct NineAdapter9
*This
,
188 D3DFORMAT AdapterFormat
,
189 D3DFORMAT BackBufferFormat
,
192 struct pipe_screen
*screen
;
193 enum pipe_format dfmt
, bfmt
;
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197 "bWindowed=%i\n", This
, nine_D3DDEVTYPE_to_str(DevType
),
198 d3dformat_to_string(AdapterFormat
),
199 d3dformat_to_string(BackBufferFormat
), bWindowed
);
201 user_assert(backbuffer_format(AdapterFormat
, BackBufferFormat
, bWindowed
),
202 D3DERR_NOTAVAILABLE
);
204 hr
= NineAdapter9_GetScreen(This
, DevType
, &screen
);
205 if (FAILED(hr
)) { return hr
; }
207 dfmt
= d3d9_to_pipe_format_checked(screen
, AdapterFormat
, PIPE_TEXTURE_2D
,
209 PIPE_BIND_DISPLAY_TARGET
|
210 PIPE_BIND_SHARED
, FALSE
);
211 bfmt
= d3d9_to_pipe_format_checked(screen
, BackBufferFormat
, PIPE_TEXTURE_2D
,
213 PIPE_BIND_DISPLAY_TARGET
|
214 PIPE_BIND_SHARED
, FALSE
);
215 if (dfmt
== PIPE_FORMAT_NONE
|| bfmt
== PIPE_FORMAT_NONE
) {
216 DBG("Unsupported Adapter/BackBufferFormat.\n");
217 return D3DERR_NOTAVAILABLE
;
223 static INLINE boolean
224 display_format( D3DFORMAT fmt
,
227 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
228 static const D3DFORMAT allowed
[] = {
236 if (fmt
== D3DFMT_A2R10G10B10
&& win
) { return FALSE
; }
238 for (i
= 0; i
< sizeof(allowed
)/sizeof(D3DFORMAT
); i
++) {
239 if (fmt
== allowed
[i
]) { return TRUE
; }
245 NineAdapter9_CheckDeviceFormat( struct NineAdapter9
*This
,
246 D3DDEVTYPE DeviceType
,
247 D3DFORMAT AdapterFormat
,
249 D3DRESOURCETYPE RType
,
250 D3DFORMAT CheckFormat
)
252 struct pipe_screen
*screen
;
255 enum pipe_texture_target target
;
259 /* Check adapter format. */
261 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This
,
262 nine_D3DDEVTYPE_to_str(DeviceType
), d3dformat_to_string(AdapterFormat
));
263 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage
, RType
,
264 d3dformat_to_string(CheckFormat
));
266 user_assert(display_format(AdapterFormat
, FALSE
), D3DERR_INVALIDCALL
);
268 hr
= NineAdapter9_GetScreen(This
, DeviceType
, &screen
);
271 pf
= d3d9_to_pipe_format_checked(screen
, AdapterFormat
, PIPE_TEXTURE_2D
, 0,
272 PIPE_BIND_DISPLAY_TARGET
|
273 PIPE_BIND_SHARED
, FALSE
);
274 if (pf
== PIPE_FORMAT_NONE
) {
275 DBG("AdapterFormat %s not available.\n",
276 d3dformat_to_string(AdapterFormat
));
277 return D3DERR_NOTAVAILABLE
;
280 /* Check actual format. */
283 case D3DRTYPE_SURFACE
: target
= PIPE_TEXTURE_2D
; break;
284 case D3DRTYPE_TEXTURE
: target
= PIPE_TEXTURE_2D
; break;
285 case D3DRTYPE_CUBETEXTURE
: target
= PIPE_TEXTURE_CUBE
; break;
286 case D3DRTYPE_VOLUME
: target
= PIPE_TEXTURE_3D
; break;
287 case D3DRTYPE_VOLUMETEXTURE
: target
= PIPE_TEXTURE_3D
; break;
288 case D3DRTYPE_VERTEXBUFFER
: target
= PIPE_BUFFER
; break;
289 case D3DRTYPE_INDEXBUFFER
: target
= PIPE_BUFFER
; break;
291 user_assert(0, D3DERR_INVALIDCALL
);
295 if (Usage
& D3DUSAGE_RENDERTARGET
) bind
|= PIPE_BIND_RENDER_TARGET
;
296 if (Usage
& D3DUSAGE_DEPTHSTENCIL
) bind
|= PIPE_BIND_DEPTH_STENCIL
;
298 /* API hack because setting RT[0] to NULL is forbidden */
299 if (CheckFormat
== D3DFMT_NULL
&& bind
== PIPE_BIND_RENDER_TARGET
&&
300 (RType
== D3DRTYPE_SURFACE
||
301 RType
== D3DRTYPE_TEXTURE
))
305 if (CheckFormat
== D3DFMT_RESZ
&& bind
== PIPE_BIND_RENDER_TARGET
&&
306 RType
== D3DRTYPE_SURFACE
)
307 return screen
->get_param(screen
, PIPE_CAP_MULTISAMPLE_Z_RESOLVE
) ?
