09bfa3989ff76266ca0786ae98f7e9188668d522
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 struct pipe_screen *hal = pCTX->hal;
43 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44 if (FAILED(hr)) { return hr; }
45
46 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49 This->ctx = pCTX;
50 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR;
53 }
54 if (This->ctx->ref &&
55 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57 }
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
66
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82 "is >= r500, >= nv50, >= i965\n");
83 return D3DERR_DRIVERINTERNALERROR;
84 }
85 /* for r500 */
86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95 "may run into issues because requirements are too tight\n");
96 return D3D_OK;
97 }
98
99 void
100 NineAdapter9_dtor( struct NineAdapter9 *This )
101 {
102 struct d3dadapter9_context *ctx = This->ctx;
103
104 DBG("This=%p\n", This);
105
106 NineUnknown_dtor(&This->base);
107
108 /* special case, call backend-specific dtor AFTER destroying this object
109 * completely. */
110 if (ctx) {
111 if (ctx->destroy) { ctx->destroy(ctx); }
112 }
113 }
114
115 static HRESULT
116 NineAdapter9_GetScreen( struct NineAdapter9 *This,
117 D3DDEVTYPE DevType,
118 struct pipe_screen **ppScreen )
119 {
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121 switch (DevType) {
122 case D3DDEVTYPE_HAL:
123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124 *ppScreen = This->ctx->ref;
125 break;
126 }
127 *ppScreen = This->ctx->hal;
128 break;
129
130 case D3DDEVTYPE_REF:
131 case D3DDEVTYPE_NULLREF:
132 case D3DDEVTYPE_SW:
133 if (force_sw && !strcmp(force_sw, "0")) {
134 *ppScreen = This->ctx->hal;
135 break;
136 }
137 *ppScreen = This->ctx->ref;
138 break;
139
140 default:
141 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142 }
143
144 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
146 return D3D_OK;
147 }
148
149 HRESULT NINE_WINAPI
150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151 DWORD Flags,
152 D3DADAPTER_IDENTIFIER9 *pIdentifier )
153 {
154 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
156 /* regarding flags, MSDN has this to say:
157 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159 * specified, this call can connect to the Internet to download new
160 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161 * so let's just ignore it. */
162 *pIdentifier = This->ctx->identifier;
163 return D3D_OK;
164 }
165
166 static inline boolean
167 backbuffer_format( D3DFORMAT dfmt,
168 D3DFORMAT bfmt,
169 boolean win )
170 {
171 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
173 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175 bfmt == D3DFMT_A8R8G8B8)) ||
176 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177 bfmt == D3DFMT_A1R5G5B5)) ||
178 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179 return TRUE;
180 }
181
182 return FALSE;
183 }
184
185 HRESULT NINE_WINAPI
186 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187 D3DDEVTYPE DevType,
188 D3DFORMAT AdapterFormat,
189 D3DFORMAT BackBufferFormat,
190 BOOL bWindowed )
191 {
192 struct pipe_screen *screen;
193 enum pipe_format dfmt, bfmt;
194 HRESULT hr;
195
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198 d3dformat_to_string(AdapterFormat),
199 d3dformat_to_string(BackBufferFormat), bWindowed);
200
201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202 D3DERR_NOTAVAILABLE);
203
204 hr = NineAdapter9_GetScreen(This, DevType, &screen);
205 if (FAILED(hr)) { return hr; }
206
207 /* The display format is not handled in Nine. We always present an XRGB8888
208 * buffer (and the display server will eventually do the conversion). We probably
209 * don't need to check for anything for the adapter format support, since if the
210 * display server advertise support, it will likely be able to do the conversion.
