459aac3695f012cde3f5991a7361cc530655750b
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 struct pipe_screen *hal = pCTX->hal;
43 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44 if (FAILED(hr)) { return hr; }
45
46 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49 This->ctx = pCTX;
50 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR;
53 }
54 if (This->ctx->ref &&
55 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57 }
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
66
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82 "is >= r500, >= nv50, >= i965\n");
83 return D3DERR_DRIVERINTERNALERROR;
84 }
85 /* for r500 */
86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95 "may run into issues because requirements are too tight\n");
96 return D3D_OK;
97 }
98
99 void
100 NineAdapter9_dtor( struct NineAdapter9 *This )
101 {
102 struct d3dadapter9_context *ctx = This->ctx;
103
104 DBG("This=%p\n", This);
105
106 NineUnknown_dtor(&This->base);
107
108 /* special case, call backend-specific dtor AFTER destroying this object
109 * completely. */
110 if (ctx) {
111 if (ctx->destroy) { ctx->destroy(ctx); }
112 }
113 }
114
115 static HRESULT
116 NineAdapter9_GetScreen( struct NineAdapter9 *This,
117 D3DDEVTYPE DevType,
118 struct pipe_screen **ppScreen )
119 {
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121 switch (DevType) {
122 case D3DDEVTYPE_HAL:
123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124 *ppScreen = This->ctx->ref;
125 break;
126 }
127 *ppScreen = This->ctx->hal;
128 break;
129
130 case D3DDEVTYPE_REF:
131 case D3DDEVTYPE_NULLREF:
132 case D3DDEVTYPE_SW:
133 if (force_sw && !strcmp(force_sw, "0")) {
134 *ppScreen = This->ctx->hal;
135 break;
136 }
137 *ppScreen = This->ctx->ref;
138 break;
139
140 default:
141 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142 }
143
144 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
146 return D3D_OK;
147 }
148
149 HRESULT WINAPI
150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151 DWORD Flags,
152 D3DADAPTER_IDENTIFIER9 *pIdentifier )
153 {
154 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
156 /* regarding flags, MSDN has this to say:
157 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159 * specified, this call can connect to the Internet to download new
160 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161 * so let's just ignore it. */
162 *pIdentifier = This->ctx->identifier;
163 return D3D_OK;
164 }
165
166 static INLINE boolean
167 backbuffer_format( D3DFORMAT dfmt,
168 D3DFORMAT bfmt,
169 boolean win )
170 {
171 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
173 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175 bfmt == D3DFMT_A8R8G8B8)) ||
176 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177 bfmt == D3DFMT_A1R5G5B5)) ||
178 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179 return TRUE;
180 }
181
182 return FALSE;
183 }
184
185 HRESULT WINAPI
186 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187 D3DDEVTYPE DevType,
188 D3DFORMAT AdapterFormat,
189 D3DFORMAT BackBufferFormat,
190 BOOL bWindowed )
191 {
192 struct pipe_screen *screen;
193 enum pipe_format dfmt, bfmt;
194 HRESULT hr;
195
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198 d3dformat_to_string(AdapterFormat),
199 d3dformat_to_string(BackBufferFormat), bWindowed);
200
201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202 D3DERR_NOTAVAILABLE);
203
204 hr = NineAdapter9_GetScreen(This, DevType, &screen);
205 if (FAILED(hr)) { return hr; }
206
207 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
208 1,
209 PIPE_BIND_DISPLAY_TARGET |
210 PIPE_BIND_SHARED, FALSE);
211 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
212 1,
213 PIPE_BIND_DISPLAY_TARGET |
214 PIPE_BIND_SHARED, FALSE);
215 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
216 DBG("Unsupported Adapter/BackBufferFormat.\n");
217 return D3DERR_NOTAVAILABLE;
218 }
219
220 return D3D_OK;
221 }
222
223 static INLINE boolean
224 display_format( D3DFORMAT fmt,
225 boolean win )
226 {
227 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
228 static const D3DFORMAT allowed[] = {
229 D3DFMT_A2R10G10B10,
230 D3DFMT_X8R8G8B8,
231 D3DFMT_X1R5G5B5,
232 D3DFMT_R5G6B5,
233 };
234 unsigned i;
235
236 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
237
238 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
239 if (fmt == allowed[i]) { return TRUE; }
240 }
241 return FALSE;
242 }
243
244 HRESULT WINAPI
245 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
246 D3DDEVTYPE DeviceType,
247 D3DFORMAT AdapterFormat,
248 DWORD Usage,
249 D3DRESOURCETYPE RType,
250 D3DFORMAT CheckFormat )
251 {
252 struct pipe_screen *screen;
253 HRESULT hr;
254 enum pipe_format pf;
255 enum pipe_texture_target target;
256 unsigned bind = 0;
257 boolean srgb;
258
259 /* Check adapter format. */
260
261 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
