gallium: remove PIPE_BIND_TRANSFER_READ/WRITE
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 struct pipe_screen *hal = pCTX->hal;
43 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44 if (FAILED(hr)) { return hr; }
45
46 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49 This->ctx = pCTX;
50 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR;
53 }
54 if (This->ctx->ref &&
55 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57 }
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
66
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82 "is >= r500, >= nv50, >= i965\n");
83 return D3DERR_DRIVERINTERNALERROR;
84 }
85 /* for r500 */
86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95 "may run into issues because requirements are too tight\n");
96 return D3D_OK;
97 }
98
99 void
100 NineAdapter9_dtor( struct NineAdapter9 *This )
101 {
102 struct d3dadapter9_context *ctx = This->ctx;
103
104 DBG("This=%p\n", This);
105
106 NineUnknown_dtor(&This->base);
107
108 /* special case, call backend-specific dtor AFTER destroying this object
109 * completely. */
110 if (ctx) {
111 if (ctx->destroy) { ctx->destroy(ctx); }
112 }
113 }
114
115 static HRESULT
116 NineAdapter9_GetScreen( struct NineAdapter9 *This,
117 D3DDEVTYPE DevType,
118 struct pipe_screen **ppScreen )
119 {
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121 switch (DevType) {
122 case D3DDEVTYPE_HAL:
123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124 *ppScreen = This->ctx->ref;
125 break;
126 }
127 *ppScreen = This->ctx->hal;
128 break;
129
130 case D3DDEVTYPE_REF:
131 case D3DDEVTYPE_NULLREF:
132 case D3DDEVTYPE_SW:
133 if (force_sw && !strcmp(force_sw, "0")) {
134 *ppScreen = This->ctx->hal;
135 break;
136 }
137 *ppScreen = This->ctx->ref;
138 break;
139
140 default:
141 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142 }
143
144 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
146 return D3D_OK;
147 }
148
149 HRESULT NINE_WINAPI
150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151 DWORD Flags,
152 D3DADAPTER_IDENTIFIER9 *pIdentifier )
153 {
154 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
156 /* regarding flags, MSDN has this to say:
157 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159 * specified, this call can connect to the Internet to download new
160 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161 * so let's just ignore it. */
162 *pIdentifier = This->ctx->identifier;
163 return D3D_OK;
164 }
165
166 static inline boolean
167 backbuffer_format( D3DFORMAT dfmt,
168 D3DFORMAT bfmt,
169 boolean win )
170 {
171 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
173 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175 bfmt == D3DFMT_A8R8G8B8)) ||
176 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177 bfmt == D3DFMT_A1R5G5B5)) ||
178 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179 return TRUE;
180 }
181
182 return FALSE;
183 }
184
185 HRESULT NINE_WINAPI
186 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187 D3DDEVTYPE DevType,
188 D3DFORMAT AdapterFormat,
189 D3DFORMAT BackBufferFormat,
190 BOOL bWindowed )
191 {
192 struct pipe_screen *screen;
193 enum pipe_format dfmt, bfmt;
194 HRESULT hr;
195
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198 d3dformat_to_string(AdapterFormat),
199 d3dformat_to_string(BackBufferFormat), bWindowed);
200
201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202 D3DERR_NOTAVAILABLE);
203
204 hr = NineAdapter9_GetScreen(This, DevType, &screen);
205 if (FAILED(hr)) { return hr; }
206
207 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
208 1,
209 PIPE_BIND_DISPLAY_TARGET |
210 PIPE_BIND_SHARED, FALSE, FALSE);
211 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
212 1,
213 PIPE_BIND_DISPLAY_TARGET |
214 PIPE_BIND_SHARED, FALSE, FALSE);
215 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
216 DBG("Unsupported Adapter/BackBufferFormat.\n");
217 return D3DERR_NOTAVAILABLE;
218 }
219
220 return D3D_OK;
221 }
222
223 static inline boolean
224 display_format( D3DFORMAT fmt,
225 boolean win )
226 {
227 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
228 static const D3DFORMAT allowed[] = {
229 D3DFMT_A2R10G10B10,
230 D3DFMT_X8R8G8B8,
231 D3DFMT_X1R5G5B5,
232 D3DFMT_R5G6B5,
233 };
234 unsigned i;
235
236 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
237
238 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
239 if (fmt == allowed[i]) { return TRUE; }
240 }
241 return FALSE;
242 }
243
244 HRESULT NINE_WINAPI
245 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
246 D3DDEVTYPE DeviceType,
247 D3DFORMAT AdapterFormat,
248 DWORD Usage,
249 D3DRESOURCETYPE RType,
250 D3DFORMAT CheckFormat )
251 {
252 struct pipe_screen *screen;
253 HRESULT hr;
254 enum pipe_format pf;
255 enum pipe_texture_target target;
256 unsigned bind = 0;
257 boolean srgb;
258
259 /* Check adapter format. */
260
261 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