211 * We do the approximation that a format is available in the display server if
212 * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
213 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
214 1,
215 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
216 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
217 1,
218 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
219 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
220 DBG("Unsupported Adapter/BackBufferFormat.\n");
221 return D3DERR_NOTAVAILABLE;
222 }
223
224 return D3D_OK;
225 }
226
227 static inline boolean
228 display_format( D3DFORMAT fmt,
229 boolean win )
230 {
231 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
232 static const D3DFORMAT allowed[] = {
233 D3DFMT_A2R10G10B10,
234 D3DFMT_X8R8G8B8,
235 D3DFMT_X1R5G5B5,
236 D3DFMT_R5G6B5,
237 };
238 unsigned i;
239
240 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
241
242 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
243 if (fmt == allowed[i]) { return TRUE; }
244 }
245 return FALSE;
246 }
247
248 HRESULT NINE_WINAPI
249 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
250 D3DDEVTYPE DeviceType,
251 D3DFORMAT AdapterFormat,
252 DWORD Usage,
253 D3DRESOURCETYPE RType,
254 D3DFORMAT CheckFormat )
255 {
256 struct pipe_screen *screen;
257 HRESULT hr;
258 enum pipe_format pf;
259 enum pipe_texture_target target;
260 unsigned bind = 0;
261 boolean srgb;
262
263 /* Check adapter format. */
264
265 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
266 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
267 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
268 d3dformat_to_string(CheckFormat));
269
270 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
271
272 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
273 if (FAILED(hr))
274 return hr;
275 pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
276 PIPE_BIND_DISPLAY_TARGET |
277 PIPE_BIND_SHARED, FALSE, FALSE);
278 if (pf == PIPE_FORMAT_NONE) {
279 DBG("AdapterFormat %s not available.\n",
280 d3dformat_to_string(AdapterFormat));
281 return D3DERR_NOTAVAILABLE;
282 }
283
284 /* Check actual format. */
285
286 switch (RType) {
287 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
288 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
289 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
290 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
291 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
292 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
293 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
294 default:
295 user_assert(0, D3DERR_INVALIDCALL);
296 }
297
298 bind = 0;
299 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
300 if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
301
302 /* API hack because setting RT[0] to NULL is forbidden */
303 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
304 (RType == D3DRTYPE_SURFACE ||
305 RType == D3DRTYPE_TEXTURE))
306 return D3D_OK;
307
308 /* RESZ hack */
309 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
310 RType == D3DRTYPE_SURFACE)
311 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
312 D3D_OK : D3DERR_NOTAVAILABLE;
313
314 /* ATOC hack */
315 if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
316 return D3D_OK;
317
318 if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
319 (Usage & D3DUSAGE_RENDERTARGET))
320 bind |= PIPE_BIND_BLENDABLE;
321
322 if (Usage & D3DUSAGE_DMAP) {
323 DBG("D3DUSAGE_DMAP not available\n");
324 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
325 }
326
327 switch (RType) {
328 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
329 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
330 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
331 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
332 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
333 case D3DRTYPE_SURFACE:
334 if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
335 bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
336 /* Offscreen surface support: Usage = 0.
337 * In practice drivers are very restrictive on the formats supported.
338 * Basically a few common formats + YUV and compressed formats. The
339 * reason is that offscreen surface are useful only for directdraw
340 * compatibility (a WONTIMPL of nine) + format conversion (useful in
341 * particular for YUV because the format was not advertised for textures
342 * on NV chips). */
343 if (Usage == 0)
344 bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
345 default:
346 break;
347 }
348
349
350 srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
351 pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
352 0, bind, srgb, FALSE);
353 if (pf == PIPE_FORMAT_NONE) {
354 DBG("NOT AVAILABLE\n");
355 return D3DERR_NOTAVAILABLE;
356 }
357
358 /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
359 if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
360 (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
361 return D3DERR_NOTAVAILABLE;
362 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
363 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
364
365 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
366 return D3DOK_NOAUTOGEN;
367 return D3D_OK;
368 }
369
370 HRESULT NINE_WINAPI
371 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
372 D3DDEVTYPE DeviceType,
373 D3DFORMAT SurfaceFormat,
374 BOOL Windowed,
375 D3DMULTISAMPLE_TYPE MultiSampleType,
376 DWORD *pQualityLevels )
377 {
378 struct pipe_screen *screen;
379 HRESULT hr;
380 enum pipe_format pf;
381 unsigned bind;
382
383 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
384 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
385 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
386 pQualityLevels);
387
388 if (pQualityLevels) {
389 /* In error cases return only 1 quality level supported */
390 *pQualityLevels = 1;
391 }
392 user_assert(MultiSampleType < D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
393
394 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
395 if (FAILED(hr))
396 return hr;
397
398 if (depth_stencil_format(SurfaceFormat))
399 bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
400 else /* render-target */
401 bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
402
403 pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
404 0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE);
405
406 if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
407 DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
408 return D3DERR_INVALIDCALL;
409 }
410
411 pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
412 MultiSampleType, bind, FALSE, FALSE);
413
414 if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
415 DBG("%s with %u samples not available.\n",
416 d3dformat_to_string(SurfaceFormat), MultiSampleType);
417 return D3DERR_NOTAVAILABLE;
418 }
419
420 if (pQualityLevels) {
421 /* NONMASKABLE MultiSampleType might have more than one quality level,
422 * while MASKABLE MultiSampleTypes have only one level.