308 D3D_OK
: D3DERR_NOTAVAILABLE
;
311 if (CheckFormat
== D3DFMT_ATOC
&& RType
== D3DRTYPE_SURFACE
)
314 if (Usage
& D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
315 bind
|= PIPE_BIND_BLENDABLE
;
317 if (Usage
& D3DUSAGE_DMAP
) {
318 DBG("D3DUSAGE_DMAP not available\n");
319 return D3DERR_NOTAVAILABLE
; /* TODO: displacement mapping */
323 case D3DRTYPE_TEXTURE
: bind
|= PIPE_BIND_SAMPLER_VIEW
; break;
324 case D3DRTYPE_CUBETEXTURE
: bind
|= PIPE_BIND_SAMPLER_VIEW
; break;
325 case D3DRTYPE_VOLUMETEXTURE
: bind
|= PIPE_BIND_SAMPLER_VIEW
; break;
326 case D3DRTYPE_VERTEXBUFFER
: bind
|= PIPE_BIND_VERTEX_BUFFER
; break;
327 case D3DRTYPE_INDEXBUFFER
: bind
|= PIPE_BIND_INDEX_BUFFER
; break;
333 srgb
= (Usage
& (D3DUSAGE_QUERY_SRGBREAD
| D3DUSAGE_QUERY_SRGBWRITE
)) != 0;
334 pf
= d3d9_to_pipe_format_checked(screen
, CheckFormat
, target
, 0, bind
, srgb
);
335 if (pf
== PIPE_FORMAT_NONE
) {
336 DBG("NOT AVAILABLE\n");
337 return D3DERR_NOTAVAILABLE
;
340 /* we support ATI1 and ATI2 hack only for 2D textures */
341 if (RType
!= D3DRTYPE_TEXTURE
&& (CheckFormat
== D3DFMT_ATI1
|| CheckFormat
== D3DFMT_ATI2
))
342 return D3DERR_NOTAVAILABLE
;
343 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
344 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
346 if ((Usage
& D3DUSAGE_AUTOGENMIPMAP
) && !(bind
& PIPE_BIND_SAMPLER_VIEW
))
347 return D3DOK_NOAUTOGEN
;
352 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9
*This
,
353 D3DDEVTYPE DeviceType
,
354 D3DFORMAT SurfaceFormat
,
356 D3DMULTISAMPLE_TYPE MultiSampleType
,
357 DWORD
*pQualityLevels
)
359 struct pipe_screen
*screen
;
364 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
365 "pQualityLevels=%p\n", This
, nine_D3DDEVTYPE_to_str(DeviceType
),
366 d3dformat_to_string(SurfaceFormat
), Windowed
, MultiSampleType
,
369 hr
= NineAdapter9_GetScreen(This
, DeviceType
, &screen
);
373 if (depth_stencil_format(SurfaceFormat
))
374 bind
= d3d9_get_pipe_depth_format_bindings(SurfaceFormat
);
375 else /* render-target */
376 bind
= PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_TRANSFER_READ
|
377 PIPE_BIND_TRANSFER_WRITE
| PIPE_BIND_RENDER_TARGET
;
379 pf
= d3d9_to_pipe_format_checked(screen
, SurfaceFormat
, PIPE_TEXTURE_2D
,
380 MultiSampleType
, bind
, FALSE
);
382 if (pf
== PIPE_FORMAT_NONE
) {
383 DBG("%s with %u samples not available.\n",
384 d3dformat_to_string(SurfaceFormat
), MultiSampleType
);
385 return D3DERR_NOTAVAILABLE
;
389 *pQualityLevels
= 1; /* gallium doesn't have quality levels */
395 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9
*This
,
396 D3DDEVTYPE DeviceType
,
397 D3DFORMAT AdapterFormat
,
398 D3DFORMAT RenderTargetFormat
,
399 D3DFORMAT DepthStencilFormat
)
401 struct pipe_screen
*screen
;
402 enum pipe_format dfmt
, bfmt
, zsfmt
;
405 DBG("This=%p DeviceType=%s AdapterFormat=%s "
406 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This
,
407 nine_D3DDEVTYPE_to_str(DeviceType
), d3dformat_to_string(AdapterFormat
),
408 d3dformat_to_string(RenderTargetFormat
),
409 d3dformat_to_string(DepthStencilFormat
));
411 user_assert(display_format(AdapterFormat
, FALSE
), D3DERR_NOTAVAILABLE
);
412 user_assert(depth_stencil_format(DepthStencilFormat
), D3DERR_NOTAVAILABLE
);
414 hr
= NineAdapter9_GetScreen(This
, DeviceType
, &screen
);
415 if (FAILED(hr
)) { return hr
; }
417 dfmt
= d3d9_to_pipe_format_checked(screen
, AdapterFormat
, PIPE_TEXTURE_2D
, 0,
418 PIPE_BIND_DISPLAY_TARGET
|
419 PIPE_BIND_SHARED
, FALSE
);
420 bfmt
= d3d9_to_pipe_format_checked(screen
, RenderTargetFormat
,
422 PIPE_BIND_RENDER_TARGET
, FALSE
);
423 if (RenderTargetFormat
== D3DFMT_NULL
)
425 zsfmt
= d3d9_to_pipe_format_checked(screen
, DepthStencilFormat
,
427 d3d9_get_pipe_depth_format_bindings(DepthStencilFormat
),
429 if (dfmt
== PIPE_FORMAT_NONE
||
430 bfmt
== PIPE_FORMAT_NONE
||
431 zsfmt
== PIPE_FORMAT_NONE
) {
432 return D3DERR_NOTAVAILABLE
;
439 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9