262 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
263 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
264 d3dformat_to_string(CheckFormat));
265
266 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
267
268 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
269 if (FAILED(hr))
270 return hr;
271 pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
272 PIPE_BIND_DISPLAY_TARGET |
273 PIPE_BIND_SHARED, FALSE);
274 if (pf == PIPE_FORMAT_NONE) {
275 DBG("AdapterFormat %s not available.\n",
276 d3dformat_to_string(AdapterFormat));
277 return D3DERR_NOTAVAILABLE;
278 }
279
280 /* Check actual format. */
281
282 switch (RType) {
283 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
284 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
285 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
286 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
287 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
288 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
289 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
290 default:
291 user_assert(0, D3DERR_INVALIDCALL);
292 }
293
294 bind = 0;
295 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
296 if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
297
298 /* API hack because setting RT[0] to NULL is forbidden */
299 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
300 (RType == D3DRTYPE_SURFACE ||
301 RType == D3DRTYPE_TEXTURE))
302 return D3D_OK;
303
304 /* RESZ hack */
305 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
306 RType == D3DRTYPE_SURFACE)
307 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
308 D3D_OK : D3DERR_NOTAVAILABLE;
309
310 /* ATOC hack */
311 if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
312 return D3D_OK;
313
314 if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
315 bind |= PIPE_BIND_BLENDABLE;
316
317 if (Usage & D3DUSAGE_DMAP) {
318 DBG("D3DUSAGE_DMAP not available\n");
319 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
320 }
321
322 switch (RType) {
323 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
324 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
325 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
326 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
327 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
328 default:
329 break;
330 }
331
332
333 srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
334 pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target, 0, bind, srgb);
335 if (pf == PIPE_FORMAT_NONE) {
336 DBG("NOT AVAILABLE\n");
337 return D3DERR_NOTAVAILABLE;
338 }
339
340 /* we support ATI1 and ATI2 hack only for 2D textures */
341 if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
342 return D3DERR_NOTAVAILABLE;
343 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
344 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
345
346 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
347 return D3DOK_NOAUTOGEN;
348 return D3D_OK;
349 }
350
351 HRESULT WINAPI
352 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
353 D3DDEVTYPE DeviceType,
354 D3DFORMAT SurfaceFormat,
355 BOOL Windowed,
356 D3DMULTISAMPLE_TYPE MultiSampleType,
357 DWORD *pQualityLevels )
358 {
359 struct pipe_screen *screen;
360 HRESULT hr;
361 enum pipe_format pf;
362
363 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
364 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
365 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
366 pQualityLevels);
367
368 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
369 if (FAILED(hr))
370 return hr;
371
372 pf = d3d9_to_pipe_format_checked_no_bind(screen, SurfaceFormat,
373 PIPE_TEXTURE_2D,
374 MultiSampleType, FALSE);
375
376 if (pf == PIPE_FORMAT_NONE) {
377 DBG("%s with %u samples not available.\n",
378 d3dformat_to_string(SurfaceFormat), MultiSampleType);
379 return D3DERR_NOTAVAILABLE;
380 }
381
382 if (pQualityLevels)
383 *pQualityLevels = 1; /* gallium doesn't have quality levels */
384
385 return D3D_OK;
386 }
387
388 static INLINE boolean
389 depth_stencil_format( D3DFORMAT fmt )
390 {
391 static D3DFORMAT allowed[] = {
392 D3DFMT_D16_LOCKABLE,
393 D3DFMT_D32,
394 D3DFMT_D15S1,
395 D3DFMT_D24S8,
396 D3DFMT_D24X8,
397 D3DFMT_D24X4S4,
398 D3DFMT_D16,
399 D3DFMT_D32F_LOCKABLE,
400 D3DFMT_D24FS8,
401 D3DFMT_D32_LOCKABLE
402 };
403 unsigned i;
404
405 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
406 if (fmt == allowed[i]) { return TRUE; }
407 }
408 return FALSE;
409 }
410
411 HRESULT WINAPI
412 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
413 D3DDEVTYPE DeviceType,
414 D3DFORMAT AdapterFormat,
415 D3DFORMAT RenderTargetFormat,
416 D3DFORMAT DepthStencilFormat )
417 {
418 struct pipe_screen *screen;
419 enum pipe_format dfmt, bfmt, zsfmt;
420 HRESULT hr;
421
422 DBG("This=%p DeviceType=%s AdapterFormat=%s "
423 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
424 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