423 * Advertise quality levels and map each level to a sample count. */
424 (void ) d3dmultisample_type_check(screen, SurfaceFormat,
425 &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
426 DBG("advertising %u quality levels\n", *pQualityLevels);
427 }
428
429 return D3D_OK;
430 }
431
432 HRESULT NINE_WINAPI
433 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
434 D3DDEVTYPE DeviceType,
435 D3DFORMAT AdapterFormat,
436 D3DFORMAT RenderTargetFormat,
437 D3DFORMAT DepthStencilFormat )
438 {
439 struct pipe_screen *screen;
440 enum pipe_format dfmt, bfmt, zsfmt;
441 HRESULT hr;
442
443 DBG("This=%p DeviceType=%s AdapterFormat=%s "
444 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
445 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
446 d3dformat_to_string(RenderTargetFormat),
447 d3dformat_to_string(DepthStencilFormat));
448
449 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
450 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
451
452 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
453 if (FAILED(hr)) { return hr; }
454
455 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
456 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
457 bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
458 PIPE_TEXTURE_2D, 0,
459 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
460 if (RenderTargetFormat == D3DFMT_NULL)
461 bfmt = dfmt;
462 zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
463 PIPE_TEXTURE_2D, 0,
464 d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
465 FALSE, FALSE);
466 if (dfmt == PIPE_FORMAT_NONE ||
467 bfmt == PIPE_FORMAT_NONE ||
468 zsfmt == PIPE_FORMAT_NONE) {
469 return D3DERR_NOTAVAILABLE;
470 }
471
472 return D3D_OK;
473 }
474
475 HRESULT NINE_WINAPI
476 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
477 D3DDEVTYPE DeviceType,
478 D3DFORMAT SourceFormat,
479 D3DFORMAT TargetFormat )
480 {
481 /* MSDN says this tests whether a certain backbuffer format can be used in
482 * conjunction with a certain front buffer format. It's a little confusing
483 * but some one wiser might be able to figure this one out. XXX */
484 struct pipe_screen *screen;
485 enum pipe_format dfmt, bfmt;
486 HRESULT hr;
487
488 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
489 nine_D3DDEVTYPE_to_str(DeviceType),
490 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
491
492 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
493 D3DERR_NOTAVAILABLE);
494
495 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
496 if (FAILED(hr)) { return hr; }
497
498 dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
499 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
500 bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
501 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
502
503 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
504 DBG("%s to %s not supported.\n",
505 d3dformat_to_string(SourceFormat),
506 d3dformat_to_string(TargetFormat));
507 return D3DERR_NOTAVAILABLE;
508 }
509
510 return D3D_OK;
511 }
512
513 HRESULT NINE_WINAPI
514 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
515 D3DDEVTYPE DeviceType,
516 D3DCAPS9 *pCaps )
517 {
518 struct pipe_screen *screen;
519 HRESULT hr;
520
521 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
522 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
523
524 user_assert(pCaps, D3DERR_INVALIDCALL);
525
526 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
527 if (FAILED(hr)) {
528 DBG("Failed to get pipe_screen.\n");
529 return hr;
530 }
531
532 #define D3DPIPECAP(pcap, d3dcap) \
533 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
534
535 #define D3DNPIPECAP(pcap, d3dcap) \
536 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
537
538 pCaps->DeviceType = DeviceType;
539
540 pCaps->AdapterOrdinal = 0;
541
542 pCaps->Caps = 0;
543
544 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
545 /* D3DCAPS2_CANSHARERESOURCE | */
546 /* D3DCAPS2_CANCALIBRATEGAMMA | */
547 D3DCAPS2_DYNAMICTEXTURES |
548 D3DCAPS2_FULLSCREENGAMMA |
549 D3DCAPS2_CANAUTOGENMIPMAP;
550
551 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
552 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
553 * and in discard mode. */
554 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
555 D3DCAPS3_COPY_TO_VIDMEM |
556 D3DCAPS3_COPY_TO_SYSTEMMEM |
557 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
558
559 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
560 D3DPRESENT_INTERVAL_ONE |
561 D3DPRESENT_INTERVAL_TWO |
562 D3DPRESENT_INTERVAL_THREE |
563 D3DPRESENT_INTERVAL_FOUR |
564 D3DPRESENT_INTERVAL_IMMEDIATE;
565 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
566
567 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
568 D3DDEVCAPS_CANRENDERAFTERFLIP |
569 D3DDEVCAPS_DRAWPRIMITIVES2 |
570 D3DDEVCAPS_DRAWPRIMITIVES2EX |
571 D3DDEVCAPS_DRAWPRIMTLVERTEX |
572 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
573 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
574 D3DDEVCAPS_HWRASTERIZATION |