262 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
263 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
264 d3dformat_to_string(CheckFormat));
265
266 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
267
268 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
269 if (FAILED(hr))
270 return hr;
271 pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
272 PIPE_BIND_DISPLAY_TARGET |
273 PIPE_BIND_SHARED, FALSE, FALSE);
274 if (pf == PIPE_FORMAT_NONE) {
275 DBG("AdapterFormat %s not available.\n",
276 d3dformat_to_string(AdapterFormat));
277 return D3DERR_NOTAVAILABLE;
278 }
279
280 /* Check actual format. */
281
282 switch (RType) {
283 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
284 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
285 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
286 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
287 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
288 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
289 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
290 default:
291 user_assert(0, D3DERR_INVALIDCALL);
292 }
293
294 bind = 0;
295 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
296 if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
297
298 /* API hack because setting RT[0] to NULL is forbidden */
299 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
300 (RType == D3DRTYPE_SURFACE ||
301 RType == D3DRTYPE_TEXTURE))
302 return D3D_OK;
303
304 /* RESZ hack */
305 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
306 RType == D3DRTYPE_SURFACE)
307 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
308 D3D_OK : D3DERR_NOTAVAILABLE;
309
310 /* ATOC hack */
311 if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
312 return D3D_OK;
313
314 if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
315 (Usage & D3DUSAGE_RENDERTARGET))
316 bind |= PIPE_BIND_BLENDABLE;
317
318 if (Usage & D3DUSAGE_DMAP) {
319 DBG("D3DUSAGE_DMAP not available\n");
320 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
321 }
322
323 switch (RType) {
324 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
325 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
326 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
327 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
328 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
329 case D3DRTYPE_SURFACE:
330 if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
331 bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
332 /* Offscreen surface support: Usage = 0.
333 * In practice drivers are very restrictive on the formats supported.
334 * Basically a few common formats + YUV and compressed formats. The
335 * reason is that offscreen surface are useful only for directdraw
336 * compatibility (a WONTIMPL of nine) + format conversion (useful in
337 * particular for YUV because the format was not advertised for textures
338 * on NV chips). */
339 if (Usage == 0)
340 bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
341 default:
342 break;
343 }
344
345
346 srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
347 pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
348 0, bind, srgb, FALSE);
349 if (pf == PIPE_FORMAT_NONE) {
350 DBG("NOT AVAILABLE\n");
351 return D3DERR_NOTAVAILABLE;
352 }
353
354 /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
355 if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
356 (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
357 return D3DERR_NOTAVAILABLE;
358 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
359 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
360
361 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
362 return D3DOK_NOAUTOGEN;
363 return D3D_OK;
364 }
365
366 HRESULT NINE_WINAPI
367 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
368 D3DDEVTYPE DeviceType,
369 D3DFORMAT SurfaceFormat,
370 BOOL Windowed,
371 D3DMULTISAMPLE_TYPE MultiSampleType,
372 DWORD *pQualityLevels )
373 {
374 struct pipe_screen *screen;
375 HRESULT hr;
376 enum pipe_format pf;
377 unsigned bind;
378
379 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
380 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
381 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
382 pQualityLevels);
383
384 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
385 if (FAILED(hr))
386 return hr;
387
388 if (depth_stencil_format(SurfaceFormat))
389 bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
390 else /* render-target */
391 bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
392
393 pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
394 MultiSampleType, bind, FALSE, FALSE);
395
396 if (pf == PIPE_FORMAT_NONE) {
397 DBG("%s with %u samples not available.\n",
398 d3dformat_to_string(SurfaceFormat), MultiSampleType);
399 return D3DERR_NOTAVAILABLE;
400 }
401
402 if (pQualityLevels)
403 *pQualityLevels = 1; /* gallium doesn't have quality levels */
404
405 return D3D_OK;
406 }
407
408 HRESULT NINE_WINAPI