425 d3dformat_to_string(RenderTargetFormat),
426 d3dformat_to_string(DepthStencilFormat));
427
428 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
429 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
430
431 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
432 if (FAILED(hr)) { return hr; }
433
434 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
435 PIPE_BIND_DISPLAY_TARGET |
436 PIPE_BIND_SHARED, FALSE);
437 bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
438 PIPE_TEXTURE_2D, 0,
439 PIPE_BIND_RENDER_TARGET, FALSE);
440 if (RenderTargetFormat == D3DFMT_NULL)
441 bfmt = dfmt;
442 zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
443 PIPE_TEXTURE_2D, 0,
444 PIPE_BIND_DEPTH_STENCIL, FALSE);
445 if (dfmt == PIPE_FORMAT_NONE ||
446 bfmt == PIPE_FORMAT_NONE ||
447 zsfmt == PIPE_FORMAT_NONE) {
448 return D3DERR_NOTAVAILABLE;
449 }
450
451 return D3D_OK;
452 }
453
454 HRESULT WINAPI
455 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
456 D3DDEVTYPE DeviceType,
457 D3DFORMAT SourceFormat,
458 D3DFORMAT TargetFormat )
459 {
460 /* MSDN says this tests whether a certain backbuffer format can be used in
461 * conjunction with a certain front buffer format. It's a little confusing
462 * but some one wiser might be able to figure this one out. XXX */
463 struct pipe_screen *screen;
464 enum pipe_format dfmt, bfmt;
465 HRESULT hr;
466
467 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
468 nine_D3DDEVTYPE_to_str(DeviceType),
469 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
470
471 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
472 D3DERR_NOTAVAILABLE);
473
474 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
475 if (FAILED(hr)) { return hr; }
476
477 dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
478 PIPE_BIND_DISPLAY_TARGET |
479 PIPE_BIND_SHARED, FALSE);
480 bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
481 PIPE_BIND_DISPLAY_TARGET |
482 PIPE_BIND_SHARED, FALSE);
483
484 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
485 DBG("%s to %s not supported.\n",
486 d3dformat_to_string(SourceFormat),
487 d3dformat_to_string(TargetFormat));
488 return D3DERR_NOTAVAILABLE;
489 }
490
491 return D3D_OK;
492 }
493
494 HRESULT WINAPI
495 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
496 D3DDEVTYPE DeviceType,
497 D3DCAPS9 *pCaps )
498 {
499 struct pipe_screen *screen;
500 HRESULT hr;
501
502 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
503 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
504
505 user_assert(pCaps, D3DERR_INVALIDCALL);
506
507 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
508 if (FAILED(hr)) {
509 DBG("Failed to get pipe_screen.\n");
510 return hr;
511 }
512
513 #define D3DPIPECAP(pcap, d3dcap) \
514 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
515
516 #define D3DNPIPECAP(pcap, d3dcap) \
517 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
518
519 pCaps->DeviceType = DeviceType;
520
521 pCaps->AdapterOrdinal = 0;
522
523 pCaps->Caps = 0;
524
525 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
526 /* D3DCAPS2_CANSHARERESOURCE | */
527 /* D3DCAPS2_CANCALIBRATEGAMMA | */
528 D3DCAPS2_DYNAMICTEXTURES |
529 D3DCAPS2_FULLSCREENGAMMA |
530 D3DCAPS2_CANAUTOGENMIPMAP;
531
532 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
533 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
534 * and in discard mode. */
535 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
536 D3DCAPS3_COPY_TO_VIDMEM |
537 D3DCAPS3_COPY_TO_SYSTEMMEM |
538 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
539
540 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
541 D3DPRESENT_INTERVAL_ONE |
542 D3DPRESENT_INTERVAL_TWO |
543 D3DPRESENT_INTERVAL_THREE |
544 D3DPRESENT_INTERVAL_FOUR |
545 D3DPRESENT_INTERVAL_IMMEDIATE;
546 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
547
548 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
549 D3DDEVCAPS_CANRENDERAFTERFLIP |
550 D3DDEVCAPS_DRAWPRIMITIVES2 |
551 D3DDEVCAPS_DRAWPRIMITIVES2EX |
552 D3DDEVCAPS_DRAWPRIMTLVERTEX |
553 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
554 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
555 D3DDEVCAPS_HWRASTERIZATION |
556 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
557 /*D3DDEVCAPS_NPATCHES |*/
558 D3DDEVCAPS_PUREDEVICE |
559 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
560 /*D3DDEVCAPS_RTPATCHES |*/
561 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
562 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
563 /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/
564 D3DDEVCAPS_TEXTURESYSTEMMEMORY |
565 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
566 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
567 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
568
569 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
570 D3DPMISCCAPS_CULLNONE | /* XXX */
571 D3DPMISCCAPS_CULLCW |