575 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
576 /*D3DDEVCAPS_NPATCHES |*/
577 D3DDEVCAPS_PUREDEVICE |
578 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
579 /*D3DDEVCAPS_RTPATCHES |*/
580 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
581 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
582 D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
583 /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
584 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
585 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
586 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
587
588 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
589 D3DPMISCCAPS_CULLNONE | /* XXX */
590 D3DPMISCCAPS_CULLCW |
591 D3DPMISCCAPS_CULLCCW |
592 D3DPMISCCAPS_COLORWRITEENABLE |
593 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
594 /*D3DPMISCCAPS_CLIPTLVERTS |*/
595 D3DPMISCCAPS_TSSARGTEMP |
596 D3DPMISCCAPS_BLENDOP |
597 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
598 D3DPMISCCAPS_PERSTAGECONSTANT |
599 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
600 D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
601 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
602 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
603 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
604 D3DPMISCCAPS_FOGVERTEXCLAMPED;
605 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
606 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
607
608 pCaps->RasterCaps =
609 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
610 D3DPRASTERCAPS_COLORPERSPECTIVE |
611 D3DPRASTERCAPS_DITHER |
612 D3DPRASTERCAPS_DEPTHBIAS |
613 D3DPRASTERCAPS_FOGRANGE |
614 D3DPRASTERCAPS_FOGTABLE |
615 D3DPRASTERCAPS_FOGVERTEX |
616 D3DPRASTERCAPS_MIPMAPLODBIAS |
617 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
618 D3DPRASTERCAPS_SCISSORTEST |
619 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
620 /*D3DPRASTERCAPS_WBUFFER |*/
621 D3DPRASTERCAPS_WFOG |
622 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
623 D3DPRASTERCAPS_ZFOG |
624 D3DPRASTERCAPS_ZTEST;
625
626 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
627 D3DPCMPCAPS_LESS |
628 D3DPCMPCAPS_EQUAL |
629 D3DPCMPCAPS_LESSEQUAL |
630 D3DPCMPCAPS_GREATER |
631 D3DPCMPCAPS_NOTEQUAL |
632 D3DPCMPCAPS_GREATEREQUAL |
633 D3DPCMPCAPS_ALWAYS;
634
635 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
636 D3DPBLENDCAPS_ONE |
637 D3DPBLENDCAPS_SRCCOLOR |
638 D3DPBLENDCAPS_INVSRCCOLOR |
639 D3DPBLENDCAPS_SRCALPHA |
640 D3DPBLENDCAPS_INVSRCALPHA |
641 D3DPBLENDCAPS_DESTALPHA |
642 D3DPBLENDCAPS_INVDESTALPHA |
643 D3DPBLENDCAPS_DESTCOLOR |
644 D3DPBLENDCAPS_INVDESTCOLOR |
645 D3DPBLENDCAPS_SRCALPHASAT |
646 D3DPBLENDCAPS_BOTHSRCALPHA |
647 D3DPBLENDCAPS_BOTHINVSRCALPHA |
648 D3DPBLENDCAPS_BLENDFACTOR |
649 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
650 D3DPBLENDCAPS_INVSRCCOLOR2 |
651 D3DPBLENDCAPS_SRCCOLOR2);
652
653 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
654
655 pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
656 D3DPCMPCAPS_LESS |
657 D3DPCMPCAPS_EQUAL |
658 D3DPCMPCAPS_LESSEQUAL |
659 D3DPCMPCAPS_GREATER |
660 D3DPCMPCAPS_NOTEQUAL |
661 D3DPCMPCAPS_GREATEREQUAL |
662 D3DPCMPCAPS_ALWAYS;
663
664 /* FLAT caps not legal for D3D9. */
665 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
666 D3DPSHADECAPS_SPECULARGOURAUDRGB |
667 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
668 D3DPSHADECAPS_FOGGOURAUD;
669
670 pCaps->TextureCaps =
671 D3DPTEXTURECAPS_ALPHA |
672 D3DPTEXTURECAPS_ALPHAPALETTE |
673 D3DPTEXTURECAPS_PERSPECTIVE |
674 D3DPTEXTURECAPS_PROJECTED |
675 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
676 D3DPTEXTURECAPS_CUBEMAP |
677 D3DPTEXTURECAPS_VOLUMEMAP |
678 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
679 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
680 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
681 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
682 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
683 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
684 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
685
686 pCaps->TextureFilterCaps =
687 D3DPTFILTERCAPS_MINFPOINT |
688 D3DPTFILTERCAPS_MINFLINEAR |
689 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
690 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
691 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
692 D3DPTFILTERCAPS_MIPFPOINT |
693 D3DPTFILTERCAPS_MIPFLINEAR |
694 D3DPTFILTERCAPS_MAGFPOINT |
695 D3DPTFILTERCAPS_MAGFLINEAR |
696 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
697 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
698 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
699
700 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
701 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
702
703 pCaps->TextureAddressCaps =
704 D3DPTADDRESSCAPS_BORDER |
705 D3DPTADDRESSCAPS_INDEPENDENTUV |
706 D3DPTADDRESSCAPS_WRAP |
707 D3DPTADDRESSCAPS_MIRROR |
708 D3DPTADDRESSCAPS_CLAMP |