409 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
410 D3DDEVTYPE DeviceType,
411 D3DFORMAT AdapterFormat,
412 D3DFORMAT RenderTargetFormat,
413 D3DFORMAT DepthStencilFormat )
414 {
415 struct pipe_screen *screen;
416 enum pipe_format dfmt, bfmt, zsfmt;
417 HRESULT hr;
418
419 DBG("This=%p DeviceType=%s AdapterFormat=%s "
420 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
421 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
422 d3dformat_to_string(RenderTargetFormat),
423 d3dformat_to_string(DepthStencilFormat));
424
425 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
426 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
427
428 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
429 if (FAILED(hr)) { return hr; }
430
431 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
432 PIPE_BIND_DISPLAY_TARGET |
433 PIPE_BIND_SHARED, FALSE, FALSE);
434 bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
435 PIPE_TEXTURE_2D, 0,
436 PIPE_BIND_RENDER_TARGET, FALSE, FALSE);
437 if (RenderTargetFormat == D3DFMT_NULL)
438 bfmt = dfmt;
439 zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
440 PIPE_TEXTURE_2D, 0,
441 d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
442 FALSE, FALSE);
443 if (dfmt == PIPE_FORMAT_NONE ||
444 bfmt == PIPE_FORMAT_NONE ||
445 zsfmt == PIPE_FORMAT_NONE) {
446 return D3DERR_NOTAVAILABLE;
447 }
448
449 return D3D_OK;
450 }
451
452 HRESULT NINE_WINAPI
453 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
454 D3DDEVTYPE DeviceType,
455 D3DFORMAT SourceFormat,
456 D3DFORMAT TargetFormat )
457 {
458 /* MSDN says this tests whether a certain backbuffer format can be used in
459 * conjunction with a certain front buffer format. It's a little confusing
460 * but some one wiser might be able to figure this one out. XXX */
461 struct pipe_screen *screen;
462 enum pipe_format dfmt, bfmt;
463 HRESULT hr;
464
465 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
466 nine_D3DDEVTYPE_to_str(DeviceType),
467 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
468
469 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
470 D3DERR_NOTAVAILABLE);
471
472 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
473 if (FAILED(hr)) { return hr; }
474
475 dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
476 PIPE_BIND_DISPLAY_TARGET |
477 PIPE_BIND_SHARED, FALSE, FALSE);
478 bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
479 PIPE_BIND_DISPLAY_TARGET |
480 PIPE_BIND_SHARED, FALSE, FALSE);
481
482 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
483 DBG("%s to %s not supported.\n",
484 d3dformat_to_string(SourceFormat),
485 d3dformat_to_string(TargetFormat));
486 return D3DERR_NOTAVAILABLE;
487 }
488
489 return D3D_OK;
490 }
491
492 HRESULT NINE_WINAPI
493 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
494 D3DDEVTYPE DeviceType,
495 D3DCAPS9 *pCaps )
496 {
497 struct pipe_screen *screen;
498 HRESULT hr;
499
500 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
501 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
502
503 user_assert(pCaps, D3DERR_INVALIDCALL);
504
505 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
506 if (FAILED(hr)) {
507 DBG("Failed to get pipe_screen.\n");
508 return hr;
509 }
510
511 #define D3DPIPECAP(pcap, d3dcap) \
512 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
513
514 #define D3DNPIPECAP(pcap, d3dcap) \
515 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
516
517 pCaps->DeviceType = DeviceType;
518
519 pCaps->AdapterOrdinal = 0;
520
521 pCaps->Caps = 0;
522
523 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
524 /* D3DCAPS2_CANSHARERESOURCE | */
525 /* D3DCAPS2_CANCALIBRATEGAMMA | */
526 D3DCAPS2_DYNAMICTEXTURES |
527 D3DCAPS2_FULLSCREENGAMMA |
528 D3DCAPS2_CANAUTOGENMIPMAP;
529
530 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
531 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
532 * and in discard mode. */
533 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
534 D3DCAPS3_COPY_TO_VIDMEM |
535 D3DCAPS3_COPY_TO_SYSTEMMEM |
536 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
537
538 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
539 D3DPRESENT_INTERVAL_ONE |
540 D3DPRESENT_INTERVAL_TWO |
541 D3DPRESENT_INTERVAL_THREE |
542 D3DPRESENT_INTERVAL_FOUR |
543 D3DPRESENT_INTERVAL_IMMEDIATE;
544 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
545
546 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
547 D3DDEVCAPS_CANRENDERAFTERFLIP |
548 D3DDEVCAPS_DRAWPRIMITIVES2 |
549 D3DDEVCAPS_DRAWPRIMITIVES2EX |
550 D3DDEVCAPS_DRAWPRIMTLVERTEX |
551 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
552 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
553 D3DDEVCAPS_HWRASTERIZATION |
554 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
555 /*D3DDEVCAPS_NPATCHES |*/
556 D3DDEVCAPS_PUREDEVICE |
557 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
558 /*D3DDEVCAPS_RTPATCHES |*/
559 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