572 D3DPMISCCAPS_CULLCCW |
573 D3DPMISCCAPS_COLORWRITEENABLE |
574 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
575 /*D3DPMISCCAPS_CLIPTLVERTS |*/
576 D3DPMISCCAPS_TSSARGTEMP |
577 D3DPMISCCAPS_BLENDOP |
578 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
579 /*D3DPMISCCAPS_PERSTAGECONSTANT |*/
580 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
581 D3DPMISCCAPS_FOGANDSPECULARALPHA |
582 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
583 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
584 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
585 /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0;
586 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
587 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
588
589 pCaps->RasterCaps =
590 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
591 /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/
592 D3DPRASTERCAPS_DITHER |
593 D3DPRASTERCAPS_DEPTHBIAS |
594 /*D3DPRASTERCAPS_FOGRANGE |*/
595 /*D3DPRASTERCAPS_FOGTABLE |*/
596 /*D3DPRASTERCAPS_FOGVERTEX |*/
597 D3DPRASTERCAPS_MIPMAPLODBIAS |
598 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
599 D3DPRASTERCAPS_SCISSORTEST |
600 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
601 /*D3DPRASTERCAPS_WBUFFER |*/
602 /*D3DPRASTERCAPS_WFOG |*/
603 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
604 /*D3DPRASTERCAPS_ZFOG |*/
605 D3DPRASTERCAPS_ZTEST;
606
607 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
608 D3DPCMPCAPS_LESS |
609 D3DPCMPCAPS_EQUAL |
610 D3DPCMPCAPS_LESSEQUAL |
611 D3DPCMPCAPS_GREATER |
612 D3DPCMPCAPS_NOTEQUAL |
613 D3DPCMPCAPS_GREATEREQUAL |
614 D3DPCMPCAPS_ALWAYS;
615
616 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
617 D3DPBLENDCAPS_ONE |
618 D3DPBLENDCAPS_SRCCOLOR |
619 D3DPBLENDCAPS_INVSRCCOLOR |
620 D3DPBLENDCAPS_SRCALPHA |
621 D3DPBLENDCAPS_INVSRCALPHA |
622 D3DPBLENDCAPS_DESTALPHA |
623 D3DPBLENDCAPS_INVDESTALPHA |
624 D3DPBLENDCAPS_DESTCOLOR |
625 D3DPBLENDCAPS_INVDESTCOLOR |
626 D3DPBLENDCAPS_SRCALPHASAT |
627 D3DPBLENDCAPS_BOTHSRCALPHA |
628 D3DPBLENDCAPS_BOTHINVSRCALPHA |
629 D3DPBLENDCAPS_BLENDFACTOR |
630 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
631 D3DPBLENDCAPS_INVSRCCOLOR2 |
632 D3DPBLENDCAPS_SRCCOLOR2);
633
634 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
635
636 pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS |
637 D3DPCMPCAPS_EQUAL |
638 D3DPCMPCAPS_LESSEQUAL |
639 D3DPCMPCAPS_GREATER |
640 D3DPCMPCAPS_NOTEQUAL |
641 D3DPCMPCAPS_GREATEREQUAL |
642 D3DPCMPCAPS_ALWAYS;
643
644 /* FLAT caps not legal for D3D9. */
645 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
646 D3DPSHADECAPS_SPECULARGOURAUDRGB |
647 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
648 D3DPSHADECAPS_FOGGOURAUD;
649
650 pCaps->TextureCaps =
651 D3DPTEXTURECAPS_ALPHA |
652 D3DPTEXTURECAPS_ALPHAPALETTE |
653 D3DPTEXTURECAPS_PERSPECTIVE |
654 D3DPTEXTURECAPS_PROJECTED |
655 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
656 D3DPTEXTURECAPS_CUBEMAP |
657 D3DPTEXTURECAPS_VOLUMEMAP |
658 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
659 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
660 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
661 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
662 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
663 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
664 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
665
666 pCaps->TextureFilterCaps =
667 D3DPTFILTERCAPS_MINFPOINT |
668 D3DPTFILTERCAPS_MINFLINEAR |
669 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
670 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
671 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
672 D3DPTFILTERCAPS_MIPFPOINT |
673 D3DPTFILTERCAPS_MIPFLINEAR |
674 D3DPTFILTERCAPS_MAGFPOINT |
675 D3DPTFILTERCAPS_MAGFLINEAR |
676 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
677 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
678 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
679
680 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
681 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
682
683 pCaps->TextureAddressCaps =
684 D3DPTADDRESSCAPS_BORDER |
685 D3DPTADDRESSCAPS_INDEPENDENTUV |
686 D3DPTADDRESSCAPS_WRAP |
687 D3DPTADDRESSCAPS_MIRROR |
688 D3DPTADDRESSCAPS_CLAMP |
689 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
690
691 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
692
693 pCaps->LineCaps =
694 D3DLINECAPS_ALPHACMP |
695 D3DLINECAPS_BLEND |
696 D3DLINECAPS_TEXTURE |
697 D3DLINECAPS_ZTEST |
698 D3DLINECAPS_FOG;
699 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
700 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
701 }
702
703 pCaps->MaxTextureWidth =
704 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
705 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
706 pCaps->MaxVolumeExtent =