*This
,
440 D3DDEVTYPE DeviceType
,
441 D3DFORMAT SourceFormat
,
442 D3DFORMAT TargetFormat
)
444 /* MSDN says this tests whether a certain backbuffer format can be used in
445 * conjunction with a certain front buffer format. It's a little confusing
446 * but some one wiser might be able to figure this one out. XXX */
447 struct pipe_screen
*screen
;
448 enum pipe_format dfmt
, bfmt
;
451 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This
,
452 nine_D3DDEVTYPE_to_str(DeviceType
),
453 d3dformat_to_string(SourceFormat
), d3dformat_to_string(TargetFormat
));
455 user_assert(backbuffer_format(TargetFormat
, SourceFormat
, FALSE
),
456 D3DERR_NOTAVAILABLE
);
458 hr
= NineAdapter9_GetScreen(This
, DeviceType
, &screen
);
459 if (FAILED(hr
)) { return hr
; }
461 dfmt
= d3d9_to_pipe_format_checked(screen
, TargetFormat
, PIPE_TEXTURE_2D
, 1,
462 PIPE_BIND_DISPLAY_TARGET
|
463 PIPE_BIND_SHARED
, FALSE
);
464 bfmt
= d3d9_to_pipe_format_checked(screen
, SourceFormat
, PIPE_TEXTURE_2D
, 1,
465 PIPE_BIND_DISPLAY_TARGET
|
466 PIPE_BIND_SHARED
, FALSE
);
468 if (dfmt
== PIPE_FORMAT_NONE
|| bfmt
== PIPE_FORMAT_NONE
) {
469 DBG("%s to %s not supported.\n",
470 d3dformat_to_string(SourceFormat
),
471 d3dformat_to_string(TargetFormat
));
472 return D3DERR_NOTAVAILABLE
;
479 NineAdapter9_GetDeviceCaps( struct NineAdapter9
*This
,
480 D3DDEVTYPE DeviceType
,
483 struct pipe_screen
*screen
;
486 DBG("This=%p DeviceType=%s pCaps=%p\n", This
,
487 nine_D3DDEVTYPE_to_str(DeviceType
), pCaps
);
489 user_assert(pCaps
, D3DERR_INVALIDCALL
);
491 hr
= NineAdapter9_GetScreen(This
, DeviceType
, &screen
);
493 DBG("Failed to get pipe_screen.\n");
497 #define D3DPIPECAP(pcap, d3dcap) \
498 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
500 #define D3DNPIPECAP(pcap, d3dcap) \
501 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
503 pCaps
->DeviceType
= DeviceType
;
505 pCaps
->AdapterOrdinal
= 0;
509 pCaps
->Caps2
= D3DCAPS2_CANMANAGERESOURCE
|
510 /* D3DCAPS2_CANSHARERESOURCE | */
511 /* D3DCAPS2_CANCALIBRATEGAMMA | */
512 D3DCAPS2_DYNAMICTEXTURES
|
513 D3DCAPS2_FULLSCREENGAMMA
|
514 D3DCAPS2_CANAUTOGENMIPMAP
;
516 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
517 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
518 * and in discard mode. */
519 pCaps
->Caps3
= D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
520 D3DCAPS3_COPY_TO_VIDMEM
|
521 D3DCAPS3_COPY_TO_SYSTEMMEM
|
522 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION
;
524 pCaps
->PresentationIntervals
= D3DPRESENT_INTERVAL_DEFAULT
|
525 D3DPRESENT_INTERVAL_ONE
|
526 D3DPRESENT_INTERVAL_TWO
|
527 D3DPRESENT_INTERVAL_THREE
|
528 D3DPRESENT_INTERVAL_FOUR
|
529 D3DPRESENT_INTERVAL_IMMEDIATE
;
530 pCaps
->CursorCaps
= D3DCURSORCAPS_COLOR
| D3DCURSORCAPS_LOWRES
;
532 pCaps
->DevCaps
= D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
533 D3DDEVCAPS_CANRENDERAFTERFLIP
|
534 D3DDEVCAPS_DRAWPRIMITIVES2
|
535 D3DDEVCAPS_DRAWPRIMITIVES2EX
|
536 D3DDEVCAPS_DRAWPRIMTLVERTEX
|
537 D3DDEVCAPS_EXECUTESYSTEMMEMORY
|
538 D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
539 D3DDEVCAPS_HWRASTERIZATION
|
540 D3DDEVCAPS_HWTRANSFORMANDLIGHT
|
541 /*D3DDEVCAPS_NPATCHES |*/
542 D3DDEVCAPS_PUREDEVICE
|
543 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
544 /*D3DDEVCAPS_RTPATCHES |*/
545 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
546 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
547 /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/
548 D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
549 D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
550 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
551 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
;
553 pCaps
->PrimitiveMiscCaps
= D3DPMISCCAPS_MASKZ
|
554 D3DPMISCCAPS_CULLNONE
| /* XXX */
555 D3DPMISCCAPS_CULLCW
|
556 D3DPMISCCAPS_CULLCCW
|
557 D3DPMISCCAPS_COLORWRITEENABLE
|
