6ff197e1dfe8c716a5cfe824a99c788c3f9f455d
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 struct pipe_screen *hal = pCTX->hal;
43 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44 if (FAILED(hr)) { return hr; }
45
46 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49 This->ctx = pCTX;
50 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR;
53 }
54 if (This->ctx->ref &&
55 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57 }
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
66
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82 "is >= r500, >= nv50, >= i965\n");
83 return D3DERR_DRIVERINTERNALERROR;
84 }
85 /* for r500 */
86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95 "may run into issues because requirements are too tight\n");
96 return D3D_OK;
97 }
98
99 void
100 NineAdapter9_dtor( struct NineAdapter9 *This )
101 {
102 struct d3dadapter9_context *ctx = This->ctx;
103
104 DBG("This=%p\n", This);
105
106 NineUnknown_dtor(&This->base);
107
108 /* special case, call backend-specific dtor AFTER destroying this object
109 * completely. */
110 if (ctx) {
111 if (ctx->destroy) { ctx->destroy(ctx); }
112 }
113 }
114
115 static HRESULT
116 NineAdapter9_GetScreen( struct NineAdapter9 *This,
117 D3DDEVTYPE DevType,
118 struct pipe_screen **ppScreen )
119 {
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121 switch (DevType) {
122 case D3DDEVTYPE_HAL:
123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124 *ppScreen = This->ctx->ref;
125 break;
126 }
127 *ppScreen = This->ctx->hal;
128 break;
129
130 case D3DDEVTYPE_REF:
131 case D3DDEVTYPE_NULLREF:
132 case D3DDEVTYPE_SW:
133 if (force_sw && !strcmp(force_sw, "0")) {
134 *ppScreen = This->ctx->hal;
135 break;
136 }
137 *ppScreen = This->ctx->ref;
138 break;
139
140 default:
141 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142 }
143
144 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
146 return D3D_OK;
147 }
148
149 HRESULT WINAPI
150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151 DWORD Flags,
152 D3DADAPTER_IDENTIFIER9 *pIdentifier )
153 {
154 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
156 /* regarding flags, MSDN has this to say:
157 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159 * specified, this call can connect to the Internet to download new
160 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161 * so let's just ignore it. */
162 *pIdentifier = This->ctx->identifier;
163 return D3D_OK;
164 }
165
166 static INLINE boolean
167 backbuffer_format( D3DFORMAT dfmt,
168 D3DFORMAT bfmt,
169 boolean win )
170 {
171 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
173 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175 bfmt == D3DFMT_A8R8G8B8)) ||
176 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177 bfmt == D3DFMT_A1R5G5B5)) ||
178 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179 return TRUE;
180 }
181
182 return FALSE;
183 }
184
185 HRESULT WINAPI
186 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187 D3DDEVTYPE DevType,
188 D3DFORMAT AdapterFormat,
189 D3DFORMAT BackBufferFormat,
190 BOOL bWindowed )
191 {
192 struct pipe_screen *screen;
193 enum pipe_format dfmt, bfmt;
194 HRESULT hr;
195
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198 d3dformat_to_string(AdapterFormat),
199 d3dformat_to_string(BackBufferFormat), bWindowed);
200
201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202 D3DERR_NOTAVAILABLE);
203
204 hr = NineAdapter9_GetScreen(This, DevType, &screen);
205 if (FAILED(hr)) { return hr; }
206
207 dfmt = d3d9_to_pipe_format(AdapterFormat);
208 bfmt = d3d9_to_pipe_format(BackBufferFormat);
209 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
210 DBG("Invalid Adapter/BackBufferFormat.\n");
211 return D3DERR_NOTAVAILABLE;
212 }
213
214 if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 1,
215 PIPE_BIND_DISPLAY_TARGET |
216 PIPE_BIND_SHARED) ||
217 !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 1,
218 PIPE_BIND_DISPLAY_TARGET |
219 PIPE_BIND_SHARED)) {
220 DBG("Unsupported Adapter/BackBufferFormat.\n");
221 return D3DERR_NOTAVAILABLE;
222 }
223
224 return D3D_OK;
225 }
226
227 static INLINE boolean
228 display_format( D3DFORMAT fmt,
229 boolean win )
230 {
231 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
232 static const D3DFORMAT allowed[] = {
233 D3DFMT_A2R10G10B10,
234 D3DFMT_X8R8G8B8,
235 D3DFMT_X1R5G5B5,
236 D3DFMT_R5G6B5,
237 };
238 unsigned i;
239
240 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
241
242 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