709 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
710
711 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
712
713 pCaps->LineCaps =
714 D3DLINECAPS_ALPHACMP |
715 D3DLINECAPS_BLEND |
716 D3DLINECAPS_TEXTURE |
717 D3DLINECAPS_ZTEST |
718 D3DLINECAPS_FOG;
719 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
720 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
721 }
722
723 pCaps->MaxTextureWidth =
724 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
725 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
726 pCaps->MaxVolumeExtent =
727 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
728 /* XXX values from wine */
729 pCaps->MaxTextureRepeat = 32768;
730 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
731
732 pCaps->MaxAnisotropy =
733 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
734
735 /* Values for GeForce 9600 GT */
736 pCaps->MaxVertexW = 1e10f;
737 pCaps->GuardBandLeft = -1e9f;
738 pCaps->GuardBandTop = -1e9f;
739 pCaps->GuardBandRight = 1e9f;
740 pCaps->GuardBandBottom = 1e9f;
741 pCaps->ExtentsAdjust = 0.0f;
742
743 pCaps->StencilCaps =
744 D3DSTENCILCAPS_KEEP |
745 D3DSTENCILCAPS_ZERO |
746 D3DSTENCILCAPS_REPLACE |
747 D3DSTENCILCAPS_INCRSAT |
748 D3DSTENCILCAPS_DECRSAT |
749 D3DSTENCILCAPS_INVERT |
750 D3DSTENCILCAPS_INCR |
751 D3DSTENCILCAPS_DECR |
752 D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
753
754 pCaps->FVFCaps =
755 8 | /* 8 textures max */
756 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
757 D3DFVFCAPS_PSIZE;
758
759 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
760 D3DTEXOPCAPS_SELECTARG1 |
761 D3DTEXOPCAPS_SELECTARG2 |
762 D3DTEXOPCAPS_MODULATE |
763 D3DTEXOPCAPS_MODULATE2X |
764 D3DTEXOPCAPS_MODULATE4X |
765 D3DTEXOPCAPS_ADD |
766 D3DTEXOPCAPS_ADDSIGNED |
767 D3DTEXOPCAPS_ADDSIGNED2X |
768 D3DTEXOPCAPS_SUBTRACT |
769 D3DTEXOPCAPS_ADDSMOOTH |
770 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
771 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
772 D3DTEXOPCAPS_BLENDFACTORALPHA |
773 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
774 D3DTEXOPCAPS_BLENDCURRENTALPHA |
775 D3DTEXOPCAPS_PREMODULATE |
776 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
777 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
778 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
779 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
780 D3DTEXOPCAPS_BUMPENVMAP |
781 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
782 D3DTEXOPCAPS_DOTPRODUCT3 |
783 D3DTEXOPCAPS_MULTIPLYADD |
784 D3DTEXOPCAPS_LERP;
785
786 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
787 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
788 pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
789 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
790 if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
791 pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
792
793 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
794 D3DVTXPCAPS_TEXGEN_SPHEREMAP |
795 D3DVTXPCAPS_MATERIALSOURCE7 |
796 D3DVTXPCAPS_DIRECTIONALLIGHTS |
797 D3DVTXPCAPS_POSITIONALLIGHTS |
798 D3DVTXPCAPS_LOCALVIEWER |
799 D3DVTXPCAPS_TWEENING |
800 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
801
802 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
803 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
804 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
805 pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
806
807 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
808
809 pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
810 pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
811 pCaps->MaxStreams =
812 _min(screen->get_shader_param(screen,
813 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
814 16);
815
816 pCaps->MaxStreamStride = screen->get_param(screen,
817 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
818
819 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
820
821 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
822 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
823 * advertise 256. Problem is with hw that can only do 256, because
824 * we need take a few slots for boolean and integer constants. For these
825 * we'll have to fail later if they use complex shaders. */
826 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
827
828 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
829 /* Value for GeForce 9600 GT */
830 pCaps->PixelShader1xMaxValue = 65504.f;
831
832 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
833 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
834 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
835 /*D3DDEVCAPS2_DMAPNPATCH |*/
836 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
837 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
838 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
839
840 pCaps->MasterAdapterOrdinal = 0;
841 pCaps->AdapterOrdinalInGroup = 0;
842 pCaps->NumberOfAdaptersInGroup = 1;
843
844 /* Undocumented ? */
845 pCaps->MaxNpatchTessellationLevel = 0.0f;