558 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
559 /*D3DPMISCCAPS_CLIPTLVERTS |*/
560 D3DPMISCCAPS_TSSARGTEMP
|
561 D3DPMISCCAPS_BLENDOP
|
562 D3DPIPECAP(INDEP_BLEND_ENABLE
, D3DPMISCCAPS_INDEPENDENTWRITEMASKS
) |
563 /*D3DPMISCCAPS_PERSTAGECONSTANT |*/
564 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
565 D3DPMISCCAPS_FOGANDSPECULARALPHA
|
566 D3DPIPECAP(BLEND_EQUATION_SEPARATE
, D3DPMISCCAPS_SEPARATEALPHABLEND
) |
567 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS
, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
) |
568 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
|
569 /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0;
570 if (!screen
->get_param(screen
, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
))
571 pCaps
->PrimitiveMiscCaps
|= D3DPMISCCAPS_CLIPTLVERTS
;
574 D3DPIPECAP(ANISOTROPIC_FILTER
, D3DPRASTERCAPS_ANISOTROPY
) |
575 /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/
576 D3DPRASTERCAPS_DITHER
|
577 D3DPRASTERCAPS_DEPTHBIAS
|
578 /*D3DPRASTERCAPS_FOGRANGE |*/
579 /*D3DPRASTERCAPS_FOGTABLE |*/
580 /*D3DPRASTERCAPS_FOGVERTEX |*/
581 D3DPRASTERCAPS_MIPMAPLODBIAS
|
582 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
|
583 D3DPRASTERCAPS_SCISSORTEST
|
584 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
585 /*D3DPRASTERCAPS_WBUFFER |*/
586 /*D3DPRASTERCAPS_WFOG |*/
587 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
588 /*D3DPRASTERCAPS_ZFOG |*/
589 D3DPRASTERCAPS_ZTEST
;
591 pCaps
->ZCmpCaps
= D3DPCMPCAPS_NEVER
|
594 D3DPCMPCAPS_LESSEQUAL
|
595 D3DPCMPCAPS_GREATER
|
596 D3DPCMPCAPS_NOTEQUAL
|
597 D3DPCMPCAPS_GREATEREQUAL
|
600 pCaps
->SrcBlendCaps
= D3DPBLENDCAPS_ZERO
|
602 D3DPBLENDCAPS_SRCCOLOR
|
603 D3DPBLENDCAPS_INVSRCCOLOR
|
604 D3DPBLENDCAPS_SRCALPHA
|
605 D3DPBLENDCAPS_INVSRCALPHA
|
606 D3DPBLENDCAPS_DESTALPHA
|
607 D3DPBLENDCAPS_INVDESTALPHA
|
608 D3DPBLENDCAPS_DESTCOLOR
|
609 D3DPBLENDCAPS_INVDESTCOLOR
|
610 D3DPBLENDCAPS_SRCALPHASAT
|
611 D3DPBLENDCAPS_BOTHSRCALPHA
|
612 D3DPBLENDCAPS_BOTHINVSRCALPHA
|
613 D3DPBLENDCAPS_BLENDFACTOR
|
614 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS
,
615 D3DPBLENDCAPS_INVSRCCOLOR2
|
616 D3DPBLENDCAPS_SRCCOLOR2
);
618 pCaps
->DestBlendCaps
= pCaps
->SrcBlendCaps
;
620 pCaps
->AlphaCmpCaps
= D3DPCMPCAPS_LESS
|
622 D3DPCMPCAPS_LESSEQUAL
|
623 D3DPCMPCAPS_GREATER
|
624 D3DPCMPCAPS_NOTEQUAL
|
625 D3DPCMPCAPS_GREATEREQUAL
|
628 /* FLAT caps not legal for D3D9. */
629 pCaps
->ShadeCaps
= D3DPSHADECAPS_COLORGOURAUDRGB
|
630 D3DPSHADECAPS_SPECULARGOURAUDRGB
|
631 D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
632 D3DPSHADECAPS_FOGGOURAUD
;
635 D3DPTEXTURECAPS_ALPHA
|
636 D3DPTEXTURECAPS_ALPHAPALETTE
|
637 D3DPTEXTURECAPS_PERSPECTIVE
|
638 D3DPTEXTURECAPS_PROJECTED
|
639 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
640 D3DPTEXTURECAPS_CUBEMAP
|
641 D3DPTEXTURECAPS_VOLUMEMAP
|
642 D3DNPIPECAP(NPOT_TEXTURES
, D3DPTEXTURECAPS_POW2
) |
643 D3DNPIPECAP(NPOT_TEXTURES
, D3DPTEXTURECAPS_NONPOW2CONDITIONAL
) |
644 D3DNPIPECAP(NPOT_TEXTURES
, D3DPTEXTURECAPS_CUBEMAP_POW2
) |
645 D3DNPIPECAP(NPOT_TEXTURES
, D3DPTEXTURECAPS_VOLUMEMAP_POW2
) |
646 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS
, D3DPTEXTURECAPS_MIPMAP
) |
647 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS
, D3DPTEXTURECAPS_MIPVOLUMEMAP
) |
648 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS
, D3DPTEXTURECAPS_MIPCUBEMAP
);
650 pCaps
->TextureFilterCaps
=
651 D3DPTFILTERCAPS_MINFPOINT
|
652 D3DPTFILTERCAPS_MINFLINEAR
|
653 D3DPIPECAP(ANISOTROPIC_FILTER
, D3DPTFILTERCAPS_MINFANISOTROPIC
) |
654 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
655 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
656 D3DPTFILTERCAPS_MIPFPOINT
|
657 D3DPTFILTERCAPS_MIPFLINEAR
|
658 D3DPTFILTERCAPS_MAGFPOINT
|
659 D3DPTFILTERCAPS_MAGFLINEAR
|
660 D3DPIPECAP(ANISOTROPIC_FILTER
, D3DPTFILTERCAPS_MAGFANISOTROPIC
) |
661 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