243 if (fmt == allowed[i]) { return TRUE; }
244 }
245 return FALSE;
246 }
247
248 HRESULT WINAPI
249 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
250 D3DDEVTYPE DeviceType,
251 D3DFORMAT AdapterFormat,
252 DWORD Usage,
253 D3DRESOURCETYPE RType,
254 D3DFORMAT CheckFormat )
255 {
256 struct pipe_screen *screen;
257 HRESULT hr;
258 enum pipe_format pf;
259 enum pipe_texture_target target;
260 unsigned bind = 0;
261
262 /* Check adapter format. */
263
264 /* Nicer output if we only have the line at the end. */
265 #if 1
266 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
267 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
268 #endif
269 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
270
271 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
272 if (FAILED(hr))
273 return hr;
274 pf = d3d9_to_pipe_format(AdapterFormat);
275 if (pf == PIPE_FORMAT_NONE ||
276 !screen->is_format_supported(screen, pf, PIPE_TEXTURE_2D, 0,
277 PIPE_BIND_DISPLAY_TARGET |
278 PIPE_BIND_SHARED)) {
279 DBG("AdapterFormat %s not available.\n",
280 d3dformat_to_string(AdapterFormat));
281 return D3DERR_NOTAVAILABLE;
282 }
283
284 /* Check actual format. */
285
286 switch (RType) {
287 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
288 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
289 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
290 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
291 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
292 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
293 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
294 default:
295 user_assert(0, D3DERR_INVALIDCALL);
296 }
297
298 bind = 0;
299 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
300 if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
301
302 /* API hack because setting RT[0] to NULL is forbidden */
303 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
304 (RType == D3DRTYPE_SURFACE ||
305 RType == D3DRTYPE_TEXTURE))
306 return D3D_OK;
307
308 /* RESZ hack */
309 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
310 RType == D3DRTYPE_SURFACE)
311 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
312 D3D_OK : D3DERR_NOTAVAILABLE;
313
314 if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
315 bind |= PIPE_BIND_BLENDABLE;
316
317 if (Usage & D3DUSAGE_DMAP) {
318 DBG("D3DUSAGE_DMAP not available\n");
319 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
320 }
321
322 switch (RType) {
323 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
324 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
325 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
326 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
327 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
328 default:
329 break;
330 }
331
332
333 pf = d3d9_to_pipe_format(CheckFormat);
334 if (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE))
335 pf = util_format_srgb(pf);
336
337 DBG("Format=%s/%s Usage/Bind=%x/%d RType/Target=%u/%s\n", // replace %d to %s
338 d3dformat_to_string(CheckFormat), util_format_name(pf),
339 Usage, bind, // temporary simplified for merge, FIXME
340 /* Usage, util_dump_bind_flags(bind), */
341 RType, util_dump_tex_target(target, TRUE));
342
343 if (pf == PIPE_FORMAT_NONE ||
344 !screen->is_format_supported(screen, pf, target, 0, bind)) {
345 DBG("NOT AVAILABLE\n");
346 return D3DERR_NOTAVAILABLE;
347 }
348
349 /* we support ATI1 and ATI2 hack only for 2D textures */
350 if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
351 return D3DERR_NOTAVAILABLE;
352 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
353 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
354
355 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
356 return D3DOK_NOAUTOGEN;
357 return D3D_OK;
358 }
359
360 HRESULT WINAPI
361 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
362 D3DDEVTYPE DeviceType,
363 D3DFORMAT SurfaceFormat,
364 BOOL Windowed,
365 D3DMULTISAMPLE_TYPE MultiSampleType,
366 DWORD *pQualityLevels )
367 {
368 struct pipe_screen *screen;
369 HRESULT hr;
370 enum pipe_format pf;
371 unsigned bind;
372
373 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
374 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
375 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
376 pQualityLevels);
377
378 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
379 if (FAILED(hr))
380 return hr;
381
382 pf = d3d9_to_pipe_format(SurfaceFormat);
383 bind = util_format_is_depth_or_stencil(pf) ?