846 pCaps->Reserved5 = 0;
847
848 /* XXX: use is_format_supported */
849 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
850 D3DDTCAPS_UBYTE4N |
851 D3DDTCAPS_SHORT2N |
852 D3DDTCAPS_SHORT4N |
853 D3DDTCAPS_USHORT2N |
854 D3DDTCAPS_USHORT4N |
855 D3DDTCAPS_UDEC3 |
856 D3DDTCAPS_DEC3N |
857 D3DDTCAPS_FLOAT16_2 |
858 D3DDTCAPS_FLOAT16_4;
859
860 pCaps->NumSimultaneousRTs =
861 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
862 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
863 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
864
865 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
866 D3DPTFILTERCAPS_MINFLINEAR |
867 D3DPTFILTERCAPS_MAGFPOINT |
868 D3DPTFILTERCAPS_MAGFLINEAR;
869
870
871 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
872 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
873 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
874 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
875 pCaps->VS20Caps.NumTemps =
876 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
877 PIPE_SHADER_CAP_MAX_TEMPS);
878 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
879 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
880 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
881
882 /* also check for values < 0, because get_shader_param may return unsigned */
883 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
884 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
885 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
886 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
887 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
888 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
889 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
890 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
891 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
892 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
893 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
894
895
896 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
897 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
898 D3DPS20CAPS_PREDICATION;
899 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
900 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
901 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
902 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
903 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
904 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
905 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
906 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
907 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
908 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
909 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
910 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
911 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
912 pCaps->PS20Caps.NumTemps =
913 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
914 PIPE_SHADER_CAP_MAX_TEMPS);
915 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
916 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
917 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
918 pCaps->PS20Caps.NumInstructionSlots =
919 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
920 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
921
922 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
923 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
924 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
925 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
926 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
927 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
928 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
929 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
930 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
931 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
932 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
933 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
934 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
935 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
936
937
938 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
939 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
940 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
941 ~(D3DPTFILTERCAPS_MIPFPOINT |
942 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
943 else
944 pCaps->VertexTextureFilterCaps = 0;
945
946 pCaps->MaxVertexShader30InstructionSlots =
947 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
948 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
949 pCaps->MaxPixelShader30InstructionSlots =
950 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
951 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
952 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
953 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
954 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
955 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