560 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
561 D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
562 /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
563 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
564 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
565 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
566
567 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
568 D3DPMISCCAPS_CULLNONE | /* XXX */
569 D3DPMISCCAPS_CULLCW |
570 D3DPMISCCAPS_CULLCCW |
571 D3DPMISCCAPS_COLORWRITEENABLE |
572 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
573 /*D3DPMISCCAPS_CLIPTLVERTS |*/
574 D3DPMISCCAPS_TSSARGTEMP |
575 D3DPMISCCAPS_BLENDOP |
576 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
577 D3DPMISCCAPS_PERSTAGECONSTANT |
578 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
579 D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
580 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
581 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
582 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
583 D3DPMISCCAPS_FOGVERTEXCLAMPED;
584 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
585 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
586
587 pCaps->RasterCaps =
588 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
589 D3DPRASTERCAPS_COLORPERSPECTIVE |
590 D3DPRASTERCAPS_DITHER |
591 D3DPRASTERCAPS_DEPTHBIAS |
592 D3DPRASTERCAPS_FOGRANGE |
593 D3DPRASTERCAPS_FOGTABLE |
594 D3DPRASTERCAPS_FOGVERTEX |
595 D3DPRASTERCAPS_MIPMAPLODBIAS |
596 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
597 D3DPRASTERCAPS_SCISSORTEST |
598 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
599 /*D3DPRASTERCAPS_WBUFFER |*/
600 D3DPRASTERCAPS_WFOG |
601 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
602 D3DPRASTERCAPS_ZFOG |
603 D3DPRASTERCAPS_ZTEST;
604
605 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
606 D3DPCMPCAPS_LESS |
607 D3DPCMPCAPS_EQUAL |
608 D3DPCMPCAPS_LESSEQUAL |
609 D3DPCMPCAPS_GREATER |
610 D3DPCMPCAPS_NOTEQUAL |
611 D3DPCMPCAPS_GREATEREQUAL |
612 D3DPCMPCAPS_ALWAYS;
613
614 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
615 D3DPBLENDCAPS_ONE |
616 D3DPBLENDCAPS_SRCCOLOR |
617 D3DPBLENDCAPS_INVSRCCOLOR |
618 D3DPBLENDCAPS_SRCALPHA |
619 D3DPBLENDCAPS_INVSRCALPHA |
620 D3DPBLENDCAPS_DESTALPHA |
621 D3DPBLENDCAPS_INVDESTALPHA |
622 D3DPBLENDCAPS_DESTCOLOR |
623 D3DPBLENDCAPS_INVDESTCOLOR |
624 D3DPBLENDCAPS_SRCALPHASAT |
625 D3DPBLENDCAPS_BOTHSRCALPHA |
626 D3DPBLENDCAPS_BOTHINVSRCALPHA |
627 D3DPBLENDCAPS_BLENDFACTOR |
628 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
629 D3DPBLENDCAPS_INVSRCCOLOR2 |
630 D3DPBLENDCAPS_SRCCOLOR2);
631
632 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
633
634 pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
635 D3DPCMPCAPS_LESS |
636 D3DPCMPCAPS_EQUAL |
637 D3DPCMPCAPS_LESSEQUAL |
638 D3DPCMPCAPS_GREATER |
639 D3DPCMPCAPS_NOTEQUAL |
640 D3DPCMPCAPS_GREATEREQUAL |
641 D3DPCMPCAPS_ALWAYS;
642
643 /* FLAT caps not legal for D3D9. */
644 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
645 D3DPSHADECAPS_SPECULARGOURAUDRGB |
646 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
647 D3DPSHADECAPS_FOGGOURAUD;
648
649 pCaps->TextureCaps =
650 D3DPTEXTURECAPS_ALPHA |
651 D3DPTEXTURECAPS_ALPHAPALETTE |
652 D3DPTEXTURECAPS_PERSPECTIVE |
653 D3DPTEXTURECAPS_PROJECTED |
654 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
655 D3DPTEXTURECAPS_CUBEMAP |
656 D3DPTEXTURECAPS_VOLUMEMAP |
657 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
658 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
659 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
660 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
661 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
662 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
663 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
664
665 pCaps->TextureFilterCaps =
666 D3DPTFILTERCAPS_MINFPOINT |
667 D3DPTFILTERCAPS_MINFLINEAR |
668 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
669 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
670 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
671 D3DPTFILTERCAPS_MIPFPOINT |
672 D3DPTFILTERCAPS_MIPFLINEAR |
673 D3DPTFILTERCAPS_MAGFPOINT |
674 D3DPTFILTERCAPS_MAGFLINEAR |
675 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
676 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
677 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
678
679 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
680 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
681
682 pCaps->TextureAddressCaps =
683 D3DPTADDRESSCAPS_BORDER |
684 D3DPTADDRESSCAPS_INDEPENDENTUV |
685 D3DPTADDRESSCAPS_WRAP |
686 D3DPTADDRESSCAPS_MIRROR |
687 D3DPTADDRESSCAPS_CLAMP |
688 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
689
690 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
691
692 pCaps->LineCaps =
693 D3DLINECAPS_ALPHACMP |
694 D3DLINECAPS_BLEND |