384 PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET;
385
386 if (pf == PIPE_FORMAT_NONE ||
387 !screen->is_format_supported(screen, pf, PIPE_TEXTURE_2D,
388 MultiSampleType, bind)) {
389 DBG("%s with %u samples not available.\n",
390 d3dformat_to_string(SurfaceFormat), MultiSampleType);
391 return D3DERR_NOTAVAILABLE;
392 }
393
394 if (pQualityLevels)
395 *pQualityLevels = 1; /* gallium doesn't have quality levels */
396
397 return D3D_OK;
398 }
399
400 static INLINE boolean
401 depth_stencil_format( D3DFORMAT fmt )
402 {
403 static D3DFORMAT allowed[] = {
404 D3DFMT_D16_LOCKABLE,
405 D3DFMT_D32,
406 D3DFMT_D15S1,
407 D3DFMT_D24S8,
408 D3DFMT_D24X8,
409 D3DFMT_D24X4S4,
410 D3DFMT_D16,
411 D3DFMT_D32F_LOCKABLE,
412 D3DFMT_D24FS8,
413 D3DFMT_D32_LOCKABLE
414 };
415 unsigned i;
416
417 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
418 if (fmt == allowed[i]) { return TRUE; }
419 }
420 return FALSE;
421 }
422
423 HRESULT WINAPI
424 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
425 D3DDEVTYPE DeviceType,
426 D3DFORMAT AdapterFormat,
427 D3DFORMAT RenderTargetFormat,
428 D3DFORMAT DepthStencilFormat )
429 {
430 struct pipe_screen *screen;
431 enum pipe_format dfmt, bfmt, zsfmt;
432 HRESULT hr;
433
434 DBG("This=%p DeviceType=%s AdapterFormat=%s "
435 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
436 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
437 d3dformat_to_string(RenderTargetFormat),
438 d3dformat_to_string(DepthStencilFormat));
439
440 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
441 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
442
443 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
444 if (FAILED(hr)) { return hr; }
445
446 dfmt = d3d9_to_pipe_format(AdapterFormat);
447 bfmt = d3d9_to_pipe_format(RenderTargetFormat);
448 if (RenderTargetFormat == D3DFMT_NULL)
449 bfmt = dfmt;
450 zsfmt = d3d9_to_pipe_format(DepthStencilFormat);
451 if (dfmt == PIPE_FORMAT_NONE ||
452 bfmt == PIPE_FORMAT_NONE ||
453 zsfmt == PIPE_FORMAT_NONE) {
454 return D3DERR_NOTAVAILABLE;
455 }
456
457 if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 0,
458 PIPE_BIND_DISPLAY_TARGET |
459 PIPE_BIND_SHARED) ||
460 !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 0,
461 PIPE_BIND_RENDER_TARGET) ||
462 !screen->is_format_supported(screen, zsfmt, PIPE_TEXTURE_2D, 0,
463 PIPE_BIND_DEPTH_STENCIL)) {
464 return D3DERR_NOTAVAILABLE;
465 }
466
467 return D3D_OK;
468 }
469
470 HRESULT WINAPI
471 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
472 D3DDEVTYPE DeviceType,
473 D3DFORMAT SourceFormat,
474 D3DFORMAT TargetFormat )
475 {
476 /* MSDN says this tests whether a certain backbuffer format can be used in
477 * conjunction with a certain front buffer format. It's a little confusing
478 * but some one wiser might be able to figure this one out. XXX */
479 struct pipe_screen *screen;
480 enum pipe_format dfmt, bfmt;
481 HRESULT hr;
482
483 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
484 nine_D3DDEVTYPE_to_str(DeviceType),
485 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
486
487 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
488 D3DERR_NOTAVAILABLE);
489
490 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
491 if (FAILED(hr)) { return hr; }
492
493 dfmt = d3d9_to_pipe_format(TargetFormat);
494 bfmt = d3d9_to_pipe_format(SourceFormat);
495 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
496 return D3DERR_NOTAVAILABLE;
497 }
498 if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 1,
499 PIPE_BIND_DISPLAY_TARGET |
500 PIPE_BIND_SHARED) ||
501 !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 1,
502 PIPE_BIND_DISPLAY_TARGET |
503 PIPE_BIND_SHARED)) {
504 DBG("%s to %s not supported.\n",
505 d3dformat_to_string(SourceFormat),
506 d3dformat_to_string(TargetFormat));
507 return D3DERR_NOTAVAILABLE;
508 }
509
510 return D3D_OK;
511 }
512
513 HRESULT WINAPI
514 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
515 D3DDEVTYPE DeviceType,
516 D3DCAPS9 *pCaps )
517 {
518 struct pipe_screen *screen;
519 HRESULT hr;
520
521 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
522 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
523
524 user_assert(pCaps, D3DERR_INVALIDCALL);
525
526 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
527 if (FAILED(hr)) {
528 DBG("Failed to get pipe_screen.\n");
529 return hr;
530 }
531