662 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
664 pCaps
->CubeTextureFilterCaps
= pCaps
->TextureFilterCaps
;
665 pCaps
->VolumeTextureFilterCaps
= pCaps
->TextureFilterCaps
;
667 pCaps
->TextureAddressCaps
=
668 D3DPTADDRESSCAPS_BORDER
|
669 D3DPTADDRESSCAPS_INDEPENDENTUV
|
670 D3DPTADDRESSCAPS_WRAP
|
671 D3DPTADDRESSCAPS_MIRROR
|
672 D3DPTADDRESSCAPS_CLAMP
|
673 D3DPIPECAP(TEXTURE_MIRROR_CLAMP
, D3DPTADDRESSCAPS_MIRRORONCE
);
675 pCaps
->VolumeTextureAddressCaps
= pCaps
->TextureAddressCaps
;
678 D3DLINECAPS_ALPHACMP
|
680 D3DLINECAPS_TEXTURE
|
683 if (screen
->get_paramf(screen
, PIPE_CAPF_MAX_LINE_WIDTH_AA
) > 0.0) {
684 pCaps
->LineCaps
|= D3DLINECAPS_ANTIALIAS
;
687 pCaps
->MaxTextureWidth
=
688 1 << (screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
) - 1);
689 pCaps
->MaxTextureHeight
= pCaps
->MaxTextureWidth
;
690 pCaps
->MaxVolumeExtent
=
691 1 << (screen
->get_param(screen
, PIPE_CAP_MAX_TEXTURE_3D_LEVELS
) - 1);
692 /* XXX values from wine */
693 pCaps
->MaxTextureRepeat
= 32768;
694 pCaps
->MaxTextureAspectRatio
= pCaps
->MaxTextureWidth
;
696 pCaps
->MaxAnisotropy
=
697 (DWORD
)screen
->get_paramf(screen
, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
);
699 pCaps
->MaxVertexW
= 1.0f
; /* XXX */
700 pCaps
->GuardBandLeft
= screen
->get_paramf(screen
,
701 PIPE_CAPF_GUARD_BAND_LEFT
);
702 pCaps
->GuardBandTop
= screen
->get_paramf(screen
,
703 PIPE_CAPF_GUARD_BAND_TOP
);
704 pCaps
->GuardBandRight
= screen
->get_paramf(screen
,
705 PIPE_CAPF_GUARD_BAND_RIGHT
);
706 pCaps
->GuardBandBottom
= screen
->get_paramf(screen
,
707 PIPE_CAPF_GUARD_BAND_BOTTOM
);
708 pCaps
->ExtentsAdjust
= 0.0f
;
711 D3DSTENCILCAPS_KEEP
|
712 D3DSTENCILCAPS_ZERO
|
713 D3DSTENCILCAPS_REPLACE
|
714 D3DSTENCILCAPS_INCRSAT
|
715 D3DSTENCILCAPS_DECRSAT
|
716 D3DSTENCILCAPS_INVERT
|
717 D3DSTENCILCAPS_INCR
|
718 D3DSTENCILCAPS_DECR
|
719 D3DPIPECAP(TWO_SIDED_STENCIL
, D3DSTENCILCAPS_TWOSIDED
);
722 8 | /* 8 textures max */
723 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
726 /* XXX: Some of these are probably not in SM2.0 so cap them when I figure
727 * them out. For now leave them all enabled. */
728 pCaps
->TextureOpCaps
= D3DTEXOPCAPS_DISABLE
|
729 D3DTEXOPCAPS_SELECTARG1
|
730 D3DTEXOPCAPS_SELECTARG2
|
731 D3DTEXOPCAPS_MODULATE
|
732 D3DTEXOPCAPS_MODULATE2X
|
733 D3DTEXOPCAPS_MODULATE4X
|
735 D3DTEXOPCAPS_ADDSIGNED
|
736 D3DTEXOPCAPS_ADDSIGNED2X
|
737 D3DTEXOPCAPS_SUBTRACT
|
738 D3DTEXOPCAPS_ADDSMOOTH
|
739 D3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
740 D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
741 D3DTEXOPCAPS_BLENDFACTORALPHA
|
742 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
|
743 D3DTEXOPCAPS_BLENDCURRENTALPHA
|
744 D3DTEXOPCAPS_PREMODULATE
|
745 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
746 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
747 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
|
748 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
|
749 D3DTEXOPCAPS_BUMPENVMAP
|
750 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
|
751 D3DTEXOPCAPS_DOTPRODUCT3
|
752 D3DTEXOPCAPS_MULTIPLYADD
|
755 pCaps
->MaxTextureBlendStages
= 8; /* XXX wine */
756 (DWORD
)screen
->get_param(screen
, PIPE_CAP_BLEND_EQUATION_SEPARATE
);
757 pCaps
->MaxSimultaneousTextures
= screen
->get_shader_param(screen
,
758 PIPE_SHADER_FRAGMENT
, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
);
759 if (pCaps
->MaxSimultaneousTextures
> NINE_MAX_SAMPLERS_PS
)
760 pCaps
->MaxSimultaneousTextures
= NINE_MAX_SAMPLERS_PS
;
762 pCaps
->VertexProcessingCaps
= D3DVTXPCAPS_TEXGEN
|
763 /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
764 D3DVTXPCAPS_MATERIALSOURCE7
|
765 D3DVTXPCAPS_DIRECTIONALLIGHTS
|
766 D3DVTXPCAPS_POSITIONALLIGHTS
|
767 D3DVTXPCAPS_LOCALVIEWER
|
768 D3DVTXPCAPS_TWEENING
|
769 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
771 pCaps
->MaxActiveLights
= NINE_MAX_LIGHTS_ACTIVE