695 D3DLINECAPS_TEXTURE |
696 D3DLINECAPS_ZTEST |
697 D3DLINECAPS_FOG;
698 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
699 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
700 }
701
702 pCaps->MaxTextureWidth =
703 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
704 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
705 pCaps->MaxVolumeExtent =
706 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
707 /* XXX values from wine */
708 pCaps->MaxTextureRepeat = 32768;
709 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
710
711 pCaps->MaxAnisotropy =
712 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
713
714 /* Values for GeForce 9600 GT */
715 pCaps->MaxVertexW = 1e10f;
716 pCaps->GuardBandLeft = -1e9f;
717 pCaps->GuardBandTop = -1e9f;
718 pCaps->GuardBandRight = 1e9f;
719 pCaps->GuardBandBottom = 1e9f;
720 pCaps->ExtentsAdjust = 0.0f;
721
722 pCaps->StencilCaps =
723 D3DSTENCILCAPS_KEEP |
724 D3DSTENCILCAPS_ZERO |
725 D3DSTENCILCAPS_REPLACE |
726 D3DSTENCILCAPS_INCRSAT |
727 D3DSTENCILCAPS_DECRSAT |
728 D3DSTENCILCAPS_INVERT |
729 D3DSTENCILCAPS_INCR |
730 D3DSTENCILCAPS_DECR |
731 D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
732
733 pCaps->FVFCaps =
734 8 | /* 8 textures max */
735 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
736 D3DFVFCAPS_PSIZE;
737
738 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
739 D3DTEXOPCAPS_SELECTARG1 |
740 D3DTEXOPCAPS_SELECTARG2 |
741 D3DTEXOPCAPS_MODULATE |
742 D3DTEXOPCAPS_MODULATE2X |
743 D3DTEXOPCAPS_MODULATE4X |
744 D3DTEXOPCAPS_ADD |
745 D3DTEXOPCAPS_ADDSIGNED |
746 D3DTEXOPCAPS_ADDSIGNED2X |
747 D3DTEXOPCAPS_SUBTRACT |
748 D3DTEXOPCAPS_ADDSMOOTH |
749 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
750 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
751 D3DTEXOPCAPS_BLENDFACTORALPHA |
752 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
753 D3DTEXOPCAPS_BLENDCURRENTALPHA |
754 D3DTEXOPCAPS_PREMODULATE |
755 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
756 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
757 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
758 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
759 D3DTEXOPCAPS_BUMPENVMAP |
760 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
761 D3DTEXOPCAPS_DOTPRODUCT3 |
762 D3DTEXOPCAPS_MULTIPLYADD |
763 D3DTEXOPCAPS_LERP;
764
765 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
766 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
767 pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
768 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
769 if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
770 pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
771
772 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
773 /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
774 D3DVTXPCAPS_MATERIALSOURCE7 |
775 D3DVTXPCAPS_DIRECTIONALLIGHTS |
776 D3DVTXPCAPS_POSITIONALLIGHTS |
777 D3DVTXPCAPS_LOCALVIEWER |
778 D3DVTXPCAPS_TWEENING |
779 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
780
781 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
782 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
783 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
784 pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */
785
786 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
787
788 pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
789 pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
790 pCaps->MaxStreams =
791 _min(screen->get_shader_param(screen,
792 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
793 16);
794
795 pCaps->MaxStreamStride = screen->get_param(screen,
796 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
797
798 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
799
800 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
801 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
802 * advertise 256. Problem is with hw that can only do 256, because
803 * we need take a few slots for boolean and integer constants. For these
804 * we'll have to fail later if they use complex shaders. */
805 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
806
807 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
808 /* Value for GeForce 9600 GT */
809 pCaps->PixelShader1xMaxValue = 65504.f;
810
811 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
812 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
813 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
814 /*D3DDEVCAPS2_DMAPNPATCH |*/
815 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
816 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
817 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
818
819 pCaps->MasterAdapterOrdinal = 0;
820 pCaps->AdapterOrdinalInGroup = 0;
821 pCaps->NumberOfAdaptersInGroup = 1;
822
823 /* Undocumented ? */
824 pCaps->MaxNpatchTessellationLevel = 0.0f;
825 pCaps->Reserved5 = 0;
826
827 /* XXX: use is_format_supported */