532 #define D3DPIPECAP(pcap, d3dcap) \
533 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
534
535 #define D3DNPIPECAP(pcap, d3dcap) \
536 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
537
538 pCaps->DeviceType = DeviceType;
539
540 pCaps->AdapterOrdinal = 0;
541
542 pCaps->Caps = 0;
543
544 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
545 /* D3DCAPS2_CANSHARERESOURCE | */
546 /* D3DCAPS2_CANCALIBRATEGAMMA | */
547 D3DCAPS2_DYNAMICTEXTURES |
548 D3DCAPS2_FULLSCREENGAMMA |
549 D3DCAPS2_CANAUTOGENMIPMAP;
550
551 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
552 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
553 * and in discard mode. */
554 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
555 D3DCAPS3_COPY_TO_VIDMEM |
556 D3DCAPS3_COPY_TO_SYSTEMMEM |
557 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
558
559 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
560 D3DPRESENT_INTERVAL_ONE |
561 D3DPRESENT_INTERVAL_TWO |
562 D3DPRESENT_INTERVAL_THREE |
563 D3DPRESENT_INTERVAL_FOUR |
564 D3DPRESENT_INTERVAL_IMMEDIATE;
565 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
566
567 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
568 D3DDEVCAPS_CANRENDERAFTERFLIP |
569 D3DDEVCAPS_DRAWPRIMITIVES2 |
570 D3DDEVCAPS_DRAWPRIMITIVES2EX |
571 D3DDEVCAPS_DRAWPRIMTLVERTEX |
572 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
573 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
574 D3DDEVCAPS_HWRASTERIZATION |
575 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
576 /*D3DDEVCAPS_NPATCHES |*/
577 D3DDEVCAPS_PUREDEVICE |
578 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
579 /*D3DDEVCAPS_RTPATCHES |*/
580 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
581 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
582 /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/
583 D3DDEVCAPS_TEXTURESYSTEMMEMORY |
584 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
585 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
586 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
587
588 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
589 D3DPMISCCAPS_CULLNONE | /* XXX */
590 D3DPMISCCAPS_CULLCW |
591 D3DPMISCCAPS_CULLCCW |
592 D3DPMISCCAPS_COLORWRITEENABLE |
593 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
594 /*D3DPMISCCAPS_CLIPTLVERTS |*/
595 D3DPMISCCAPS_TSSARGTEMP |
596 D3DPMISCCAPS_BLENDOP |
597 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
598 /*D3DPMISCCAPS_PERSTAGECONSTANT |*/
599 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
600 D3DPMISCCAPS_FOGANDSPECULARALPHA |
601 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
602 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
603 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
604 /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0;
605 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
606 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
607
608 pCaps->RasterCaps =
609 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
610 /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/
611 D3DPRASTERCAPS_DITHER |
612 D3DPRASTERCAPS_DEPTHBIAS |
613 /*D3DPRASTERCAPS_FOGRANGE |*/
614 /*D3DPRASTERCAPS_FOGTABLE |*/
615 /*D3DPRASTERCAPS_FOGVERTEX |*/
616 D3DPRASTERCAPS_MIPMAPLODBIAS |
617 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
618 D3DPRASTERCAPS_SCISSORTEST |
619 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
620 /*D3DPRASTERCAPS_WBUFFER |*/
621 /*D3DPRASTERCAPS_WFOG |*/
622 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
623 /*D3DPRASTERCAPS_ZFOG |*/
624 D3DPRASTERCAPS_ZTEST;
625
626 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
627 D3DPCMPCAPS_LESS |
628 D3DPCMPCAPS_EQUAL |
629 D3DPCMPCAPS_LESSEQUAL |
630 D3DPCMPCAPS_GREATER |
631 D3DPCMPCAPS_NOTEQUAL |
632 D3DPCMPCAPS_GREATEREQUAL |
633 D3DPCMPCAPS_ALWAYS;
634
635 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
636 D3DPBLENDCAPS_ONE |
637 D3DPBLENDCAPS_SRCCOLOR |
638 D3DPBLENDCAPS_INVSRCCOLOR |
639 D3DPBLENDCAPS_SRCALPHA |
640 D3DPBLENDCAPS_INVSRCALPHA |
641 D3DPBLENDCAPS_DESTALPHA |
642 D3DPBLENDCAPS_INVDESTALPHA |
643 D3DPBLENDCAPS_DESTCOLOR |
644 D3DPBLENDCAPS_INVDESTCOLOR |
645 D3DPBLENDCAPS_SRCALPHASAT |
646 D3DPBLENDCAPS_BOTHSRCALPHA |
647 D3DPBLENDCAPS_BOTHINVSRCALPHA |
648 D3DPBLENDCAPS_BLENDFACTOR |
649 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