; /* like GL_LIGHTi */
772 pCaps
->MaxUserClipPlanes
= PIPE_MAX_CLIP_PLANES
;
773 pCaps
->MaxVertexBlendMatrices
= 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
774 pCaps
->MaxVertexBlendMatrixIndex
= 7; /* D3DTS_WORLDMATRIX(0..7) */
776 pCaps
->MaxPointSize
= screen
->get_paramf(screen
, PIPE_CAPF_MAX_POINT_WIDTH
);
778 pCaps
->MaxPrimitiveCount
= 0x555555; /* <- wine, really 0xFFFFFFFF; */
779 pCaps
->MaxVertexIndex
= 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
781 _min(screen
->get_shader_param(screen
,
782 PIPE_SHADER_VERTEX
, PIPE_SHADER_CAP_MAX_INPUTS
),
785 pCaps
->MaxStreamStride
= screen
->get_param(screen
,
786 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
);
788 pCaps
->VertexShaderVersion
= D3DVS_VERSION(3,0);
790 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
791 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
792 * advertise 256. Problem is with hw that can only do 256, because
793 * we need take a few slots for boolean and integer constants. For these
794 * we'll have to fail later if they use complex shaders. */
795 pCaps
->MaxVertexShaderConst
= NINE_MAX_CONST_F
;
797 pCaps
->PixelShaderVersion
= D3DPS_VERSION(3,0);
798 pCaps
->PixelShader1xMaxValue
= 8.0f
; /* XXX: wine */
800 pCaps
->DevCaps2
= D3DDEVCAPS2_STREAMOFFSET
|
801 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
|
802 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
803 /*D3DDEVCAPS2_DMAPNPATCH |*/
804 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
805 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
806 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
808 pCaps
->MasterAdapterOrdinal
= 0;
809 pCaps
->AdapterOrdinalInGroup
= 0;
810 pCaps
->NumberOfAdaptersInGroup
= 1;
813 pCaps
->MaxNpatchTessellationLevel
= 0.0f
;
814 pCaps
->Reserved5
= 0;
816 /* XXX: use is_format_supported */
817 pCaps
->DeclTypes
= D3DDTCAPS_UBYTE4
|
825 D3DDTCAPS_FLOAT16_2
|
828 pCaps
->NumSimultaneousRTs
=
829 screen
->get_param(screen
, PIPE_CAP_MAX_RENDER_TARGETS
);
830 if (pCaps
->NumSimultaneousRTs
> NINE_MAX_SIMULTANEOUS_RENDERTARGETS
)
831 pCaps
->NumSimultaneousRTs
= NINE_MAX_SIMULTANEOUS_RENDERTARGETS
;
833 pCaps
->StretchRectFilterCaps
= D3DPTFILTERCAPS_MINFPOINT
|
834 D3DPTFILTERCAPS_MINFLINEAR
|
835 D3DPTFILTERCAPS_MAGFPOINT
|
836 D3DPTFILTERCAPS_MAGFLINEAR
;
839 pCaps
->VS20Caps
.Caps
= D3DVS20CAPS_PREDICATION
;
840 pCaps
->VS20Caps
.DynamicFlowControlDepth
= /* XXX is this dynamic ? */
841 screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
842 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
843 pCaps
->VS20Caps
.NumTemps
=
844 screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
845 PIPE_SHADER_CAP_MAX_TEMPS
);
846 pCaps
->VS20Caps
.StaticFlowControlDepth
= /* XXX is this static ? */
847 screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
848 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
850 /* also check for values < 0, because get_shader_param may return unsigned */
851 if (pCaps
->VS20Caps
.DynamicFlowControlDepth
> D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
852 || pCaps
->VS20Caps
.DynamicFlowControlDepth
< 0)
853 pCaps
->VS20Caps
.DynamicFlowControlDepth
= D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
854 if (pCaps
->VS20Caps
.StaticFlowControlDepth
> D3DVS20_MAX_STATICFLOWCONTROLDEPTH
855 || pCaps
->VS20Caps
.StaticFlowControlDepth
< 0)
856 pCaps
->VS20Caps
.StaticFlowControlDepth
= D3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
857 if (pCaps
->VS20Caps
.NumTemps
> D3DVS20_MAX_NUMTEMPS
)
858 pCaps
->VS20Caps
.NumTemps
= D3DVS20_MAX_NUMTEMPS
;
859 assert(pCaps
->VS20Caps
.DynamicFlowControlDepth
>= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
);
860 assert(pCaps
->VS20Caps
.StaticFlowControlDepth
>= D3DVS20_MIN_STATICFLOWCONTROLDEPTH
);
861 assert(pCaps
->VS20Caps
.NumTemps
>= D3DVS20_MIN_NUMTEMPS
);
864 pCaps
->PS20Caps
.Caps
= D3DPS20CAPS_ARBITRARYSWIZZLE