956 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
957 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
958
959 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
960 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
961 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
962
963 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
964 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
965
966 return D3D_OK;
967 }
968
969 HRESULT NINE_WINAPI
970 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
971 UINT RealAdapter,
972 D3DDEVTYPE DeviceType,
973 HWND hFocusWindow,
974 DWORD BehaviorFlags,
975 D3DPRESENT_PARAMETERS *pPresentationParameters,
976 IDirect3D9 *pD3D9,
977 ID3DPresentGroup *pPresentationGroup,
978 IDirect3DDevice9 **ppReturnedDeviceInterface )
979 {
980 struct pipe_screen *screen;
981 D3DDEVICE_CREATION_PARAMETERS params;
982 D3DCAPS9 caps;
983 int major, minor;
984 HRESULT hr;
985
986 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
987 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
988 "ppReturnedDeviceInterface=%p\n", This,
989 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
990 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
991
992 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
993 if (major != 1) {
994 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
995 major, minor);
996 return D3DERR_NOTAVAILABLE;
997 }
998
999 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1000 if (FAILED(hr)) {
1001 DBG("Failed to get pipe_screen.\n");
1002 return hr;
1003 }
1004
1005 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1006 if (FAILED(hr)) {
1007 DBG("Failed to get device caps.\n");
1008 return hr;
1009 }
1010
1011 params.AdapterOrdinal = RealAdapter;
1012 params.DeviceType = DeviceType;
1013 params.hFocusWindow = hFocusWindow;
1014 params.BehaviorFlags = BehaviorFlags;
1015
1016 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1017 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1018 (struct NineDevice9 **)ppReturnedDeviceInterface,
1019 minor);
1020 if (FAILED(hr)) {
1021 DBG("Failed to create device.\n");
1022 return hr;
1023 }
1024 DBG("NineDevice9 created successfully.\n");
1025
1026 return D3D_OK;
1027 }
1028
1029 HRESULT NINE_WINAPI
1030 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1031 UINT RealAdapter,
1032 D3DDEVTYPE DeviceType,
1033 HWND hFocusWindow,
1034 DWORD BehaviorFlags,
1035 D3DPRESENT_PARAMETERS *pPresentationParameters,
1036 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1037 IDirect3D9Ex *pD3D9Ex,
1038 ID3DPresentGroup *pPresentationGroup,
1039 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1040 {
1041 struct pipe_screen *screen;
1042 D3DDEVICE_CREATION_PARAMETERS params;
1043 D3DCAPS9 caps;
1044 int major, minor;
1045 HRESULT hr;
1046
1047 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1048 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1049 "ppReturnedDeviceInterface=%p\n", This,
1050 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1051 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1052
1053 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1054 if (major != 1) {
1055 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1056 major, minor);
1057 return D3DERR_NOTAVAILABLE;
1058 }
1059
1060 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1061 if (FAILED(hr)) {
1062 DBG("Failed to get pipe_screen.\n");
1063 return hr;
1064 }
1065
1066 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1067 if (FAILED(hr)) {
1068 DBG("Failed to get device caps.\n");
1069 return hr;
1070 }
1071
1072 params.AdapterOrdinal = RealAdapter;
1073 params.DeviceType = DeviceType;
1074 params.hFocusWindow = hFocusWindow;
1075 params.BehaviorFlags = BehaviorFlags;
1076
1077 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1078 pFullscreenDisplayMode,
1079 pD3D9Ex, pPresentationGroup, This->ctx,
1080 (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1081 minor);
1082 if (FAILED(hr)) {
1083 DBG("Failed to create device.\n");
1084 return hr;
1085 }
1086 DBG("NineDevice9Ex created successfully.\n");
1087
1088 return D3D_OK;
1089 }
1090
1091 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1092 (void *)NineUnknown_QueryInterface,
1093 (void *)NineUnknown_AddRef,
1094 (void *)NineUnknown_Release,
1095 (void *)NineAdapter9_GetAdapterIdentifier,
1096 (void *)NineAdapter9_CheckDeviceType,
1097 (void *)NineAdapter9_CheckDeviceFormat,
1098 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1099 (void *)NineAdapter9_CheckDepthStencilMatch,
1100 (void *)NineAdapter9_CheckDeviceFormatConversion,
1101 (void *)NineAdapter9_GetDeviceCaps,
1102 (void *)NineAdapter9_CreateDevice,
1103 (void *)NineAdapter9_CreateDeviceEx
1104 };
1105
1106 static const GUID *NineAdapter9_IIDs[] = {
1107 &IID_ID3D9Adapter,
1108 &IID_IUnknown,
1109 NULL
1110 };
1111
1112 HRESULT
1113 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1114 struct NineAdapter9 **ppOut )
1115 {
1116 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1117 }