650 D3DPBLENDCAPS_INVSRCCOLOR2 |
651 D3DPBLENDCAPS_SRCCOLOR2);
652
653 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
654
655 pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS |
656 D3DPCMPCAPS_EQUAL |
657 D3DPCMPCAPS_LESSEQUAL |
658 D3DPCMPCAPS_GREATER |
659 D3DPCMPCAPS_NOTEQUAL |
660 D3DPCMPCAPS_GREATEREQUAL |
661 D3DPCMPCAPS_ALWAYS;
662
663 /* FLAT caps not legal for D3D9. */
664 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
665 D3DPSHADECAPS_SPECULARGOURAUDRGB |
666 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
667 D3DPSHADECAPS_FOGGOURAUD;
668
669 pCaps->TextureCaps =
670 D3DPTEXTURECAPS_ALPHA |
671 D3DPTEXTURECAPS_ALPHAPALETTE |
672 D3DPTEXTURECAPS_PERSPECTIVE |
673 D3DPTEXTURECAPS_PROJECTED |
674 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
675 D3DPTEXTURECAPS_CUBEMAP |
676 D3DPTEXTURECAPS_VOLUMEMAP |
677 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
678 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
679 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
680 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
681 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
682 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
683 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
684
685 pCaps->TextureFilterCaps =
686 D3DPTFILTERCAPS_MINFPOINT |
687 D3DPTFILTERCAPS_MINFLINEAR |
688 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
689 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
690 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
691 D3DPTFILTERCAPS_MIPFPOINT |
692 D3DPTFILTERCAPS_MIPFLINEAR |
693 D3DPTFILTERCAPS_MAGFPOINT |
694 D3DPTFILTERCAPS_MAGFLINEAR |
695 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
696 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
697 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
698
699 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
700 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
701
702 pCaps->TextureAddressCaps =
703 D3DPTADDRESSCAPS_BORDER |
704 D3DPTADDRESSCAPS_INDEPENDENTUV |
705 D3DPTADDRESSCAPS_WRAP |
706 D3DPTADDRESSCAPS_MIRROR |
707 D3DPTADDRESSCAPS_CLAMP |
708 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
709
710 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
711
712 pCaps->LineCaps =
713 D3DLINECAPS_ALPHACMP |
714 D3DLINECAPS_BLEND |
715 D3DLINECAPS_TEXTURE |
716 D3DLINECAPS_ZTEST |
717 D3DLINECAPS_FOG;
718 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
719 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
720 }
721
722 pCaps->MaxTextureWidth =
723 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
724 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
725 pCaps->MaxVolumeExtent =
726 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
727 /* XXX values from wine */
728 pCaps->MaxTextureRepeat = 32768;
729 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
730
731 pCaps->MaxAnisotropy =
732 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
733
734 pCaps->MaxVertexW = 1.0f; /* XXX */
735 pCaps->GuardBandLeft = screen->get_paramf(screen,
736 PIPE_CAPF_GUARD_BAND_LEFT);
737 pCaps->GuardBandTop = screen->get_paramf(screen,
738 PIPE_CAPF_GUARD_BAND_TOP);
739 pCaps->GuardBandRight = screen->get_paramf(screen,
740 PIPE_CAPF_GUARD_BAND_RIGHT);
741 pCaps->GuardBandBottom = screen->get_paramf(screen,
742 PIPE_CAPF_GUARD_BAND_BOTTOM);
743 pCaps->ExtentsAdjust = 0.0f;
744
745 pCaps->StencilCaps =
746 D3DSTENCILCAPS_KEEP |
747 D3DSTENCILCAPS_ZERO |
748 D3DSTENCILCAPS_REPLACE |
749 D3DSTENCILCAPS_INCRSAT |
750 D3DSTENCILCAPS_DECRSAT |
751 D3DSTENCILCAPS_INVERT |
752 D3DSTENCILCAPS_INCR |
753 D3DSTENCILCAPS_DECR |
754 D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
755
756 pCaps->FVFCaps =
757 (D3DFVFCAPS_TEXCOORDCOUNTMASK & 0xff) |
758 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
759 D3DFVFCAPS_PSIZE;
760
761 /* XXX: Some of these are probably not in SM2.0 so cap them when I figure
762 * them out. For now leave them all enabled. */
763 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
764 D3DTEXOPCAPS_SELECTARG1 |
765 D3DTEXOPCAPS_SELECTARG2 |
766 D3DTEXOPCAPS_MODULATE |
767 D3DTEXOPCAPS_MODULATE2X |
768 D3DTEXOPCAPS_MODULATE4X |
769 D3DTEXOPCAPS_ADD |
770 D3DTEXOPCAPS_ADDSIGNED |
771 D3DTEXOPCAPS_ADDSIGNED2X |
772 D3DTEXOPCAPS_SUBTRACT |
773 D3DTEXOPCAPS_ADDSMOOTH |
774 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