|
865 D3DPS20CAPS_GRADIENTINSTRUCTIONS
|
866 D3DPS20CAPS_PREDICATION
;
867 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
868 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
) ==
869 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
870 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
))
871 pCaps
->PS20Caps
.Caps
|= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
872 if (screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
873 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
) ==
874 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
875 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
))
876 pCaps
->PS20Caps
.Caps
|= D3DPS20CAPS_NODEPENDENTREADLIMIT
;
877 pCaps
->PS20Caps
.DynamicFlowControlDepth
= /* XXX is this dynamic ? */
878 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
879 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
880 pCaps
->PS20Caps
.NumTemps
=
881 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
882 PIPE_SHADER_CAP_MAX_TEMPS
);
883 pCaps
->PS20Caps
.StaticFlowControlDepth
= /* XXX is this static ? */
884 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
885 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
);
886 pCaps
->PS20Caps
.NumInstructionSlots
=
887 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
888 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
890 if (pCaps
->PS20Caps
.DynamicFlowControlDepth
> D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
891 || pCaps
->PS20Caps
.DynamicFlowControlDepth
< 0)
892 pCaps
->PS20Caps
.DynamicFlowControlDepth
= D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
893 if (pCaps
->PS20Caps
.StaticFlowControlDepth
> D3DPS20_MAX_STATICFLOWCONTROLDEPTH
894 || pCaps
->PS20Caps
.StaticFlowControlDepth
< 0)
895 pCaps
->PS20Caps
.StaticFlowControlDepth
= D3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
896 if (pCaps
->PS20Caps
.NumTemps
> D3DPS20_MAX_NUMTEMPS
)
897 pCaps
->PS20Caps
.NumTemps
= D3DPS20_MAX_NUMTEMPS
;
898 if (pCaps
->PS20Caps
.NumInstructionSlots
> D3DPS20_MAX_NUMINSTRUCTIONSLOTS
)
899 pCaps
->PS20Caps
.NumInstructionSlots
= D3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
900 assert(pCaps
->PS20Caps
.DynamicFlowControlDepth
>= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH
);
901 assert(pCaps
->PS20Caps
.StaticFlowControlDepth
>= D3DPS20_MIN_STATICFLOWCONTROLDEPTH
);
902 assert(pCaps
->PS20Caps
.NumTemps
>= D3DPS20_MIN_NUMTEMPS
);
903 assert(pCaps
->PS20Caps
.NumInstructionSlots
>= D3DPS20_MIN_NUMINSTRUCTIONSLOTS
);
906 if (screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
907 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
))
908 pCaps
->VertexTextureFilterCaps
= pCaps
->TextureFilterCaps
&
909 ~(D3DPTFILTERCAPS_MIPFPOINT
|
910 D3DPTFILTERCAPS_MIPFPOINT
); /* XXX */
912 pCaps
->VertexTextureFilterCaps
= 0;
914 pCaps
->MaxVertexShader30InstructionSlots
=
915 screen
->get_shader_param(screen
, PIPE_SHADER_VERTEX
,
916 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
917 pCaps
->MaxPixelShader30InstructionSlots
=
918 screen
->get_shader_param(screen
, PIPE_SHADER_FRAGMENT
,
919 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
);
920 if (pCaps
->MaxVertexShader30InstructionSlots
> D3DMAX30SHADERINSTRUCTIONS
)
921 pCaps
->MaxVertexShader30InstructionSlots
= D3DMAX30SHADERINSTRUCTIONS
;
922 if (pCaps
->MaxPixelShader30InstructionSlots
> D3DMAX30SHADERINSTRUCTIONS
)
923 pCaps
->MaxPixelShader30InstructionSlots
= D3DMAX30SHADERINSTRUCTIONS
;
924 assert(pCaps
->MaxVertexShader30InstructionSlots
>= D3DMIN30SHADERINSTRUCTIONS
);
925 assert(pCaps
->MaxPixelShader30InstructionSlots
>= D3DMIN30SHADERINSTRUCTIONS
);
927 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
928 pCaps
->MaxVShaderInstructionsExecuted
= MAX2(65535, pCaps
->MaxVertexShader30InstructionSlots
* 32);
929 pCaps
->MaxPShaderInstructionsExecuted
= MAX2(65535, pCaps
->MaxPixelShader30InstructionSlots