828 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
829 D3DDTCAPS_UBYTE4N |
830 D3DDTCAPS_SHORT2N |
831 D3DDTCAPS_SHORT4N |
832 D3DDTCAPS_USHORT2N |
833 D3DDTCAPS_USHORT4N |
834 D3DDTCAPS_UDEC3 |
835 D3DDTCAPS_DEC3N |
836 D3DDTCAPS_FLOAT16_2 |
837 D3DDTCAPS_FLOAT16_4;
838
839 pCaps->NumSimultaneousRTs =
840 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
841 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
842 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
843
844 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
845 D3DPTFILTERCAPS_MINFLINEAR |
846 D3DPTFILTERCAPS_MAGFPOINT |
847 D3DPTFILTERCAPS_MAGFLINEAR;
848
849
850 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
851 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
852 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
853 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
854 pCaps->VS20Caps.NumTemps =
855 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
856 PIPE_SHADER_CAP_MAX_TEMPS);
857 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
858 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
859 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
860
861 /* also check for values < 0, because get_shader_param may return unsigned */
862 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
863 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
864 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
865 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
866 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
867 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
868 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
869 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
870 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
871 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
872 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
873
874
875 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
876 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
877 D3DPS20CAPS_PREDICATION;
878 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
879 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
880 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
881 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
882 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
883 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
884 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
885 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
886 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
887 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
888 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
889 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
890 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
891 pCaps->PS20Caps.NumTemps =
892 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
893 PIPE_SHADER_CAP_MAX_TEMPS);
894 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
895 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
896 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
897 pCaps->PS20Caps.NumInstructionSlots =
898 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
899 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
900
901 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
902 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
903 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
904 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
905 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
906 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
907 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
908 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
909 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
910 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
911 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
912 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
913 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
914 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
915
916
917 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
918 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
919 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
920 ~(D3DPTFILTERCAPS_MIPFPOINT |
921 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
922 else
923 pCaps->VertexTextureFilterCaps = 0;
924
925 pCaps->MaxVertexShader30InstructionSlots =
926 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
927 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
928 pCaps->MaxPixelShader30InstructionSlots =
929 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
930 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
931 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
932 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
933 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
934 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
935 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