775 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
776 D3DTEXOPCAPS_BLENDFACTORALPHA |
777 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
778 D3DTEXOPCAPS_BLENDCURRENTALPHA |
779 D3DTEXOPCAPS_PREMODULATE |
780 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
781 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
782 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
783 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
784 D3DTEXOPCAPS_BUMPENVMAP |
785 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
786 D3DTEXOPCAPS_DOTPRODUCT3 |
787 D3DTEXOPCAPS_MULTIPLYADD |
788 D3DTEXOPCAPS_LERP;
789
790 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
791 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
792 pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
793 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
794 if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
795 pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
796
797 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
798 /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
799 D3DVTXPCAPS_MATERIALSOURCE7 |
800 D3DVTXPCAPS_DIRECTIONALLIGHTS |
801 D3DVTXPCAPS_POSITIONALLIGHTS |
802 D3DVTXPCAPS_LOCALVIEWER |
803 D3DVTXPCAPS_TWEENING |
804 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
805
806 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
807 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
808 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
809 pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */
810
811 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
812
813 pCaps->MaxPrimitiveCount = 0xFFFFF; /* <- wine, really 0xFFFFFFFF; */
814 pCaps->MaxVertexIndex = 0xFFFFF; /* <- wine, really 0xFFFFFFFF */
815 pCaps->MaxStreams =
816 _min(screen->get_shader_param(screen,
817 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
818 16);
819
820 pCaps->MaxStreamStride = screen->get_param(screen,
821 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
822
823 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
824
825 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
826 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
827 * advertise 256. Problem is with hw that can only do 256, because
828 * we need take a few slots for boolean and integer constants. For these
829 * we'll have to fail later if they use complex shaders. */
830 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
831
832 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
833 pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */
834
835 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
836 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
837 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
838 /*D3DDEVCAPS2_DMAPNPATCH |*/
839 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
840 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
841 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
842
843 pCaps->MasterAdapterOrdinal = 0;
844 pCaps->AdapterOrdinalInGroup = 0;
845 pCaps->NumberOfAdaptersInGroup = 1;
846
847 /* Undocumented ? */
848 pCaps->MaxNpatchTessellationLevel = 0.0f;
849 pCaps->Reserved5 = 0;
850
851 /* XXX: use is_format_supported */
852 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
853 D3DDTCAPS_UBYTE4N |
854 D3DDTCAPS_SHORT2N |
855 D3DDTCAPS_SHORT4N |
856 D3DDTCAPS_USHORT2N |
857 D3DDTCAPS_USHORT4N |
858 D3DDTCAPS_UDEC3 |
859 D3DDTCAPS_DEC3N |
860 D3DDTCAPS_FLOAT16_2 |
861 D3DDTCAPS_FLOAT16_4;
862
863 pCaps->NumSimultaneousRTs =
864 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
865 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
866 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
867
868 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
869 D3DPTFILTERCAPS_MINFLINEAR |
870 D3DPTFILTERCAPS_MAGFPOINT |
871 D3DPTFILTERCAPS_MAGFLINEAR;
872
873
874 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
875 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
876 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
877 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
878 pCaps->VS20Caps.NumTemps =
879 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
880 PIPE_SHADER_CAP_MAX_TEMPS);
881 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
882 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
883 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