* 32);
931 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE
))
932 nine_dump_D3DCAPS9(DBG_CHANNEL
, pCaps
);
938 NineAdapter9_CreateDevice( struct NineAdapter9
*This
,
940 D3DDEVTYPE DeviceType
,
943 D3DPRESENT_PARAMETERS
*pPresentationParameters
,
945 ID3DPresentGroup
*pPresentationGroup
,
946 IDirect3DDevice9
**ppReturnedDeviceInterface
)
948 struct pipe_screen
*screen
;
949 D3DDEVICE_CREATION_PARAMETERS params
;
954 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
955 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
956 "ppReturnedDeviceInterface=%p\n", This
,
957 RealAdapter
, nine_D3DDEVTYPE_to_str(DeviceType
), hFocusWindow
,
958 BehaviorFlags
, pD3D9
, pPresentationGroup
, ppReturnedDeviceInterface
);
960 ID3DPresentGroup_GetVersion(pPresentationGroup
, &major
, &minor
);
962 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
964 return D3DERR_NOTAVAILABLE
;
967 hr
= NineAdapter9_GetScreen(This
, DeviceType
, &screen
);
969 DBG("Failed to get pipe_screen.\n");
973 hr
= NineAdapter9_GetDeviceCaps(This
, DeviceType
, &caps
);
975 DBG("Failed to get device caps.\n");
979 params
.AdapterOrdinal
= RealAdapter
;
980 params
.DeviceType
= DeviceType
;
981 params
.hFocusWindow
= hFocusWindow
;
982 params
.BehaviorFlags
= BehaviorFlags
;
984 hr
= NineDevice9_new(screen
, ¶ms
, &caps
, pPresentationParameters
,
985 pD3D9
, pPresentationGroup
, This
->ctx
, FALSE
, NULL
,
986 (struct NineDevice9
**)ppReturnedDeviceInterface
);
988 DBG("Failed to create device.\n");
991 DBG("NineDevice9 created successfully.\n");
997 NineAdapter9_CreateDeviceEx( struct NineAdapter9
*This
,
999 D3DDEVTYPE DeviceType
,
1001 DWORD BehaviorFlags
,
1002 D3DPRESENT_PARAMETERS
*pPresentationParameters
,
1003 D3DDISPLAYMODEEX
*pFullscreenDisplayMode
,
1004 IDirect3D9Ex
*pD3D9Ex
,
1005 ID3DPresentGroup
*pPresentationGroup
,
1006 IDirect3DDevice9Ex
**ppReturnedDeviceInterface
)
1008 struct pipe_screen
*screen
;
1009 D3DDEVICE_CREATION_PARAMETERS params
;
1014 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1015 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1016 "ppReturnedDeviceInterface=%p\n", This
,
1017 RealAdapter
, nine_D3DDEVTYPE_to_str(DeviceType
), hFocusWindow
,
1018 BehaviorFlags
, pD3D9Ex
, pPresentationGroup
, ppReturnedDeviceInterface
);
1020 ID3DPresentGroup_GetVersion(pPresentationGroup
, &major
, &minor
);
1022 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1024 return D3DERR_NOTAVAILABLE
;
1027 hr
= NineAdapter9_GetScreen(This
, DeviceType
, &screen
);
1029 DBG("Failed to get pipe_screen.\n");
1033 hr
= NineAdapter9_GetDeviceCaps(This
, DeviceType
, &caps
);
1035 DBG("Failed to get device caps.\n");
1039 params
.AdapterOrdinal
= RealAdapter
;
1040 params
.DeviceType
= DeviceType
;
1041 params
.hFocusWindow
= hFocusWindow
;
1042 params
.BehaviorFlags
= BehaviorFlags
;
1044 hr
= NineDevice9Ex_new(screen
, ¶ms
, &caps
, pPresentationParameters
,
1045 pFullscreenDisplayMode
,
1046 pD3D9Ex
, pPresentationGroup
, This
->ctx
,
1047 (struct NineDevice9Ex
**)ppReturnedDeviceInterface
);
1049 DBG("Failed to create device.\n");
1052 DBG("NineDevice9Ex created successfully.\n");
1057 ID3DAdapter9Vtbl NineAdapter9_vtable
= {
1058 (void *)NineUnknown_QueryInterface
,
1059 (void *)NineUnknown_AddRef
,
1060 (void *)NineUnknown_Release
,
1061 (void *)NineAdapter9_GetAdapterIdentifier
,
1062 (void *)NineAdapter9_CheckDeviceType
,
1063 (void *)NineAdapter9_CheckDeviceFormat
,
1064 (void *)NineAdapter9_CheckDeviceMultiSampleType
,
1065 (void *)NineAdapter9_CheckDepthStencilMatch
,
1066 (void *)NineAdapter9_CheckDeviceFormatConversion
,
1067 (void *)NineAdapter9_GetDeviceCaps
,
1068 (void *)NineAdapter9_CreateDevice
,
1069 (void *)NineAdapter9_CreateDeviceEx
1072 static const GUID
*NineAdapter9_IIDs
[] = {
1079 NineAdapter9_new( struct d3dadapter9_context
*pCTX
,
1080 struct NineAdapter9
**ppOut
)
1082 NINE_NEW(Adapter9
, ppOut
, FALSE
, /* args */ pCTX
);