936 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
937
938 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
939 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
940 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
941
942 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
943 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
944
945 return D3D_OK;
946 }
947
948 HRESULT NINE_WINAPI
949 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
950 UINT RealAdapter,
951 D3DDEVTYPE DeviceType,
952 HWND hFocusWindow,
953 DWORD BehaviorFlags,
954 D3DPRESENT_PARAMETERS *pPresentationParameters,
955 IDirect3D9 *pD3D9,
956 ID3DPresentGroup *pPresentationGroup,
957 IDirect3DDevice9 **ppReturnedDeviceInterface )
958 {
959 struct pipe_screen *screen;
960 D3DDEVICE_CREATION_PARAMETERS params;
961 D3DCAPS9 caps;
962 int major, minor;
963 HRESULT hr;
964
965 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
966 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
967 "ppReturnedDeviceInterface=%p\n", This,
968 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
969 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
970
971 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
972 if (major != 1) {
973 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
974 major, minor);
975 return D3DERR_NOTAVAILABLE;
976 }
977
978 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
979 if (FAILED(hr)) {
980 DBG("Failed to get pipe_screen.\n");
981 return hr;
982 }
983
984 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
985 if (FAILED(hr)) {
986 DBG("Failed to get device caps.\n");
987 return hr;
988 }
989
990 params.AdapterOrdinal = RealAdapter;
991 params.DeviceType = DeviceType;
992 params.hFocusWindow = hFocusWindow;
993 params.BehaviorFlags = BehaviorFlags;
994
995 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
996 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
997 (struct NineDevice9 **)ppReturnedDeviceInterface,
998 minor);
999 if (FAILED(hr)) {
1000 DBG("Failed to create device.\n");
1001 return hr;
1002 }
1003 DBG("NineDevice9 created successfully.\n");
1004
1005 return D3D_OK;
1006 }
1007
1008 HRESULT NINE_WINAPI
1009 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1010 UINT RealAdapter,
1011 D3DDEVTYPE DeviceType,
1012 HWND hFocusWindow,
1013 DWORD BehaviorFlags,
1014 D3DPRESENT_PARAMETERS *pPresentationParameters,
1015 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1016 IDirect3D9Ex *pD3D9Ex,
1017 ID3DPresentGroup *pPresentationGroup,
1018 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1019 {
1020 struct pipe_screen *screen;
1021 D3DDEVICE_CREATION_PARAMETERS params;
1022 D3DCAPS9 caps;
1023 int major, minor;
1024 HRESULT hr;
1025
1026 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1027 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1028 "ppReturnedDeviceInterface=%p\n", This,
1029 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1030 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1031
1032 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1033 if (major != 1) {
1034 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1035 major, minor);
1036 return D3DERR_NOTAVAILABLE;
1037 }
1038
1039 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1040 if (FAILED(hr)) {
1041 DBG("Failed to get pipe_screen.\n");
1042 return hr;
1043 }
1044
1045 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1046 if (FAILED(hr)) {
1047 DBG("Failed to get device caps.\n");
1048 return hr;
1049 }
1050
1051 params.AdapterOrdinal = RealAdapter;
1052 params.DeviceType = DeviceType;
1053 params.hFocusWindow = hFocusWindow;
1054 params.BehaviorFlags = BehaviorFlags;
1055
1056 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1057 pFullscreenDisplayMode,
1058 pD3D9Ex, pPresentationGroup, This->ctx,
1059 (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1060 minor);
1061 if (FAILED(hr)) {
1062 DBG("Failed to create device.\n");
1063 return hr;
1064 }
1065 DBG("NineDevice9Ex created successfully.\n");
1066
1067 return D3D_OK;
1068 }
1069
1070 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1071 (void *)NineUnknown_QueryInterface,
1072 (void *)NineUnknown_AddRef,
1073 (void *)NineUnknown_Release,
1074 (void *)NineAdapter9_GetAdapterIdentifier,
1075 (void *)NineAdapter9_CheckDeviceType,
1076 (void *)NineAdapter9_CheckDeviceFormat,
1077 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1078 (void *)NineAdapter9_CheckDepthStencilMatch,
1079 (void *)NineAdapter9_CheckDeviceFormatConversion,
1080 (void *)NineAdapter9_GetDeviceCaps,
1081 (void *)NineAdapter9_CreateDevice,
1082 (void *)NineAdapter9_CreateDeviceEx
1083 };
1084
1085 static const GUID *NineAdapter9_IIDs[] = {
1086 &IID_ID3D9Adapter,
1087 &IID_IUnknown,
1088 NULL
1089 };
1090
1091 HRESULT
1092 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1093 struct NineAdapter9 **ppOut )
1094 {
1095 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1096 }