707 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
708 /* XXX values from wine */
709 pCaps->MaxTextureRepeat = 32768;
710 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
711
712 pCaps->MaxAnisotropy =
713 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
714
715 pCaps->MaxVertexW = 1.0f; /* XXX */
716 pCaps->GuardBandLeft = screen->get_paramf(screen,
717 PIPE_CAPF_GUARD_BAND_LEFT);
718 pCaps->GuardBandTop = screen->get_paramf(screen,
719 PIPE_CAPF_GUARD_BAND_TOP);
720 pCaps->GuardBandRight = screen->get_paramf(screen,
721 PIPE_CAPF_GUARD_BAND_RIGHT);
722 pCaps->GuardBandBottom = screen->get_paramf(screen,
723 PIPE_CAPF_GUARD_BAND_BOTTOM);
724 pCaps->ExtentsAdjust = 0.0f;
725
726 pCaps->StencilCaps =
727 D3DSTENCILCAPS_KEEP |
728 D3DSTENCILCAPS_ZERO |
729 D3DSTENCILCAPS_REPLACE |
730 D3DSTENCILCAPS_INCRSAT |
731 D3DSTENCILCAPS_DECRSAT |
732 D3DSTENCILCAPS_INVERT |
733 D3DSTENCILCAPS_INCR |
734 D3DSTENCILCAPS_DECR |
735 D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
736
737 pCaps->FVFCaps =
738 8 | /* 8 textures max */
739 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
740 D3DFVFCAPS_PSIZE;
741
742 /* XXX: Some of these are probably not in SM2.0 so cap them when I figure
743 * them out. For now leave them all enabled. */
744 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
745 D3DTEXOPCAPS_SELECTARG1 |
746 D3DTEXOPCAPS_SELECTARG2 |
747 D3DTEXOPCAPS_MODULATE |
748 D3DTEXOPCAPS_MODULATE2X |
749 D3DTEXOPCAPS_MODULATE4X |
750 D3DTEXOPCAPS_ADD |
751 D3DTEXOPCAPS_ADDSIGNED |
752 D3DTEXOPCAPS_ADDSIGNED2X |
753 D3DTEXOPCAPS_SUBTRACT |
754 D3DTEXOPCAPS_ADDSMOOTH |
755 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
756 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
757 D3DTEXOPCAPS_BLENDFACTORALPHA |
758 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
759 D3DTEXOPCAPS_BLENDCURRENTALPHA |
760 D3DTEXOPCAPS_PREMODULATE |
761 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
762 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
763 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
764 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
765 D3DTEXOPCAPS_BUMPENVMAP |
766 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
767 D3DTEXOPCAPS_DOTPRODUCT3 |
768 D3DTEXOPCAPS_MULTIPLYADD |
769 D3DTEXOPCAPS_LERP;
770
771 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
772 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
773 pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
774 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
775 if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
776 pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
777
778 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
779 /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
780 D3DVTXPCAPS_MATERIALSOURCE7 |
781 D3DVTXPCAPS_DIRECTIONALLIGHTS |
782 D3DVTXPCAPS_POSITIONALLIGHTS |
783 D3DVTXPCAPS_LOCALVIEWER |
784 D3DVTXPCAPS_TWEENING |
785 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
786
787 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
788 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
789 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
790 pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */
791
792 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
793
794 pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
795 pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
796 pCaps->MaxStreams =
797 _min(screen->get_shader_param(screen,
798 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
799 16);
800
801 pCaps->MaxStreamStride = screen->get_param(screen,
802 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
803
804 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
805
806 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
807 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
808 * advertise 256. Problem is with hw that can only do 256, because
809 * we need take a few slots for boolean and integer constants. For these
810 * we'll have to fail later if they use complex shaders. */
811 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
812
813 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
814 pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */
815
816 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
817 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
818 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
819 /*D3DDEVCAPS2_DMAPNPATCH |*/
820 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
821 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
822 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
823
824 pCaps->MasterAdapterOrdinal = 0;
825 pCaps->AdapterOrdinalInGroup = 0;
826 pCaps->NumberOfAdaptersInGroup = 1;
827
828 /* Undocumented ? */
829 pCaps->MaxNpatchTessellationLevel = 0.0f;
830 pCaps->Reserved5 = 0;
831
832 /* XXX: use is_format_supported */
833 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
834 D3DDTCAPS_UBYTE4N |