884
885 /* also check for values < 0, because get_shader_param may return unsigned */
886 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
887 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
888 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
889 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
890 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
891 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
892 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
893 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
894 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
895 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
896 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
897
898
899 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
900 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
901 D3DPS20CAPS_PREDICATION;
902 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
903 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
904 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
905 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
906 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
907 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
908 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
909 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
910 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
911 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
912 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
913 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
914 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
915 pCaps->PS20Caps.NumTemps =
916 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
917 PIPE_SHADER_CAP_MAX_TEMPS);
918 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
919 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
920 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
921 pCaps->PS20Caps.NumInstructionSlots =
922 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
923 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
924
925 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
926 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
927 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
928 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
929 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
930 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
931 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
932 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
933 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
934 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
935 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
936 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
937 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
938 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
939
940
941 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
942 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
943 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
944 ~(D3DPTFILTERCAPS_MIPFPOINT |
945 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
946 else
947 pCaps->VertexTextureFilterCaps = 0;
948
949 pCaps->MaxVertexShader30InstructionSlots =
950 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
951 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
952 pCaps->MaxPixelShader30InstructionSlots =
953 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
954 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
955 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
956 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
957 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
958 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
959 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
960 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
961
962 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
963 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
964 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
965
966 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
967 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
968
969 return D3D_OK;
970 }
971
972 HRESULT WINAPI
973 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
974 UINT RealAdapter,
975 D3DDEVTYPE DeviceType,
976 HWND hFocusWindow,