835 D3DDTCAPS_SHORT2N |
836 D3DDTCAPS_SHORT4N |
837 D3DDTCAPS_USHORT2N |
838 D3DDTCAPS_USHORT4N |
839 D3DDTCAPS_UDEC3 |
840 D3DDTCAPS_DEC3N |
841 D3DDTCAPS_FLOAT16_2 |
842 D3DDTCAPS_FLOAT16_4;
843
844 pCaps->NumSimultaneousRTs =
845 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
846 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
847 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
848
849 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
850 D3DPTFILTERCAPS_MINFLINEAR |
851 D3DPTFILTERCAPS_MAGFPOINT |
852 D3DPTFILTERCAPS_MAGFLINEAR;
853
854
855 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
856 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
857 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
858 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
859 pCaps->VS20Caps.NumTemps =
860 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
861 PIPE_SHADER_CAP_MAX_TEMPS);
862 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
863 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
864 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
865
866 /* also check for values < 0, because get_shader_param may return unsigned */
867 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
868 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
869 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
870 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
871 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
872 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
873 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
874 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
875 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
876 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
877 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
878
879
880 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
881 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
882 D3DPS20CAPS_PREDICATION;
883 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
884 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
885 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
886 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
887 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
888 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
889 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
890 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
891 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
892 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
893 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
894 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
895 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
896 pCaps->PS20Caps.NumTemps =
897 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
898 PIPE_SHADER_CAP_MAX_TEMPS);
899 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
900 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
901 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
902 pCaps->PS20Caps.NumInstructionSlots =
903 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
904 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
905
906 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
907 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
908 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
909 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
910 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
911 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
912 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
913 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
914 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
915 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
916 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
917 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
918 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
919 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
920
921
922 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
923 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
924 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
925 ~(D3DPTFILTERCAPS_MIPFPOINT |
926 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
927 else
928 pCaps->VertexTextureFilterCaps = 0;
929
930 pCaps->MaxVertexShader30InstructionSlots =
931 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
932 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
933 pCaps->MaxPixelShader30InstructionSlots =
934 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
935 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
936 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
937 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
938 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
939 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
940 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
941 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
942
943 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
944 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
945 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
946
947 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
948 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
949
950 return D3D_OK;
951 }
952
953 HRESULT WINAPI
954 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
955 UINT RealAdapter,
956 D3DDEVTYPE DeviceType,
957 HWND hFocusWindow,
958 DWORD BehaviorFlags,
959 D3DPRESENT_PARAMETERS *pPresentationParameters,
960 IDirect3D9 *pD3D9,
961 ID3DPresentGroup *pPresentationGroup,
962 IDirect3DDevice9 **ppReturnedDeviceInterface )
963 {
964 struct pipe_screen *screen;
965 D3DDEVICE_CREATION_PARAMETERS params;
966 D3DCAPS9 caps;
967 int major, minor;
968 HRESULT hr;
969
970 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
971 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
972 "ppReturnedDeviceInterface=%p\n", This,
973 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
974 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
975
976 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
977 if (major != 1) {
978 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
979 major, minor);
980 return D3DERR_NOTAVAILABLE;
981 }
982
983 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
984 if (FAILED(hr)) {
985 DBG("Failed to get pipe_screen.\n");
986 return hr;
987 }
988
989 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
990 if (FAILED(hr)) {
991 DBG("Failed to get device caps.\n");
992 return hr;
993 }
994
995 params.AdapterOrdinal = RealAdapter;
996 params.DeviceType = DeviceType;
997 params.hFocusWindow = hFocusWindow;
998 params.BehaviorFlags = BehaviorFlags;
999
1000 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1001 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1002 (struct NineDevice9 **)ppReturnedDeviceInterface);
1003 if (FAILED(hr)) {
1004 DBG("Failed to create device.\n");
1005 return hr;
1006 }
1007 DBG("NineDevice9 created successfully.\n");
1008
1009 return D3D_OK;
1010 }
1011
1012 HRESULT WINAPI
1013 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1014 UINT RealAdapter,
1015 D3DDEVTYPE DeviceType,
1016 HWND hFocusWindow,
1017 DWORD BehaviorFlags,
1018 D3DPRESENT_PARAMETERS *pPresentationParameters,
1019 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1020 IDirect3D9Ex *pD3D9Ex,
1021 ID3DPresentGroup *pPresentationGroup,
1022 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1023 {
1024 struct pipe_screen *screen;
1025 D3DDEVICE_CREATION_PARAMETERS params;
1026 D3DCAPS9 caps;
1027 int major, minor;
1028 HRESULT hr;
1029
1030 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1031 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1032 "ppReturnedDeviceInterface=%p\n", This,
1033 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1034 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1035
1036 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1037 if (major != 1) {
1038 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1039 major, minor);
1040 return D3DERR_NOTAVAILABLE;
1041 }
1042
1043 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1044 if (FAILED(hr)) {
1045 DBG("Failed to get pipe_screen.\n");
1046 return hr;
1047 }
1048
1049 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1050 if (FAILED(hr)) {
1051 DBG("Failed to get device caps.\n");
1052 return hr;
1053 }
1054
1055 params.AdapterOrdinal = RealAdapter;
1056 params.DeviceType = DeviceType;
1057 params.hFocusWindow = hFocusWindow;
1058 params.BehaviorFlags = BehaviorFlags;
1059
1060 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1061 pFullscreenDisplayMode,
1062 pD3D9Ex, pPresentationGroup, This->ctx,
1063 (struct NineDevice9Ex **)ppReturnedDeviceInterface);
1064 if (FAILED(hr)) {
1065 DBG("Failed to create device.\n");
1066 return hr;
1067 }
1068 DBG("NineDevice9Ex created successfully.\n");
1069
1070 return D3D_OK;
1071 }
1072
1073 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1074 (void *)NineUnknown_QueryInterface,
1075 (void *)NineUnknown_AddRef,
1076 (void *)NineUnknown_Release,
1077 (void *)NineAdapter9_GetAdapterIdentifier,
1078 (void *)NineAdapter9_CheckDeviceType,
1079 (void *)NineAdapter9_CheckDeviceFormat,
1080 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1081 (void *)NineAdapter9_CheckDepthStencilMatch,
1082 (void *)NineAdapter9_CheckDeviceFormatConversion,
1083 (void *)NineAdapter9_GetDeviceCaps,
1084 (void *)NineAdapter9_CreateDevice,
1085 (void *)NineAdapter9_CreateDeviceEx
1086 };
1087
1088 static const GUID *NineAdapter9_IIDs[] = {
1089 &IID_ID3D9Adapter,
1090 &IID_IUnknown,
1091 NULL
1092 };
1093
1094 HRESULT
1095 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1096 struct NineAdapter9 **ppOut )
1097 {
1098 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1099 }