977 DWORD BehaviorFlags,
978 D3DPRESENT_PARAMETERS *pPresentationParameters,
979 IDirect3D9 *pD3D9,
980 ID3DPresentGroup *pPresentationGroup,
981 IDirect3DDevice9 **ppReturnedDeviceInterface )
982 {
983 struct pipe_screen *screen;
984 D3DDEVICE_CREATION_PARAMETERS params;
985 D3DCAPS9 caps;
986 int major, minor;
987 HRESULT hr;
988
989 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
990 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
991 "ppReturnedDeviceInterface=%p\n", This,
992 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
993 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
994
995 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
996 if (major != 1) {
997 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
998 major, minor);
999 return D3DERR_NOTAVAILABLE;
1000 }
1001
1002 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1003 if (FAILED(hr)) {
1004 DBG("Failed to get pipe_screen.\n");
1005 return hr;
1006 }
1007
1008 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1009 if (FAILED(hr)) {
1010 DBG("Failed to get device caps.\n");
1011 return hr;
1012 }
1013
1014 params.AdapterOrdinal = RealAdapter;
1015 params.DeviceType = DeviceType;
1016 params.hFocusWindow = hFocusWindow;
1017 params.BehaviorFlags = BehaviorFlags;
1018
1019 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1020 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1021 (struct NineDevice9 **)ppReturnedDeviceInterface);
1022 if (FAILED(hr)) {
1023 DBG("Failed to create device.\n");
1024 return hr;
1025 }
1026 DBG("NineDevice9 created successfully.\n");
1027
1028 return D3D_OK;
1029 }
1030
1031 HRESULT WINAPI
1032 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1033 UINT RealAdapter,
1034 D3DDEVTYPE DeviceType,
1035 HWND hFocusWindow,
1036 DWORD BehaviorFlags,
1037 D3DPRESENT_PARAMETERS *pPresentationParameters,
1038 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1039 IDirect3D9Ex *pD3D9Ex,
1040 ID3DPresentGroup *pPresentationGroup,
1041 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1042 {
1043 struct pipe_screen *screen;
1044 D3DDEVICE_CREATION_PARAMETERS params;
1045 D3DCAPS9 caps;
1046 int major, minor;
1047 HRESULT hr;
1048
1049 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1050 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1051 "ppReturnedDeviceInterface=%p\n", This,
1052 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1053 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1054
1055 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1056 if (major != 1) {
1057 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1058 major, minor);
1059 return D3DERR_NOTAVAILABLE;
1060 }
1061
1062 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1063 if (FAILED(hr)) {
1064 DBG("Failed to get pipe_screen.\n");
1065 return hr;
1066 }
1067
1068 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1069 if (FAILED(hr)) {
1070 DBG("Failed to get device caps.\n");
1071 return hr;
1072 }
1073
1074 params.AdapterOrdinal = RealAdapter;
1075 params.DeviceType = DeviceType;
1076 params.hFocusWindow = hFocusWindow;
1077 params.BehaviorFlags = BehaviorFlags;
1078
1079 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1080 pFullscreenDisplayMode,
1081 pD3D9Ex, pPresentationGroup, This->ctx,
1082 (struct NineDevice9Ex **)ppReturnedDeviceInterface);
1083 if (FAILED(hr)) {
1084 DBG("Failed to create device.\n");
1085 return hr;
1086 }
1087 DBG("NineDevice9Ex created successfully.\n");
1088
1089 return D3D_OK;
1090 }
1091
1092 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1093 (void *)NineUnknown_QueryInterface,
1094 (void *)NineUnknown_AddRef,
1095 (void *)NineUnknown_Release,
1096 (void *)NineAdapter9_GetAdapterIdentifier,
1097 (void *)NineAdapter9_CheckDeviceType,
1098 (void *)NineAdapter9_CheckDeviceFormat,
1099 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1100 (void *)NineAdapter9_CheckDepthStencilMatch,
1101 (void *)NineAdapter9_CheckDeviceFormatConversion,
1102 (void *)NineAdapter9_GetDeviceCaps,
1103 (void *)NineAdapter9_CreateDevice,
1104 (void *)NineAdapter9_CreateDeviceEx
1105 };
1106
1107 static const GUID *NineAdapter9_IIDs[] = {
1108 &IID_ID3D9Adapter,
1109 &IID_IUnknown,
1110 NULL
1111 };
1112
1113 HRESULT
1114 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1115 struct NineAdapter9 **ppOut )
1116 {
1117 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1118 }